The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2012
Posts:
41
Xbox:
Cany0udance
Member Details
I've seen a couple after TU15.
1. Mining blocks STILL sometimes doesn't make them go away (happened while mining coal ore while I was swimming, had to mine it 5 times)
Not sure if this is intentional but 2. Trading doesn't open up new trade slot (Trading with priest, had to do his redstone deal 4 times. Deal after that, same thing.)
And this was in TU14, not sure if it was fixed...
3. Cookies' descriptions say they restore half a hunger bar, when they actually restore a full one
1. Mining blocks STILL sometimes doesn't make them go away (happened while mining coal ore while I was swimming, had to mine it 5 times)
Not sure if this is intentional but 2. Trading doesn't open up new trade slot (Trading with priest, had to do his redstone deal 4 times. Deal after that, same thing.)
And this was in TU14, not sure if it was fixed...
3. Cookies' descriptions say they restore half a hunger bar, when they actually restore a full one
That villager "bug" isn't a bug. That is a feature. You can learn more about it on the Minecraft wiki.
Rollback Post to RevisionRollBack
Universal Minecraft Editor
UNLEASH YOUR CREATIVITY, MOD YOUR WORLD IN SECONDS LEARN MORE: MCMODTOOL.COM
I can't kill an enderman. When I hit him, he flies away and I have to go looking for him again. They used to attack you back. I don't know if it is only in the world I have or an overall problem. I will try making a new world.
I also can plant sugarcane underwater. Started underwater at level 58 and made a tower of it till it was two high out of water. You can stand in the sugarcane and you won't drown.
Animals are suffocating in walls.
Animals are jumping on top of fences even when fences are stacked 2 high.
Animals are loading slowly. Sometimes minutes before they can be seen.
Dogs are despawning when u make them sit and then leave the area.
No fire coming out of spawners when mobs spawn.
Riding pigs lags the game and also you can suffocate in a wall if u ride a pig into it.
Game crashes several times.
Breaking carpet with your hand causes carpet to despawn.
Ocelots not responding to their owners.
Dogs despawn. My friend and I had 2 dogs each, both sitting. I had my two dogs breed, so there was 2 adults and 1 puppy. Something like a half hour later he mentions his dogs are gone. I ran back to check on mine and all 3 were gone.
Same seed as the dogs, there's a "void" behind my house only my friend can see. He says it's like a chunk that didn't load. This is persistent from TU14.
Tip for mining block problem til fix is made: This was happening to me in TU14 and hasn't really happened since TU15 (at least not as often) but I've found that moving side to side or back and forth while mining seems to eliminate the problem.
Hey, can you add me on xbox? GT: oPryzeLP I really want to take a look at that chunk that isn't loading. I'll explain more in a party.
Rollback Post to RevisionRollBack
Universal Minecraft Editor
UNLEASH YOUR CREATIVITY, MOD YOUR WORLD IN SECONDS LEARN MORE: MCMODTOOL.COM
Problem with transporting villagers: when in water streams, they just stall and start to rubberband back....when in minecarts, if you land them into a glass holding cell, and break the minecart, they exit the minecart 4 or 5 blocks away and are outside the holding cell
Double doors now don't work correctly and now need two inverters to correct issue.
Cant plant mushroom above surface any more and use bone meal to grow large mushrooms.
Animals phase in and out of pens.Nether over powered now on easy more like normal now no more easy.
When fighting enemies if other players step in front of you, neither player can kill enemy because P2P damage is turned off, so enemy is now shadowed by players. this can get the players damaged or dead.
Dashboard minecraft invites back to cause hard crash again.. have to reset Xbox 360 and join minecraft after you have started your copy.tested in slim and elite both have the crash if you take invite from Xbox dash board
Dogs despawn. My friend and I had 2 dogs each, both sitting. I had my two dogs breed, so there was 2 adults and 1 puppy. Something like a half hour later he mentions his dogs are gone. I ran back to check on mine and all 3 were gone.
Was going to post this also. I had 5 dogs, went mining and they were gone when I got back.
Bonus chests are back yay! However, the option to toggle them off and on in options after you have created a world is still missing. I cannot confirm if you had not chosen bonus chest in pre TU14 world, how you get them to spawn after TU14 to get potatoes or carrots. Zombie drops for me have not produced nothing but rotten flesh so far.
Has this issue been acknowledged or fixed in the newest update? This is the 3rd time I'm posting about it.
