There will be a lot of problems if they add everything. I'll name some off the top of my head.
How will spriting be implemented?
How can the end/strgonholds be implemented if there are not infinite worlds?
If you spawn with only one village in your world, and zombies attack it and wipe the villagers out. They will be extinct from that world.
How will dying armor be implemented?
They have already said sprinting will be either double tapping the left thumb stick, or clicking the left thumb stick(moving camera angles to the D-pad).
They could change it so at least 1 stronghold always spawns, or there will just be worlds that don't have them.
You can add villagers in creative mode.
Dying armor isn't even in the official PC version yet, is it? Even so, not quite sure what you mean, all you have to do is combine them in the crafting bench. Can't be that hard to figure out how to do it.
How about another type of portal? We all know Nether portals can be used to get around a little faster, but how about portals that send you to another location in the main world? Instead of sending you to the Nether and having to walk to the next portal, it could send you there immediately.
Build the two portals at opposite sides of the world, enter one and instantly walk out the other.
Actually, I really hope they don't go a different path from the computer version. I'm not huge on the marketing subject, but I really wish Mojang was the company making this, not 4J Studios.
The reason is simple. I want updates faster, and now after hearing this, I want an identical Minecraft. One of the reasons I play Minecraft: Xbox 360 Edition is because some of my friends are huge console gamers and won't even try out the computer version. (That's ridiculous if you ask me, because the computer version is way better.) But, at the same time, a little difference between the two, would be nice.
For example, due to a glitch, Minecraft: Pocket Edition cannot have roses, so Mojang put cyan flowers instead. So this means that to get red dye you have to smelt a red mushroom. I think that's great! I would love multiple ways to create dyes!
But anyway, for all you tl;dr people, basically, I hope 4J Studios doesn't change Minecraft: Xbox 360 Edition too much.
Rollback Post to RevisionRollBack
"Education mainly consists of what we have unlearned." -Mark Twain
Actually, I really hope they don't go a different path from the computer version. I'm not huge on the marketing subject, but I really wish Mojang was the company making this, not 4J Studios.
The reason is simple. I want updates faster, and now after hearing this, I want an identical Minecraft. One of the reasons I play Minecraft: Xbox 360 Edition is because some of my friends are huge console gamers and won't even try out the computer version. (That's ridiculous if you ask me, because the computer version is way better.) But, at the same time, a little difference between the two, would be nice.
For example, due to a glitch, Minecraft: Pocket Edition cannot have roses, so Mojang put cyan flowers instead. So this means that to get red dye you have to smelt a red mushroom. I think that's great! I would love multiple ways to create dyes!
But anyway, for all you tl;dr people, basically, I hope 4J Studios doesn't change Minecraft: Xbox 360 Edition too much.
I agree, but these are people expressing there vast mind of creativity, and thinking
of what would be a nice feature to the 360 edition. As I said before, 4J would never drastically
change Minecraft for xbox, they could add small yet extremely helpful features.
I love these ideas, and you have to think at least one of them is very unique and cool, but
remember these are the players. They aren't running the game and they have no say over
what 4J does. All they can do is inspire 4J to make the game better than it is.
Just brainstorming here. Throwing ideas out that may or may not be right for game balance.
I'd like to see string being fully utilized in the game. For instance string can be crafted into rope and combine that with pulleys and wenches so you can make elevators, supply lifts, rope bridges and zip-lines (the game is called Minecraft). Maybe even lassos to rope horses which should be added if the world size increases and used for transport (Wagons anyone?). Or nets to catch squid, fish or newly added sea creatures. You could also fashion snare traps for mobs. Rope would also be nice to have in order to moor boats and canoes. Since Minecraft XBOX 360 has a social aspect with Live you should be able to build canoes which would be boats for more than one person. Or supply barges which are canoes with chests.
I'd like to see colored glass added.
Chests should have labels.
Custom paintings should be added too.
Add stones which should work like snowballs than can be broken down from cobblestone. We should be able to use them with slingshots or catapults (using wood and string).
If you want "out of the box thinking," then how about a clothing system where the weather then becomes important. If you're in the dessert biome then less clothes are necessary. If in the snow then more clothes like fur or leather become required. You can measure this by a temperature gauge. You may shiver and move slowly until you pass out in the cold. While in the heat you may become delirious or see mirages if you become too hot until you pass out.
