A Jailbreak map? What is that, like a sort of Cops 'n' Robbers thing?
Yeah, i'm in the process of building a huge jail on the island in the end and basically there is 1 cop or warden and the rest of the players are prisoners. The cop can tell the prisoners what to do and they have to listen or the cop will kill them. In mine, the prisoners have to get away from the cop and find 3 keys around the jail to open the door to teleport away from the jail and escape.
Nice, I've seen a few videos and played on those types of maps in Minecraft and games like Halo, except you didn't have to find any keys.
Do you plan on making a topic about that too?
Nice, I've seen a few videos and played on those types of maps in Minecraft and games like Halo, except you didn't have to find any keys.
Do you plan on making a topic about that too?
Yeah most you have to kill the cop, this will still be an option but you can also escape by finding the keys. Also I might, not sure yet. Right now it's just a map for me and a few of my friends
Yeah most you have to kill the cop, this will still be an option but you can also escape by finding the keys. Also I might, not sure yet. Right now it's just a map for me and a few of my friends
Sounds good, I always leave a few things to just my friends and I.
Sounds good, I always leave a few things to just my friends and I.
Well the only reason I was making it just for my friends and me is because my friend told me to make it for us to play. If it turns out good, i'll make a thread on it and eventually put it on my youtube channel
Okay guys sorry I haven't been able to keep you updated, I was unable to post for the last 2-3 days. I have some updates and more pictures i'm going to post tomorrow, May 2nd!
Guys i'm basically finished with the map, I decided to remove the whole "boss round" in a new area thing and now the "boss round" just takes place on round 20. I still have a few more things to do before it's playable though, i'll keep you updated.
How did you do your shops on this map? I may have missed it.
Well, I wanted to keep things as small and simple as I could to reduce lag... What I did is probably the most simple way of doing it. Take a look at this picture, http://gyazo.com/1b4d5881b2b0ad38a8a5d1b5120de221
Basically when you place sand in the slots in the map, it will fall and start to get stacked up... when it reaches the repeaters level it will send a signal through the sand block and down the iron blocks which will then trigger the piston to retract causing the sand to fall on the torch and break... when the sand block is no longer in front of the repeater the signal will be lost and the piston will extend again. Also when the signal goes down the iron blocks it then goes up the diamond blocks into where ever you want your despenser and thats about it
Well, I wanted to keep things as small and simple as I could to reduce lag... What I did is probably the most simple way of doing it. Take a look at this picture, http://gyazo.com/1b4...8a5d1b5120de221
Basically when you place sand in the slots in the map, it will fall and start to get stacked up... when it reaches the repeaters level it will send a signal through the sand block and down the iron blocks which will then trigger the piston to retract causing the sand to fall on the torch and break... when the sand block is no longer in front of the repeater the signal will be lost and the piston will extend again. Also when the signal goes down the iron blocks it then goes up the diamond blocks into where ever you want your despenser and thats about it
Very clever. Was just curious, as I just finished a model for a vending machine that uses mobs drops as your currency, and goes up to 50. Still de-bugging it a bit, but if you were trying to keep it simplistic this won't work for you. I designed it for host use, but I'm re-designing it to make it a little easier to use, and to space out some of the circuitry so it isn't as laggy. If you want to see more there's a thread posted a few below this one. Keep up the great work bro!
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Very clever. Was just curious, as I just finished a model for a vending machine that uses mobs drops as your currency, and goes up to 50. Still de-bugging it a bit, but if you were trying to keep it simplistic this won't work for you. I designed it for host use, but I'm re-designing it to make it a little easier to use, and to space out some of the circuitry so it isn't as laggy. If you want to see more there's a thread posted a few below this one. Keep up the great work bro!
Yeah I saw the thread, looks really good... Thanks a ton for the feedback !
I know. I've been working on a Jailbreak map for me and my friend to play and some other things which are in early stages...
A Jailbreak map? What is that, like a sort of Cops 'n' Robbers thing?
Yeah, i'm in the process of building a huge jail on the island in the end and basically there is 1 cop or warden and the rest of the players are prisoners. The cop can tell the prisoners what to do and they have to listen or the cop will kill them. In mine, the prisoners have to get away from the cop and find 3 keys around the jail to open the door to teleport away from the jail and escape.
Do you plan on making a topic about that too?
Yeah most you have to kill the cop, this will still be an option but you can also escape by finding the keys. Also I might, not sure yet. Right now it's just a map for me and a few of my friends
Sounds good, I always leave a few things to just my friends and I.
Well the only reason I was making it just for my friends and me is because my friend told me to make it for us to play. If it turns out good, i'll make a thread on it and eventually put it on my youtube channel
Well, I wanted to keep things as small and simple as I could to reduce lag... What I did is probably the most simple way of doing it. Take a look at this picture,
http://gyazo.com/1b4d5881b2b0ad38a8a5d1b5120de221
Basically when you place sand in the slots in the map, it will fall and start to get stacked up... when it reaches the repeaters level it will send a signal through the sand block and down the iron blocks which will then trigger the piston to retract causing the sand to fall on the torch and break... when the sand block is no longer in front of the repeater the signal will be lost and the piston will extend again. Also when the signal goes down the iron blocks it then goes up the diamond blocks into where ever you want your despenser and thats about it
I live at my moms and I don't have Xbox Live their... so next time I go to my dads. I hope to finish the map this week btw
Very clever. Was just curious, as I just finished a model for a vending machine that uses mobs drops as your currency, and goes up to 50. Still de-bugging it a bit, but if you were trying to keep it simplistic this won't work for you. I designed it for host use, but I'm re-designing it to make it a little easier to use, and to space out some of the circuitry so it isn't as laggy. If you want to see more there's a thread posted a few below this one. Keep up the great work bro!
Yeah I saw the thread, looks really good... Thanks a ton for the feedback !
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Thanks a ton! I really do appreciate it
Guys, the map has froze... everytime I load it up it freezes. I'm working hard on fixing the map, i'll update you when/if I get it fixed