I recently joined a Mindcrack XBLA Server. The minute I joined I started hearing other people talking about the new Duplication method. Some say that we shouldn't mention it so It doesn't get noticed but it's already been noticed. Yes, I know I should've played with people more trustworthy, but you don't really know who is trustworthy when you simply meet them on the forums.
I almost think it is just plain useless for 4J to be continually chasing down duplication glitches. One gets patched and those inclined to dupe just work all that much harder to find another. Eventually, they are going to find one that causes a lot of instability in the game.
IF server administrators actually want to control the situation on their servers, they should just just outright ban anyone caught duping or discussing a duping glitch... rather than just go around suggesting it shouldn't be mentioned so it doesn't get noticed.
I almost think it is just plain useless for 4J to be continually chasing down duplication glitches. One gets patched and those inclined to dupe just work all that much harder to find another. Eventually, they are going to find one that causes a lot of instability in the game.
IF server administrators actually want to control the situation on their servers, they should just just outright ban anyone caught duping or discussing a duping glitch... rather than just go around suggesting it shouldn't be mentioned so it doesn't get noticed.
Yeah, that about sums it up.
First it was Furnaces, then Dispenser, now...somethings.
If people want to be children and suck the fun out of playing a map, especially one in which I play, let them. They won't be seeing me any time soon after, though, and that I can promise.
I more see it with little kids. I'll go into a world and see houses made of iron blocks, roll my eyes and leave. I just don't get it, why go through all that? There is copious amounts of iron in every world! And gold. As for diamond, a fortune III pickaxe will help with that.
Yeah.my younger friend duped so many Diamonds that I didn't play on that world any more.
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My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
I almost think it is just plain useless for 4J to be continually chasing down duplication glitches. One gets patched and those inclined to dupe just work all that much harder to find another. Eventually, they are going to find one that causes a lot of instability in the game.
IF server administrators actually want to control the situation on their servers, they should just just outright ban anyone caught duping or discussing a duping glitch... rather than just go around suggesting it shouldn't be mentioned so it doesn't get noticed.
I don't see why it really matters... I say fix bugs, and just add new content... if they must patch dupe glitches.. fine.. but.. who cares?
I don't see why it really matters... I say fix bugs, and just add new content... if they must patch dupe glitches.. fine.. but.. who cares?
That's essentially what I'm saying. 4J should not waste time chasing down anymore dupe glitches because people will just find another. They might as well let people use ones that are at least stable and don't damage the world save files. Server administrators should take on the responsibility and just permanently kick people they discover duping if they want to keep their worlds dupe free. No doubt there will also be some servers that just won't care either way.
That's essentially what I'm saying. 4J should not waste time chasing down anymore dupe glitches because people will just find another. They might as well let people use ones that are at least stable and don't damage the world save files. Server administrators should take on the responsibility and just permanently kick people they discover duping if they want to keep their worlds dupe free. No doubt there will also be some servers that just won't care either way.
When someone is underground, sneaking, and you just started your world, it's kinda hard.
The current glitch people seem to be using would be easy to prevent - just make it so you need a crafting bench to turn a block into diamonds/ingots whatever.
People saying it's not worth fixing the glitch can go hang, this thing is ruining the game for survival players. Diamond should be a rarity and finding it a HOORAY moment. The duping turns HOORAY into HUH.
I'm not saying that it doesn't ruin the game. I'm saying that the programmers can spend a lot of time chasing down a glitch and the glitchers will only find a deeper glitch to exploit. 4J have already fixed several different dupe glitches and that hasn't slowed the miscreants down at all. They just look at each fix as a challenge to find a new one. The deeper glitches that they find may eventually cause more damage to the file itself than the current ones do.
What I'm saying is that the servers admins have to step up their game if they want to successfully control glitching on their own survival servers. Penalties for being caught glitching on a server that disallows it should be severe. Instead those that run servers seem to just want to pass the puck... by discovering glitchers, saying to themselves that catching the glitchers is "kinda hard" and then just running to 4J to demand "fix the glitch." Sure, 4J can fix this glitch and they probably will... and five minutes after they do, the glitchers will likely find another to exploit. The game coding seems to be particularly vulnerable to this sort of error because it has things like crafting tables, furnaces, and enchantments designed to "make" new items out of other items and drops that can happen singularly or in multiples. It's also a platform that Mojang has designed to be modified by the public and that has attracted a community of people intent on modding the game. As it keep adding things and redesigning the game on PC to be even more modable, the issue of exploitable glitches, I believe, is only going to get worse and wrose and worse.
Always... or so it seems... I don't know how this new one works or anything nor do I care, as it does not affect me in anyway. I would rather in what up is saying them fix the more important bugs than have to hunt down a dream every time. That would be an endless cycle, hence the reason I called it a dream.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
It also makes my legit 6 stacks of Iron Blocks and 49 Diamond Blocks look...fake.
I agree, but really it shouldn't. The real problem is that people in general have lost a lot of their ability to assess character. As a matter of interest I ran the average ore values for an Xbox world (which is 54 x 54 chunks) using the rates/chunk for each ore provided in the Wiki:
Coal Ore = 142.6 raw ores/chunk = ~ 415,821 ores = 6,497 stacks (that may be legitimately mined without any fortune enchanting) Iron Ore = 77 raw ores/chunk = ~ 224,532 ores = 3,508 stacks (that may be legitimately mined not including any ingots found in chests) Redstone Ore = 24.8 raw ores/chunk = ~72,316 raw ores that produce about 4 dust each (low estimate) = 289,267.2 dust = 4,519 stacks (legitimately mined not including any fortune enchanting or any dust found in chests) Gold Ore = 8.2 raw ores/chunk = ~ 23,911 raw ores = 373 stacks (legitimately mines not including any ingots found in chests) Lapis Ore = 3.43 raw ores/chunk = ~10,001 raw ores that produce 4 - 8 crystals each (say, 5 avg low estimate) = 50,009 crystals = 781 stacks (legitimately mined not including any fortune enchanting or any crystals found in chests) Diamond Ore = 3.097 raw ores/chunk = ~9,030 ores = 141 stacks (that may be legitimately mined not including any fortune enchanting or diamonds found in chests)
6 stacks of iron blocks = 54 stacks of raw iron... a mere drop in the bucket of what the world has available. In my most mined single-player world where I am building my roller coaster (which still has a lot of unmined territory), I currently have 45 stacks of unprocessed iron ore in a chest; plus I've already laid about 3,500 m of rail. Some of that I have scavenged from Mineshafts, but even at, say, half manufactured, I'm at your 54 stacks, not counting what I've used up in iron pickaxes, swords, and some armor. For diamonds, I'm a little below your level at about 320 vs. your equivalent of 441; but I would say the difference is not that great considering I've hardly mined at all below Level 12.
The mentality of a person who dupe glitches really has nothing to do with a true lack of the resources. I believe they dupe because they want to "beat" the programmers. Finding the glitches and exploiting weaknesses in the code IS the game for them. That is why ever chasing the glitches just precipitates the hunt for more glitches to exploit.
Regardless, it's a decent amount for single-player, and probably moreso on a online world.
I don't intend to hollow out my world for resources--I just find them as I go.
No slight intended, I assure you. I still think it's a great accomplishment... and I do believe it is an honest accomplishment. I know what I've mined in that particular world of mine has also all been due to honest digging; so I have absolutely no reason to think that your numbers are inflated in any way. As for hollowing out my world - it does seem that the idea of building a large roller coaster in survival is slowly leading to that eventuality for me (not only for ores, but also for space to lay rails). I may, however, be long dead and gone IRL before I ever finish it. I started it months and months ago on a TU7 tutorial world. (This is also the world that is now regenerating iron and gold on its own near the world edge.)
I agree, getting the numbers you have in an online world would be quite a bit tougher. I play on a different world with my friend's kids and really struggle to find anything... they're so fast at mining out any new cave, it's insane. When I play with them, I mostly relegate myself to gathering wood and wheat and supervising/curbing the sibling rivalry that goes on.
I imagined the one server in which I play as a side-view picture:
-2 layers of dirt/grass.
-60 layers of air.
-Bedrock and torches.
I had about 60ish Diamonds in the world, 40 or so of which came from two very close and sizable veins.
I did find the duplication glitch useful for re-obtaining my remaining Diamonds after they were stolen, but I had a justified reason to "cheat."
Um. I'm coming to this a little late. I wasn't aware of dupe mechs since creative came out. I still have two on my pre TUone map. But I don't think they work any more. So why would anyone bother with such a thing since we have creative mode? Does this add to leader board stats? Or are they just trying to keep the world in survival? Yeah I'm just shaking my head at this.
Interesting conversation. As a strictly solo player, I don't care about duplication glitches at all. If I cheat, I am only cheating myself. All my mined ores are legit. After all the time I've sunk into extensive branch mining, duping these is completely out of the question. The only thing I've allowed myself to dupe is sand, and that's because it's a slow process which requires a large redstone/piston machine. I see it as a factory which I built, and which I have to sit there and operate if I want to generate the stuff a couple of blocks at a time.
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Stay fluffy~
IF server administrators actually want to control the situation on their servers, they should just just outright ban anyone caught duping or discussing a duping glitch... rather than just go around suggesting it shouldn't be mentioned so it doesn't get noticed.
Yeah, that about sums it up.
First it was Furnaces, then Dispenser, now...somethings.
If people want to be children and suck the fun out of playing a map, especially one in which I play, let them. They won't be seeing me any time soon after, though, and that I can promise.
Stay fluffy~
~yoshi9048
My best suggestion:
Mobs actually being varied???
I don't see why it really matters... I say fix bugs, and just add new content... if they must patch dupe glitches.. fine.. but.. who cares?
That's essentially what I'm saying. 4J should not waste time chasing down anymore dupe glitches because people will just find another. They might as well let people use ones that are at least stable and don't damage the world save files. Server administrators should take on the responsibility and just permanently kick people they discover duping if they want to keep their worlds dupe free. No doubt there will also be some servers that just won't care either way.
It also makes my legit 6 stacks of Iron Blocks and 49 Diamond Blocks look...fake.
Stay fluffy~
I'm not saying that it doesn't ruin the game. I'm saying that the programmers can spend a lot of time chasing down a glitch and the glitchers will only find a deeper glitch to exploit. 4J have already fixed several different dupe glitches and that hasn't slowed the miscreants down at all. They just look at each fix as a challenge to find a new one. The deeper glitches that they find may eventually cause more damage to the file itself than the current ones do.
What I'm saying is that the servers admins have to step up their game if they want to successfully control glitching on their own survival servers. Penalties for being caught glitching on a server that disallows it should be severe. Instead those that run servers seem to just want to pass the puck... by discovering glitchers, saying to themselves that catching the glitchers is "kinda hard" and then just running to 4J to demand "fix the glitch." Sure, 4J can fix this glitch and they probably will... and five minutes after they do, the glitchers will likely find another to exploit. The game coding seems to be particularly vulnerable to this sort of error because it has things like crafting tables, furnaces, and enchantments designed to "make" new items out of other items and drops that can happen singularly or in multiples. It's also a platform that Mojang has designed to be modified by the public and that has attracted a community of people intent on modding the game. As it keep adding things and redesigning the game on PC to be even more modable, the issue of exploitable glitches, I believe, is only going to get worse and wrose and worse.
Always... or so it seems... I don't know how this new one works or anything nor do I care, as it does not affect me in anyway. I would rather in what up is saying them fix the more important bugs than have to hunt down a dream every time. That would be an endless cycle, hence the reason I called it a dream.
I agree, but really it shouldn't. The real problem is that people in general have lost a lot of their ability to assess character. As a matter of interest I ran the average ore values for an Xbox world (which is 54 x 54 chunks) using the rates/chunk for each ore provided in the Wiki:
Coal Ore = 142.6 raw ores/chunk = ~ 415,821 ores = 6,497 stacks (that may be legitimately mined without any fortune enchanting)
Iron Ore = 77 raw ores/chunk = ~ 224,532 ores = 3,508 stacks (that may be legitimately mined not including any ingots found in chests)
Redstone Ore = 24.8 raw ores/chunk = ~72,316 raw ores that produce about 4 dust each (low estimate) = 289,267.2 dust = 4,519 stacks (legitimately mined not including any fortune enchanting or any dust found in chests)
Gold Ore = 8.2 raw ores/chunk = ~ 23,911 raw ores = 373 stacks (legitimately mines not including any ingots found in chests)
Lapis Ore = 3.43 raw ores/chunk = ~10,001 raw ores that produce 4 - 8 crystals each (say, 5 avg low estimate) = 50,009 crystals = 781 stacks (legitimately mined not including any fortune enchanting or any crystals found in chests)
Diamond Ore = 3.097 raw ores/chunk = ~9,030 ores = 141 stacks (that may be legitimately mined not including any fortune enchanting or diamonds found in chests)
6 stacks of iron blocks = 54 stacks of raw iron... a mere drop in the bucket of what the world has available. In my most mined single-player world where I am building my roller coaster (which still has a lot of unmined territory), I currently have 45 stacks of unprocessed iron ore in a chest; plus I've already laid about 3,500 m of rail. Some of that I have scavenged from Mineshafts, but even at, say, half manufactured, I'm at your 54 stacks, not counting what I've used up in iron pickaxes, swords, and some armor. For diamonds, I'm a little below your level at about 320 vs. your equivalent of 441; but I would say the difference is not that great considering I've hardly mined at all below Level 12.
The mentality of a person who dupe glitches really has nothing to do with a true lack of the resources. I believe they dupe because they want to "beat" the programmers. Finding the glitches and exploiting weaknesses in the code IS the game for them. That is why ever chasing the glitches just precipitates the hunt for more glitches to exploit.
Regardless, it's a decent amount for single-player, and probably moreso on a online world.
I don't intend to hollow out my world for resources--I just find them as I go.
Stay fluffy~
No slight intended, I assure you. I still think it's a great accomplishment... and I do believe it is an honest accomplishment. I know what I've mined in that particular world of mine has also all been due to honest digging; so I have absolutely no reason to think that your numbers are inflated in any way. As for hollowing out my world - it does seem that the idea of building a large roller coaster in survival is slowly leading to that eventuality for me (not only for ores, but also for space to lay rails). I may, however, be long dead and gone IRL before I ever finish it. I started it months and months ago on a TU7 tutorial world. (This is also the world that is now regenerating iron and gold on its own near the world edge.)
I agree, getting the numbers you have in an online world would be quite a bit tougher. I play on a different world with my friend's kids and really struggle to find anything... they're so fast at mining out any new cave, it's insane. When I play with them, I mostly relegate myself to gathering wood and wheat and supervising/curbing the sibling rivalry that goes on.
-Clip-
I imagined the one server in which I play as a side-view picture:
-2 layers of dirt/grass.
-60 layers of air.
-Bedrock and torches.
I had about 60ish Diamonds in the world, 40 or so of which came from two very close and sizable veins.
I did find the duplication glitch useful for re-obtaining my remaining Diamonds after they were stolen, but I had a justified reason to "cheat."
Stay fluffy~