Worlds as big as the PC version? (Theoritically "Infinite worlds")
From the technical standpoint, Xbox One can EASILY handle it! (Correct me if I'm wrong, but i heard that they are not possible because when you play with friends P2P and things like that, but I think that they will use cloud dedicated servers from Microsoft)
Worlds as big as the PC version? (Theoritically "Infinite worlds")
From the technical standpoint, Xbox One can EASILY handle it! (Correct me if I'm wrong, but i heard that they are not possible because when you play with friends P2P and things like that, but I think that they will use cloud dedicated servers from Microsoft)
What are your thoughts? I want to hear...
I have a theory it will not be infinite but much larger than it currently is, we'll just have to wait and see, there will be allot more RAM on the xbox one so it could be possible though.
I have a theory it will not be infinite but much larger than it currently is, we'll just have to wait and see, there will be allot more RAM on the xbox one so it could be possible though.
Here's the link to the System requirements on the PC, Xbox One has more than these requirements, so I don't see any reason that they we aren't getting them...
From my understanding, the technical specifications on XB1 are WAY more than enough to include the "infinite" worlds from PC, but one thing that I've considered is that there may be reasons that they wouldn't want to do "infinite" worlds on the XB1 edition.
I don't feel like getting too much into specifics and of course this is just speculation so seriously take it with a grain of salt, but I just thought that the way the 360 edition currently manages chunks, rendering, and memory might have certain "advantages" if you will that they may want to utilize going forward with their plans. In addition, keeping the code relatively consistent might make it easier on them working on two separate minecraft editions at the same time allowing them to be quicker with updates and such. Also worlds with more "defined" limits are conceivably easier to manage in situations where multiplayer or splitscreen is important. Lastly, Microsoft may not even allow them to provide infinite worlds due to unforeseen or unexpected factors. For example, Microsoft may have a limit on the save file size that they allow on a retail (not indy) game. With infinite worlds, there is theoretically no limit on how large save files could become with continued exploration of a world, which Microsoft may be unwilling to permit.
Now I'm certainly not advocating for small worlds or even limited worlds. Personally, I would love to see worlds on the One Edition with at least sixteen times the area that we currently have, if not "infinite". I guess all I'm really doing is pointing out that even for something that would seem as obvious and simple to us as "of course they would do infinite worlds, duh!" may not be as simple as that for 4J as there are many factors to consider (perhaps even issues out of their control). The one thing we do know is they have said that the One Edition will definitely have larger worlds so I'm absolutely looking forward to that. Really I am psyched to see just how they plan on harnessing the power of the XB1 for minecraft. Some things that I would LOVE to see are HUGE render distances, more consistent framerate, better anti-aliasing, re-vamped lighting, HD texture packs, a server browser, and (most important to me) smoother, more bug-free, and more consistent redstone (which I feel may be difficult to improve or fix right now due to the very limited power of the 360).
Here's the link to the System requirements on the PC, Xbox One has more than these requirements, so I don't see any reason that they we aren't getting them...
Xbox handles itself differently, PC does everything in a radius while Xbox does the whole map keeping redstone going and animals growing etc, etc.
However with the optimisation bonuses of a console and the extra power I would expect we get the same generation for convenience but also much, much larger worlds and render distances.
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I put my shirt on one leg at a time, just like everybody else.
I just was on Walmart and saw the pre order for Minecraft on Xbox One and it was $59.99. Anyone know if there will be a collectors edition before I pre order?
"Infinite" worlds like we have on the PC is a little pointless since you never use it all, but significantly larger worlds would be better. Of course, regardless of tweets and press releases, this is literally all speculation until it's in the players' hands.
I just was on Walmart and saw the pre order for Minecraft on Xbox One and it was $59.99. Anyone know if there will be a collectors edition before I pre order?
Read your post and thought "wth?!". Then, went to walmart.com. Here. Ouch. At that price, it better have more than the PC since the PC version costs half that. Oddly enough, we were still considering XB1 because of Minecraft. Not that 4J doesn't deserve a payday, but MC costing $60 kind of smarts.
Worlds as big as the PC version? (Theoritically "Infinite worlds")
PC doesn't have infinite worlds (The PC having "infinite" worlds isn't a theory either, it's just a way to make things seem better than they are), they have finite worlds, so does every single game that exist, even Castle Miner Z has a point where it blocks you off from going any further.
But no, there's no point in having a world that big, at the MOST I expect the world to be 3x bigger, as even right now, no one has even built a single thing that covers up the entire world, NO ONE. The lack of minerals isn't an excuse either, as the average world has enough diamonds to create a castle just out of diamonds. (People don't look hard enough, they don't go to the outer reaches of the world [at least 50 blocks away from anywhere they've explored]
"Infinite" worlds like we have on the PC is a little pointless since you never use it all, but significantly larger worlds would be better. Of course, regardless of tweets and press releases, this is literally all speculation until it's in the players' hands.
