This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Block Disappearing Bug
This bug occurs when the player digs straight down and holds the Right Trigger - The bug will also occur if the user has host privileged enabled (With "Can Fly" checked) and is flying in Survival.
Players take incorrect fall damage
Splitscreen player can't hear sounds when they have moved away from the Host
Chunks are loading slowly for the host
Microphone audio breaks up with 4+ Players
Maps are not working correctly when the game is loaded (Take time to update)
Lack of Wolves/Chicken in maps
Audio not playing correctly/out of sync
Blocks don't always display how much damage they are taking
No Ender Dragon sounds
Creative menu has no prompt for scrolling down.
The Map in creative mode moves back to the inventory from Slot 1 when opening the inventory // Slot 1 Moves back to the inventory.
Zombies don't drop Carrots and Potatoes.
Noteblock sounds are incorrect (Noticeable in Chords)
Xbox Chatpad does not function correctly in the Anvil interface
Emerald Ore description wrongly states it can be smelted to produce Emeralds
Fence gate is placed at an incorrect height when connected to Cobblestone walls
Mining animation is off slightly
Mining/Placing blocks is quiet..
Slabs place incorrectly on Stairs.
Entities/Players get removed from Minecarts when reloading a save.
When riding a pig (Saddle and carrot on a stick) the pig will jump when navigating over a half slab
Pig Head glitches while riding a Pig with a carrot and stick
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Trading Villagers broken: Butcher selling armor, Priest selling weapon and armor, etc.
- Villagers don't have Jobs/Careers in the current version so they can trade everything
Slabs when with redstone on them, do not pass signal to blocks bellow or above
- I'll look into this
Walls lose edge when placing a gate
- Do you mean the end point of the wall isn't raised when connected to a gate?
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
The Gate/Walls are working as intended (Same as PC)
---------------------
Mining speed is noticably faster in all situations, starting from punching wood. There's a sense that everything is out of sync, eg sounds not matching up or animations not appearing to show entirely. (mostly noticeable when we played in Fantasy pack though not tested extensively.)
- I'll look into this
Sounds play after a delay - I kept thinking someone was mining near me, walking near me, turned out it was that sounds play noticably later than they are suppossed to, so eg you'd place a torch, turn away then hear a torch placement noise. This was consistent, not occasional but all the time.
-I can't see any issues on our end - How do you connect to your TV and do you use a headset (Model?)
Block lag. The host in my game had block lag issues, not just me (I thought it was internet connection at first.)
- Was the host using Host privileges?
Looks like lighting system has been changed again to the system which always causes heaps of problems with block lag. Please give up on this if it's the case.
Found a big patch of underground daylight, took a pic. Could be an anomoly, I recently had someone tell me there was daylight underground when I was hosting (in TU13)
- Lighting has always had issues unfortunately, I'll look into these two bugs.
When you use Y to enter inventory, often gets taken as double tap and sends whatever is in first item slot into the inventory. I thought I was losing my mind until I figured out what was happening, as my food kept jumping back into my inventory.
- Bug is marked above in the main post.
Fall damage occurs from crazy low falls, eg when you are sprinting and jumping, you will take fall damage.
- I've not managed to reproduce this exactly - however running and jumping of a ledge may cause the player to travel just over the distance required to take damage - again I'll look into this one.
MAIN problems during play tonight were due to lag. We switched hosts and back to vanilla textures to get a playable game, our first attempt (in Fantasy pack) was completly unplayable, with aggressive mobs teleporting around and killing you in locations where you weren't. We did not test the game again with non-vanilla texures with different host. (after changing host had a good run for a few hours, apart from listed bugs/issues above.)
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
The first thing I noticed is that the map was taking a significantly longer time to refresh. Not just painting the map but also changing the direction of the arrow as I turned around.
No where near the "real time" mapping from before.
when standing on or too close to a block when it breaks causes it to respawn. this usually happens several times before it finally breaks for good and is usually fixed by moving away and trying again. happens most notably with blocks between y:55 and y:70
entering the inventory screen occasionally causes item slot 1 to be sent to the main inventory. happens multiple times and then stops.
(noticed this near a waterfall) if youre standing in water(i was in a still block) and theres a running water block near you, you cant jump out of the water until you have at least 1 air block between you and the running water.
sleeping in a bed often causes you to wake up several blocks away(even through walls)
respawn is several blocks away as well
run jumping up a hill, up stairs/slabs, and by walls seems to cause a little more glitching into the blocks than usual. so far hasnt taken any health.
in crafting interface some items look glitched. they're partially transparent. maybe theyre supposed to be that way, maybe theyve always been that way and i just noticed but theres that too if it counts.
Hi, Me and my brother have been having some problems with the update. Sounds wont play when we are over one chunk away from each other. Also when we are one chunk away from each other the breaking/cracks don't appear on blocks and the noise wont play for breaking/placing blocks. Noises that we cant hear include footsteps, primed TNT, Creepers, skeletons, enderman, zombies, arrows being fired, swimming, hit noise, and many others. We also at times cannot break blocks when we are away from each other, causing the other to have to be from 5-1 block(s) away from the other. We have also noticed exponential lag on maps when playing split screen. These problems seem to only occur when we are playing splitscreen. Thank you and please respond.
