I'm sorry for anybody that is interested in this, but I stopped making it. I still have the map but went into a freeze with the map due to it being boring making for me. If we ever get command blocks, i'll finish it. But until then, this map is in halt. Thanks
UPDATES:
*Some photos in the older update logs can not be viewed because I moved them in photobucket. 2/3/13
*I added better quality images
*Started on the map "Snow Storm" suggested by Max97CT.
Lobby for "Snow Storm"
Here is a up close look at the class room. Still unfinished
2/1/13
Started work on the second map called "Snow Storm". This map will take place on icebergs in a snowy region. No pictures yet but we'll come soon
Map Suggested by Max97CT
1/23/13
In this update I finished the map "Facility". The capture points aren't done, but the map all together is.
Here is an image from "facility"
Also in this update I finished the nether lobby, this is where you pick your map. Without the command blocks, this cannot be automatic so I set up a basic CNB cart station. I didn't want to make my own design considering it'd take time and this is just a placeholder till the command blocks come out:)
If you want to look more into the map "Facility" look in the map section below. Thanks
1/18/13
Spawn Area, teleport to get to the lobby. At the lobby you can choose your map:)
Lobby Area:
At the back, you see the two doors above. This is where you go to pick your map. This is done by taking a minecart to different portals, since we don't have command blocks.
I don't have this done yet but I do have one of the maps in progress, as you see in the pictures below is the area of the map where you come out... the map lobby-ish place.
But that is it today, I almost have the whole map done but those pics come tomarrow, thanks
Capture Point - Described in Detail:
The Idea
Capture Point is an idea I got from TeamFortress2 and the popular Minecraft PC version of it. I took this and added my own little twists and turns and made, well, Capture Point.
What's the Objective?
The Objective of Capture Point is basically this. There are 2 teams, attackers & defenders.
Attackers plan is to capture all the points in the game thus them winning. They can capture the points by standing on the pressure plates on top of the point for around 11 seconds. When this happens the point will turn red showing that they own it, and in some maps different paths will open. The defenders can't capture it back so instead they have to fall back to protect the next one. Once all are captures, attackers win.
Defenders plan is to defend the points for a certain amount of time, witch wins them the game. They can't capture points back so they have to be on top guard! Once all are captured, they loose.
Health Stations
Health stations are spread around the map to supply food and health to players in need. In order to receive this you must stand on the machines pressure plates.
IMAGE:
A Food Station in the map "Facility"
The Capture Point
The capture point is a roundish area with a pressure plate in the middle. Standing on this for around 10-11 seconds will capture they point. It will display red when captures. The Attackers must capture all the maps points to win.
IMAGES:
Point Uncaptured (sorry for shadows)
Point Captured (sorry for shadows)
More to be Added...
MAPS
1.) FACILITY
Description: Facility is based in a remote jungle. It is a hidden facility, but the rebels want to take over. Play as the attackers, fight your way through capturing both outside points, then make your way into the loading docks, capture the final point to be victorious! Defenders, it is your job to defend the facility from these evil rebels! You have a slight advantage of technology, but will that really help?
Map Info: Size: Medium Capture Points: 3 Players: 2-8
Classes:
1.) Scout - Close Quarters
2.) Sniper - Long to Medium Range
3.) TANK - Unlock this tank class every 5 minutes, it will come in handy!
4.) OPEN
5.) OPEN
6.) OPEN
7.) OPEN
Have ideas for the "open" classes? Comment!
Pictures:
A look at the loading docks in the Facility
Another look at the Facility
The Nuclear Reactors within the map
Inside the Facility at the loading docks - Will be a location for a capture point
Another Look...
The cave that crosses the center of the map
Inside the cave a little bit, there is an open area, this will also be a location for a capture point
The cave from the opposite end. Also on the right you can see the mini cliff where the attackers spawn
A closer look over the cliff, the attackers spawn in the mini cave there
Sky View
Sky View 2
The Defenders Spawn Room. This is a room inside the Facility
This is what it looks like while picking a class
2.) Snow Storm
Description:
Will Add Once More of the Map is Completed
Pictures:
*Will Add Once More of the Map is Completed
Planned Maps:
Unknown - Any Suggestions? Suggest them in the reply area! All credits to you in the finished map!
