Precision- drops every block destroyed by the explosion
Silk touch- drops everything, but in the exact form they were in before being blown up
Fortune- if you blow up ore, you can get more of that ore from the explosion.
Fire- sets fire to everything around the blast zone
Power- determines the size of the crater
Damage- deals more damage to players and mobs caught in the exploion
I only use tnt in creative mode because how little it does and how expensive it is. This might tempt me to use it in survival.
Enchanting tools doesnt cause lag, so why would the TNT?
Lag with dropped items. That's the one big problem I see with some of these enchantments. If you were to put many of them together and set them all off, you'd probably lag the game to oblivion and back. In fact, I believe that was why they originally changed it so that explosions would only drop some of what they destroy.
Precision- drops every block destroyed by the explosion
Like I stated earlier, this would create a lot of lag
Silk touch- drops everything, but in the exact form they were in before being blown up
Maybe not everything (again, going back to lag), but whatever it does destroy would be affected by silk touch. Also, Silk Touch is a tool enchantment, so a new name might be necessary.
Fortune- if you blow up ore, you can get more of that ore from the explosion.
This one seems fine. Obvioulsly this would have to be a rare enchantment.
Fire- sets fire to everything around the blast zone
I don't think everything, but maybe similar to ghasts where some blocks are set ablaze.
Power- determines the size of the crater
Shouldn't be allowed to become too big, again lag issues. Also, Power is a bow enchantment, so another name might be necessary.
Damage- deals more damage to players and mobs caught in the exploion
I think this should be combined with Power. Naturally a bigger explosion would cause more damage.
All in all, I wouldn't mind this idea, but the enchantments should be relatively inexpensive, as I wouldn't want to spend 30 levels on even 64 TNT.
I like this a lot, enchantments shouldn't all be 1 level to the person above, you should be able to use any level. Also, the only real problem I see is lag, otherwise its great!
While more powerful TNT could be useful, it could also easily be misused.
Not to mention, I don't really know how you could enchant TNT, and I'm sure no-one will spend tons of levels on one TNT.
While more powerful TNT could be useful, it could also easily be misused.
Not to mention, I don't really know how you could enchant TNT, and I'm sure no-one will spend tons of levels on one TNT.
That is kinda what we have the TNT option for. Still, not a lot of reasoning why you don't like the idea. Eh, what language does eh mean something in? With fortune, you get more bang for your buck.
That is kinda what we have the TNT option for. Still, not a lot of reasoning why you don't like the idea. Eh, what language does eh mean something in? With fortune, you get more bang for your buck.
Eh, Eh is short for Meh, which on teh interwebs shows a lack of interest or indifference to a concept.
Silk touch- drops everything, but in the exact form they were in before being blown up
Fortune- if you blow up ore, you can get more of that ore from the explosion.
Fire- sets fire to everything around the blast zone
Power- determines the size of the crater
Damage- deals more damage to players and mobs caught in the exploion
I only use tnt in creative mode because how little it does and how expensive it is. This might tempt me to use it in survival.
Lag with dropped items. That's the one big problem I see with some of these enchantments. If you were to put many of them together and set them all off, you'd probably lag the game to oblivion and back. In fact, I believe that was why they originally changed it so that explosions would only drop some of what they destroy.
Now in detail:
All in all, I wouldn't mind this idea, but the enchantments should be relatively inexpensive, as I wouldn't want to spend 30 levels on even 64 TNT.
PROUD USER OF THE STEVE SKIN
Precision--Eh.
Silk--Why?
Fortune--Eh.
Fire--Lagtastic. Let's keep napalm bombs out.
Power/damage--Lag+grieftastic!
While more powerful TNT could be useful, it could also easily be misused.
Not to mention, I don't really know how you could enchant TNT, and I'm sure no-one will spend tons of levels on one TNT.
Stay fluffy~
Eh, Eh is short for Meh, which on teh interwebs shows a lack of interest or indifference to a concept.
*Padlocked*
But.. I was quite wrong this is good idea I think.