Combining an enchanted book with an enchant like Feather Falling or Aqua Affinity and Respiration with any armour piece works. Also combining any books with a type of protection like Projectile Protection or Protection and etc. with a piece of armour only gives the armour Protection I instead of giving it both types of protection.
I'm getting sound bugs where I can't hear anything I break outside of wood and stone and ores I can't hear anything when I break leaves grass crops and stuff like that.
When I used eyes of ender to find the end Portal, the eyes lead to the place with mossy stone bricks and stone bricks place and moved towards an air block that didn't have any end portal blocks around it. Maybe the End Portal blocks didn't spawn???Maybe it was just the Eye of Ender that didn't lead to the End Portal?
When breaking a block, the breaking animation will either glitch in and out, show on one side or, not show at all.
When playing split screen some of the sounds don't register or don't even happen. My volume is turned up. Sounds like TNT, placing certain blocks do have sounds.
When playing split screen when player 1 opens the creative/survival menu/ inventory player 2 gets a small lag spike. Sometimes happens when player 1 opens containers.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
- Villagers don't have Jobs/Careers in the current version so they can trade everything
Slabs when with redstone on them, do not pass signal to blocks bellow or above
- I'll look into this
Walls lose edge when placing a gate
- Do you mean the end point of the wall isn't raised when connected to a gate?
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
---------------------
Mining speed is noticably faster in all situations, starting from punching wood. There's a sense that everything is out of sync, eg sounds not matching up or animations not appearing to show entirely. (mostly noticeable when we played in Fantasy pack though not tested extensively.)
- I'll look into this
Sounds play after a delay - I kept thinking someone was mining near me, walking near me, turned out it was that sounds play noticably later than they are suppossed to, so eg you'd place a torch, turn away then hear a torch placement noise. This was consistent, not occasional but all the time.
-I can't see any issues on our end - How do you connect to your TV and do you use a headset (Model?)
Block lag. The host in my game had block lag issues, not just me (I thought it was internet connection at first.)
- Was the host using Host privileges?
Looks like lighting system has been changed again to the system which always causes heaps of problems with block lag. Please give up on this if it's the case.
Found a big patch of underground daylight, took a pic. Could be an anomoly, I recently had someone tell me there was daylight underground when I was hosting (in TU13)
- Lighting has always had issues unfortunately, I'll look into these two bugs.
When you use Y to enter inventory, often gets taken as double tap and sends whatever is in first item slot into the inventory. I thought I was losing my mind until I figured out what was happening, as my food kept jumping back into my inventory.
- Bug is marked above in the main post.
Fall damage occurs from crazy low falls, eg when you are sprinting and jumping, you will take fall damage.
- I've not managed to reproduce this exactly - however running and jumping of a ledge may cause the player to travel just over the distance required to take damage - again I'll look into this one.
MAIN problems during play tonight were due to lag. We switched hosts and back to vanilla textures to get a playable game, our first attempt (in Fantasy pack) was completly unplayable, with aggressive mobs teleporting around and killing you in locations where you weren't. We did not test the game again with non-vanilla texures with different host. (after changing host had a good run for a few hours, apart from listed bugs/issues above.)
NOTED
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
No where near the "real time" mapping from before.
NOTED
It sounds like you guys corrected the xp orb variance pitch and did something with the ender eye sound.
I just have a small list here for you:
1.) Passive mobs AND villagers are still doing the head spinning glitch especially on fences and ledges.
2.) The volume is very low for mining AND placing sand and wool. Trust me you'll notice
3.) The mundane potion you guys once had added in creative mode is now gone (maybe thick and awkward was there too?)
4.) On creative mode spiders do not become peacful after hitting them after a short while. On a side not i cannot get enderman to open their mouths.
5.) Doors still make the "double" sound when opening them and closing them with nothing in your hand.
Thats all for now and great job guys! This update is awesome!
NOTED
NOTED
(noticed this near a waterfall) if youre standing in water(i was in a still block) and theres a running water block near you, you cant jump out of the water until you have at least 1 air block between you and the running water.
sleeping in a bed often causes you to wake up several blocks away(even through walls)
respawn is several blocks away as well
run jumping up a hill, up stairs/slabs, and by walls seems to cause a little more glitching into the blocks than usual. so far hasnt taken any health.
in crafting interface some items look glitched. they're partially transparent. maybe theyre supposed to be that way, maybe theyve always been that way and i just noticed but theres that too if it counts.
** Confirming a few of these still **
Noted
** Still confirming this **
NOTED
NOTED
For a little while before TU14, the Animation when mining while having blocks/items/tools is a little weird, I can't tell if it's offset? Delayed?
Can this be explained? Thanks.
NOTED
Also, while flying, maps load very slow.
When flying, the ground doesn't fully load, I can see mobs underground from above while flying a certain height above the ground.
** Still confirming this **
NOTED
- When running (especially up a hill while jumping) you'll hear an extra pair of footsteps.
I saw a half slab respawn after breaking it just like one of the posters above ^
NOTED
NOTED
NOTED
When playing split screen some of the sounds don't register or don't even happen. My volume is turned up. Sounds like TNT, placing certain blocks do have sounds.
NOTED
NOTED
NOTED