My mistake, survival is not meant for creating an empire, it is for survival and exploring. that is what is all about. it does not make sense for a mode meant for exploring if there is nothing to explore.
It's okay idea, I would like to see this happen but no, not mobs. No new "human" mobs. I like the structures, but Minecraft is like past, and you are alone. Only living are the villagers. Don't change that.
Minecraft is post-apolyptic IF that's what you choose to make it to be. Skeletons exist in our pre-apolyptic world and whether or not zombies will ever actually exist in a post-apolyptic world and the skeletons will walk around is just popular fiction/conjecture... It was something once dreamt up by a fiction author in ages past that the people of the day liked and that more recent works of fiction have capitalized on. As I said, having all of this generated by the game will make it more linear (which is your complaint about COD). If you put more of a storyline right into the game, people will be less inclined to devise their own storyline for the game and less able to come up with a different one than the one you present. I like a blank canvas to be somewhat "barren" and, therefore, more open-ended as to the storyline that I might construct out my own imagination. If you want to built all these structures into your own world, you've certainly already been given the tools in the game to do it.
I agree. no storyline. I would just like generations, not new mobs and stuff. just generations.
It's okay idea, I would like to see this happen but no, not mobs. No new "human" mobs. I like the structures, but Minecraft is like past, and you are alone. Only living are the villagers. Don't change that.
I agree. no storyline. I would just like generations, not new mobs and stuff. just generations.
Why not change that? I was thinking something like a bunch of random people and if you attack them, the city watch gets mad and if a zombie wanders near the city watch, they will kill it. Just like iron golems. That was how it worked from 1000 to about 1500 AD. Obviously a walled city would have to house those things. I think that 1000 to 15/1600 is enough time to think about when it takes place. I said nothing about a story line, but more something like a back story for the ruins like what happened there that might intrigue adventurers to scope it out. Then you will be able to come up with any possible story line for the game you want, if you want it to work like that. If you don't want to pretend there is a story line, then don't. It will be up completely to you. I also never said that squidward should go away, just more intelligent NPC's elsewhere. If you want to be a squidward, that is fine. Live and protect them. How you go about the game is completely up to you. You could make friends with the city folk, or you could plunder the city all you want. Your say in this. The back stories of the relics would also say what loot you will find in there.
there is armor in the game and I feel that squidwards are too useless, and it would be cool if there was a smarter NPC type that also wore armor and why no big structures? on Xbox one edition, there will obviously be infinite worlds. so the big structures would not take up limited space or anything. In real life, they are huge, so why not huge in minecraft? Also, the cities would give you another structure to plunder and raid like the other structures. If you want to disrespect the NPC's go right ahead. If you want to kill the city watch and take their armor, go right ahead. These cities would be hard to find too. These ruins would be hard to find and be spread out too. Maybe a setting for it? a dlc? something?
I agree. no storyline. I would just like generations, not new mobs and stuff. just generations.