Like I just mentioned, my buddy and I were in the middle of a map expedition on the hunt for villages with carrots, because right now zombies don’t drop any (bug?). At one point, my friend reported that a huge chunk of the map didn’t load. He said he could see the underground tunnels, lava, etc from other chunks behind the area missing. I personally had no problem seeing and moving around in the area. When I entered the chunks missing in his view, he said I disappeared too. We tried resetting and reloading 3 times with no luck. We ended up just walking around a huge tract of land for his sake so we can just keep moving. It felt a little silly to me because we took an exaggerated taxi cab pathing around a bunch of flat desert and instead, climbed through a jungle/swampland when we could’ve just sprinted through that desert if the map loaded right. Question: is anyone else seeing this? This is what I’d consider the only real game-breaking bug right now.
Been awhile since I posted. Was excited about this update but there are quite a few debilitating issues that I hope get resolved soon. The biggest being when I try to play on a friends world. Part of the world doesnt even load. And I cant get to his side of the world at all. Massive chunks just missing completely. I can provide pictures if requested. Thats the biggest problem. Other issues include:
- Farm animals killing themselves in the walls
- Can not tame wolves or ocelots. Ive used upwards of 20 fish on one ocelot and about 15 bones on a wolf. No luck. Ill get the heart animation, but thats it.
- No iron golems in 3 villages. Not sure if thats a glitch or what.
When playing Minecraft yesterday I had to load a pretty big update, (this was AFTER TU14 was already updated). What was that since TU15 hasnt taken place yet??
Sleeping in the bed to the right works fine, sleeping in the bed to the left wakes you up inside the chest forcing you to break the chest or the bed. It seems that the wakeup code doesn't recognize a chest as a solid object. Extremely annoying especially if you die (since you'll end up at the spawn point instead of your bed).
Open spoiler tag for pics.
Not sure if this is a glitch really, I think it is how the bed mechanics work. However if you place glass blocks underneath the chest it will prevent you from spawning there. I use this trick in my world to force myself to spawn right in front of the bed ever time. Ethoslab showed the trick in one of his lets play videos and it does work in 360.
If the second player gets the XBOX Live account security message (add second email address (which she doesnt have) or phone number (which she doesnt want too) and backs out of it ( B ) whilst joining a splitscreen world then the game is switched to offline mode (restarting the world and having everyone rejoin solves it untill the account message comes up again). (Isnt this the stuff cert testing should catch?).
This is an Xbox Live problem. It signs you out of live and you can only play online if both players have live.
Cannot tame Ocelots. Feeding them fish produces the hearts indicating they were tamed, but they never change (appearance) into their tamed state and they still behave as if they are wild - running away, etc. If you keep feeding them fish the hearts appear and they enter into a mating state (hearts fluttering) but that's it. No mating, no appearance changes.
Wolf taming behaves normally, although I tamed three in a row and it only took 1 bone for each. I am not normally that lucky. Potentially a bug in the taming process?
Update: Experienced the wolf despawn issue but only when playing with another player. By myself the wolves stayed.
New Issue: Tree shadows don't disappear after a tree is cut down. The landscape only refreshes after saving and restarting the game.
Experiencing the clipping issues as well. This had been resolved in TU14, particularly with mob farms. Disappointing to see the mobs (skeletons and zombies) popping out again into the room when they should be trapped in a single block area.
Also noticing a lot of animals are trapped on trees. Unless they're monkeys animals should not climb trees let alone spawn on them. That game logic needs a rethink.
The Mining Animation issue has been around since October, and it's also when placing blocks. I don't mind so much about the mining blocks, but when I place a block followed up by the animation of the block placing, it could wreak havoc on someone's OCD. I still don't know if I suffer from OCD, but since October I have started having Panic Attacks after about a half hour or so of playing Minecraft on the Xbox 360.
The Meaning of Life, the Universe, and Everything.
Location:
Ohio
Join Date:
7/7/2013
Posts:
57
Minecraft:
oPryzeLP
Xbox:
oPryzeLP
PSN:
oPryze_LP
Member Details
More current bugs:
-Players turn invisible/invincible on some maps that require more chunk loading than normal. *This bug appeared only after TU14. *This happens EVERY TIME on our new SkyWars map. To replicate this bug easily, you can....... NOT find the download link on the internet.
