The rock golem would spawn deep in the cave systems. It would be a boss mob. It should be neutral, but attack if you mine any ore. If the health bar appears on top of the screen when you are mining, be careful. These guys should be able to destroy stone blocks to get to you. Lava wouldn't damage it. It should be really slow. You should be able to make it so it is like the wither, but when you make it you don't have to fight it right away. Also, it would only destroy blocks when it is mad and doesn't blow anything up. When you build it, you have to activate it by left triggering on it with an ender eye. It will wander though. It should be loud too.
Maybe build it like that or something. Since cobble is the most common thing in the world, make it huge. Lot of health too. It's punches should blow you back too. Iron golems would attack it on sight and provoke it and get owned. Would only break blocks if there were blocks blocking it from getting to the thing it is mad at, not just randomly break them when it is mad. Doesn't take fire damage though. Doesn't do as much damage as the iron golem does, but has a lot more health, but less than the ender dragon. Has extreme resistance to arrows and takes almost no damage from them. Somewhere on the forum, there is a topic called frost enchantment. That should have extreme effect on it, because frost is what breaks rocks in real life. There shall be WAR, the blunt weapons should deal extra damage to it, and the musket deals the damage it should to it. Axes should do more damage to it. It doesn't deal that much damage to allow you to get away. It should forget that it was mad if you get away, so you could go back for more. Doesn't regenerate health.
The rock golem would spawn deep in the cave systems. It would be a boss mob. It should be neutral, but attack if you mine any ore. If the health bar appears on top of the screen when you are mining, be careful. These guys should be able to destroy stone blocks to get to you. Lava wouldn't damage it. It should be really slow. You should be able to make it so it is like the wither, but when you make it you don't have to fight it right away. Also, it would only destroy blocks when it is mad and doesn't blow anything up. When you build it, you have to activate it by left triggering on it with an ender eye. It will wander though. It should be loud too.
Maybe build it like that or something. Since cobble is the most common thing in the world, make it huge. Lot of health too. It's punches should blow you back too. Iron golems would attack it on sight and provoke it and get owned. Would only break blocks if there were blocks blocking it from getting to the thing it is mad at, not just randomly break them when it is mad. Doesn't take fire damage though. Doesn't do as much damage as the iron golem does, but has a lot more health, but less than the ender dragon. Has extreme resistance to arrows and takes almost no damage from them. Somewhere on the forum, there is a topic called frost enchantment. That should have extreme effect on it, because frost is what breaks rocks in real life. There shall be WAR, the blunt weapons should deal extra damage to it, and the musket deals the damage it should to it. Axes should do more damage to it. It doesn't deal that much damage to allow you to get away. It should forget that it was mad if you get away, so you could go back for more. Doesn't regenerate health.
I think it should partner with iron golems since iron comes from iron ore, and if you hit an iron golem it would attack you. Also i have a topic called Frying Pan, you can check it out if you want, Maybe the golem should hold a frying pan and when you kill it you get a frying pan and about 10 times the experience a regular hostile mob gives. And it should look like this, but much bigger, here's the link
What should it drop? I was thinking four blazes worth of exp, and drop something like a rock fragment that can only be dropped by this guy. Every type of golem should drop a fragment of their kind, like the iron golem would drop an iron fragment. The sand one would drop a desert fragment. There should be eight golem types. Each will drop the fragment that they go with. Maybe make it some kinda key into another dimension. Like put one emerald in the middle and one of each fragment around it to create this key.
The rock golem would spawn deep in the cave systems. It would be a boss mob. It should be neutral, but attack if you mine any ore. If the health bar appears on top of the screen when you are mining, be careful. These guys should be able to destroy stone blocks to get to you. Lava wouldn't damage it. It should be really slow. You should be able to make it so it is like the wither, but when you make it you don't have to fight it right away. Also, it would only destroy blocks when it is mad and doesn't blow anything up. When you build it, you have to activate it by left triggering on it with an ender eye. It will wander though. It should be loud too.
Maybe build it like that or something. Since cobble is the most common thing in the world, make it huge. Lot of health too. It's punches should blow you back too. Iron golems would attack it on sight and provoke it and get owned. Would only break blocks if there were blocks blocking it from getting to the thing it is mad at, not just randomly break them when it is mad. Doesn't take fire damage though. Doesn't do as much damage as the iron golem does, but has a lot more health, but less than the ender dragon. Has extreme resistance to arrows and takes almost no damage from them.
Somewhere on the forum, there is a topic called frost enchantment. That should have extreme effect on it, because frost is what breaks rocks in real life. There shall be WAR, the blunt weapons should deal extra damage to it, and the musket deals the damage it should to it.
Grade "A" advertising right there.
Axes should do more damage to it. It doesn't deal that much damage to allow you to get away. It should forget that it was mad if you get away, so you could go back for more. Doesn't regenerate health.
I think I see one reason I dislike your topics: Uncertainty.
Your verb choice hits me as if you don't even know what you want the suggestions to be.
There's something about it going to be or might be, and not that it is.
As for this idea, it's actually not one about which I hate every aspect.
(Holy crap!)
However, it needs a few more details.
Spawn conditions.
Aggro range.
Health (apparently somewhere between 50 and 100 hearts).
Damage per difficulty.
Bow resistance in percentage.
Item drops.
Experience drop.
How it's "crafted."
Why this sounds like a Cave Ogre from a PC mod.
While I do like the idea for once, I need more details before I can properly review it.