Please Give Feedback / Suggestions
Just even giving me a "cool" reply keeps me going! With all the suggestions, feedback, and replies I get i'm going to put a sign with your forum name on it around the spawn area saying thanks for the support!
Looks neat.
My only gripe is the image quality, uploading to facebook is not a big deal, you can go into the app settings and set it so that nobody but you can see the Minecraft pictures you upload. I do all my posting and uploading from my phone so really there should be no reason why you shouldn't be using it, especially if you want people to see what your creation looks like. You most definitely don't want blurry pictures.
I can't really comment on the rest because it's hard to make out the pictures.
Looks neat.
My only gripe is the image quality, uploading to facebook is not a big deal, you can go into the app settings and set it so that nobody but you can see the Minecraft pictures you upload. I do all my posting and uploading from my phone so really there should be no reason why you shouldn't be using it, especially if you want people to see what your creation looks like. You most definitely don't want blurry pictures.
I can't really comment on the rest because it's hard to make out the pictures.
I don't think the pictures are to bad, apart from that it's not that I mind uploading to FB, I just don't have Live at my moms...
Updated 1/09/13 / Started rework on the class system, still can't build it the way I want considering we don't have command blocks, but it'll have to do!
-Added more class buttons
-Redoing the dispensers
If you need players I'm up for it. Looks like a load of fun! Great work.
I might host some time, i'm trying to fix it up and make it flow better...
I really do appreciate your feedback as well as others, it gives me motive to build.
Thanks!
Today I started work on Capture Point 2. I will be updating this thread almost everyday with new pictures and that days work! As Capture Point 1 was fun it needed more, witch it introduced in Capture Point 2. If you want you can't follow this thread for daily updates!
I don't think the pictures are to bad, apart from that it's not that I mind uploading to FB, I just don't have Live at my moms...
unless your mom doesn't have internet, you could always download your profile to her xbox from live and all your bought games/live access would be viable. it's really simple to do also.
unless your mom doesn't have internet, you could always download your profile to her xbox from live and all your bought games/live access would be viable. it's really simple to do also.
I do that with a flashdrive...
Where my mom lives it has no internet, it's like in the middle of know where so she can only get like HughesNet and that is worthless.
1/23/13
Finished the map "Facility"! I still need to add the capture points but that will most likely be in the next update!
Also, I edited the thread and changed/removed things! Read above for the update if you haven't ^ ^ ^ ^
How does the classes work? And how do the capture points work
Well, until we get command blocks I have to use a pretty basic method.
Only one player can enter the class room at a time, the class room is about 3x5 or somewhere around there, the player can't move for they are trapped on a single block, but they can see buttons, different buttons equals different classes. When clicks, the appropriate items from the class will drop on them, and the single block they are standing on well open letting him fall into his teams spawn. After this, the door will open allowing another player to enter.
Now for the capture points, there is a platform with a plate in the middle, standing on this plate for about 10-11 seconds will turn the point from blue to red, since blue is defending and red is attacking:
I think that answers your question, if not reply:)
So epic project! Very exciting, when are you going to share it? By the way, I have a suggestion, a map totally in/on a iceberg with some buildings with caves and capture points in the buildings and in the cave. I explain better: there are (obviously) 2 spawn points and two ways ( a V-shaped) to get to the center of the map.
Like this
•---<==#==>---•
• Spawn point
- "way/street"
< two ways
= Two ways ( not united)
# center of the map
Sorry for my English (I'm italian) Would you also correct me?
So epic project! Very exciting, when are you going to share it? By the way, I have a suggestion, a map totally in/on a iceberg with some buildings with caves and capture points in the buildings and in the cave. I explain better: there are (obviously) 2 spawn points and two ways ( a V-shaped) to get to the center of the map.
Like this
•---<==#==>---•
• Spawn point
- "way/street"
< two ways
= Two ways ( not united)
# center of the map
Sorry for my English (I'm italian) Would you also correct me?
I understood your reply don't worry:p
This is a very good idea I think. I'll use it for the next map:)
It might not be exactly the way you explained but it will be based off the idea also ill give you credits!
I'm going to share it when I get a few maps done, thanks for the feedback!
