Know what? I think we may just need a few new familiar monsters to fight! I also know that a lot of people wanna see more mythical monsters in their games, so without further ado I give you a list of;
5 Mythical Monster Mobs for Minecraft!
El Chupacabra
This first one comes right out of the gate with a twist to keep things interesting. The legends go that late at night farmers and ranchers in Latin America and the southwestern United States will either wake up to the terrible sounds of their livestock fighting off an attacker or, if the sounds fail to rouse them, they head out in the morning only to find one or more of their animals mutilated, and or drained of all blood! They were just the latest victim of El Chupacabra!
Now how do we fit this crature into Minecraft? Simple, we all know breeding is coming soon, right? At the moment we really don't have a monster that specifically targets our livestock. leaving them, by and large, safe within their little pens (or, they will be without this suggestion, anyway). With El Chupacabra in play defending the homestead becomes a bit more of a challenge as they will be forcing us to risk life and limb to defend our animals and our precious food supply.
Ladies and Gentlemen, I submit for your approval. . . El Chupacabra!
Mind you that's an older, artist's concept of the mythical creature and not really what they say it looks like. They say it really looks like just another dog or coyote with mange, but where's the fun in that!? Lets use the older, creepier version to knock that puppy back up to monster status. Here's another image
These little buggers would only be about as tall as a sheep with powerful back legs that allow them to jump 3 blocks high to get over low fences. If the pen proves too high I'd suggest they be given an ability similar to Zombies allowing them to break down fences, doors and gates to get to their prey! If an El Chupabra spawns, he's not leaving unless he kills or is killed! They'd come with about the same health as a Zombie, possibly less if they spawn in packs of 2 or 3. (not sure if they're supposed to spawn in packs or not, but allowing them too would make defending the homestead a lot more interesting!) When attacked they will turn hostile towards the player and strike back dealing as much damage as a Zombie with each hit!
When killed they drop a few random pieces of raw animal meat (0-3) and 0-1 pieces of animal hide (Wool, Leather, and Feathers) to represent some of the animals that had fallen victim to their wrath until the faithful day the creature messed with the wrong person!
Bigfoot, Yeti, Sasquatch, Skunk Ape or The Abominable Snowman (depending on where they spawn!)
This creature is said to inhabit dense, remote wilderness areas all across the globe. They come in a wide variety of colors, each adapted to their habitat, and are known to be reclusive, but willing to attack in order to drive interlopers away from their dens by throwing large rocks at would be attackers. They are known for wood knocking and letting out loud screaming howls to communicate with each other from across long distances. They are also known to leave behind large footprints in the mud and snow as a sign of their presence in the area
So how does this fabled wanderer of the woods fit into our beloved game? Actually, pretty easy! They'll spawn in Forest, Swamp and Tundra/Taiga biomes as a neutral mob until the player gets too close (about as close as it takes for a creeper to start giving chase!) They will then turn and walk backwards away from the player lobbing stones kind of like how a skeleton fires arrows. They have no real intentions of killing the player and will prefer to flee, but will kill them if they don't leave them alone. The Bigfoot will also use their powerful arms to attack by pressing their fists together and swinging both limbs down like a hammer dealing a significant bit of damage with each blow if they are within melee range. They'd normally spawn solo, but with breeding could be seen with a rare mate or even a baby in tow. Dealing damage to one or getting to close to one's baby will turn all of them in the area hostile causing them to switch from fleeing to chasing! These creatures would stand about 3 blocks high and be roughly humanoid in appearance with thick limbs and a coat of colored fur (Brown and Black for forest dwellers, Brown and red for swamp denizens, and white and gray for Yeti roaming in the Tundra/Taiga)
If killed they'd drop piles of Fur (1-3) which can be crafted at a work bench into Leather for use in armoring or even sold to villagers for Emeralds. they may even drop the odd building material (0-2 Wood Block, Sticks, Stone Blocks, Leaf Blocks, (Snow Blocks and Snowballs, if applicable)).
