This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Pistons are not placing correctly - Standing 2/3 blocks away (Depending on the direction) from the piston will allow the piston to be placed correctly.
Players fall through the ground while riding a boat on land
Items can't be quick moved while riding a horse - This also happens on PC but should be a quick fix.
Trust Player options need to updated to include Leads/Horses
Minecarts falls through blocks when being pushed up by Pistons
Mining Animation is incorrect - We are aware of this issue and we are looking at ways to improve this.
Lapis Lazuli texture is incorrect (Changed in 1.6.1)
Passive mobs continue walking when they are more than 32 blocks away.
Random water source blocks when water is being dispensed - As shown by Mumbo Jumbos Mob farm.
Disabling "Fire Spreads" causes fire to never extinguish.
I've not added the redstone issues to the list for now - I've added them to a list of Redstone issues on my end that will need to be looked into.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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-Players fall through the floor when riding a boat on land
-Horrible redstone lag (All I did was place a redstone torch on redstone dust. About a 1 second delay)
-Redstone torch burnouts aren't random (They for some reason keep alternating between the same two torches always on the right-hand side. This has been a bug for quite a while. Sorry for the choppy gif)(If you break the redstone dust while the torches are burning out, they stay off forever until you update them.)
-Mining animation is STILL derpy
-Can't place a piston vertically if you're less than 3 blocks away from it (Also happens horizontally if at eye-level, the piston will face downwards)
-Minecarts fall through a block being pushed upwards by a piston
-Lapis Lazuli texture is supposed to have a new texture with a slight border around the edge.
-Passive mobs will walk around even though they are more than 32 blocks away from any player. (I've mentioned this for quite a while. I'm not nitpicking, it is used for player detection devices.)
-TileEntity blocks are reappearing after being broken. (Due to the new chunk format)
-Spawners are not spawning beyond the mob limit (I know that this is supposed to happen, and that I originally requested the limit be put in place, I take back what I said. I think MaxNearbyEntities should remain AS IS, but the spawn limit should be removed or increased as it is only causing confusion. If this was included in the changelog, people might not have an issue with it........)
I noticed that mobs walking over rails was fixed but did not appear to be in the changelog. Thanks for fixing the bugs, but would it be possible next time to explain in more detail some of the changes made in each update. And also include all the changes that were made. Quite often, things would change and nothing would be mentioned in the changelog. Even at one point the LOGO changed and nothing was mentioned. Certain mobs gained pathfinding abilities with no mention in any changelog (Also some villager principles were never mentioned). And with each update, simply saying "more redstone fixes" is extremely vague and only makes things more difficult when the community tries to find bugs.
Off topic request:
Would it be possible for you guys to implement some way to make boats withstand crashes? Maybe a second "invincible" boat or a tag dedicated to full invincibility? I really need this for my adventure map based on Zelda. plzzz
Do your minecarts make a sound when you ride them on rails? As far as I know the moving minecart sound effect is missing on the few other consoles I've played on.
Hello 4JSteve, I've found a minor glitch on the latest update.
When placing a chest above another chest, removing the top one first will create a "false chest". It's impossible to touch or remove this chest using tools, you have to place blocks where the false chest is in order to get rid of it.
Here's a small video on the issue
Hello 4JSteve, I've found a minor glitch on the latest update.
When placing a chest above another chest, removing the top one first will create a "false chest". It's impossible to touch or remove this chest using tools, you have to place blocks where the false chest is in order to get rid of it.
Here's a small video on the issue
You're seeing this issue 100% of the time?
I've tried it on our end and it seems fine - can you confirm the build number you are currently on (Main Menu - Help and Options > Controls > Bottom left corner)
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I've tried it on our end and it seems fine - can you confirm the build number you are currently on (Main Menu - Help and Options > Controls > Bottom left corner)
1.6.0585.0_DLC
And now that you mentioned it, it only happens in certain areas of the map, it does not in others.
BTW this is an old map from TU 19, if that helps
Is it just me or do the Villagers seem to act extremely erratic?(more so than before)
They move extremely fast and will tend to turn circles in one area in a very fast motion, with no objective. For example up and down a set of blocks in a circle, almost like a dog chasing its tail up and down steps.
They also seem to zip about into pits and off cliffs, etc.or other strange behavior in which they move very fast around the map.
At first if I loaded a older map with villagers, those villagers seemed to have a more normal behavior.
Also baby zombies move extremely fast, but do not appear to have such erratic behavior.
And now that you mentioned it, it only happens in certain areas of the map, it does not in others.
BTW this is an old map from TU 19, if that helps
Thanks,
If possible could you provide the seed/Coordinates of where this is happening?
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Is it just me or do the Villagers seem to act extremely erratic?(more so than before)
They move extremely fast and will tend to turn circles in one area in a very fast motion, with no objective. For example up and down a set of blocks in a circle, almost like a dog chasing its tail up and down steps.
They also seem to zip about into pits and off cliffs, etc.or other strange behavior in which they move very fast around the map.
At first if I loaded a older map with villagers, those villagers seemed to have a more normal behavior.