Also everybody, ill be uploading HD photos this weekend!
I have also some suggestions...
For the classes you may add
Healer/Chemister( i dont' know the word, the person who "do" chemistry) with manu different potions
Defender (Diamond/iron armor + iron axe/stone sword + ~10 potion of resistance "throwable")
I have also some suggestions...
For the classes you may add
Healer/Chemister( i dont' know the word, the person who "do" chemistry) with manu different potions
Defender (Diamond/iron armor + iron axe/stone sword + ~10 potion of resistance "throwable")
I was thinking about a healer class... the only thing is dispensers don't dispense splash potions, they throw them... so until command blocks come out I can't make classes with splash potions :/ Also, I was thinking about making a defense class with higher level armor and lower weapon, same with a sort of attacker class, low armor and high weapon - that puts the Scout class right in the middle.
2/1/13
Started work on the second map, "Snow Storm". This map will take place on icebergs in a snowy region.
Suggested by Max97CT
UPDATES:
*Some photos in the older update logs can not be viewed because I moved them in photobucket.
2/3/13
*I added better quality images
*Started on the map "Snow Storm" suggested by Max97CT.
Lobby for "Snow Storm"
Here is a up close look at the class room. Still unfinished
2/1/13
Started work on the second map called "Snow Storm". This map will take place on icebergs in a snowy region. No pictures yet but we'll come soon
Map Suggested by Max97CT
1/23/13
In this update I finished the map "Facility". The capture points aren't done, but the map all together is.
Here is an image from "facility"
Also in this update I finished the nether lobby, this is where you pick your map. Without the command blocks, this cannot be automatic so I set up a basic CNB cart station. I didn't want to make my own design considering it'd take time and this is just a placeholder till the command blocks come out:)
If you want to look more into the map "Facility" look in the map section below. Thanks
1/18/13
Spawn Area, teleport to get to the lobby. At the lobby you can choose your map:)
Lobby Area:
At the back, you see the two doors above. This is where you go to pick your map. This is done by taking a minecart to different portals, since we don't have command blocks.
I don't have this done yet but I do have one of the maps in progress, as you see in the pictures below is the area of the map where you come out... the map lobby-ish place.
But that is it today, I almost have the whole map done but those pics come tomarrow, thanks
Capture Point - Described in Detail:
The Idea
Capture Point is an idea I got from TeamFortress2 and the popular Minecraft PC version of it. I took this and added my own little twists and turns and made, well, Capture Point.
What's the Objective?
The Objective of Capture Point is basically this. There are 2 teams, attackers & defenders.
Attackers plan is to capture all the points in the game thus them winning. They can capture the points by standing on the pressure plates on top of the point for around 11 seconds. When this happens the point will turn red showing that they own it, and in some maps different paths will open. The defenders can't capture it back so instead they have to fall back to protect the next one. Once all are captures, attackers win.
Defenders plan is to defend the points for a certain amount of time, witch wins them the game. They can't capture points back so they have to be on top guard! Once all are captured, they loose.
Health Stations
Health stations are spread around the map to supply food and health to players in need. In order to receive this you must stand on the machines pressure plates.
IMAGE:
A Food Station in the map "Facility"
The capture point is a roundish area with a pressure plate in the middle. Standing on this for around 10-11 seconds will capture they point. It will display red when captures. The Attackers must capture all the maps points to win.
IMAGES:
Point Uncaptured (sorry for shadows)
Point Captured (sorry for shadows)
More to be Added...
MAPS
1.) FACILITY
Description:
Facility is based in a remote jungle. It is a hidden facility, but the rebels want to take over. Play as the attackers, fight your way through capturing both outside points, then make your way into the loading docks, capture the final point to be victorious! Defenders, it is your job to defend the facility from these evil rebels! You have a slight advantage of technology, but will that really help?
Map Info:
Size: Medium
Capture Points: 3
Players: 2-8
Classes:
1.) Scout - Close Quarters
2.) Sniper - Long to Medium Range
3.) TANK - Unlock this tank class every 5 minutes, it will come in handy!
4.) OPEN
5.) OPEN
6.) OPEN
7.) OPEN
Have ideas for the "open" classes? Comment!
