The Meaning of Life, the Universe, and Everything.
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2/11/2013
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Wezabi
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Anyone else have input about if Frost should slow down creeper explosions? Looking for more than one opinion here.
IMO I think if we had Frost slow down creeper explosions, Frost I would have to increase detonation time by 25% and Frost II would have to increase the detonation time by 50%. Anything else seems like it isn't related. Like someone just picked random numbers. And like Tamorr said, that might make it too easy to kill creepers. So maybe we shouldn't have that.
I don't think the 150% damage in the nether is good idea, maybe lower it to 50% or 25% or something, too OP, kill blaze with 1-2 hits, everything else is good, but this makes no sense.
I don't think the 150% damage in the nether is good idea, maybe lower it to 50% or 25% or something, too OP, kill blaze with 1-2 hits, everything else is good, but this makes no sense.
Well that's something that always confuses me. Some people say 150% some say 50%. 150% is actually 1.5. I want to increase the damage by 1.5x in the nether, so I used 150%. That's how Iook at it. And also if you read my post, it gives examples on how much damage it does in the Nether.
Anyway, the damage in the Nether is 1.5x as much as it is in the Overworld. 50% or 150%, take your pick.
Well that's something that always confuses me. Some people say 150% some say 50%. 150% is actually 1.5. I want to increase the damage by 1.5x in the nether, so I used 150%. That's how Iook at it. And also if you read my post, it gives examples on how much damage it does in the Nether.
Anyway, the damage in the Nether is 1.5x as much as it is in the Overworld. 50% or 150%, take your pick.
How about...(epic drum roll) 75%!..? It's in between 150 and 50.
But snowballs are effective against blazes.Only three fourths of the damage? that seems low for something that chills the hell lava demons.
That's an interesting point, but I don't think we should make give it too much more power, If you really wanted to, we could have Frost do twice as much damage in the nether, but I doubt it. Snow balls can have their spot to shine
Also, the bonus damage in the Nether, DOES NOT increase the base damage of the sword.
Diamond sword damage = 3.5 hearts of damage,
Diamond sword enchanted with Frost I = 3.5 + 2.0 hearts of damage.
Diamond sword enchanted with Frost I in the Nether = 3.5 + 3.0 hearts of damage.
of course the 3.0 in the nether is with Frost doing an extra 1.5 amount of damage.
But lets be real, I'd support all kinds of enchantments... unless you know the enchantment made Barbie dolls rain from the sky. It also doesn't matter how overpowered the frost enchantment seems, if 4J Studios did indeed add this to the game they would talk it over and make it more suitable for the Minecraft environment and mobs.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/11/2013
Posts:
70
Minecraft:
Wezabi
Xbox:
W3z4b1
Member Details
Added the enchant stats for Bows, but I don't know what to name it.
Fire enchants have Fire Aspect for swords, and Flame for bows. I think that Frost can take the place of Flame for bow enchants, but what should we name the frost enchant for the sword?
Taking suggestions.
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If it just slows them down and not completely immobilizes them then I 100% support.
IMO I think if we had Frost slow down creeper explosions, Frost I would have to increase detonation time by 25% and Frost II would have to increase the detonation time by 50%. Anything else seems like it isn't related. Like someone just picked random numbers. And like Tamorr said, that might make it too easy to kill creepers. So maybe we shouldn't have that.
Anyone else?
Well that's something that always confuses me. Some people say 150% some say 50%. 150% is actually 1.5. I want to increase the damage by 1.5x in the nether, so I used 150%. That's how Iook at it. And also if you read my post, it gives examples on how much damage it does in the Nether.
Anyway, the damage in the Nether is 1.5x as much as it is in the Overworld. 50% or 150%, take your pick.
How about...(epic drum roll) 75%!..? It's in between 150 and 50.
( •_•)>⌐■-■
(⌐■_■)
Ok instead of saying percentages, lets say I multiply the amount of damage of frost in the damage by 1.5.
For example, Frost I does 2 hearts of damage in the over world (except for in the tundra), but in the nether Frost I will do 3 hearts
of damage.
Now are we all on the same page?
That's an interesting point, but I don't think we should make give it too much more power, If you really wanted to, we could have Frost do twice as much damage in the nether, but I doubt it. Snow balls can have their spot to shine
Also, the bonus damage in the Nether, DOES NOT increase the base damage of the sword.
Diamond sword damage = 3.5 hearts of damage,
Diamond sword enchanted with Frost I = 3.5 + 2.0 hearts of damage.
Diamond sword enchanted with Frost I in the Nether = 3.5 + 3.0 hearts of damage.
of course the 3.0 in the nether is with Frost doing an extra 1.5 amount of damage.
But lets be real, I'd support all kinds of enchantments... unless you know the enchantment made Barbie dolls rain from the sky. It also doesn't matter how overpowered the frost enchantment seems, if 4J Studios did indeed add this to the game they would talk it over and make it more suitable for the Minecraft environment and mobs.
this profile is old yikes
Fire enchants have Fire Aspect for swords, and Flame for bows. I think that Frost can take the place of Flame for bow enchants, but what should we name the frost enchant for the sword?
Taking suggestions.