Ive seen a few threads about people wanting to be able to share their maps with others and allowing them to download them. Ive seen a few methods mentioned on how to do it except this one method, which i think is a workable method to share maps with friends.
When starting up the world, and you go into "other options" a added checkbox that says "allow players to save map". When checked if someone joins your game, and wants to save the map, they hit the start button and select save just like you do when saving your world now. When they hit save it will save a copy of the last saved world from the hosts xbox.
The downsides:
Server disconnecting - the partial download would have to be deleted and restarted the next time the user joined incase of differences to the save.
Lag created by the users saving the map.
To cut back on this somewhat, the option should only allow 'friends' to save and not 'friends of friends'. But there would still be lag issues during the saving process because of the data being transmitted (some worlds hitting the upward of 19mb that I've built.)
Another helpful way to cut back on the lag produced by this method would be a que, that catches the people who want to download it, and only allow one person to download at a time. If the person is still in the map at their cued time, then they would start the download.
The only other solution thats practical that i can see is doing something like sims did, building a website where people could upload their creations directly from in-game to so that they could be downloaded by various people. However this costs money and requires people to maintain, so if something like that was implemented it wouldn't be a free service as they would need to offset the cost for the serve, bandwidth and employees to maintain the site.
All other solutions that I've seen so far are even more problematic then these two methods.
There are elements of this idea that I like very much. I think, however, the host should be able to enable the feature as an option upon saving the map rather than loading the world. Something like, perhaps, an additional bar in the save menu that could say: Save and Allow Friends to Save. That way, the host could control at what point the friends can save the map and could limit their saving the map to just once at the end of the session.
One of the issues involved in map sharing is the premise of individual map ownership associated with all the gamesaves. Using the 'allow Friends to Save' option, the host would have to acknowledge then that they are giving their friends their own ownership rights in the map; that is, the save they save then becomes the property of the friend saving the file to do with as they want - change, copy, and... potentially... redistribute to their friends on their own. This is the area that I can see becoming touchy since it will essentially enable people to claim that they created maps that they did not (i.e stealing the credit for the work). I believe stealing credit for downloaded maps is a common problem on the PC. Possibly there coud be some additional coding that might say that only the gamertag that newly created the world can activate the 'Allow Friends to Save" option; but there will probably be ways that coding could be hacked as well.
Still, I would like to be able to share maps with friends and family members. it would be fun to make a variety of small adventure maps for my friend's young kids to play on their own without me having to be logged into those world with them.
Love how there's a large description of approval and troubleshooting, and then "world file sizes are too large."
Ah, forums, you never disappoint.
I see what you are getting at, though. I personally would never use it since my maps are "me," and I don't particularly care to have someone else hosting The Burnt Lands...or anything else I've made.
Love how there's a large description of approval and troubleshooting, and then "world file sizes are too large."
Ah, forums, you never disappoint.
I see what you are getting at, though. I personally would never use it since my maps are "me," and I don't particularly care to have someone else hosting The Burnt Lands...or anything else I've made.
Yeah, I love how we get "world file sizes are too large" shooting down this idea and yet more demands for "infinite" worlds on other threads. What I like about this idea is that it gives the owner of the map a choice to possibly share a map with a couple of close friends or family and still not share it for mass download... and even the option to not share it at all.
Well sharing maps is easy and possible but omg its le ilegalz
1. Tell someone to save their map on an USB drive
2. Tell them to make it .rar and make them send it to your email or share it through some website
3. Horizon
I like the idea for ease of map sharing. I wouldnt mind sharing some of the maps with my friends, so that they could develop them how they want to from the base design, and you could see how one world unfolds based on how different users change it. There are different ways already to share that require people to do things like mentioned above, but i would rather have a game developed method of doing just that.
World sizes arent too large to share, unless of course your connecting on a 56k dialup modem, in which case you wouldnt use it, hense making it a option that allows the host to allow it AND the client to select to do it.
The alternative that I'm sure they are very interested in (because Microsoft likes money) is to have the Minecraft Realms kind of server system set up. My main issue with not being able to share maps is having to be online to let anyone play on my maps. If we had servers, I could for example make a map, then upload a copy to the server and check some people in as allowed to play on it. If it is an Adventure Map, I'd let them run with it but have the original copy on my Xbox to potentially upload again later (to "reset" the adventure).
I don't think people should be so worried about some sad case pretending they made your map. Liars gonna lie. I can't imagine how pathetic people have to be to pretend they made something in a blocks game, but I don't need to worry about policing; their own lives are punishement enough.