-Redstone lock *This bug breaks many redstone devices. *Two great videos on the bug. * *
-Players also get removed from boats and stop riding pigs upon reloading a world.
-A Spider Jockey separates upon reloading a world.
-Also, riding a pig while it's riding a minecart and the world is reloaded will give the same result. (Best fix is to follow in PC Minecrafts footsteps and implement the Riding tag, a feature added to 1.3 PC Minecraft.)
-Renamed items reset after 30 characters *When renaming an item in an anvil and the name is longer than 30 characters, the item resets and the name does not set.
-Spiders with invisibility potions still have visible eyes.
-Only the host can see FallingSand entities after the game was reloaded. *Correction, FallingSand entities load before the rest of the blocks load. This causes the entities to fall through the floor and cannot be seen. This won't happen if the player joins the game in the same chunk that the entity is in.
-Is chunk loading during multiplayer slower? Or is that just me? *I don't know too much about how network connections are managed on Xbox Minecraft, but I have two ideas for a possible fix.
First Idea: (Host has already started a multiplayer game)
1. Send the world files to any new player that tries to join but don't put them in the world yet. (The game pauses for everyone else during this point to ensure the world data being sent is the same for everyone.)
2. Load the entire world as if it were an offline game for the player trying to join.
3. When the world data is done loading, put the new player into the world and unpause everyone else.
4. Only send new chunk updates to the player when they occur.
5. Chunk updates caused by a non-host player will occur client-side and be sent to the host for everyone else to see/
6. Everything else that changes (player/entity position, decaying leaves, flowing water etc.) should be loading as it is in TU15. *This won't improve redstone/lighting/explosions etc. but will give the visual illusion of a fully loaded world. *This will increase the time it takes for a player to join a world and will pause everyone elses game, but it is worth it!
Second Idea: (Host has not started a multiplayer game)
1. The host creates a new multiplayer lobby (similar to Call of Duty).
2. The host invites friends to the lobby.
3. The world is loaded client-side by everybody.
4. Only send new chunk updates to each non-host player when they occur.
5. Chunk updates caused by a non-host player will occur client-side and be sent to the host for everyone else to see.
6. Any new players joining into the game will load like it does in TU15 (only chunk updates get sent.)
*Both options will require work but will significantly improve the game. *Remember that I hardly know anything about how MC360 does multiplayer, but I would be more than willing to learn.
Mentionable additions:
-SpawnData, SpawnRange, RequiredPlayerRange, and MaxNearbyEntites tags should be added to mob spawners. *These were added in 1.3 PC Minecraft and would allow for greater creativity for map makers.
-Snowballs, Eggs, and the Fishing Rod should knock back players. *PC Minecraft has this feature and is used extensively on PvP maps.
-Prevent despawning hostile mobs *Hostile mobs (except the EnderDragon) despawn when they are beyond render distance. This does happen on PC so I'm glad it also happens on Xbox. *PC Minecraft's entities have the PersistenceRequired tag. *The PersistenceRequired tag prevents hostile mobs from despawning. This would be a very useful addition for Xbox map makers.
-Scalable maps. *Each map has scale, xCenter, and zCenter tags but they are not used. *Making these tags active would benefit map makers.
-Generic Villager *When the profession of a villager is set to 6, the villager uses the Steve skin when it should be a villager in green clothes.
-Corrected hitbox for baby mobs. *This was not included in PC Minecraft until much later, but would be very useful for map makers.
-Lore for items. *Items can be given a custom name but including the Lore tag does not work.
-ShowParticles tag. *Turn particle effects on or off with the ShowParticles tag. This would benefit map makers.
-AttributeModifiers? *Most likely not gonna happen, but would be very cool
-Invulnerable tag for entities. *Including the Invulnerable tag would benefit map makers GREATLY.
Last words:
I am very aware that these proposed features would probably not be recognized by the masses, however, myself and Broadbent45 are two perfect examples of people looking to take MC360 to the next level.
We both LOVE this game and want to see it succeed. However, when some features from PC are not ported to the Xbox 360 updates because they aren't very known, we feel really upset. We're upset because we know the potential those features have. If any of those proposed features made its way from PC to Xbox, the possibilities for map makers would expand greatly. The game would GROW as a result.
And believe me, Broadbent45, myself, and everyone in the community would be extremely grateful if these bugs/features were resolved.
