I suggest that if there was a corresponding "Mason" villager, then all of the resource supply problems associated with old worlds could be solved at a stroke, without complicated partial world-respawning, trans-world portals or magic cross-world chests. Then us old-world types can stop wasting the time of the rest of you, and you can get on with badgering 4J for the stuff you want. It's also in keeping with the existing character of the game. So, support this if you have an old world and just want this problem solved, or alternatively if you want us to shut up and go away.
The way it works now as I understand it is that you can trade resources to villagers of the right profession for emeralds (say meat to the butcher). You could then trade with the mason for otherwise unobtainable resources like cracked stone bricks or clay, and with the Lumberjack for resources like jungle saplings or cactus or lilly-pads.
Also as CallMeCraters pointed out, you can use a splash potion of weakness and a golden apple to turn a zombie villager (which will spawn naturally) into a villager (in the PC version), and from there populate your old world with villagers, although you will have to build them a village: http://www.minecraftwiki.net/wiki/Zombie_Villager#Zombie_Villager
This could solve LOTS of problems for people with old worlds without having to add a "magic portal to link worlds" like you said...
this idea is very simple and still no one had thought of it until now...
who would have thought that a simple addition would solve so much problems?
I suggest that if there was a corresponding "Mason" villager, then all of the resource supply problems associated with old worlds could be solved at a stroke, without complicated partial world-respawning, trans-world portals or magic cross-world chests. Then us old-world types can stop wasting the time of the rest of you, and you can get on with badgering 4J for the stuff you want. It's also in keeping with the existing character of the game. So, support this if you have an old world and just want this problem solved, or alternatively if you want us to shut up and go away.
The way it works now as I understand it is that you can trade resources to villagers of the right profession for emeralds (say meat to the butcher). You could then trade with the mason for otherwise unobtainable resources like cracked stone bricks or clay, and with the Lumberjack for resources like jungle saplings or cactus or lilly-pads.
Also as CallMeCraters pointed out, you can use a splash potion of weakness and a golden apple to turn a zombie villager (which will spawn naturally) into a villager (in the PC version), and from there populate your old world with villagers, although you will have to build them a village: http://www.minecraftwiki.net/wiki/Zombie_Villager#Zombie_Villager
Stay fluffy~
this idea is very simple and still no one had thought of it until now...
who would have thought that a simple addition would solve so much problems?
Please 4J Studios, implement this idea into TU13.
<3