I really don't know if it's been suggested before. But I think being able to change difficulty IN game would be cool, rather than exiting to the main menu to do so. I'm not complaining, it just does get rather annoying having friends in the game then having to invite them all back because I had to up or down the difficulty (I'm lazy).
I really don't know if it's been suggested before. But I think being able to change difficulty IN game would be cool, rather than exiting to the main menu to do so. I'm not complaining, it just does get rather annoying having friends in the game then having to invite them all back because I had to up or down the difficulty (I'm lazy).
That is what this pinned thread is for.
(Edited because I used a different word than pinned and I had no idea on the spelling)
there are many, this one is more than what you are refering to, but still has it in there. most of which have been buried. I actually wouldn't mind the game difficulty changing in game, in the very least.:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I don't support this because I can see a number of hosts using it to change the difficulty level without the other players knowing it (which could be a form of griefing). The issue of having to re-invite players could be addressed the a form of the "Trusted Players List" first (I believe) suggested by ubergine. However, my idea of a trusted player's list is a little different than ubergine's ubergine suggested a universal trusted players list; whereas as I would allow the host to compile different trusted players lists for each world they host. If the world has the trusted player's list enabled and the world is saved and exited for some reason, the players on the list would not have to be reinvited to rejoin the game.
I don't support this because I can see a number of hosts using it to change the difficulty level without the other players knowing it (which could be a form of griefing). The issue of having to re-invite players could be addressed the a form of the "Trusted Players List" first (I believe) suggested by ubergine. However, my idea of a trusted player's list is a little different than ubergine's ubergine suggested a universal trusted players list; whereas as I would allow the host to compile different trusted players lists for each world they host. If the world has the trusted player's list enabled and the world is saved and exited for some reason, the players on the list would not have to be reinvited to rejoin the game.
You can't really grief you own world. It is, after all, your world. Weird right?
That is what this pinned thread is for.
(Edited because I used a different word than pinned and I had no idea on the spelling)
Over 300 posts and you make a topic with the title nearly the same as this thread?
Mr. Dakota, I am disappoint.
(And I know it's been suggested somewhere, but meh.)
Stay fluffy~
Well, as I said, I'm lazy. You can spank me if you want.
Of course the titles of the threads are more to what the option actually is in those ones...
Example:
http://www.minecraftforum.net/topic/1694577-options-can-be-changed-in-game-warnings-on-certain-circumstances/page__hl__+difficulty#entry21046159
there are many, this one is more than what you are refering to, but still has it in there. most of which have been buried. I actually wouldn't mind the game difficulty changing in game, in the very least.:D
You can't really grief you own world. It is, after all, your world. Weird right?
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Forum AdminIf making a small suggestion, please use the Small Suggestion thread pinned above this section.
A small suggestion is considered to be a change or an adjustment to a feature already implemented in the game.
For example: I would like to see brown cows.