I was thinking about it today, and I came up with a way several ideas into one.
Upon loading a world, similar to the Creative and Survival option, there would be a weather option. Each one would dictate how the game would handle weather.
No Weather: I shouldn't have to explain this very much... Never rains, never snows, and water never freezes.
Biome Weather: Same as now; it snows in snow plains and taiga biomes, no weather in deserts, and it rains everywhere else.
Seasonal Weather: This is based off of an idea I had earlier, but I'll restate it:
Spring: you start out in this season. All snow and ice melts (except in snow biomes) everywhere, it rains more often than other weather types, and bone meal has a larger chance to grow flowers when used on grass. The general grass color would be either forest color or jungle color.
Summer: there are more thunderstorms in this season than other weather types, maybe wheat (or crops in general) grow faster, and the general grass color would be like the plains biome.
Autumn: leaves change colors, it rains most of the time (compared to other weather) but there's also a chance for it to snow, which doesn't melt. The general grass color would be that of an extreme hills biome.
Winter: Snow instead of rain, water freezes, and the general grass color is taiga biome colored.
In addition, days would become shorter and nights longer as the seasons change, similar to real life (8.5 min each in spring and autumn, 10 min day and 7 min night in summer, 7 min day and 10 min night in the winter). None of the weather changes would affect deserts. All of the grass in all the biomes would be the same color which changes with the seasons.
Now, the extra benefit to this is that it gives people who have been affected by a snow biome change a way to clear out all the snow and ice. Just load the world in the Seasonal Weather mode, wait until spring (maybe have a season changer to speed things up), wait for everything to melt, and then switch to No Weather mode.
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I really like your idea and the realism it suggests. It would be pretty difficult to change the days and nights to be longer and shorter... but I support having the options with seasons, nothing, and normal settings
It wouldn't necessarily be difficult for them to change the length of day depending on the season, unless you're a professional coder who has coded with 4j studios and know exactly the difficulty of implementing each individual feature? Dinnerbone himself mentioned in a tweet earlier this year that he was thinking of adding seasons, with shorter nights to go along with them. Point is, you don't really know how difficult anything is to code unless you're a coder yourself.
And I find it quite fitting that the first person to comment on my weather idea has the username THUNDERB0LTZ
I didn't really mention this in the OP, but seasons (in my opinion) should be somewhere around 120 Minecraft days (based lunar cycles).
I still think it would cause more complaints about the weather than it would solve and waiting until spring to have the snow melt one time to get rid of unwanted snow biomes would really be a sad waste of adding something like real seasons into the game. From what I can gather, most people don't really want the weather changing around their themed builds.
I think it would be far simpler to just have an option to manually set the weather as a singular biome for the entire map. That way, a player could force any map to have all "forest weather" (i.e. rain and forest green grass and tree leaves) or all "taiga weather" (snow and taiga green grass, etc.) or all desert weather (no rain and dead looking trees and grass) etc. each time they load the world. That way, in addition to being able to recover old worlds that have suffered biome shifts, if they wanted to make a new winter wonderland for Christmas, they wouldn't have to hunt around for a seed that's all snow and if they wanted to make a new beach-themed world, they wouldn't have to hunt around for a seed with no snow.
I didn't really mention this in the OP, but seasons (in my opinion) should be somewhere around 120 Minecraft days (based lunar cycles).
Are you sure the "120 Minecraft Days" idea will be preferable? Having to wait that long for Winter to pass for the snow to melt would probably be annoying. I know you said it's your opinion, and your idea is good, but 120 MC days is undesirable.
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I still think it would cause more complaints about the weather than it would solve and waiting until spring to have the snow melt one time to get rid of unwanted snow biomes would really be a sad waste of adding something like real seasons into the game. From what I can gather, most people don't really want the weather changing around their themed builds.
I think it would be far simpler to just have an option to manually set the weather as a singular biome for the entire map. That way, a player could force any map to have all "forest weather" (i.e. rain and forest green grass and tree leaves) or all "taiga weather" (snow and taiga green grass, etc.) or all desert weather (no rain and dead looking trees and grass) etc. each time they load the world. That way, in addition to being able to recover old worlds that have suffered biome shifts, if they wanted to make a new winter wonderland for Christmas, they wouldn't have to hunt around for a seed that's all snow and if they wanted to make a new beach-themed world, they wouldn't have to hunt around for a seed with no snow.