If left alone they could even begin to build very primitive mounded hut-like structures out of random bits of natural materials (the ones listed in their drop list) and may even begin breeding on their own, slowly building a small village of the creatures as each baby matures and builds it's own hut on the protected family grounds. They are social and will never fight each other, but may work together to build their small settlement or to defend it from intruders.
They have twice the health of a player and deal 3/4's as much damage as a skeleton's arrows with their rocks and as much as a wolf's bite with their fists.
Lake Monster (Loch Ness Monster, Champ, Ogopogo - Plesiosaur)
Most people have heard of the legends of lake monsters, giant serpentine creatures that rise from the depths to terrorize and even kill sailors and fishermen (or in the case of Nessy pops up for a quick photo shoot before going back to hiding from naturalists and marine biologists trying to study her)! Many people each year claim to have sighted these creatures in large bodies of water world wide! They are believed to feed on large fish and make their homes in underwater cave systems. Some believe that they are Plesiosaurs who were cut off from the seas as the ice age froze much of the world's oceans and choked off escape routes back to the open ocean, yet still after millions of years these predators have soldiered on breeding and surviving to this very day!
So, how do we add them to the fun of Minecraft? Stop me if you've heard this one before, but it goes something like this; Many people have stated that the waters of Minecraft are just too safe. Well they won't be with these guys around! They'll spawn either solo or in a small pod of 2-3 adults and possibly a baby. Adults' bodies will he roughly 3 blocks wide, 4 blocks long, and 2 blocks high with the center 2 blocks raised to 3 high to look like a hump a stubby tail could also be added for flair if so desired. Their four flippers will each be roughly diamond shaped and about as thick as a Pressure Plate, maybe twice as thick if that looks too odd. Their long necks will be 4-5 blocks long with a large toothy head on top. While they are called Lake Monsters they will be capable of spawning in any body of water at least 5 blocks deep and 5 blocks wide, which they will defend to the death capable of attacking anyone even fishing in the shores so long as their back flippers never leave the water.
If killed they would drop fish(2-5), maybe even a boat or pieces used to craft a boat (either a single whole boat or the same pieces you get when you destroy one yourself!)
They have twice as much health as the player and deal 1.5x as much damage as a wolf's bite with their own bite!
Pegasus (Somewhere a Brony just squealed!)
With everyone clamoring for a horse that they can breed and ride, I'd like to propose a 1-up option to that, the Pegasus! These are beautiful winged horses capable of carrying a rider even in flight. They look just like any other horse aside from their bright white coloration. . . oh, and those large feathered wings. This creature is common in Greek mythology where it actually served as the god of Horses (Horses would also be awesome to have added, btw. Full support from me to all of those suggesting it!)
In the game these would be rare spawns indeed, they would normally only ever spawn in white coloration, but it'd be nice to have other colors possible through breeding or even just as possible spawns if that's a bit too much work in the programming department. (Possibly with normal horses to get black, brown, or even grey Pegasi). They would be able to be mounted with a saddle and flown for a short duration using similar controls to flying in creative mode. the height of their tails would indicate health and their heads would indicate hunger (Exhausted Pegasi would almost be dragging their heads on the ground, one with low health would really look to be near death). Flying and sprinting would deplete hunger leaving them unable to use those abilities until fed with wheat. A Pegasus' run speed would be 1.5x that of a normal player with a sprint speed of x3 and a fly speed of x5, flying would also deplete hunger twice as fast as sprinting!
They could be tamed similarly to wolves, but would flee if you get too close. Once you are close to the Pegasus it will turn to face you. if you don't stop approaching it will fly away, however you can still lure it to you by tossing out wheat for it. Feed it between 3 and 5 peices of wheat and the Pegasus will begin to trust you and allow you to approach and place a saddle on it to ride in, or follow you like to a Wolf. They will also fight for you, ramming and stomping on any enemies a Wolf will fight.