I'm going to go with spawning at level 20 and below but you can make it yourself at any level. One and a half hearts on easy, two and a half on normal, and three and a half on hard (I don't want it to be as strong as an iron golem) With the spawn conditions, the room has to be at least 10x10x10 because rooms that size and larger are rare down there. It can go in lava, but it won't spawn in there. Health, lets go with, what is the ender dragon? 100? We should go with 80. It wouldn't be aggressive at first, you have to mine ore or attack it. Range of one fourth the ender dragon's range. It will tunnel through the stone to get to you if you provoke it. Every block it breaks it will drop, and it will not break ores. When you run away, it will forget about you not stay mad. Item drop would be the rock fragment as previously stated. Bow resistance 70-85% try shooting an arrow at a boulder. I will think about how you make it.
I'm going to go with spawning at level 20 and below but you can make it yourself at any level. One and a half hearts on easy, two and a half on normal, and three and a half on hard (I don't want it to be as strong as an iron golem) With the spawn conditions, the room has to be at least 10x10x10 because rooms that size and larger are rare down there. It can go in lava, but it won't spawn in there. Health, lets go with, what is the ender dragon? 100? We should go with 80. It wouldn't be aggressive at first, you have to mine ore or attack it. Range of one fourth the ender dragon's range. It will tunnel through the stone to get to you if you provoke it. Every block it breaks it will drop, and it will not break ores. When you run away, it will forget about you not stay mad. Item drop would be the rock fragment as previously stated. Bow resistance 70-85% try shooting an arrow at a boulder. I will think about how you make it.
What should it drop? I was thinking four blazes worth of exp, and drop something like a rock fragment that can only be dropped by this guy. Every type of golem should drop a fragment of their kind, like the iron golem would drop an iron fragment. The sand one would drop a desert fragment. There should be eight golem types. Each will drop the fragment that they go with. Maybe make it some kinda key into another dimension. Like put one emerald in the middle and one of each fragment around it to create this key.
I don't like the concept of "8" golems, and fragments. You see making 8 golems is useless unless they each have a use. I like the sand, rock, and iron golem because they all have a use, to protect things. I think they should just drop what there made of, and a lot of exp., but the rock golem should also drop one diamond since diamonds are rare. This could create a new type of farm for diamonds. Also the sand golem should drop sand and be able to go through blocks, since sand is naturally susceptible to gravity, and should also drop a sand stone with its face etched into it,and its a rare drop, it'll kind of look like this
The rock golem would spawn deep in the cave systems. It would be a boss mob. It should be neutral, but attack if you mine any ore. If the health bar appears on top of the screen when you are mining, be careful. These guys should be able to destroy stone blocks to get to you. Lava wouldn't damage it. It should be really slow. You should be able to make it so it is like the wither, but when you make it you don't have to fight it right away. Also, it would only destroy blocks when it is mad and doesn't blow anything up. When you build it, you have to activate it by left triggering on it with an ender eye. It will wander though. It should be loud too.
Maybe build it like that or something. Since cobble is the most common thing in the world, make it huge. Lot of health too. It's punches should blow you back too. Iron golems would attack it on sight and provoke it and get owned. Would only break blocks if there were blocks blocking it from getting to the thing it is mad at, not just randomly break them when it is mad. Doesn't take fire damage though. Doesn't do as much damage as the iron golem does, but has a lot more health, but less than the ender dragon. Has extreme resistance to arrows and takes almost no damage from them. Somewhere on the forum, there is a topic called frost enchantment. That should have extreme effect on it, because frost is what breaks rocks in real life. There shall be WAR, the blunt weapons should deal extra damage to it, and the musket deals the damage it should to it. Axes should do more damage to it. It doesn't deal that much damage to allow you to get away. It should forget that it was mad if you get away, so you could go back for more. Doesn't regenerate health.
This is a cool idea. The only thing I don't like is it attacking you when you mine any ore. Aside from that, very cool idea.
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Maybe build it like that or something. Since cobble is the most common thing in the world, make it huge. Lot of health too. It's punches should blow you back too. Iron golems would attack it on sight and provoke it and get owned. Would only break blocks if there were blocks blocking it from getting to the thing it is mad at, not just randomly break them when it is mad. Doesn't take fire damage though. Doesn't do as much damage as the iron golem does, but has a lot more health, but less than the ender dragon. Has extreme resistance to arrows and takes almost no damage from them. Somewhere on the forum, there is a topic called frost enchantment. That should have extreme effect on it, because frost is what breaks rocks in real life. There shall be WAR, the blunt weapons should deal extra damage to it, and the musket deals the damage it should to it. Axes should do more damage to it. It doesn't deal that much damage to allow you to get away. It should forget that it was mad if you get away, so you could go back for more. Doesn't regenerate health.
http://feed-the-beast.wikia.com/wiki/Golems
I think I see one reason I dislike your topics: Uncertainty.
Your verb choice hits me as if you don't even know what you want the suggestions to be.
There's something about it going to be or might be, and not that it is.
As for this idea, it's actually not one about which I hate every aspect.
(Holy crap!)
However, it needs a few more details.
- Spawn conditions.
- Aggro range.
- Health (apparently somewhere between 50 and 100 hearts).
- Damage per difficulty.
- Bow resistance in percentage.
- Item drops.
- Experience drop.
- How it's "crafted."
- Why this sounds like a Cave Ogre from a PC mod.
While I do like the idea for once, I need more details before I can properly review it.Stay fluffy~
Meaning your gonna have a bit of iron before you can get to the diamonds safely.
This is a cool idea. The only thing I don't like is it attacking you when you mine any ore. Aside from that, very cool idea.