Thanks 4JSteve,
oPryzeLP
Contact info:
My channel: oPryzeLP
Broadbent45's channel: OAB450
Please fix getting out of a minecart when leaving the game.
Yes, please address this. I can't get villagers to stay still in my adventure map and when players travel in minecarts over long distances and then reload the game, they get pushed out and the minecart is long gone.
1. Mining blocks STILL sometimes doesn't make them go away (happened while mining coal ore while I was swimming, had to mine it 5 times)
Not sure if this is intentional but 2. Trading doesn't open up new trade slot (Trading with priest, had to do his redstone deal 4 times. Deal after that, same thing.)
And this was in TU14, not sure if it was fixed...
3. Cookies' descriptions say they restore half a hunger bar, when they actually restore a full one
That villager "bug" isn't a bug. That is a feature. You can learn more about it on the Minecraft wiki.
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
I also can plant sugarcane underwater. Started underwater at level 58 and made a tower of it till it was two high out of water. You can stand in the sugarcane and you won't drown.
Animals are jumping on top of fences even when fences are stacked 2 high.
Animals are loading slowly. Sometimes minutes before they can be seen.
Dogs are despawning when u make them sit and then leave the area.
No fire coming out of spawners when mobs spawn.
Riding pigs lags the game and also you can suffocate in a wall if u ride a pig into it.
Game crashes several times.
Breaking carpet with your hand causes carpet to despawn.
Ocelots not responding to their owners.
Hey, can you add me on xbox? GT: oPryzeLP I really want to take a look at that chunk that isn't loading. I'll explain more in a party.
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
Double doors now don't work correctly and now need two inverters to correct issue.
Cant plant mushroom above surface any more and use bone meal to grow large mushrooms.
Animals phase in and out of pens.Nether over powered now on easy more like normal now no more easy.
When fighting enemies if other players step in front of you, neither player can kill enemy because P2P damage is turned off, so enemy is now shadowed by players. this can get the players damaged or dead.
Dashboard minecraft invites back to cause hard crash again.. have to reset Xbox 360 and join minecraft after you have started your copy.tested in slim and elite both have the crash if you take invite from Xbox dash board
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Was going to post this also. I had 5 dogs, went mining and they were gone when I got back.
- Farm animals killing themselves in the walls
- Can not tame wolves or ocelots. Ive used upwards of 20 fish on one ocelot and about 15 bones on a wolf. No luck. Ill get the heart animation, but thats it.
- No iron golems in 3 villages. Not sure if thats a glitch or what.
When playing Minecraft yesterday I had to load a pretty big update, (this was AFTER TU14 was already updated). What was that since TU15 hasnt taken place yet??
Not sure if this is a glitch really, I think it is how the bed mechanics work. However if you place glass blocks underneath the chest it will prevent you from spawning there. I use this trick in my world to force myself to spawn right in front of the bed ever time. Ethoslab showed the trick in one of his lets play videos and it does work in 360.
THIS ^ Everything here...
No Nether Fortresses either
The sound of mining grass is still very low
This is an Xbox Live problem. It signs you out of live and you can only play online if both players have live.
Update: Experienced the wolf despawn issue but only when playing with another player. By myself the wolves stayed.
New Issue: Tree shadows don't disappear after a tree is cut down. The landscape only refreshes after saving and restarting the game.
Experiencing the clipping issues as well. This had been resolved in TU14, particularly with mob farms. Disappointing to see the mobs (skeletons and zombies) popping out again into the room when they should be trapped in a single block area.
Also noticing a lot of animals are trapped on trees. Unless they're monkeys animals should not climb trees let alone spawn on them. That game logic needs a rethink.
-Players turn invisible/invincible on some maps that require more chunk loading than normal.
*This bug appeared only after TU14.
*This happens EVERY TIME on our new SkyWars map. To replicate this bug easily, you can....... NOT find the download link on the internet.
-Redstone lock
*This bug breaks many redstone devices.
*Two great videos on the bug.
*
*
-Players also get removed from boats and stop riding pigs upon reloading a world.
-A Spider Jockey separates upon reloading a world.
-Also, riding a pig while it's riding a minecart and the world is reloaded will give the same result.
(Best fix is to follow in PC Minecrafts footsteps and implement the Riding tag, a feature added to 1.3 PC Minecraft.)
-Renamed items reset after 30 characters
*When renaming an item in an anvil and the name is longer than 30 characters, the item resets and the name does not set.