If you kill a Pegasus it will drop 2-3 feathers and 0-2 leather. Attacking a Pegasus will cause it and (in the very rare case that another spawns nearby) all other Pegasi in the area to turn hostile and attack! They have 1.5x as much health as a wolf, and deal twice as much damage (to make up for the fact that they don't have a pack to back them up)
Werewolf (A possibility for way later down the road when MC360 catches up to the PC's 1.4 patch and Zombie Villagers are added)
These creatures are man by day and wolf by the light of the full moon, transformed by a disease known as Lycanthropy. They often feed on livestock and even other people. Some, if not all, Werewolves however, are often unaware of their condition and go about their normal lives unaware of the havoc they wreak during the night! A Werewolf can infect those they bite with their Lycanthropic disease turning a whole city into Werewolves from within one bite at a time!
In the game they would be normal Villagers, who at night transform into a Werewolf and attack the player or other Villagers until they are put down or cured of their disease! A Werewolf would look a look like the Villager they were by day only with a Wolf's head replacing their normal head sprite (when attacking they'd have their hands unfolded as well, possibly needing a recoloration of those to match the head), and a Wolf's tail added to their posteriors. They are spawned very rarely whenever a new Villager is created, however only begin transforming into a Werewolf upon reaching adulthood.
They can infect other Villagers if the Villager survives a bite and can get to safety. Players cannot contract Lycanthropy (as it'd be pretty unbalancing if the player had the Werewolf's abilities, and who wants to lose control of their character for the whole night every night if the game's AI were to take control, anyway? Best to leave them as a creature you simply have to fight or cure!) A Werewolf cannot open doors, but will attempt to bash them down the way a Zombie does. They can be cured of this infection by the same method a Zombie Villager can be cured, A Polden Apple, Splash Potion of Weakness, or a good old fashioned sword to the head (though, this method permanently kills the Villager. Iron Golems will defend the village against Werewolves, but not attack the infected by day. While not transformed the Infected Villager goes about his normal routine and can even be traded with. Werewolves and Zombies will fight each other if a Zombie hoard attacks a village infested with Werewolves
When transformed Werewolves have twice the health of the player and deal twice the damage of a Wolf with it's bite (ramming the player) or 1.5x as much damage as a Zombie with each swipe from its claws, and will sprint to a target, but can only do so once every minute and move slightly slower than a normal Villager when not sprinting (To give them a chance to get infected and escape only to transform the following night. A lumbering animation could be used to give the impression that this movement is awkward to the newly transformed Werewolf and not something naturally evolved for speed.)
When Killed a Werewolf drops Fur like a Bigfoot, or rarely an Emerald, or maybe even one of the items they had been offering as a trade before they transformed.
I hope you enjoyed this list of 5 Mythical Mobs for Minecraft, and depending on community reception, hope to see these creatures in game sometime soon!
I thought about Bigfoot but I didn't think about el chupacabra that would be cool to have mythical/legendary creatures added to the game all at once pick 20 really good ones
some sort of demon that warps through walls and haunts you but u cannot attack it and it cannot attack u
*Demon warps through wall* "Hey, you sleeping?"
"Trying to"
"yeah that's cool. that's cool"
"c-can I help you?"
"No, not really"
"oh"
*awkward silence*
"i'ma go, you know, do demon stuff"
"yeah, that. . . sounds like fun"
I got one. A monster that looks like a tree, and when you try to chop it down, it comes alive and starts attacking you by falling on top of you rapidly. In each world there are a couple. Better not get one that's alive. Or else...
I thought about Bigfoot but I didn't think about el chupacabra that would be cool to have mythical/legendary creatures added to the game all at once pick 20 really good ones
Shoot, i felt like I was stretching it at 5. Alright, lemme hit some books and get a few new ideas And Ill take a stab as coming up with a list of 20. is it cool if we keep my first 5 so i only have to come up with 15 more?