Are you sure the "120 Minecraft Days" idea will be preferable? Having to wait that long for Winter to pass for the snow to melt would probably be annoying. I know you said it's your opinion, and your idea is good, but 120 MC days is undesirable.
Well I also considered a season changer similar to the time changer that's been suggested more than a few times, but I'm not sure if it should be available in survival, or be host option only.
Well I also considered a season changer similar to the time changer that's been suggested more than a few times, but I'm not sure if it should be available in survival, or be host option only.
Yeah, I agree. Manually manipulating the weather with something like a toggle I suggested would get "dicey" if available in survival mode in much the same way as manipulating the time of day does. It also has similar ways of working around it - none of which are ideal.
I think perhaps a separate Adventure Mode" is what we all may be looking for... Something that would allow a host to build a map in creative mode (altering time and weather if they desire) and then opt to put the map back into survival-like adventure mode one time only (with it's own set of leaderboards) once the building of the map is "finished." So, rather than having just Easy, Normal and Hard Difficulty, they could perhaps eliminate all the Peaceful boards (if necessary) and have Survival Easy, Survival Normal, Survival Hard and Adventure leaderboards. Survival would essentially be for those who just play the game in vanilla; and the Adventure leaderboards would be some recognition for those who play structured PVP and adventure maps AFTER the host has done all the creative "stuff." The drawback, of course, is that there is really no way to make all the Adventure Maps that would be created be "created equal." Some hosts could opt to give all the players full sets of diamond armor and tools and others might totally deny any weapons and tools and disable the breaking of blocks; but it might get us finally beyond this silly stigma over creative mode vs. survival mode. Creative mode is a great tool for map building... that people on the Xbox just don't seem to currently want to use because it disables the leaderboards and achievements. The same can be said for host privileges.
Point is, you don't really know how difficult anything is to code unless you're a coder yourself.
Jeeze... so much for giving support back on an opinion :/ No, I don't have coding experience. Yes, it would take time that I would rather have them spending on making more weather or options, just to lengthen/shorten days... doesn't seem important.
But try not to bite the heads off the one's supporting next time, people remember that kind of stuff.
Jeeze... so much for giving support back on an opinion :/ No, I don't have coding experience. Yes, it would take time that I would rather have them spending on making more weather or options, just to lengthen/shorten days... doesn't seem important.
But try not to bite the heads off the one's supporting next time, people remember that kind of stuff.
I was just responding to the one criticism in your post (that it would be difficult to code). Sorry if I came off a little mean.
I was just responding to the one criticism in your post (that it would be difficult to code). Sorry if I came off a little mean.
No problem man, always hard to tell what people are thinking on these message boards lol. Especially with someone like BloodyPhoenix's sarcasm But back on topic, if you think it would be easy to do (or if anyone really knows) then I am all for it! I really like the realism in the idea, would love to see this implicated soon.
No problem man, always hard to tell what people are thinking on these message boards lol. Especially with someone like BloodyPhoenix's sarcasm But back on topic, if you think it would be easy to do (or if anyone really knows) then I am all for it! I really like the realism in the idea, would love to see this implicated soon.
Yeah I know what you mean about not knowing what other people are thinking.
But anyway, something I realized I put in the suggestion prevents it from fixing the snow problem. In the seasonal weather mode, there would be no snow in taiga or snow plains biomes. In the springtime all snow and ice would melt everywhere.
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Upon loading a world, similar to the Creative and Survival option, there would be a weather option. Each one would dictate how the game would handle weather.
No Weather: I shouldn't have to explain this very much... Never rains, never snows, and water never freezes.
Biome Weather: Same as now; it snows in snow plains and taiga biomes, no weather in deserts, and it rains everywhere else.
