-Spawn location and condition.
-Health.
-Damage per difficulty.
-Auto-agression?
-Drops.
-Why each would be a good addition.
As of now this is pretty much a detailless wishlist, which is not approved by the mods.
If you flesh them out, however, you may receive better feedback~
They should add some sort of sea creature because it's to safe in the water... Squids are plotting something trust me... (Don't listen to that guy hes crazy!)
Anyways... I would love sharks
Shark
HP:100
Damage per hit: 5 hearts no armor
4 hearts leather/Gold
3 hearts iron
2 1/2 hearts Dimond
They have a ability shark skin so wood swords do no damage
Drop: shark teeth <---- used to sharpen sword for a short period increasing swords sharpness for 30 seconds
Chance of drop 1 to 3 shark teeth 75% chance for 1
Drop: Shark eye <---- While holding shark eye sharks wont attack you
Chance of drop 3% chance Very rare.
They should add some sort of sea creature because it's to safe in the water... Squids are plotting something trust me... (Don't listen to that guy hes crazy!)
Anyways... I would love sharks
Shark
HP:100
Damage per hit: 5 hearts no armor
4 hearts leather/Gold
3 hearts iron
2 1/2 hearts Dimond
They have a ability shark skin so wood swords do no damage
Drop: shark teeth <---- used to sharpen sword for a short period increasing swords sharpness for 30 seconds
Chance of drop 1 to 3 shark teeth 75% chance for 1
Drop: Shark eye <---- While holding shark eye sharks wont attack you
Chance of drop 3% chance Very rare.
then sharks would be OP and steve would have fear of the water
well its a shark so lol
hmm how much does a diamond sword do 8 damage?
In hearts, unenchanted, 3.5 (7 points.)
Not to mention the whole thing above is kind of...off due to the way armour works.
Anyhow, it would take 5 hits to kill a shark with an unenchanted sword, which by then you'd be in much pain...if not dead.
Consider it this way, it's as damaging as an Enderman in Hard, but with 250% more health...and in water.
Miners- passive, look somewhat like villagers, drop iron pickaxe when killed, ten hearts of health, trading system involves trading surface recources for mining resources. Like you give him some wheat for an iron ingot, or some glistering melons for a diamond, just a way to make the resources renewable.
Bridges now spawn over above ground ravines and rivers. Trolls will be found in holes near the beginning of a bridge.
They aren't aggressive, but if you attack, they will attack. They will ask you a riddle when you try to cross a bridge. If you fail the riddle, you get hit once by the troll, dealing 2 1/2 hearts of damage. If you attempt to cross again, you will be attacked. If you try to skip the riddle, you will be attacked. The troll will have 25 hearts, and will deal 2 hearts of damage. They will be asleep at night, but if you wake them up at night, they will become extremely angry. They will get 2x faster and deal 5 hearts of damage. You can cross the bridge while he is sleeping if you crouch while crossing. When you kill the troll, he will drop the Troll's Warhammer or a Bane of Trolls Sword. The hammer will deal 3 hearts of damage. You can enchant it, but there will only be 1 enchantment, Ultra Smash I, II, III, and IV. I, II, and III will cause the hammer to do 1 extra heart of damage, so level 3 will do 3 extra hearts. Level 4 will do 4 extra hearts and cause a small explosion, which will not damage you. The Bane Of Trolls will do 3 hearts of damage to normal monsters and 10 hearts of damage to trolls. The sword will not have any enchantments. The sword will have a 10% chance of dropping and the hammer will have a 20% chance. Please point out any flaws with this.
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sharks,
trolls,
giants,
fire mobs,
better AI for Endermen,
Overall id like to see more dangerous mobs and make survival even harder or even add a new level of game play!
-Spawn location and condition.
-Health.
-Damage per difficulty.
-Auto-agression?
-Drops.
-Why each would be a good addition.
As of now this is pretty much a detailless wishlist, which is not approved by the mods.
If you flesh them out, however, you may receive better feedback~
Stay fluffy~
Anyways... I would love sharks
Shark
HP:100
Damage per hit: 5 hearts no armor
4 hearts leather/Gold
3 hearts iron
2 1/2 hearts Dimond
They have a ability shark skin so wood swords do no damage
Drop: shark teeth <---- used to sharpen sword for a short period increasing swords sharpness for 30 seconds
Chance of drop 1 to 3 shark teeth 75% chance for 1
Drop: Shark eye <---- While holding shark eye sharks wont attack you
Chance of drop 3% chance Very rare.
then sharks would be OP and steve would have fear of the water
hmm how much does a diamond sword do 8 damage?
In hearts, unenchanted, 3.5 (7 points.)
Not to mention the whole thing above is kind of...off due to the way armour works.
Anyhow, it would take 5 hits to kill a shark with an unenchanted sword, which by then you'd be in much pain...if not dead.
Consider it this way, it's as damaging as an Enderman in Hard, but with 250% more health...and in water.
Stay fluffy~
Bridges now spawn over above ground ravines and rivers. Trolls will be found in holes near the beginning of a bridge.
They aren't aggressive, but if you attack, they will attack. They will ask you a riddle when you try to cross a bridge. If you fail the riddle, you get hit once by the troll, dealing 2 1/2 hearts of damage. If you attempt to cross again, you will be attacked. If you try to skip the riddle, you will be attacked. The troll will have 25 hearts, and will deal 2 hearts of damage. They will be asleep at night, but if you wake them up at night, they will become extremely angry. They will get 2x faster and deal 5 hearts of damage. You can cross the bridge while he is sleeping if you crouch while crossing. When you kill the troll, he will drop the Troll's Warhammer or a Bane of Trolls Sword. The hammer will deal 3 hearts of damage. You can enchant it, but there will only be 1 enchantment, Ultra Smash I, II, III, and IV. I, II, and III will cause the hammer to do 1 extra heart of damage, so level 3 will do 3 extra hearts. Level 4 will do 4 extra hearts and cause a small explosion, which will not damage you. The Bane Of Trolls will do 3 hearts of damage to normal monsters and 10 hearts of damage to trolls. The sword will not have any enchantments. The sword will have a 10% chance of dropping and the hammer will have a 20% chance. Please point out any flaws with this.