Pictures:
A look at the loading docks in the Facility
Another look at the Facility
The Nuclear Reactors within the map
Inside the Facility at the loading docks - Will be a location for a capture point
Another Look...
The cave that crosses the center of the map
Inside the cave a little bit, there is an open area, this will also be a location for a capture point
The cave from the opposite end. Also on the right you can see the mini cliff where the attackers spawn
A closer look over the cliff, the attackers spawn in the mini cave there
Sky View
Sky View 2
The Defenders Spawn Room. This is a room inside the Facility
This is what it looks like while picking a class
2.) Snow Storm
Description:
Will Add Once More of the Map is Completed
Map Info:
Size: Unknown
Capture Points: Unknown
Players: 2-8
Classes:
Unkown
Pictures:
*Will Add Once More of the Map is Completed
Planned Maps:
Unknown - Any Suggestions? Suggest them in the reply area! All credits to you in the finished map!
Please Give Feedback / Suggestions
Just even giving me a "cool" reply keeps me going! With all the suggestions, feedback, and replies I get i'm going to put a sign with your forum name on it around the spawn area saying thanks for the support!
_________________________________________________________________
BlockBall
Capture Point
Spleef Map
Knock Off
I added some pictures & redid the thread, if you have any suggestions / feedback please reply!
My only gripe is the image quality, uploading to facebook is not a big deal, you can go into the app settings and set it so that nobody but you can see the Minecraft pictures you upload. I do all my posting and uploading from my phone so really there should be no reason why you shouldn't be using it, especially if you want people to see what your creation looks like. You most definitely don't want blurry pictures.
I can't really comment on the rest because it's hard to make out the pictures.
I don't think the pictures are to bad, apart from that it's not that I mind uploading to FB, I just don't have Live at my moms...
Started rework on the class system, still can't build it the way I want considering we don't have command blocks, but it'll have to do!
-Added more class buttons
-Redoing the dispensers
I might host some time, i'm trying to fix it up and make it flow better...
I really do appreciate your feedback as well as others, it gives me motive to build.
Thanks!
unless your mom doesn't have internet, you could always download your profile to her xbox from live and all your bought games/live access would be viable. it's really simple to do also.
I do that with a flashdrive...
Where my mom lives it has no internet, it's like in the middle of know where so she can only get like HughesNet and that is worthless.
Updated Today, i'm further than the current pics but they'll come tomorrow
Finished the map "Facility"! I still need to add the capture points but that will most likely be in the next update!
Also, I edited the thread and changed/removed things! Read above for the update if you haven't ^ ^ ^ ^
Well, until we get command blocks I have to use a pretty basic method.
Only one player can enter the class room at a time, the class room is about 3x5 or somewhere around there, the player can't move for they are trapped on a single block, but they can see buttons, different buttons equals different classes. When clicks, the appropriate items from the class will drop on them, and the single block they are standing on well open letting him fall into his teams spawn. After this, the door will open allowing another player to enter.
Now for the capture points, there is a platform with a plate in the middle, standing on this plate for about 10-11 seconds will turn the point from blue to red, since blue is defending and red is attacking:
I think that answers your question, if not reply:)
Like this
•---<==#==>---•
• Spawn point
- "way/street"
< two ways
= Two ways ( not united)
# center of the map
Sorry for my English (I'm italian) Would you also correct me?
I understood your reply don't worry:p
This is a very good idea I think. I'll use it for the next map:)
It might not be exactly the way you explained but it will be based off the idea also ill give you credits!
I'm going to share it when I get a few maps done, thanks for the feedback!
Also everybody, ill be uploading HD photos this weekend!
For the classes you may add
Healer/Chemister( i dont' know the word, the person who "do" chemistry) with manu different potions
Defender (Diamond/iron armor + iron axe/stone sword + ~10 potion of resistance "throwable")
I was thinking about a healer class... the only thing is dispensers don't dispense splash potions, they throw them... so until command blocks come out I can't make classes with splash potions :/ Also, I was thinking about making a defense class with higher level armor and lower weapon, same with a sort of attacker class, low armor and high weapon - that puts the Scout class right in the middle.
2/1/13
Started work on the second map, "Snow Storm". This map will take place on icebergs in a snowy region.
Suggested by Max97CT
I replied via private message