Maybe add crystals as a mineral so we can make lenses for something like lasers that can be used for a variety of contraptions.
Add wool stairs and half slabs.
Colored glowstone lamps.
Add bears, deer, moose, lions, gazelle, water buffalo, to the their proper biomes that drop fur when killed.
Add spears so that we can use them to kill big game like bears or lions.
Add monkeys that when tamed can fetch items on command.
Add more weather like fog and hail or natural disasters like tornados, earthquakes, floods, droughts, sand/dust storms and blizzards that have appropriate damage associated with them.
Add villagers that you can assign tasks to or that you can train to perform duties. And they should have AI that affect how they respond to you. If you have high influence with them they will listen to you and maybe even follow you into battle.
Add oil as an resource. Could be used for cooking fuel, flame throwers (used for a variety things like killing or in a hot air balloon), heat in a cauldron and pour over edge as a castle defense.
Colored bricks.
Directional lights or spotlights for lighthouses, beacons or guard towers.
Ability to add signs together to make larger signs.
Add the ability to write in books. You should also be able to map out caves somehow. For instance if you take out a blank sheet and walk around a cave it should map it out. You should also have a way to make a sign out of it.
Add another metal like copper to make items like spears, needles to sew or make darts( for blowguns? poisoned?), shields, or horns that can be made into sirens. Or pipes for plumbing or brewing potions or making cannons.
You should be able to create mirrors by crafting polished obsidian with glass or using potions with silver.
The mirrors could be used to make the spotlights or with lenses for laser contraptions.
You should be able to use string and wool together to make cloth for everything from clothing to sails to hot air balloons to flags to hanggliders to tapestries etc...
Add cotton as a crop.
Poisonous animals like snakes, frogs, or jellyfish that poison can be collected upon killing.
Alligators, sharks, and sea snakes so that the water in oceans, lakes and rivers aren't a safe haven of sorts. Those animals when killed also be sources of clothing material (alligator and snake skin items?).
Birds like hawks, ducks, pheasant, swans, flamingos etc in appropriate biomes for hunting or taming.
Hawks should be tamable for assisting in hunting certain game.
Bats in caves. Could collect guano for fertilizer like bone meal or for using to make gunpowder.
Magnets from ore. Could be made into speakers to amplify sound? Obviously to attract and hold metal. Tons of uses there. With a redstone charge you could control polarity. Combined with pistons you could build sorters. Build a metal detector for finding ores.
Clay should be more abundant for crafting pottery and decorative items like statues or busts or ornaments for architecture.
Potted plants. For food, potions, decoration.
Display cases.
Rare creatures like Big Foot, Yeti, unicorns, giant squid or something like the loch ness monster that give up rare items when killed.
Mercury like substance that can be used to measure temperature that would have tons of uses. Maybe you regulate temperature to properly craft items and this could be used in a device to aid in that endeavor. Or for a bomb that goes off after a certain temperature is achieved. Could be used in potions. Maybe this liquid is only found in the Nether?
Add steam pressure and pipes to create hydraulic devices? Compressed air for cooling devices to make ice? Refrigeration to store food items. Think refrigerator, ice chest or cooler. Compressed air for scuba gear?
A food chain in the ecosystem. Rodents, rabbits, moles, prairie dogs, small birds, deer and fish that are fed on by cats/ocelots, wolves, lions, bears, sharks, hawks, snakes, etc... Depending on how abundant their food source is determines their behavior. Starving animals are more aggressive.
This next idea is complex. A health system based on diet and sickness. If you have a well balanced diet from eating a variety of foods the better your overall health is. But if you only eat one type of food over time (several days to a weeks) then you may be more susceptible to sickness from weather effects and poisoning. Which would make the food growing/gathering/hunting process more important. Neglect to eat fruits and vegetables there is a price in terms of fighting off colds in cold weather or rain for example. Don't eat meats for protein and maybe your strength or stamina decreases and you can't hit as hard or sprint as long. Certain foods can also cure effects as well as potions. Chicken noodle soup will end a cold perhaps.
The food type you need may be illustrated on a polar chart where a graph represents your deficiencies. If you are in the middle you are fine. Around the circle are your meat, vegetable, fruit, and grain/fiber needs. A spike on either of those poles and it indicates a need to eat some of that food type. Meats for protein for strength, grains for carbs stamina, vegetables and fruits for ability to shake off colds, delirium and poison effects.
