Imagine how easy it would be then if the testificates had melons... I don't think anyone would bother looking for a mineshaft. I can see them building in the village itself or kicking a villager out to move in. Lol Yet I do have to agree that would be cool to have more variety in villagers.
I was talking about the crops.... Mineshafts still have decent loot in my opinion... Fence/planks and rails.... I don't like chopping trees as that is tedious to me. On the same note I actually like mining...O_o go figure...
We are getting more villager types already, I just want more crops to grow in those villages... Or rather just more types of crops. I actually would still go down into mineshafts still, when I find them. Sometimes it takes too long to find a mineshaft.... As some map seeds are not littered with them.... Mineshaft is also not a guarantee that you would have them, same with villages. So in a way it would work out to some degree... Just means another place to find them. After all there is a lot more in those chests than seeds...--_--
Anyway either way it does not matter to me, all I was putting out there is that crops in the villages are too bland being only one type of crop. More variety in crops is the way to improve that aspect at least...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I was talking about the crops.... Mineshafts still have decent loot in my opinion... Fence/planks and rails.... I don't like chopping trees as that is tedious to me. On the same note I actually like mining...O_o go figure...
We are getting more villager types already, I just want more crops to grow in those villages... Or rather just more types of crops. I actually would still go down into mineshafts still, when I find them. Sometimes it takes too long to find a mineshaft.... As some map seeds are not littered with them.... Mineshaft is also not a guarantee that you would have them, same with villages. So in a way it would work out to some degree... Just means another place to find them. After all there is a lot more in those chests than seeds...- -
Anyway either way it does not matter to me, all I was putting out there is that crops in the villages are too bland being only one type of crop. More variety in crops is the way to improve that aspect at least...
Ah, well my sincere apology for misreading that. lol I do agree that there should be more crops for later updates. (Like the carrots and potatoe's... Hmm?) maybe some salad and other vegetables would be nice. Expanding the agriculture side of the game is a bright idea in my opinion.
Ah, well my sincere apology for misreading that. lol I do agree that there should be more crops for later updates. (Like the carrots and potatoe's... Hmm?) maybe some salad and other vegetables would be nice. Expanding the agriculture side of the game is a bright idea in my opinion.
no problem.. Of course I wasn't getting at just more crops types, I was doting on the village generation. As stumbling across a village that has only wheat is kinda' boring maybe... More like bland... Would be nice if other types of crops, no matter what they are, actually generated when the world is created and that area is discovered. Definitely would be interesting to see a naturally generated village growing something else besides wheat. That was my initial point. But either way I just hope things come along nicely...lol
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Alright... I've seen a bunch of suggestions for obsidian tools and swords, as a "successor" to diamond tools. To avoid making it OP, I figured out a way to make it work. Instead of having more durability and doing more damage/mining stuff faster, obsidian tools and swords could have infinite durability (reflecting the time it takes to mine). To balance this out, obsidian swords could do the damage of stone-iron swords (maybe in the middle), and obsidian tools could have the efficiency of either stone or iron tools, but only be able to mine coal ore and possibly iron ore (these would probably be used for day-to-day stuff like killing the random sheep in your yard or digging a huge hole in the ground fairly quickly)
i would like to have lemons fall from the trees like apples that way i can make lemon pie,apple pie,pumpkin pie and maybe even some oranges and make orange juice with empty glass bottles and crafting table.i would just like to make pies in general :0)
Mods for games are against X-Box Live TOS, which is why we can't have them.
Rubbish. If a "mod" were released and supported by an established developer, it would be perfectly acceptable on Xbox. You're mistaking "modding" - the practice where unscrupulous people modify the contents of their save files in order to cheat - with "mods" for games, which are ultimately just expansion packs. There's no non-technical reason that "mods" in the expansion sense couldn't be released for Minecraft.
Quote from LadyGarnetRose »
I'd rather be able to carry 4000 bits of sand from the desert back rather than 2048, especially considering I'm more likely going to be making sandstone out of it.
Just a thought, take a crafting table with you and make sandstone while you're out there, that way you can dig about 4x as much before having to return back to base.
It's not really a joke. Everything in the game is in hexidecimal or base 16. 64 is 16+16+16+16. It takes 4 stacks of sand to make one stack of sandstone (256). It doesn't really matter if it's in decimal, binary or hexadecimal. A lot of people who use computers already know how to count in hexadecimal they just don't realize it. For instance if you want 1000 of something it's 16 stacks which makes 1024 or a megabyte. 500 is 8 stacks or 512. 250 is 4 stacks or 256.
I don't mean to nit-pick, but everything in computers is in base 2, aka binary. Hexadecimal is a more convenient way of dealing with values in computers, but to say everything in computers is based on it is, well, not technically correct.
64 = 2^6, 256 = 2^8, 1024 = 2^10. Hex maps very nicely to binary and is more human readable, but computers only work with 1 and 0 deep down.
Rubbish. If a "mod" were released and supported by an established developer, it would be perfectly acceptable on Xbox. You're mistaking "modding" - the practice where unscrupulous people modify the contents of their save files in order to cheat - with "mods" for games, which are ultimately just expansion packs. There's no non-technical reason that "mods" in the expansion sense couldn't be released for Minecraft.
No, I'm not mistaking anything. Read the Xbox TOS, and what has been said by 4j Studios.
Just a thought, take a crafting table with you and make sandstone while you're out there, that way you can dig about 4x as much before having to return back to base.
Great thought but I was only using sand as an example.
No, I'm not mistaking anything. Read the Xbox TOS, and what has been said by 4j Studios.
Then you are misunderstanding the TOS, or misunderstanding the meaning of "mod" in this context, or both. 4J may or may not be doing "mods" (read: expansions) for Minecraft, but that's got nothing to do with the "modding" provisions in the Xbox Live TOS which are targeted towards consumers who modify their hardware or save files, not developers looking to release updates and expansions to games.
I repeat, there is no technical reason why 4J could not take an existing "mod" for Minecraft, get it approved by Microsoft, and release it.
Then you are misunderstanding the TOS, or misunderstanding the meaning of "mod" in this context, or both. 4J may or may not be doing "mods" (read: expansions) for Minecraft, but that's got nothing to do with the "modding" provisions in the Xbox Live TOS which are targeted towards consumers who modify their hardware or save files, not developers looking to release updates and expansions to games.
I repeat, there is no technical reason why 4J could not take an existing "mod" for Minecraft, get it approved by Microsoft, and release it.
Hmm. By my understanding, for a company to take user created content (meaning the code of the mods themselves that were made by non-professionals for no charge) and simply implement it directly into their game could have legal ramifications regarding intellectual property. That's why companies borrow ideas sometimes but never directly port mods over into their games. The company could be sued for making money off of the sales of the game (having been improved by the mod, not necessarily charging for the mod itelf) without agreeing to terms with and paying the mod maker.
Even on the PC version, someone made a piston mod and Mojang did not directly port that mod into the vanilla game but rather released an update with pistons that they coded into the game from scratch. Now I know that PC games "support" mods, but that is because it is an open platform where there is an understanding that mods are not an official part of the product you are purchasing but rather free and open to the public because they were essentially "donated" by the mod makers.
Any new content added through a DLC, expansion, add-on, or even an official free update, on the other hand, is developed by the studio that made the game (or another one under an agreement) and may or may not be free. Even the ones that are provided for free as updates are still technically contributing to the overall sales of the game because they improve it. Therefore that company owns the rights to that content and is right to distribute it in their game in an official capacity.
On the Xbox 360, independent users are not allowed to create user created mods and distribute them on the platform because Microsoft is very strict about trying to the products on their system consistent, safe, and legal. I'm certain that 4J has said that the only way they could implement "mods" per say, is to use the ideas from popular mods and recreate those ideas from scratch. This new content would either be released as part of the ongoing free updates that they have been releasing or they could decide to create somewhat sizable packages of new content and release them as (probably pretty cheap) downloadable content add-ons (for example if they made a "more mobs dlc" or a "redstone expansion dlc").
I could be off base in some ways, but, by my best understanding, it is really not just as simple as 4J converting the code from popular mods, getting it licensed, and releasing mods for free. Again, any new content they release will have to be developed by 4J themselves.
EDIT: To clarify, I'm not disagreeing with the idea that the Xbox Terms of Service aren't referring to "mods" in the expansion context. Most likely they are referring to "modding" in the sense of cheating. I'm only saying that I think 4J would have to be the creator of those "mods" or expansions that they would release and not directly take the mods that are on the PC.
EDIT: To clarify, I'm not disagreeing with the idea that the Xbox Terms of Service aren't referring to "mods" in the expansion context. Most likely they are referring to "modding" in the sense of cheating. I'm only saying that I think 4J would have to be the creator of those "mods" or expansions that they would release and not directly take the mods that are on the PC.
That is exactly what I was getting at. If 4J took an existing mod, negotiated with the mod's creators for it's release, rewrote it to suit the Xbox 360, and released it, there's nothing in the TOS that would stop that from happening.
Lamb chops/mutton. coral reefs with fish, squid drop meat for like calamari. More golems. Desert biomes to have a use. like temples. beacons like in . phoenixes. more enchantments/potions. cemeteries where undead spawn 24/7.
I was talking about the crops.... Mineshafts still have decent loot in my opinion... Fence/planks and rails.... I don't like chopping trees as that is tedious to me. On the same note I actually like mining...O_o go figure...