Seasonal Weather: This is based off of an idea I had earlier, but I'll restate it:
Spring: you start out in this season. All snow and ice melts
(except in snow biomes)everywhere, it rains more often than other weather types, and bone meal has a larger chance to grow flowers when used on grass. The general grass color would be either forest color or jungle color.Summer: there are more thunderstorms in this season than other weather types, maybe wheat (or crops in general) grow faster, and the general grass color would be like the plains biome.
Autumn: leaves change colors, it rains most of the time (compared to other weather) but there's also a chance for it to snow, which doesn't melt. The general grass color would be that of an extreme hills biome.
Winter: Snow instead of rain, water freezes, and the general grass color is taiga biome colored.
In addition, days would become shorter and nights longer as the seasons change, similar to real life (8.5 min each in spring and autumn, 10 min day and 7 min night in summer, 7 min day and 10 min night in the winter). None of the weather changes would affect deserts. All of the grass in all the biomes would be the same color which changes with the seasons.
Now, the extra benefit to this is that it gives people who have been affected by a snow biome change a way to clear out all the snow and ice. Just load the world in the Seasonal Weather mode, wait until spring (maybe have a season changer to speed things up), wait for everything to melt, and then switch to No Weather mode.
Support.
And I find it quite fitting that the first person to comment on my weather idea has the username THUNDERB0LTZ
I didn't really mention this in the OP, but seasons (in my opinion) should be somewhere around 120 Minecraft days (based lunar cycles).
I think it would be far simpler to just have an option to manually set the weather as a singular biome for the entire map. That way, a player could force any map to have all "forest weather" (i.e. rain and forest green grass and tree leaves) or all "taiga weather" (snow and taiga green grass, etc.) or all desert weather (no rain and dead looking trees and grass) etc. each time they load the world. That way, in addition to being able to recover old worlds that have suffered biome shifts, if they wanted to make a new winter wonderland for Christmas, they wouldn't have to hunt around for a seed that's all snow and if they wanted to make a new beach-themed world, they wouldn't have to hunt around for a seed with no snow.
Well I also considered a season changer similar to the time changer that's been suggested more than a few times, but I'm not sure if it should be available in survival, or be host option only.
Yeah, I agree. Manually manipulating the weather with something like a toggle I suggested would get "dicey" if available in survival mode in much the same way as manipulating the time of day does. It also has similar ways of working around it - none of which are ideal.
I think perhaps a separate Adventure Mode" is what we all may be looking for... Something that would allow a host to build a map in creative mode (altering time and weather if they desire) and then opt to put the map back into survival-like adventure mode one time only (with it's own set of leaderboards) once the building of the map is "finished." So, rather than having just Easy, Normal and Hard Difficulty, they could perhaps eliminate all the Peaceful boards (if necessary) and have Survival Easy, Survival Normal, Survival Hard and Adventure leaderboards. Survival would essentially be for those who just play the game in vanilla; and the Adventure leaderboards would be some recognition for those who play structured PVP and adventure maps AFTER the host has done all the creative "stuff." The drawback, of course, is that there is really no way to make all the Adventure Maps that would be created be "created equal." Some hosts could opt to give all the players full sets of diamond armor and tools and others might totally deny any weapons and tools and disable the breaking of blocks; but it might get us finally beyond this silly stigma over creative mode vs. survival mode. Creative mode is a great tool for map building... that people on the Xbox just don't seem to currently want to use because it disables the leaderboards and achievements. The same can be said for host privileges.
Jeeze... so much for giving support back on an opinion :/ No, I don't have coding experience. Yes, it would take time that I would rather have them spending on making more weather or options, just to lengthen/shorten days... doesn't seem important.
But try not to bite the heads off the one's supporting next time, people remember that kind of stuff.
I was just responding to the one criticism in your post (that it would be difficult to code). Sorry if I came off a little mean.
No problem man, always hard to tell what people are thinking on these message boards lol. Especially with someone like BloodyPhoenix's sarcasm
Yeah I know what you mean about not knowing what other people are thinking.
But anyway, something I realized I put in the suggestion prevents it from fixing the snow problem. In the seasonal weather mode, there would be no snow in taiga or snow plains biomes. In the springtime all snow and ice would melt everywhere.