Also baby zombies move extremely fast, but do not appear to have such erratic behavior.
Yeah I also noticed they were faster when I was testing village mechanics for bugs.
Rollback Post to RevisionRollBack
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Do your minecarts make a sound when you ride them on rails? As far as I know the moving minecart sound effect is missing on the few other consoles I've played on.
Yeah there should be a sound. Another bug it seems
"This also happens on PC but should be a quick fix."
So we're going that route now? Then I'm curious, could this PC bug be fixed for console as well? It's been requested in the past:
-Baby zombie hitboxes are the size of a full grown zombie. (Still occurs in 1.8.1)
Assuming it's a quick fix and doesn't cause any knock on affects I don't see why not.
I've mentioned it to the team.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Anvil, enchanting tables, brewing stands, would be awesome with their OWN host options! More map possibilities, just throwing that out there
More customization options are definitely someone we'd like to look at in the future.
I'll note this down as in my suggestions list
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Sorry i was so hard on you thanks for replying to him and i take back what i said. But please if you could look into the boat thing that would be great! we really need it. <3
I've not added the redstone issues to the list for now - I've added them to a list of Redstone issues on my end that will need to be looked into.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
-Horrible redstone lag (All I did was place a redstone torch on redstone dust. About a 1 second delay)
-Redstone torch burnouts aren't random (They for some reason keep alternating between the same two torches always on the right-hand side. This has been a bug for quite a while. Sorry for the choppy gif)(If you break the redstone dust while the torches are burning out, they stay off forever until you update them.)
-Mining animation is STILL derpy
-Can't place a piston vertically if you're less than 3 blocks away from it (Also happens horizontally if at eye-level, the piston will face downwards)
-Minecarts fall through a block being pushed upwards by a piston
-Lapis Lazuli texture is supposed to have a new texture with a slight border around the edge.
-Passive mobs will walk around even though they are more than 32 blocks away from any player. (I've mentioned this for quite a while. I'm not nitpicking, it is used for player detection devices.)
-TileEntity blocks are reappearing after being broken. (Due to the new chunk format)
-Spawners are not spawning beyond the mob limit (I know that this is supposed to happen, and that I originally requested the limit be put in place, I take back what I said. I think MaxNearbyEntities should remain AS IS, but the spawn limit should be removed or increased as it is only causing confusion. If this was included in the changelog, people might not have an issue with it........)
I noticed that mobs walking over rails was fixed but did not appear to be in the changelog. Thanks for fixing the bugs, but would it be possible next time to explain in more detail some of the changes made in each update. And also include all the changes that were made. Quite often, things would change and nothing would be mentioned in the changelog. Even at one point the LOGO changed and nothing was mentioned. Certain mobs gained pathfinding abilities with no mention in any changelog (Also some villager principles were never mentioned). And with each update, simply saying "more redstone fixes" is extremely vague and only makes things more difficult when the community tries to find bugs.
Off topic request:
Would it be possible for you guys to implement some way to make boats withstand crashes? Maybe a second "invincible" boat or a tag dedicated to full invincibility? I really need this for my adventure map based on Zelda. plzzz
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
They worked fine for me. What's the seed? Was it a world made before TU21?
Universal Minecraft Editor
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I'm experiencing this as well.. It has become difficult to place pistons correctly.
So we're going that route now? Then I'm curious, could this PC bug be fixed for console as well? It's been requested in the past:
-Baby zombie hitboxes are the size of a full grown zombie. (Still occurs in 1.8.1)
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
When placing a chest above another chest, removing the top one first will create a "false chest". It's impossible to touch or remove this chest using tools, you have to place blocks where the false chest is in order to get rid of it.
Here's a small video on the issue
You're seeing this issue 100% of the time?
I've tried it on our end and it seems fine - can you confirm the build number you are currently on (Main Menu - Help and Options > Controls > Bottom left corner)
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
1.6.0585.0_DLC
And now that you mentioned it, it only happens in certain areas of the map, it does not in others.
BTW this is an old map from TU 19, if that helps
Is it just me or do the Villagers seem to act extremely erratic?(more so than before)
They move extremely fast and will tend to turn circles in one area in a very fast motion, with no objective. For example up and down a set of blocks in a circle, almost like a dog chasing its tail up and down steps.
They also seem to zip about into pits and off cliffs, etc.or other strange behavior in which they move very fast around the map.
At first if I loaded a older map with villagers, those villagers seemed to have a more normal behavior.
Also baby zombies move extremely fast, but do not appear to have such erratic behavior.
Thanks,
If possible could you provide the seed/Coordinates of where this is happening?
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Yeah I also noticed they were faster when I was testing village mechanics for bugs.
Universal Minecraft Editor
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Yeah there should be a sound. Another bug it seems
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Thanks, seems like a quick fix but this has been overlooked for the past few updates now.
https://aurafall.weebly.com/
Assuming it's a quick fix and doesn't cause any knock on affects I don't see why not.
I've mentioned it to the team.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
More customization options are definitely someone we'd like to look at in the future.
I'll note this down as in my suggestions list
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Thanks so much. Appreciate it
Universal Minecraft Editor
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