Surely Im not the only one feeling this way, but recently I have been playing the PC version and grew quite fond of exploring, when i deciding to start playing on the xbox more because all of my buddies play on it, i found myself bored of a survival world within the first ten hours, instead of on the PC of which i can spend weeks of playtime searching for mushroom biomes and such places. I miss the feeling of being in such a huge world, especially when playing with friends. On the PC i can have my friends create a little town at spawn, then travel a coupple thousand blocks away, find a cool spot, and decide to build a settlement there, you can build seperate villages and other such things on the xbox, but you lose the sense of adventure, mainly because you can explore the entire above ground area in about a half hour, surely if xbox can support large games like gta 4 or battlefield 3, then it should definately be able to support larger worlds, please tell me what you think of this
This has been discussed before, lots and lots of times. A few times it has been noted and confirmed reasons. Xbox memory. GTA and battlefield really don't load a whole lot into memory compared to what minecraft does. A prebuilt landscape that for the most part can not be change to the last shred of dust. Granted there are some things that can be changed in those games, but quite minor in the way it goes about it.
In minecraft every block can be removed, replaced, added to, and destroyed, if not a few other things. It is more interactive environment the any game on the maket. Most just deal in collective polygons and are painted over with a brush, while minecraft every side of each and every block is textured, as well continuously monitored throughout game play. Even though they have recently put the new format in, all that really does is mass calculate empty space so it can have more resources to monitor the blocks that people actually see in the world. Basically minecraft keeps track of every block in the game that can be modified in some way.
We are already having quite a few problems with the world edges doing things that the pc edition would refer to as the far lands. Or well similar, which is the border in the pc of long ago where the generation fails so much that you can not tell where it begins, ends or even what biome it is suppose to be. Granted the xbox edition isn't quite like that, but there are things happening along the edge that are similar.
The main problem is Memory or what the developers have mentioned. Since xbox loads everything into memory and is managed that way, that takes up quite a bit at the moment. They are doing a good job in optimizing the code so they don't run out of memory too often. It does happen though, as there are people that have mentioned world corruption, and that could be one of the causes.
The pc manages memory in a more unstable way, hence the sporadic frame rates, where the xbox manages it so the frame rates are for the most part steady. granted multiplayer there are more problems due to having to keep track of more than one player as well the environment they are in, and connectivety plays are part in that as well. After all Online isn't perfect even the most expensive lines have their fair of trouble sometimes, usually seldomly.
Basically the xbox 360 couldn't handle this at this time due to how demanding the game is. Most do not realize how demanding minecraft really is....
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I only hope that PS4/XboXOne will have these large worlds. It's just never going to happen on the 360. This, I think, will be a major selling point to push people to the new consoles for MC.
thanks for clearing this up, i know a lot about the cod and battlefield coding, but i never went in depth in minecrafts coding or the xboxs real capabilities besides player capacity, and xbox one has been revealed to have bigger worlds, im not sure exactly how much bigger, but judging by how powerful it supposedly will be, im guessing at least four times larger than the 360
The 360's power per se is not the issue. Neither is the amount of RAM. The problem is the inability to guarantee a hard drive. (Huge pet peeve of mine about the 360. An HDD should be standard equipment.) Without a big, fast hard drive, everything has to be handled in memory and save files have to fit in limited-size devices, and not take forever to read/write (since flash memory is usually slow, especially to write). As a result, world sizes must be fixed, and small compared to the PC version.
I think it doesn't matter what I think or what practically anyone else thinks. The developers (who know their own program as well as the hardward they are programming it for) have said repeatedly after more than a year of people continually badgering them about this - The Xbox 360 is incapable of supporting larger Minecraft worlds. I'm sure that IF there was a way they could deliver larger worlds on the Xbox 360, they would, by now, sell their own grandmothers to do it. Continually second-guessing them on this matter is an fruitless exercise in generating mass frustration.
In addition, 4J have already announced that there will be larger worlds on the Xbox One; and sooner or later they will probably announce what sizes the worlds will be on the PS3, the PS4, and the Vita. Again, guessing how much bigger than the Xbox worlds those other worlds may be is pointless. They will be whatever they will be... and there is nothing that any of us can do about it.
The more of your world is explored the longer the save time. MC has to calculate each and every single block and save their current state. Lots of redstone increases this as well.
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In minecraft every block can be removed, replaced, added to, and destroyed, if not a few other things. It is more interactive environment the any game on the maket. Most just deal in collective polygons and are painted over with a brush, while minecraft every side of each and every block is textured, as well continuously monitored throughout game play. Even though they have recently put the new format in, all that really does is mass calculate empty space so it can have more resources to monitor the blocks that people actually see in the world. Basically minecraft keeps track of every block in the game that can be modified in some way.
We are already having quite a few problems with the world edges doing things that the pc edition would refer to as the far lands. Or well similar, which is the border in the pc of long ago where the generation fails so much that you can not tell where it begins, ends or even what biome it is suppose to be. Granted the xbox edition isn't quite like that, but there are things happening along the edge that are similar.
The main problem is Memory or what the developers have mentioned. Since xbox loads everything into memory and is managed that way, that takes up quite a bit at the moment. They are doing a good job in optimizing the code so they don't run out of memory too often. It does happen though, as there are people that have mentioned world corruption, and that could be one of the causes.
The pc manages memory in a more unstable way, hence the sporadic frame rates, where the xbox manages it so the frame rates are for the most part steady. granted multiplayer there are more problems due to having to keep track of more than one player as well the environment they are in, and connectivety plays are part in that as well. After all Online isn't perfect even the most expensive lines have their fair of trouble sometimes, usually seldomly.
Basically the xbox 360 couldn't handle this at this time due to how demanding the game is. Most do not realize how demanding minecraft really is....
In addition, 4J have already announced that there will be larger worlds on the Xbox One; and sooner or later they will probably announce what sizes the worlds will be on the PS3, the PS4, and the Vita. Again, guessing how much bigger than the Xbox worlds those other worlds may be is pointless. They will be whatever they will be... and there is nothing that any of us can do about it.
The more of your world is explored the longer the save time. MC has to calculate each and every single block and save their current state. Lots of redstone increases this as well.