The way the pc saves is more like a mmo where it is constant. Unless you have a mod that does otherwise. So it does not exactly save when it crashes, it is continuously saving as you play.
I don't see that even a possibility on the xbox, as if a game crashes how would it be able to save? the game crashed. It is the same for certain other games on the pc... When it crashes it either one; freezes up; or two boots to desktop. What you are talking about would possibly cause it to crash more maybe, as that kind of saving could possibly corrupt a file.
As nice and simple that it sounds, it really isn't, since the game doesn't really know when it is going to crash, as it is not programed to crash. Therefore to have it save on an else when it does crash could cause worse things to happen to the world file. One reason I am always looking at a watch or clock to ensure I am saving every so often....:D I do other measures, but I don't feel like listing those since that is my quirks I have...lol
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
The way the pc saves is more like a mmo where it is constant. Unless you have a mod that does otherwise. So it does not exactly save when it crashes, it is continuously saving as you play.....
Agree. I don't believe there is any sort of "temp file" system built into the Xbox. If the Xbox crashes, there is no ongoing saved file to recover the data from, so unless they program continuously saves (which would likely lag the Xbox incredibly), this feature just wouldn't be possible.
If any person plays with the timed autosave off, then it IS that person's absolute responsibility to save manually periodically so that they never lose hours and hours of data. I play all the time with autosave turned off, but that doesn't mean that I don't save my game regularly (approx. every 15 minutes maximum)... particularly if I'm progressing along on a build project or have just collected some diamonds or other important resource. Turning the autosave off just puts me in control of exactly when those saves occur rather than an arbitrarily clock that might kick in when I'm in the middle of a battle with a creeper. Running with autosave turned off in a multiplayer game is a little more taxing, but it still can be done. Just issue a 1 minute (or whatever time) warning to all players before initiating the save.
This Idea Would Be Awesome...but I Agree With What Was Said...it Might End Up Corrupting The File Or Just Saving At An Outrageous Time....Would Be Great Of It Were Flawless To Even Know Before You Drop Internet But Thats Not Possible( And If It Was It Be Expensive)
Id Like To Share That I Save My Own World And Whole Heartidly Agree Its My Own Fault If It Crashes Without Me Savin..as Catastrophic As It Is To My Moral To Loose A Half Finished Build I Should Have Saved Instead Of ThinkIng "Ill Just Build This And Save" A Lesson That Didnt Take Long To Learn.....I Save After I Lay Any Kind Of Important Block...Time Consuming? Maybe...but Not As Time Consuming Or Irratating When You Have To Rebuild What You Just Did (And Then Forgot How You Did It Because It Was A New Idea) Lol But Im Sure We All Have A Story About Something similar