If balanced correctly this will add value to the game by fostering a need to explore even more to gain food sources. It may even lead to trading over distances (trade routes) to become necessary. Imagine villagers with more purpose. Caravans, canoes and barges (see above) moving goods around a living world.
Each biome could have foods of each category to fulfill a balanced diet or maybe not. Maybe jungles have more fruits but not as much grains. In snow biomes there are plenty of meats but little to no fruits and vegetables.
First off, I think pirates on ships would be an awesome new water mob!
Also, since mining is already a big part of Minecraft, I would like to suggest adding fossils and/or dino bones to the objects that can be mined! Then we could build a museum/s with fossils and dino bones on display to show off all the cool finds. Part of the fun could be reassembling the fossils correctly after mining them.
As most of you know, 4J mentioned they want to take a "Different path" than the PC version.
This means we will have some features the PC version does not have.
Is there anything particular you would like to see? Try to think outside the box.
They have already said sprinting will be either double tapping the left thumb stick, or clicking the left thumb stick(moving camera angles to the D-pad).
They could change it so at least 1 stronghold always spawns, or there will just be worlds that don't have them.
You can add villagers in creative mode.
Dying armor isn't even in the official PC version yet, is it? Even so, not quite sure what you mean, all you have to do is combine them in the crafting bench. Can't be that hard to figure out how to do it.
hasn't really been confirmed.
Build the two portals at opposite sides of the world, enter one and instantly walk out the other.
The reason is simple. I want updates faster, and now after hearing this, I want an identical Minecraft. One of the reasons I play Minecraft: Xbox 360 Edition is because some of my friends are huge console gamers and won't even try out the computer version. (That's ridiculous if you ask me, because the computer version is way better.) But, at the same time, a little difference between the two, would be nice.
For example, due to a glitch, Minecraft: Pocket Edition cannot have roses, so Mojang put cyan flowers instead. So this means that to get red dye you have to smelt a red mushroom. I think that's great! I would love multiple ways to create dyes!
But anyway, for all you tl;dr people, basically, I hope 4J Studios doesn't change Minecraft: Xbox 360 Edition too much.
"Education mainly consists of what we have unlearned." -Mark Twain
of what would be a nice feature to the 360 edition. As I said before, 4J would never drastically
change Minecraft for xbox, they could add small yet extremely helpful features.
I love these ideas, and you have to think at least one of them is very unique and cool, but
remember these are the players. They aren't running the game and they have no say over
what 4J does. All they can do is inspire 4J to make the game better than it is.
I'd like to see string being fully utilized in the game. For instance string can be crafted into rope and combine that with pulleys and wenches so you can make elevators, supply lifts, rope bridges and zip-lines (the game is called Minecraft). Maybe even lassos to rope horses which should be added if the world size increases and used for transport (Wagons anyone?). Or nets to catch squid, fish or newly added sea creatures. You could also fashion snare traps for mobs. Rope would also be nice to have in order to moor boats and canoes. Since Minecraft XBOX 360 has a social aspect with Live you should be able to build canoes which would be boats for more than one person. Or supply barges which are canoes with chests.
I'd like to see colored glass added.
Chests should have labels.
Custom paintings should be added too.
Add stones which should work like snowballs than can be broken down from cobblestone. We should be able to use them with slingshots or catapults (using wood and string).
If you want "out of the box thinking," then how about a clothing system where the weather then becomes important. If you're in the dessert biome then less clothes are necessary. If in the snow then more clothes like fur or leather become required. You can measure this by a temperature gauge. You may shiver and move slowly until you pass out in the cold. While in the heat you may become delirious or see mirages if you become too hot until you pass out.
Maybe add crystals as a mineral so we can make lenses for something like lasers that can be used for a variety of contraptions.
Add wool stairs and half slabs.
Colored glowstone lamps.
Add bears, deer, moose, lions, gazelle, water buffalo, to the their proper biomes that drop fur when killed.
Add spears so that we can use them to kill big game like bears or lions.
Add monkeys that when tamed can fetch items on command.
Add more weather like fog and hail or natural disasters like tornados, earthquakes, floods, droughts, sand/dust storms and blizzards that have appropriate damage associated with them.
Add villagers that you can assign tasks to or that you can train to perform duties. And they should have AI that affect how they respond to you. If you have high influence with them they will listen to you and maybe even follow you into battle.