I've been thinking about adding Beholder to the list of mythical creatures, but i'm a bit worried that it's a copyrighted creature since, i believe, it comes from D&D. Hmm. . . may have to chance it by looking it up on Wikipedia.
Oh, don't mind me. Thinking out loud as i work on that list of 20 mythical creatures for Minecraft!
what if there was a time travel device that put you in a jurrasic era, with dinosaurs, volcanos, cavemen villigars, wooly mammoths, and more stuff that i cant think of at this moment! that would be fun
5 Mythical Monster Mobs for Minecraft!
El Chupacabra
This first one comes right out of the gate with a twist to keep things interesting. The legends go that late at night farmers and ranchers in Latin America and the southwestern United States will either wake up to the terrible sounds of their livestock fighting off an attacker or, if the sounds fail to rouse them, they head out in the morning only to find one or more of their animals mutilated, and or drained of all blood! They were just the latest victim of El Chupacabra!
Now how do we fit this crature into Minecraft? Simple, we all know breeding is coming soon, right? At the moment we really don't have a monster that specifically targets our livestock. leaving them, by and large, safe within their little pens (or, they will be without this suggestion, anyway). With El Chupacabra in play defending the homestead becomes a bit more of a challenge as they will be forcing us to risk life and limb to defend our animals and our precious food supply.
Ladies and Gentlemen, I submit for your approval. . . El Chupacabra!
These little buggers would only be about as tall as a sheep with powerful back legs that allow them to jump 3 blocks high to get over low fences. If the pen proves too high I'd suggest they be given an ability similar to Zombies allowing them to break down fences, doors and gates to get to their prey! If an El Chupabra spawns, he's not leaving unless he kills or is killed! They'd come with about the same health as a Zombie, possibly less if they spawn in packs of 2 or 3. (not sure if they're supposed to spawn in packs or not, but allowing them too would make defending the homestead a lot more interesting!) When attacked they will turn hostile towards the player and strike back dealing as much damage as a Zombie with each hit!
When killed they drop a few random pieces of raw animal meat (0-3) and 0-1 pieces of animal hide (Wool, Leather, and Feathers) to represent some of the animals that had fallen victim to their wrath until the faithful day the creature messed with the wrong person!
Bigfoot, Yeti, Sasquatch, Skunk Ape or The Abominable Snowman (depending on where they spawn!)
This creature is said to inhabit dense, remote wilderness areas all across the globe. They come in a wide variety of colors, each adapted to their habitat, and are known to be reclusive, but willing to attack in order to drive interlopers away from their dens by throwing large rocks at would be attackers. They are known for wood knocking and letting out loud screaming howls to communicate with each other from across long distances. They are also known to leave behind large footprints in the mud and snow as a sign of their presence in the area
So how does this fabled wanderer of the woods fit into our beloved game? Actually, pretty easy! They'll spawn in Forest, Swamp and Tundra/Taiga biomes as a neutral mob until the player gets too close (about as close as it takes for a creeper to start giving chase!) They will then turn and walk backwards away from the player lobbing stones kind of like how a skeleton fires arrows. They have no real intentions of killing the player and will prefer to flee, but will kill them if they don't leave them alone. The Bigfoot will also use their powerful arms to attack by pressing their fists together and swinging both limbs down like a hammer dealing a significant bit of damage with each blow if they are within melee range. They'd normally spawn solo, but with breeding could be seen with a rare mate or even a baby in tow. Dealing damage to one or getting to close to one's baby will turn all of them in the area hostile causing them to switch from fleeing to chasing! These creatures would stand about 3 blocks high and be roughly humanoid in appearance with thick limbs and a coat of colored fur (Brown and Black for forest dwellers, Brown and red for swamp denizens, and white and gray for Yeti roaming in the Tundra/Taiga)
If killed they'd drop piles of Fur (1-3) which can be crafted at a work bench into Leather for use in armoring or even sold to villagers for Emeralds. they may even drop the odd building material (0-2 Wood Block, Sticks, Stone Blocks, Leaf Blocks, (Snow Blocks and Snowballs, if applicable)).
