I have tried many methods when it comes to making custom behavior/texture packs but it never worked out. I seriously have no clue to what Mojang was thinking giving us that horrible tutorial and this really annoying template that doesn't give us half a turd's worth of knowledge about how to format and convert it. Either way, people have actually made behavior packs. If you subscribe to Logdotzip or at least occasionally view his channel then you'll know what I'm talking about. The point I'm trying to make is that I know it's possible to make custom behavior packs it just seems like Mojang wants to hide the behavior pack recipe from us.
If you're one of those TL;DR people then here's a very basic rundown,
I kind of hate Mojang at the moment.
Some people have made custom behavior/texture packs but they're bot going to tell us how to do it.
Does anybody here know how to create a custom behavior/texture pack?
Yes, I know that I shouldn't hate Mojang for not giving enough information but don't spam that in the replies.
Wow. I mean wow. I can't even tell you how much that helped. Seriously in 2 minutes of reading, I learned more about how to make and install an add-on than I did in an hour of research last night. Yes, your tutorials helped a lot.
I agree, I liked the tutorial except there really needs to be something somewhere where there is a process of writing or coding to create a .mcPack file. There are no straig answers about this. Obviously it's NOT a zipped folder. I renamed a file extension from .zip to .mcpack and it didn't import, game said "importfailed. But here's the weird part: my pack icon DID show up in the list, but it was still unusable resource. I get it, Microsoft doesn't want people to hack the game anymore. Except their pre-installed paid resource packs SUCK. I loved my Zig Zag! I built worlds upon worlds with that texture as a constant, because of the feel and way it made me feel when I played. Now everything looks likes POOP. Yep. That's what I said. And Minecraft .net downloadable vanilla folders with behavior pack and resource pack does absolutely nothing to lead people who are truly interested on porting a very cool texture resource that they have created to a learning source of how to code it to their proprietary extension file.
If if I would have known I would be left with old mc textures, I would have NEVER updated. I feel tricked! I feel robbed! I am not happy and until me, or you, or somewhere here with enough gumption to crack it or someone who has done it shares that "elusive recipe" (I loved that you termed it that), then for now, my worlds sit cold and will continue to be dark.
I'm bothered that this amazing game which was built for sand boxing and allowed players to modify and tweak to their likes when the notion hit could, and now, thanks to GREEDY GRUBBY MS, we can't.
I have been creating detailed tutorials on creating add-ons. I just uploaded two on custom loot tables today and lots more to come. Here's the link to the Quick Start video. When I learn more about sharing and installing, I'll create a tutorial. Check it out:
It's really easy! You have to rename the zip file to mcworld or mcpack. For example: Before => myworld.zip | rename to > myworld.mcworld
And for ressource packs: myressourcepack.zip -- to --> myressources.mcpack
I hope i can help you
You Are correct on making .mcworld files but when creating .mcpack files you need to add a file(sorry I do not know how to make that file)
For minecraft to read it as .mcpack otherwise it will fail importing
If you already have a resource or behavior made, you just have to follow these simple steps.
If you don't, go to minecraft.net and download a default resource/behavior pack.
Find the resource/behavior pack that you've made, and make sure that it is a .zip file. If not, create a .zip file, put your resource/behavior pack into it, and rename the .zip pack to what you want it to be. Ex. ExplodingArrows.zip
Now, rename your .zip file to a .mcpack file. Ex. ExplodingArrows.zip --> ExplodingArrows.mcpack
After you do that, double click the .mcpack file and it should open Minecraft: Windows 10 Edition.
If it doesn't do this, for some reason, right-click on the file and click Open with. It would bring up programs that you can open the .mcpack with, or ask if you want to download something that can open it. Click Minecraft: Windows 10 Edition, and it should open.
If you own Minecraft: Pocket Edition, there is a good way that you can make and open .mcpack files. I only know how to do this on iOS, so if you own an Android, I'm sorry.
I recommend downloading an app called Documents 6. It is a great file editor for iOS.
Go to minecraft.net and download a default resource/behavior pack.
It would ask you if you want to open it in Documents. If not, you can tap More.
Once downloaded, edit to your heart's content.
When you are done, tap the three dots on the .zip pack, and tap rename.
Then, rename the .zip to .mcpack. Ex. ExplodingArrows.zip --> ExplodingArrows.mcpack
Then, tap on the .mcpack file, and it will say that you are unable to open it in the app. Tap Try another app.
