This suggestion has 3 parts to it, the first and most useful part, a new furnace, the Alloy Furnace, this furnace allows you to add two items into the input area, and uses regular furnace fuel, but requires more of it, the two items added will be melted together, producing a completely new product. You are probably wondering, "what use would that be?" This is where the second part of my suggestion comes in, Red Alloy Ingots.
These ingots are made by putting Redstone Dust and Iron Ingots into an Alloy Furnace 2 Redstone Dust and 1 Iron Ingot will be consumed for each Ingot the furnace produces. 3 of these new ingots can then be taken to a crafting table and you can craft them into 6 Red Alloy Wire, these wires can be used to send a redstone signal further than the 15 block range I would suggest 100 blocks for the 360 since the worlds are so small(the PC mod that adds these carry a signal for 255 blocks, I think that would be a little OP for the Xbox), also they can be placed on any of the 6 surfaces of a solid block, connecting around the edges. After you have had some fun sending a signal straight up a cliff, you can take 3 wires and 6 of the same colored wool to a crafting table and combine them to make 3 Insulated Wire of the same color as the wool, these have the same functionality as the bare wire, but will only connect to wires of the same color or the non insulated wire, allowing you to run 2 signals next to each other without interference. "But what if I want to send a bunch of signals? I don't want to have to make my world look messy with all this wire running everywhere." Well this is where the Bundled Cable comes in, crafted with 4 string and 5 of any colored wire, you get 5 when you craft these bad boys, they can be placed like the wire but will only allow the 16 colors of Insulated Wire to connect to them, making it so you can send 16 different signals through a single block space. Each color will only turn on wires of that color connected to that bundled cable.
This third part would reduce redstone lag in the game as well as make redstone easier to work with, Logic blocks, the crafting is complex, kind of, because first you would need to make stone wafers, crafted by smelting smooth stone in a regular funrnace, you get 4 from each piece of stone you smelt. these are then combined with redstone dust in the crafting table to make a stone wire, or you can use 3 of them and 4 redstone dust to make a stone anode( a T stone wire), or put a redstone torch into the crafting table with it to make a stone cathode(a redstone torch used in logic blocks), or if you add a block of stone into the cathode recipe it will give you a stone pointer( a special logic torch used to make a timer, sequencer and state cell), these can then be combined in different ways to create single block logic gates, these would need a new tool to change configurations of the gates, a screwdriver, made with a plank block and an iron ingot, some examples of gates and what the screwdriver does to them(all gates will be rotated by screwdriver when activated, sneak activating will do the other function listed below, if it does not say anything about the screwdriver sneak activating will only rotate):
AND: 3 inputs, 1 output, all active inputs need to be on to output, screwdriver changes what inputs are active.
OR: 3 inputs, 1 output, any active input on will outputs a signal, screwdriver same as above.
NOT: 1 input, 3 outputs, inverts input to each active output, screwdriver changes what outputs are active.
RS latch: memory cell, 2 inputs, 2 outputs, Input 1 will set output 1 to on, input 2 will set output 2 to on, screwdriver changes directions of outputs and inputs in relation to eachother.
XOR: 2 inputs, 1 output, if inputs are the same output is off, when they are different output is on.
Toggle latch: uses a lever in recipe, 2 inputs, 2 outputs, switches witch output is on when it receives an input, can also be directly activated like a lever, screwdriver will toggle active/inactive state of one output
Transparent latch: similar to AND, 2 inputs, 2 outputs, turn input 2 on to allow input 1 to determine outputs, when input 2 turns off it will lock outputs in current state. Screwdriver same as above.
Timer: uses stone pointer, 1 input,1 output, 2 input/outputs, pointer rotates and each time it passes the cathode it will pulse the outputs, inputs will stop the pointer from rotating, has a User Interface to increase or decrease the length of time between pulses, activate with empty hand to open interface.
Sequencer: similar to timer, uses stone pointer, 4 outputs, poiter rotates and changes witch output is on, has a User Interface to select the length of pulse and time between output changes, activate with empty hand to open interface.
Counter: 2 inputs, 2 outputs, 1 tnput increases count by selected increment, 1 input decrases count by selected decrement, output 1 will turn on at zero, output 2 will turn on at selected max count, has user interface to change your max count, increment, and decrement, activate with empty hand to open interface, screwdriver switches input sides.
Multiplexer: 3 inputs, 1 output, one input determines witch of the other 2 controls the output
Demultiplexer: 2 inputs, 2 outputs, If input 1 is off input 2 will turn output 1 on, if input 1 is on, input 2 will turn output 2 on.
these blocks will also reduce redstone lag because the signal is not spread across several blocks, and they are a constant source of light as bright as a redstone torch, so it will not have to update the lighting around the gate saving on CPU usage.
Even if these features are not implemented, I suggest FOR TECHNICAL REASONS ONLY, since the xbox is outdated and 4J trying to optimize the code for it, make the basic repeaters and torches be constant light sources to help reduce the amount of lighting updates around a circuit, or at least make the repeater keep 1 torch on to make it a realistic constant light source.
These additions will be perfect for all the 360 redstone engineers out there, I know there is a few out there.