If left alone they could even begin to build very primitive mounded hut-like structures out of random bits of natural materials (the ones listed in their drop list) and may even begin breeding on their own, slowly building a small village of the creatures as each baby matures and builds it's own hut on the protected family grounds. They are social and will never fight each other, but may work together to build their small settlement or to defend it from intruders.
They have twice the health of a player and deal 3/4's as much damage as a skeleton's arrows with their rocks and as much as a wolf's bite with their fists.
Lake Monster (Loch Ness Monster, Champ, Ogopogo - Plesiosaur)
Most people have heard of the legends of lake monsters, giant serpentine creatures that rise from the depths to terrorize and even kill sailors and fishermen (or in the case of Nessy pops up for a quick photo shoot before going back to hiding from naturalists and marine biologists trying to study her)! Many people each year claim to have sighted these creatures in large bodies of water world wide! They are believed to feed on large fish and make their homes in underwater cave systems. Some believe that they are Plesiosaurs who were cut off from the seas as the ice age froze much of the world's oceans and choked off escape routes back to the open ocean, yet still after millions of years these predators have soldiered on breeding and surviving to this very day!
So, how do we add them to the fun of Minecraft? Stop me if you've heard this one before, but it goes something like this; Many people have stated that the waters of Minecraft are just too safe. Well they won't be with these guys around! They'll spawn either solo or in a small pod of 2-3 adults and possibly a baby. Adults' bodies will he roughly 3 blocks wide, 4 blocks long, and 2 blocks high with the center 2 blocks raised to 3 high to look like a hump a stubby tail could also be added for flair if so desired. Their four flippers will each be roughly diamond shaped and about as thick as a Pressure Plate, maybe twice as thick if that looks too odd. Their long necks will be 4-5 blocks long with a large toothy head on top. While they are called Lake Monsters they will be capable of spawning in any body of water at least 5 blocks deep and 5 blocks wide, which they will defend to the death capable of attacking anyone even fishing in the shores so long as their back flippers never leave the water.
If killed they would drop fish(2-5), maybe even a boat or pieces used to craft a boat (either a single whole boat or the same pieces you get when you destroy one yourself!)
They have twice as much health as the player and deal 1.5x as much damage as a wolf's bite with their own bite!
Pegasus (Somewhere a Brony just squealed!)
With everyone clamoring for a horse that they can breed and ride, I'd like to propose a 1-up option to that, the Pegasus! These are beautiful winged horses capable of carrying a rider even in flight. They look just like any other horse aside from their bright white coloration. . . oh, and those large feathered wings. This creature is common in Greek mythology where it actually served as the god of Horses (Horses would also be awesome to have added, btw. Full support from me to all of those suggesting it!)
In the game these would be rare spawns indeed, they would normally only ever spawn in white coloration, but it'd be nice to have other colors possible through breeding or even just as possible spawns if that's a bit too much work in the programming department. (Possibly with normal horses to get black, brown, or even grey Pegasi). They would be able to be mounted with a saddle and flown for a short duration using similar controls to flying in creative mode. the height of their tails would indicate health and their heads would indicate hunger (Exhausted Pegasi would almost be dragging their heads on the ground, one with low health would really look to be near death). Flying and sprinting would deplete hunger leaving them unable to use those abilities until fed with wheat. A Pegasus' run speed would be 1.5x that of a normal player with a sprint speed of x3 and a fly speed of x5, flying would also deplete hunger twice as fast as sprinting!