I have tried many methods when it comes to making custom behavior/texture packs but it never worked out. I seriously have no clue to what Mojang was thinking giving us that horrible tutorial and this really annoying template that doesn't give us half a turd's worth of knowledge about how to format and convert it. Either way, people have actually made behavior packs. If you subscribe to Logdotzip or at least occasionally view his channel then you'll know what I'm talking about. The point I'm trying to make is that I know it's possible to make custom behavior packs it just seems like Mojang wants to hide the behavior pack recipe from us.
If you're one of those TL;DR people then here's a very basic rundown,
I'll be creating a tutorial series across my two channels. Here is how to start setting up the environment to begin creating behaviour packs. Enjoy!
Wow. I mean wow. I can't even tell you how much that helped. Seriously in 2 minutes of reading, I learned more about how to make and install an add-on than I did in an hour of research last night. Yes, your tutorials helped a lot.
I agree, I liked the tutorial except there really needs to be something somewhere where there is a process of writing or coding to create a .mcPack file. There are no straig answers about this. Obviously it's NOT a zipped folder. I renamed a file extension from .zip to .mcpack and it didn't import, game said "importfailed. But here's the weird part: my pack icon DID show up in the list, but it was still unusable resource. I get it, Microsoft doesn't want people to hack the game anymore. Except their pre-installed paid resource packs SUCK. I loved my Zig Zag! I built worlds upon worlds with that texture as a constant, because of the feel and way it made me feel when I played. Now everything looks likes POOP. Yep. That's what I said. And Minecraft .net downloadable vanilla folders with behavior pack and resource pack does absolutely nothing to lead people who are truly interested on porting a very cool texture resource that they have created to a learning source of how to code it to their proprietary extension file.
If if I would have known I would be left with old mc textures, I would have NEVER updated. I feel tricked! I feel robbed! I am not happy and until me, or you, or somewhere here with enough gumption to crack it or someone who has done it shares that "elusive recipe" (I loved that you termed it that), then for now, my worlds sit cold and will continue to be dark.
I'm bothered that this amazing game which was built for sand boxing and allowed players to modify and tweak to their likes when the notion hit could, and now, thanks to GREEDY GRUBBY MS, we can't.
Sad!! MAD!! Sad.
-Z'Mombie
Who wouldn't love this face!
I have been creating detailed tutorials on creating add-ons. I just uploaded two on custom loot tables today and lots more to come. Here's the link to the Quick Start video. When I learn more about sharing and installing, I'll create a tutorial. Check it out:
Is anyone able to tell me how to make a folder/zip file into a .mcpack file? That's my goal.
You Are correct on making .mcworld files but when creating .mcpack files you need to add a file(sorry I do not know how to make that file)
For minecraft to read it as .mcpack otherwise it will fail importing
I recently found that MCPE 1.1.3 will load uncompressed resource packs as well. No need to import, t'would appear.
If you already have a resource or behavior made, you just have to follow these simple steps.
If you don't, go to minecraft.net and download a default resource/behavior pack.
Find the resource/behavior pack that you've made, and make sure that it is a .zip file. If not, create a .zip file, put your resource/behavior pack into it, and rename the .zip pack to what you want it to be. Ex. ExplodingArrows.zip
Now, rename your .zip file to a .mcpack file. Ex. ExplodingArrows.zip --> ExplodingArrows.mcpack
After you do that, double click the .mcpack file and it should open Minecraft: Windows 10 Edition.
If it doesn't do this, for some reason, right-click on the file and click Open with. It would bring up programs that you can open the .mcpack with, or ask if you want to download something that can open it. Click Minecraft: Windows 10 Edition, and it should open.
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If you own Minecraft: Pocket Edition, there is a good way that you can make and open .mcpack files. I only know how to do this on iOS, so if you own an Android, I'm sorry.
I recommend downloading an app called Documents 6. It is a great file editor for iOS.
Go to minecraft.net and download a default resource/behavior pack.
It would ask you if you want to open it in Documents. If not, you can tap More.
Once downloaded, edit to your heart's content.
When you are done, tap the three dots on the .zip pack, and tap rename.
Then, rename the .zip to .mcpack. Ex. ExplodingArrows.zip --> ExplodingArrows.mcpack
Then, tap on the .mcpack file, and it will say that you are unable to open it in the app. Tap Try another app.
Then, tap Minecraft: Pocket Edition.