Read your post and thought "wth?!". Then, went to walmart.com. Here. Ouch. At that price, it better have more than the PC since the PC version costs half that. Oddly enough, we were still considering XB1 because of Minecraft. Not that 4J doesn't deserve a payday, but MC costing $60 kind of smarts.
They've already stated it's the same game but with more players and bigger worlds, it will even update at the same time, so there's no point in getting it unless you're replacing your xbox 360 with xbox one, I personally will not until the price drops off the xbox one a bit. (1 year after it comes out)
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
A bigger but finite world with HD texture packs and an overhauled lighting engine would make a HUGE difference in this game. A lighting engine that could handle reflective colors would take the game experience to a new level. Maybe even finally get that colored glass that everyone wants so people could make ginormous stained glass artwork that light would shine through. It would be... beautiful.
I think it's terrible that it's $59.99 Just goes to show how much 4J is in this just for the money. Not to mention they charge for skin packs and come out with them more often than updates.
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Always assume rumors are false rather than assume they are true.
A bigger but finite world with HD texture packs and an overhauled lighting engine would make a HUGE difference in this game. A lighting engine that could handle reflective colors would take the game experience to a new level. Maybe even finally get that colored glass that everyone wants so people could make ginormous stained glass artwork that light would shine through. It would be... beautiful.
Changing the light of color isn't hard, for example, the light of the day time in all three versions of MC is a white to an orange ,while the night is a white to a dark blue. 4J has always stated that the games will have the same updates at the same time. So no exclusives will be in-between the two, however, the world size, player max raised, and like you said, most likely HD texture packs, will be added.
I think it's terrible that it's $59.99 Just goes to show how much 4J is in this just for the money. Not to mention they charge for skin packs and come out with them more often than updates.
4J has very little choice in all this. Microsoft feels this game is worth at least $50+ so they chose 60, microsoft also doesn't allow them to make free skin packs, which is why there has only been ONE full free skin pack. Don't blame 4J for everything, microsoft needs money too, and so does 4J.
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
4J has very little choice in all this. Microsoft feels this game is worth at least $50+ so they chose 60, microsoft also doesn't allow them to make free skin packs, which is why there has only been ONE full free skin pack. Don't blame 4J for everything, microsoft needs money too, and so does 4J.
Perfect Dark
Banjo Kazooie
Oblivion
Minecraft
Those are not just great games, but the perfect money train.
EDIT: Also, the 360 Minecraft was 20 dollars just like the PC version, I don't see why they couldn't just do the same with the Xbox One version; I mean for the most popular game on XBLA they would still make more than enough money to pay for the costs.
Those are not just great games, but the perfect money train.
It doesn't matter, Microsoft needs to pay for MANY things, thousands of servers, computer production, xbox production, xbox one production, game production, and much much much more.
It's true, they have a surplus of money, but that's the whole point of a company.
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
I think it's terrible that it's $59.99 Just goes to show how much 4J is in this just for the money. Not to mention they charge for skin packs and come out with them more often than updates.
First of all, 59.99 could very well just be a placeholder price until they decide what they would charge for it. Second, even if it turns out to be 59.99 that might have nothing to do with 4J in the first place. Microsoft would likely be the one primarily making pricing decisions in the agreement that they have. Also, 4J Studios is a business. The primary goal of a business is to make money by providing goods and services at a value that consumers are willing to pay for. If it's not valuable enough for you, don't pay for it. There is absolutely nothing unethical about 4J trying to make money, but if you ask me, the effort they have put in to providing us with a great game with free updates shows that they have passion for what they do and it is about more than just money. Lastly, skin packs on PC are only free because Mojang doesn't make them; the community does. 4J has to do work to create the skin packs themselves and asks a measly amount of money for their work.
First of all, 59.99 could very well just be a placeholder price until they decide what they would charge for it. Second, even if it turns out to be 59.99 that might have nothing to do with 4J in the first place. Microsoft would likely be the one primarily making pricing decisions in the agreement that they have. Also, 4J Studios is a business. The primary goal of a business is to make money by providing goods and services at a value that consumers are willing to pay for. There is absolutely nothing unethical about 4J trying to make money, but if you ask me, the effort they have put in to providing us with a great game with free updates shows that they have passion for what they do and it is about more than just money. Lastly, skin packs on PC are only free because Mojang doesn't make them; the community does. 4J has to do work to create the skin packs themselves and asks a measly amount of money for their work.