They could be tamed similarly to wolves, but would flee if you get too close. Once you are close to the Pegasus it will turn to face you. if you don't stop approaching it will fly away, however you can still lure it to you by tossing out wheat for it. Feed it between 3 and 5 peices of wheat and the Pegasus will begin to trust you and allow you to approach and place a saddle on it to ride in, or follow you like to a Wolf. They will also fight for you, ramming and stomping on any enemies a Wolf will fight.
If you kill a Pegasus it will drop 2-3 feathers and 0-2 leather. Attacking a Pegasus will cause it and (in the very rare case that another spawns nearby) all other Pegasi in the area to turn hostile and attack! They have 1.5x as much health as a wolf, and deal twice as much damage (to make up for the fact that they don't have a pack to back them up)
Werewolf (A possibility for way later down the road when MC360 catches up to the PC's 1.4 patch and Zombie Villagers are added)
These creatures are man by day and wolf by the light of the full moon, transformed by a disease known as Lycanthropy. They often feed on livestock and even other people. Some, if not all, Werewolves however, are often unaware of their condition and go about their normal lives unaware of the havoc they wreak during the night! A Werewolf can infect those they bite with their Lycanthropic disease turning a whole city into Werewolves from within one bite at a time!
In the game they would be normal Villagers, who at night transform into a Werewolf and attack the player or other Villagers until they are put down or cured of their disease! A Werewolf would look a look like the Villager they were by day only with a Wolf's head replacing their normal head sprite (when attacking they'd have their hands unfolded as well, possibly needing a recoloration of those to match the head), and a Wolf's tail added to their posteriors. They are spawned very rarely whenever a new Villager is created, however only begin transforming into a Werewolf upon reaching adulthood.
They can infect other Villagers if the Villager survives a bite and can get to safety. Players cannot contract Lycanthropy (as it'd be pretty unbalancing if the player had the Werewolf's abilities, and who wants to lose control of their character for the whole night every night if the game's AI were to take control, anyway? Best to leave them as a creature you simply have to fight or cure!) A Werewolf cannot open doors, but will attempt to bash them down the way a Zombie does. They can be cured of this infection by the same method a Zombie Villager can be cured, A Polden Apple, Splash Potion of Weakness, or a good old fashioned sword to the head (though, this method permanently kills the Villager. Iron Golems will defend the village against Werewolves, but not attack the infected by day. While not transformed the Infected Villager goes about his normal routine and can even be traded with. Werewolves and Zombies will fight each other if a Zombie hoard attacks a village infested with Werewolves
When transformed Werewolves have twice the health of the player and deal twice the damage of a Wolf with it's bite (ramming the player) or 1.5x as much damage as a Zombie with each swipe from its claws, and will sprint to a target, but can only do so once every minute and move slightly slower than a normal Villager when not sprinting (To give them a chance to get infected and escape only to transform the following night. A lumbering animation could be used to give the impression that this movement is awkward to the newly transformed Werewolf and not something naturally evolved for speed.)
When Killed a Werewolf drops Fur like a Bigfoot, or rarely an Emerald, or maybe even one of the items they had been offering as a trade before they transformed.
I hope you enjoyed this list of 5 Mythical Mobs for Minecraft, and depending on community reception, hope to see these creatures in game sometime soon!
*Demon warps through wall* "Hey, you sleeping?"
"Trying to"
"yeah that's cool. that's cool"
"c-can I help you?"
"No, not really"
"oh"
*awkward silence*
"i'ma go, you know, do demon stuff"
"yeah, that. . . sounds like fun"
Maybe something large like an elephant that has a 50% chance of being hostile.
Shoot, i felt like I was stretching it at 5. Alright, lemme hit some books and get a few new ideas And Ill take a stab as coming up with a list of 20. is it cool if we keep my first 5 so i only have to come up with 15 more?
Oh, don't mind me. Thinking out loud as i work on that list of 20 mythical creatures for Minecraft!
1. A horse
2. A sea serpent
3. A shadow version of yourself that stalks you and builds what you build.
yeah, a Mo'Creatures sort of add on would be great.