We are getting more villager types already, I just want more crops to grow in those villages... Or rather just more types of crops. I actually would still go down into mineshafts still, when I find them. Sometimes it takes too long to find a mineshaft.... As some map seeds are not littered with them.... Mineshaft is also not a guarantee that you would have them, same with villages. So in a way it would work out to some degree... Just means another place to find them. After all there is a lot more in those chests than seeds...--_--
Anyway either way it does not matter to me, all I was putting out there is that crops in the villages are too bland being only one type of crop. More variety in crops is the way to improve that aspect at least...:D
Epsolon
no problem.. Of course I wasn't getting at just more crops types, I was doting on the village generation. As stumbling across a village that has only wheat is kinda' boring maybe... More like bland... Would be nice if other types of crops, no matter what they are, actually generated when the world is created and that area is discovered. Definitely would be interesting to see a naturally generated village growing something else besides wheat. That was my initial point. But either way I just hope things come along nicely...lol
Ability to place spawners in a seed with Creative mode.
Random spawn point Airblocks for PVP and adventure maps etc.
+1 good sir, Great idea.
They took this out for reason.
Rubbish. If a "mod" were released and supported by an established developer, it would be perfectly acceptable on Xbox. You're mistaking "modding" - the practice where unscrupulous people modify the contents of their save files in order to cheat - with "mods" for games, which are ultimately just expansion packs. There's no non-technical reason that "mods" in the expansion sense couldn't be released for Minecraft.
Just a thought, take a crafting table with you and make sandstone while you're out there, that way you can dig about 4x as much before having to return back to base.
I don't mean to nit-pick, but everything in computers is in base 2, aka binary. Hexadecimal is a more convenient way of dealing with values in computers, but to say everything in computers is based on it is, well, not technically correct.
64 = 2^6, 256 = 2^8, 1024 = 2^10. Hex maps very nicely to binary and is more human readable, but computers only work with 1 and 0 deep down.
-Ability to set spawners
-ability to ajust spawner times
-cats
-more craftables
No, I'm not mistaking anything. Read the Xbox TOS, and what has been said by 4j Studios.
Great thought but I was only using sand as an example.
Then you are misunderstanding the TOS, or misunderstanding the meaning of "mod" in this context, or both. 4J may or may not be doing "mods" (read: expansions) for Minecraft, but that's got nothing to do with the "modding" provisions in the Xbox Live TOS which are targeted towards consumers who modify their hardware or save files, not developers looking to release updates and expansions to games.
I repeat, there is no technical reason why 4J could not take an existing "mod" for Minecraft, get it approved by Microsoft, and release it.
I'd rather prefer new items, weapons, mobs, bosses, biomes, additional realms, new resources, possibly even machinery.
But everyone else wants lemons, limes, carrots, potatoes - is there a farming sim we can recommend?
Hmm. By my understanding, for a company to take user created content (meaning the code of the mods themselves that were made by non-professionals for no charge) and simply implement it directly into their game could have legal ramifications regarding intellectual property. That's why companies borrow ideas sometimes but never directly port mods over into their games. The company could be sued for making money off of the sales of the game (having been improved by the mod, not necessarily charging for the mod itelf) without agreeing to terms with and paying the mod maker.
Even on the PC version, someone made a piston mod and Mojang did not directly port that mod into the vanilla game but rather released an update with pistons that they coded into the game from scratch. Now I know that PC games "support" mods, but that is because it is an open platform where there is an understanding that mods are not an official part of the product you are purchasing but rather free and open to the public because they were essentially "donated" by the mod makers.
Any new content added through a DLC, expansion, add-on, or even an official free update, on the other hand, is developed by the studio that made the game (or another one under an agreement) and may or may not be free. Even the ones that are provided for free as updates are still technically contributing to the overall sales of the game because they improve it. Therefore that company owns the rights to that content and is right to distribute it in their game in an official capacity.
On the Xbox 360, independent users are not allowed to create user created mods and distribute them on the platform because Microsoft is very strict about trying to the products on their system consistent, safe, and legal. I'm certain that 4J has said that the only way they could implement "mods" per say, is to use the ideas from popular mods and recreate those ideas from scratch. This new content would either be released as part of the ongoing free updates that they have been releasing or they could decide to create somewhat sizable packages of new content and release them as (probably pretty cheap) downloadable content add-ons (for example if they made a "more mobs dlc" or a "redstone expansion dlc").
I could be off base in some ways, but, by my best understanding, it is really not just as simple as 4J converting the code from popular mods, getting it licensed, and releasing mods for free. Again, any new content they release will have to be developed by 4J themselves.
EDIT: To clarify, I'm not disagreeing with the idea that the Xbox Terms of Service aren't referring to "mods" in the expansion context. Most likely they are referring to "modding" in the sense of cheating. I'm only saying that I think 4J would have to be the creator of those "mods" or expansions that they would release and not directly take the mods that are on the PC.
That is exactly what I was getting at. If 4J took an existing mod, negotiated with the mod's creators for it's release, rewrote it to suit the Xbox 360, and released it, there's nothing in the TOS that would stop that from happening.