I like this idea as much as I can understand it. I think simplifying the redstone circuits for xbox 360 would be a great idea, and simply make them easier to use would be the way to go.
How about something that gives off a pulse every second and a light detector, not a daylight detector, just detects light in genera. I know how to make a clock out of that.
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These ingots are made by putting Redstone Dust and Iron Ingots into an Alloy Furnace 2 Redstone Dust and 1 Iron Ingot will be consumed for each Ingot the furnace produces. 3 of these new ingots can then be taken to a crafting table and you can craft them into 6 Red Alloy Wire, these wires can be used to send a redstone signal further than the 15 block range I would suggest 100 blocks for the 360 since the worlds are so small(the PC mod that adds these carry a signal for 255 blocks, I think that would be a little OP for the Xbox), also they can be placed on any of the 6 surfaces of a solid block, connecting around the edges. After you have had some fun sending a signal straight up a cliff, you can take 3 wires and 6 of the same colored wool to a crafting table and combine them to make 3 Insulated Wire of the same color as the wool, these have the same functionality as the bare wire, but will only connect to wires of the same color or the non insulated wire, allowing you to run 2 signals next to each other without interference. "But what if I want to send a bunch of signals? I don't want to have to make my world look messy with all this wire running everywhere." Well this is where the Bundled Cable comes in, crafted with 4 string and 5 of any colored wire, you get 5 when you craft these bad boys, they can be placed like the wire but will only allow the 16 colors of Insulated Wire to connect to them, making it so you can send 16 different signals through a single block space. Each color will only turn on wires of that color connected to that bundled cable.
This third part would reduce redstone lag in the game as well as make redstone easier to work with, Logic blocks, the crafting is complex, kind of, because first you would need to make stone wafers, crafted by smelting smooth stone in a regular funrnace, you get 4 from each piece of stone you smelt. these are then combined with redstone dust in the crafting table to make a stone wire, or you can use 3 of them and 4 redstone dust to make a stone anode( a T stone wire), or put a redstone torch into the crafting table with it to make a stone cathode(a redstone torch used in logic blocks), or if you add a block of stone into the cathode recipe it will give you a stone pointer( a special logic torch used to make a timer, sequencer and state cell), these can then be combined in different ways to create single block logic gates, these would need a new tool to change configurations of the gates, a screwdriver, made with a plank block and an iron ingot, some examples of gates and what the screwdriver does to them(all gates will be rotated by screwdriver when activated, sneak activating will do the other function listed below, if it does not say anything about the screwdriver sneak activating will only rotate):
AND: 3 inputs, 1 output, all active inputs need to be on to output, screwdriver changes what inputs are active.
OR: 3 inputs, 1 output, any active input on will outputs a signal, screwdriver same as above.
NOT: 1 input, 3 outputs, inverts input to each active output, screwdriver changes what outputs are active.
RS latch: memory cell, 2 inputs, 2 outputs, Input 1 will set output 1 to on, input 2 will set output 2 to on, screwdriver changes directions of outputs and inputs in relation to eachother.
XOR: 2 inputs, 1 output, if inputs are the same output is off, when they are different output is on.
Toggle latch: uses a lever in recipe, 2 inputs, 2 outputs, switches witch output is on when it receives an input, can also be directly activated like a lever, screwdriver will toggle active/inactive state of one output
Transparent latch: similar to AND, 2 inputs, 2 outputs, turn input 2 on to allow input 1 to determine outputs, when input 2 turns off it will lock outputs in current state. Screwdriver same as above.
Timer: uses stone pointer, 1 input,1 output, 2 input/outputs, pointer rotates and each time it passes the cathode it will pulse the outputs, inputs will stop the pointer from rotating, has a User Interface to increase or decrease the length of time between pulses, activate with empty hand to open interface.
Sequencer: similar to timer, uses stone pointer, 4 outputs, poiter rotates and changes witch output is on, has a User Interface to select the length of pulse and time between output changes, activate with empty hand to open interface.
Counter: 2 inputs, 2 outputs, 1 tnput increases count by selected increment, 1 input decrases count by selected decrement, output 1 will turn on at zero, output 2 will turn on at selected max count, has user interface to change your max count, increment, and decrement, activate with empty hand to open interface, screwdriver switches input sides.
Multiplexer: 3 inputs, 1 output, one input determines witch of the other 2 controls the output
Demultiplexer: 2 inputs, 2 outputs, If input 1 is off input 2 will turn output 1 on, if input 1 is on, input 2 will turn output 2 on.
these blocks will also reduce redstone lag because the signal is not spread across several blocks, and they are a constant source of light as bright as a redstone torch, so it will not have to update the lighting around the gate saving on CPU usage.
Even if these features are not implemented, I suggest FOR TECHNICAL REASONS ONLY, since the xbox is outdated and 4J trying to optimize the code for it, make the basic repeaters and torches be constant light sources to help reduce the amount of lighting updates around a circuit, or at least make the repeater keep 1 torch on to make it a realistic constant light source.
These additions will be perfect for all the 360 redstone engineers out there, I know there is a few out there.