I'm super excited about the behavior packs feature in MCW10. I've seen the video on the Mojang website about making a behavior pack, but they didn't say anything about the folder structure. I attempted to make a behavior pack that increases the chances of getting treasure while fishing by editing the loot tables for it. I made the pack and put it in the behavior packs folder in appdata. However, when I tried it out in-game, it didn't work. I made sure to activate it in the menu beforehand. Here is a link to the behavior pack that I tried to create: https://www.dropbox.com/s/medm76jpt5ymt59/behavior_packs.7z?dl=0 Can anyone tell what I did wrong here? Does anyone know how to properly create a behavior pack description and configuration?
Still no luck. I still think it's a problem with the configuration because I have custom texture packs that show up in the GUI and can be activated, but they don't do anything to the actual in-game textures even when applied to a world. Any other thoughts?