-Spiders with invisibility potions still have visible eyes.
-Only the host can see FallingSand entities after the game was reloaded.*Correction, FallingSand entities load before the rest of the blocks load. This causes the entities to fall through the floor and cannot be seen. This won't happen if the player joins the game in the same chunk that the entity is in.
-Noteblock audio cannot be heard beyond 16 blocks.
*In TU9, jukebox audio distance was extended beyond 16 blocks. Why neglect noteblocks?
-Is chunk loading during multiplayer slower? Or is that just me?
*I don't know too much about how network connections are managed on Xbox Minecraft, but I have two ideas for a possible fix.
First Idea: (Host has already started a multiplayer game)
1. Send the world files to any new player that tries to join but don't put them in the world yet. (The game pauses for everyone else during this point to ensure the world data being sent is the same for everyone.)
2. Load the entire world as if it were an offline game for the player trying to join.
3. When the world data is done loading, put the new player into the world and unpause everyone else.
4. Only send new chunk updates to the player when they occur.
5. Chunk updates caused by a non-host player will occur client-side and be sent to the host for everyone else to see/
6. Everything else that changes (player/entity position, decaying leaves, flowing water etc.) should be loading as it is in TU15.
*This won't improve redstone/lighting/explosions etc. but will give the visual illusion of a fully loaded world.
*This will increase the time it takes for a player to join a world and will pause everyone elses game, but it is worth it!
Second Idea: (Host has not started a multiplayer game)
1. The host creates a new multiplayer lobby (similar to Call of Duty).
2. The host invites friends to the lobby.
3. The world is loaded client-side by everybody.
4. Only send new chunk updates to each non-host player when they occur.
5. Chunk updates caused by a non-host player will occur client-side and be sent to the host for everyone else to see.
6. Any new players joining into the game will load like it does in TU15 (only chunk updates get sent.)
*Both options will require work but will significantly improve the game.
*Remember that I hardly know anything about how MC360 does multiplayer, but I would be more than willing to learn.
Mentionable additions:
-SpawnData, SpawnRange, RequiredPlayerRange, and MaxNearbyEntites tags should be added to mob spawners.
*These were added in 1.3 PC Minecraft and would allow for greater creativity for map makers.
-Snowballs, Eggs, and the Fishing Rod should knock back players.
*PC Minecraft has this feature and is used extensively on PvP maps.
-Prevent despawning hostile mobs
*Hostile mobs (except the EnderDragon) despawn when they are beyond render distance. This does happen on PC so I'm glad it also happens on Xbox.
*PC Minecraft's entities have the PersistenceRequired tag.
*The PersistenceRequired tag prevents hostile mobs from despawning. This would be a very useful addition for Xbox map makers.
-Scalable maps.
*Each map has scale, xCenter, and zCenter tags but they are not used.
*Making these tags active would benefit map makers.
-Generic Villager
*When the profession of a villager is set to 6, the villager uses the Steve skin when it should be a villager in green clothes.
*http://minecraft.gam...ca96ed778650d14
-Corrected hitbox for baby mobs.
*This was not included in PC Minecraft until much later, but would be very useful for map makers.
-Lore for items.
*Items can be given a custom name but including the Lore tag does not work.
-ShowParticles tag.
*Turn particle effects on or off with the ShowParticles tag. This would benefit map makers.
-AttributeModifiers?
*Most likely not gonna happen, but would be very cool
-Invulnerable tag for entities.
*Including the Invulnerable tag would benefit map makers GREATLY.
Last words:
I am very aware that these proposed features would probably not be recognized by the masses, however, myself and Broadbent45 are two perfect examples of people looking to take MC360 to the next level.
We both LOVE this game and want to see it succeed. However, when some features from PC are not ported to the Xbox 360 updates because they aren't very known, we feel really upset. We're upset because we know the potential those features have. If any of those proposed features made its way from PC to Xbox, the possibilities for map makers would expand greatly. The game would GROW as a result.
And believe me, Broadbent45, myself, and everyone in the community would be extremely grateful if these bugs/features were resolved.
Thanks 4JSteve,
oPryzeLP
Contact info:
My channel: oPryzeLP
Broadbent45's channel: OAB450
Yes, please address this. I can't get villagers to stay still in my adventure map and when players travel in minecarts over long distances and then reload the game, they get pushed out and the minecart is long gone.
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM