Not complaining but I've noticed a big increase in difficulty with the new update. I play normal difficulty.
Skeletons have about 2x the rate of fire.
Hunger bar seems to decrease quicker when you're hurt
addition of baby zombies which are really fast (i thought they came out with an earlier TU, maybe not, this is the first time I'm seeing them in this world which dates back to TU 17 or 18
i just seem to take more damage, either that or i'm taking more hits
I think the changes are positive or even fix something that was broken, as before I could just run into a dungeon; kill 4 zombies, maybe the odd skeleton or spider; smash/light the spawner; get blown up by creeper cause I wasn't alert; then take fall damage - and still have half my hearts left. And I'm not a particularly good player. Now if I try something Leroy Jenkin-ish like that and just rush in, I end up dying.
Anyone else notice the changes/have anything to add?
Yes, and the first three are quite intentional. Health regen now affects hunger, which makes lesser foods more useful and diving off building a stupid idea.
Anyone else notice the changes/have anything to add?
Stay fluffy~