Add oil as an resource. Could be used for cooking fuel, flame throwers (used for a variety things like killing or in a hot air balloon), heat in a cauldron and pour over edge as a castle defense.
Colored bricks.
Directional lights or spotlights for lighthouses, beacons or guard towers.
Ability to add signs together to make larger signs.
Add the ability to write in books. You should also be able to map out caves somehow. For instance if you take out a blank sheet and walk around a cave it should map it out. You should also have a way to make a sign out of it.
Add another metal like copper to make items like spears, needles to sew or make darts( for blowguns? poisoned?), shields, or horns that can be made into sirens. Or pipes for plumbing or brewing potions or making cannons.
You should be able to create mirrors by crafting polished obsidian with glass or using potions with silver.
The mirrors could be used to make the spotlights or with lenses for laser contraptions.
You should be able to use string and wool together to make cloth for everything from clothing to sails to hot air balloons to flags to hanggliders to tapestries etc...
Add cotton as a crop.
Poisonous animals like snakes, frogs, or jellyfish that poison can be collected upon killing.
Alligators, sharks, and sea snakes so that the water in oceans, lakes and rivers aren't a safe haven of sorts. Those animals when killed also be sources of clothing material (alligator and snake skin items?).
Birds like hawks, ducks, pheasant, swans, flamingos etc in appropriate biomes for hunting or taming.
Hawks should be tamable for assisting in hunting certain game.
Bats in caves. Could collect guano for fertilizer like bone meal or for using to make gunpowder.
Magnets from ore. Could be made into speakers to amplify sound? Obviously to attract and hold metal. Tons of uses there. With a redstone charge you could control polarity. Combined with pistons you could build sorters. Build a metal detector for finding ores.
Clay should be more abundant for crafting pottery and decorative items like statues or busts or ornaments for architecture.
Potted plants. For food, potions, decoration.
Display cases.
Rare creatures like Big Foot, Yeti, unicorns, giant squid or something like the loch ness monster that give up rare items when killed.
Mercury like substance that can be used to measure temperature that would have tons of uses. Maybe you regulate temperature to properly craft items and this could be used in a device to aid in that endeavor. Or for a bomb that goes off after a certain temperature is achieved. Could be used in potions. Maybe this liquid is only found in the Nether?
Add steam pressure and pipes to create hydraulic devices? Compressed air for cooling devices to make ice? Refrigeration to store food items. Think refrigerator, ice chest or cooler. Compressed air for scuba gear?
A food chain in the ecosystem. Rodents, rabbits, moles, prairie dogs, small birds, deer and fish that are fed on by cats/ocelots, wolves, lions, bears, sharks, hawks, snakes, etc... Depending on how abundant their food source is determines their behavior. Starving animals are more aggressive.
This next idea is complex. A health system based on diet and sickness. If you have a well balanced diet from eating a variety of foods the better your overall health is. But if you only eat one type of food over time (several days to a weeks) then you may be more susceptible to sickness from weather effects and poisoning. Which would make the food growing/gathering/hunting process more important. Neglect to eat fruits and vegetables there is a price in terms of fighting off colds in cold weather or rain for example. Don't eat meats for protein and maybe your strength or stamina decreases and you can't hit as hard or sprint as long. Certain foods can also cure effects as well as potions. Chicken noodle soup will end a cold perhaps.
The food type you need may be illustrated on a polar chart where a graph represents your deficiencies. If you are in the middle you are fine. Around the circle are your meat, vegetable, fruit, and grain/fiber needs. A spike on either of those poles and it indicates a need to eat some of that food type. Meats for protein for strength, grains for carbs stamina, vegetables and fruits for ability to shake off colds, delirium and poison effects.
If balanced correctly this will add value to the game by fostering a need to explore even more to gain food sources. It may even lead to trading over distances (trade routes) to become necessary. Imagine villagers with more purpose. Caravans, canoes and barges (see above) moving goods around a living world.
Each biome could have foods of each category to fulfill a balanced diet or maybe not. Maybe jungles have more fruits but not as much grains. In snow biomes there are plenty of meats but little to no fruits and vegetables.
Oh and quicksand. 'Nuff said.
Also, since mining is already a big part of Minecraft, I would like to suggest adding fossils and/or dino bones to the objects that can be mined! Then we could build a museum/s with fossils and dino bones on display to show off all the cool finds. Part of the fun could be reassembling the fossils correctly after mining them.
You would want flashlights, you scary slenderman.