Minecraft Realms and "resetting" the adventure does not facilitate parents who might want to share some parent-made custom map with, say, their three young children and then keep each child's individual progress in a separate map. For such a personal use, most people would not go to the risk and bother of doing it illegitimately outside of the game's regular menus and accessing additional software (like Horizon). A stumbling block in this discussion is that, when thinking about map sharing, most people seem to be approaching it from the point of view of groups of people having premade games maps or adventures available to the public for general download (like they do on the PC) rather than the more limited sharing of maps among small groups of close friends and/or family.
Minecraft Realms and "resetting" the adventure does not facilitate parents who might want to share some parent-made custom map with, say, their three young children and then keep each child's individual progress in a separate map. For such a personal use, most people would not go to the risk and bother of doing it illegitimately outside of the game's regular menus and accessing additional software (like Horizon). A stumbling block in this discussion is that, when thinking about map sharing, most people seem to be approaching it from the point of view of groups of people having premade games maps or adventures available to the public for general download (like they do on the PC) rather than the more limited sharing of maps among small groups of close friends and/or family.
Thats percisely why i would want it, sharing both with family and a small group of friends.
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When starting up the world, and you go into "other options" a added checkbox that says "allow players to save map". When checked if someone joins your game, and wants to save the map, they hit the start button and select save just like you do when saving your world now. When they hit save it will save a copy of the last saved world from the hosts xbox.
The downsides:
Server disconnecting - the partial download would have to be deleted and restarted the next time the user joined incase of differences to the save.
Lag created by the users saving the map.
To cut back on this somewhat, the option should only allow 'friends' to save and not 'friends of friends'. But there would still be lag issues during the saving process because of the data being transmitted (some worlds hitting the upward of 19mb that I've built.)
Another helpful way to cut back on the lag produced by this method would be a que, that catches the people who want to download it, and only allow one person to download at a time. If the person is still in the map at their cued time, then they would start the download.
The only other solution thats practical that i can see is doing something like sims did, building a website where people could upload their creations directly from in-game to so that they could be downloaded by various people. However this costs money and requires people to maintain, so if something like that was implemented it wouldn't be a free service as they would need to offset the cost for the serve, bandwidth and employees to maintain the site.
All other solutions that I've seen so far are even more problematic then these two methods.
One of the issues involved in map sharing is the premise of individual map ownership associated with all the gamesaves. Using the 'allow Friends to Save' option, the host would have to acknowledge then that they are giving their friends their own ownership rights in the map; that is, the save they save then becomes the property of the friend saving the file to do with as they want - change, copy, and... potentially... redistribute to their friends on their own. This is the area that I can see becoming touchy since it will essentially enable people to claim that they created maps that they did not (i.e stealing the credit for the work). I believe stealing credit for downloaded maps is a common problem on the PC. Possibly there coud be some additional coding that might say that only the gamertag that newly created the world can activate the 'Allow Friends to Save" option; but there will probably be ways that coding could be hacked as well.
Still, I would like to be able to share maps with friends and family members. it would be fun to make a variety of small adventure maps for my friend's young kids to play on their own without me having to be logged into those world with them.
Ah, forums, you never disappoint.
I see what you are getting at, though. I personally would never use it since my maps are "me," and I don't particularly care to have someone else hosting The Burnt Lands...or anything else I've made.
Stay fluffy~
Yeah, I love how we get "world file sizes are too large" shooting down this idea and yet more demands for "infinite" worlds on other threads. What I like about this idea is that it gives the owner of the map a choice to possibly share a map with a couple of close friends or family and still not share it for mass download... and even the option to not share it at all.
1. Tell someone to save their map on an USB drive
2. Tell them to make it .rar and make them send it to your email or share it through some website
3. Horizon
World sizes arent too large to share, unless of course your connecting on a 56k dialup modem, in which case you wouldnt use it, hense making it a option that allows the host to allow it AND the client to select to do it.
Minecraft Realms and "resetting" the adventure does not facilitate parents who might want to share some parent-made custom map with, say, their three young children and then keep each child's individual progress in a separate map. For such a personal use, most people would not go to the risk and bother of doing it illegitimately outside of the game's regular menus and accessing additional software (like Horizon). A stumbling block in this discussion is that, when thinking about map sharing, most people seem to be approaching it from the point of view of groups of people having premade games maps or adventures available to the public for general download (like they do on the PC) rather than the more limited sharing of maps among small groups of close friends and/or family.
Thats percisely why i would want it, sharing both with family and a small group of friends.