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
First of all, 59.99 could very well just be a placeholder price until they decide what they would charge for it. Second, even if it turns out to be 59.99 that might have nothing to do with 4J in the first place. Microsoft would likely be the one primarily making pricing decisions in the agreement that they have. Also, 4J Studios is a business. The primary goal of a business is to make money by providing goods and services at a value that consumers are willing to pay for. There is absolutely nothing unethical about 4J trying to make money, but if you ask me, the effort they have put in to providing us with a great game with free updates shows that they have passion for what they do and it is about more than just money. Lastly, skin packs on PC are only free because Mojang doesn't make them; the community does. 4J has to do work to create the skin packs themselves and asks a measly amount of money for their work.
So they decide to up and charge more for the most popular game on XBLA? 4J could just let people make skins couldn't they? Anyone could make more than enough money off 20 dollars per person for Minecraft, ridiculous amounts of people play it.
It doesn't matter, Microsoft needs to pay for MANY things, thousands of servers, computer production, xbox production, xbox one production, game production, and much much much more.
It's true, they have a surplus of money, but that's the whole point of a company.
Fans are basically money, more people buying a game at 20 dollars would be more money. Idk anyone who plays the 360 version that is going to get the Xbox One version simply because it is overpriced. 60 dollars is completely ridiculous when you could just get the whole game for 20 dollars on a PC.
Rollback Post to RevisionRollBack
Always assume rumors are false rather than assume they are true.
So they decide to up and charge more for the most popular game on XBLA? 4J could just let people make skins couldn't they? Anyone could make more than enough money off 20 dollars per person for Minecraft, ridiculous amounts of people play it.
Fans are basically money, more people buying a game at 20 dollars would be more money. Idk anyone who plays the 360 version that is going to get the Xbox One version simply because it is overpriced. 60 dollars is completely ridiculous when you could just get the whole game for 20 dollars on a PC.
Even if half of the people that would have purchased the game at 20 dollars decide it isn't worth it at 60 and pass on it, they would still make more money charging 60 for the game (20*n>20*.5n). That would be a smart business decision. Nobody is forcing you to buy it. If it isn't worth it to you, don't buy it. It's their gamble anyway. Personally I would lay down 60 bucks in a second for all of the fun I have with Minecraft. Also, they literally are not permitted to allow community created skins as it creates a legal issue for Microsoft (someone creates a Mario skin on Xbox and Microsoft gets sued for allowing it to happen).
From the technical standpoint, Xbox One can EASILY handle it! (Correct me if I'm wrong, but i heard that they are not possible because when you play with friends P2P and things like that, but I think that they will use cloud dedicated servers from Microsoft)
What are your thoughts? I want to hear...
I have a theory it will not be infinite but much larger than it currently is, we'll just have to wait and see, there will be allot more RAM on the xbox one so it could be possible though.
http://help.mojang.com/customer/portal/articles/325948-minecraft-system-requirements
Here's the link to the System requirements on the PC, Xbox One has more than these requirements, so I don't see any reason that they we aren't getting them...
I don't feel like getting too much into specifics and of course this is just speculation so seriously take it with a grain of salt, but I just thought that the way the 360 edition currently manages chunks, rendering, and memory might have certain "advantages" if you will that they may want to utilize going forward with their plans. In addition, keeping the code relatively consistent might make it easier on them working on two separate minecraft editions at the same time allowing them to be quicker with updates and such. Also worlds with more "defined" limits are conceivably easier to manage in situations where multiplayer or splitscreen is important. Lastly, Microsoft may not even allow them to provide infinite worlds due to unforeseen or unexpected factors. For example, Microsoft may have a limit on the save file size that they allow on a retail (not indy) game. With infinite worlds, there is theoretically no limit on how large save files could become with continued exploration of a world, which Microsoft may be unwilling to permit.
Now I'm certainly not advocating for small worlds or even limited worlds. Personally, I would love to see worlds on the One Edition with at least sixteen times the area that we currently have, if not "infinite". I guess all I'm really doing is pointing out that even for something that would seem as obvious and simple to us as "of course they would do infinite worlds, duh!" may not be as simple as that for 4J as there are many factors to consider (perhaps even issues out of their control). The one thing we do know is they have said that the One Edition will definitely have larger worlds so I'm absolutely looking forward to that. Really I am psyched to see just how they plan on harnessing the power of the XB1 for minecraft. Some things that I would LOVE to see are HUGE render distances, more consistent framerate, better anti-aliasing, re-vamped lighting, HD texture packs, a server browser, and (most important to me) smoother, more bug-free, and more consistent redstone (which I feel may be difficult to improve or fix right now due to the very limited power of the 360).
