Ok so I wasn't going to post this... I have seen several posts on what people claim are Full Auto Melon & Pumpkin farms. Since I know how to build them I never looked at the videos........ So today I decided to.....and well, they lied.
I checked them out and they need levers or pressure plates... basically not fully automatic. So I bring you a truly Automated Farm for Pumpkins and Melons... The concept is similar the wiring is not....
I use a two in one BUD Switch I made up.
Enjoy!
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Redstone torch + Repeater + empty space for melon to grow + repeater+redstone dust going toward the farm, and toward a piston to break the melon once it grows = super simple melon farm automation
thats how I automated mine, lot more resource efficient that using extra pistons for bud switches
The one thing I learned from this is that pumpkins break when pushed by a piston. I can't believe it took me this long to learn that. Ha! I'm going to have to automate my pumpkin harvest now, except I don't want it to be fully automatic. I want to be there to watch those rows break, then collect the resources. Hmm, on my patch with 2 rows of 15 pumpkins, that will involve 60 pistons, half of them sticky. (Too many? I hope not.) Then a button, redstone, and repeaters for the proper delay between piston banks. Making the center water channel flow in one direction should be no big trick.
This is cool, I know of a tutorial (Can't actuallly remember who by) where there are no levers, pressure plates or BUD Switches involved. Basically Melons and Pumpkins can carry a redstone current, so you can create a setup where when all the Melons/Pumpkins grow it completes the circuit powering the pistons, which makes it a lot easier separating the two sides. Thought it'd be useful to know I do think your design is a lot more compact and efficient though.
The one thing I learned from this is that pumpkins break when pushed by a piston. I can't believe it took me this long to learn that. Ha! I'm going to have to automate my pumpkin harvest now, except I don't want it to be fully automatic. I want to be there to watch those rows break, then collect the resources. Hmm, on my patch with 2 rows of 15 pumpkins, that will involve 60 pistons, half of them sticky. (Too many? I hope not.) Then a button, redstone, and repeaters for the proper delay between piston banks. Making the center water channel flow in one direction should be no big trick.
Redstone torch + Repeater + empty space for melon to grow + repeater+redstone dust going toward the farm, and toward a piston to break the melon once it grows = super simple melon farm automation
thats how I automated mine, lot more resource efficient that using extra pistons for bud switches
I just hate the way that looks personally.. I do prefer to use a lever or button normally... BUt i figured I'd show this for those obsessed with full automation
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I made a melon farm 13 blocks big (redstones power length) and all you need to do is pull a lever cuz if u use a bud switch lets face ur no around and you lose the melon due to the item despawning derp..... :/
I made a melon farm 13 blocks big (redstones power length) and all you need to do is pull a lever cuz if u use a bud switch lets face ur no around and you lose the melon due to the item despawning derp..... :/
true! Can't wait for Hoppers!
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If you feed the redstone power from the center, you can double the length without sequential repeaters (which add unwanted delay). What I ended up doing here is just pushing up on the dirt blocks holding the pumpkins--2 rows of 15. The mechanism is all under the farm. A torch in the center feeds 2 lines of redstone, with repeaters branching out to power 2 rows of blocks with torches on top. The torch rows sit directly under the sticky pistons. Then 2 blocks below, I have another torch tower which sends power up to the central torch block. This is where the button connects, through an inverter, and a line of redstone snaking back up to the surface. I still need to finish making the button pretty above ground, but it all works correctly. It's no big deal to run around the perimeter of the farm pulling in the loose pumpkin resources. It may be more elegant to have them pushed to a center canal, but this leaves it all looking just as clean and pastoral as before, except for the added button.
Pressure plate! I replaced the button with an inconspicuous pressure plate in a corner. I had to widen the fence perimeter a bit in that corner, to keep the wiring for the plate from getting crossed up underground. But that and the plate are now the only visual differences from the original no-tech farm. Step on it, watch all the pumpkins break, walk over the resources in seconds. Rinse and repeat. Practical, and aesthetically pleasing. I love it when things work out.
I checked them out and they need levers or pressure plates... basically not fully automatic. So I bring you a truly Automated Farm for Pumpkins and Melons... The concept is similar the wiring is not....
I use a two in one BUD Switch I made up.
Enjoy!
thats how I automated mine, lot more resource efficient that using extra pistons for bud switches
Now if only my world had melons . . .
Thanks, OverlookeDEnT, for the ideas!
No Prob! and thanks for checking out the post!
By far BUDs are one of my favorite redstone "devices"!