Xbox handles itself differently, PC does everything in a radius while Xbox does the whole map keeping redstone going and animals growing etc, etc.
However with the optimisation bonuses of a console and the extra power I would expect we get the same generation for convenience but also much, much larger worlds and render distances.
"Infinite" worlds like we have on the PC is a little pointless since you never use it all, but significantly larger worlds would be better. Of course, regardless of tweets and press releases, this is literally all speculation until it's in the players' hands.
Read your post and thought "wth?!". Then, went to walmart.com. Here. Ouch. At that price, it better have more than the PC since the PC version costs half that. Oddly enough, we were still considering XB1 because of Minecraft. Not that 4J doesn't deserve a payday, but MC costing $60 kind of smarts.
As far as I know, there is no multiplayer server for the PC version that has infinite worlds.
PC doesn't have infinite worlds (The PC having "infinite" worlds isn't a theory either, it's just a way to make things seem better than they are), they have finite worlds, so does every single game that exist, even Castle Miner Z has a point where it blocks you off from going any further.
But no, there's no point in having a world that big, at the MOST I expect the world to be 3x bigger, as even right now, no one has even built a single thing that covers up the entire world, NO ONE. The lack of minerals isn't an excuse either, as the average world has enough diamonds to create a castle just out of diamonds. (People don't look hard enough, they don't go to the outer reaches of the world [at least 50 blocks away from anywhere they've explored]
They've already stated it's the same game but with more players and bigger worlds, it will even update at the same time, so there's no point in getting it unless you're replacing your xbox 360 with xbox one, I personally will not until the price drops off the xbox one a bit. (1 year after it comes out)
Changing the light of color isn't hard, for example, the light of the day time in all three versions of MC is a white to an orange ,while the night is a white to a dark blue. 4J has always stated that the games will have the same updates at the same time. So no exclusives will be in-between the two, however, the world size, player max raised, and like you said, most likely HD texture packs, will be added.
4J has very little choice in all this. Microsoft feels this game is worth at least $50+ so they chose 60, microsoft also doesn't allow them to make free skin packs, which is why there has only been ONE full free skin pack. Don't blame 4J for everything, microsoft needs money too, and so does 4J.
Perfect Dark
Banjo Kazooie
Oblivion
Minecraft
Those are not just great games, but the perfect money train.
EDIT: Also, the 360 Minecraft was 20 dollars just like the PC version, I don't see why they couldn't just do the same with the Xbox One version; I mean for the most popular game on XBLA they would still make more than enough money to pay for the costs.
It doesn't matter, Microsoft needs to pay for MANY things, thousands of servers, computer production, xbox production, xbox one production, game production, and much much much more.
It's true, they have a surplus of money, but that's the whole point of a company.
First of all, 59.99 could very well just be a placeholder price until they decide what they would charge for it. Second, even if it turns out to be 59.99 that might have nothing to do with 4J in the first place. Microsoft would likely be the one primarily making pricing decisions in the agreement that they have. Also, 4J Studios is a business. The primary goal of a business is to make money by providing goods and services at a value that consumers are willing to pay for. If it's not valuable enough for you, don't pay for it. There is absolutely nothing unethical about 4J trying to make money, but if you ask me, the effort they have put in to providing us with a great game with free updates shows that they have passion for what they do and it is about more than just money. Lastly, skin packs on PC are only free because Mojang doesn't make them; the community does. 4J has to do work to create the skin packs themselves and asks a measly amount of money for their work.
I believe I already stated this.
Ninja'd.
So they decide to up and charge more for the most popular game on XBLA? 4J could just let people make skins couldn't they? Anyone could make more than enough money off 20 dollars per person for Minecraft, ridiculous amounts of people play it.
Fans are basically money, more people buying a game at 20 dollars would be more money. Idk anyone who plays the 360 version that is going to get the Xbox One version simply because it is overpriced. 60 dollars is completely ridiculous when you could just get the whole game for 20 dollars on a PC.
Darn you ninjas.
From a technical standpoint the Xbox 360 should be able to handle it. Now if only they allowed less textures and less seeing distance and such.
Even if half of the people that would have purchased the game at 20 dollars decide it isn't worth it at 60 and pass on it, they would still make more money charging 60 for the game (20*n>20*.5n). That would be a smart business decision. Nobody is forcing you to buy it. If it isn't worth it to you, don't buy it. It's their gamble anyway. Personally I would lay down 60 bucks in a second for all of the fun I have with Minecraft. Also, they literally are not permitted to allow community created skins as it creates a legal issue for Microsoft (someone creates a Mario skin on Xbox and Microsoft gets sued for allowing it to happen).