Possible breakthrough:
Successfully sleeping in a bed causes a block update to occur. This means we can make a compulsory checkpoint in adventure maps, or ensure there is an exact number of players in a multiplayer session, and no more or less (all players need to be in a bed to pass time), by providing a specific number of beds, each connected to a signal to open a door etc. where all the beds must be activated to enter.
Also, possibly not as important: Saplings randomly cause a block update sometimes, I believe it is part of their growth cycle. If you place a sapling next to stationary water and wait 5 minutes or so, the water will start flowing.
k, I'm adding that to the op sometime today. TRIBE, YOU GOTTA MAKE A LIST OF STUFF I HAS TO UPDATE!!!!
I want to make vids for some of my stuff but Screen cast just does not like me. I'm using a class ten 16 GB memory card on a Galaxy S2 and my video sucks with capturing frames and the video and audio don't match up. I have no clue how to fix this!!! RUS, do you use screen cast on android or are you using iOS?
I want to make vids for some of my stuff but Screen cast just does not like me. I'm using a class ten 16 GB memory card on a Galaxy S2 and my video sucks with capturing frames and the video and audio don't match up. I have no clue how to fix this!!! RUS, do you use screen cast on android or are you using iOS?
iOS. Although may i suggest looking in the settings and changing the framerate?
I want to make vids for some of my stuff but Screen cast just does not like me. I'm using a class ten 16 GB memory card on a Galaxy S2 and my video sucks with capturing frames and the video and audio don't match up. I have no clue how to fix this!!! RUS, do you use screen cast on android or are you using iOS?
Do you have an Nvidia Tegra 3/4 core? Cause if you do then the app is not compatible.
I'm running on max frames, 40. My benchmark says I can go up to like 54fps. How do I check to see if I have an Nvidia Tegra 3/4 core? I'll try settings for now.
Oh yeah, and I want to know if there are any ways to detonate tnt in mcpe without flint and steel nor another explosion. I tried lava but nothing happened after 5 minutes of surrounding flowing lava with tnt. I'm trying to test something out for my CTM map.
Oh yeah, and I want to know if there are any ways to detonate tnt in mcpe without flint and steel nor another explosion. I tried lava but nothing happened after 5 minutes of surrounding flowing lava with tnt. I'm trying to test something out for my CTM map.
As of now no, lava will work once fire is added again (if it is added again)
Oh yeah, and I want to know if there are any ways to detonate tnt in mcpe without flint and steel nor another explosion. I tried lava but nothing happened after 5 minutes of surrounding flowing lava with tnt. I'm trying to test something out for my CTM map.
I have areas in my CTM map and Experimental World with traps using stationary sand and gravel. I placed them by going into 0.5.0. If you go back into 0.6.0, the blocks will not update unless an input is detected. I was making a farming trap but found that wheat breaks falling entities. :/ But not to worry, I have player detectors! Only problem with that is all of my ideas of tnt traps using it won't work. And lava traps are pretty obvious and sand and gravel are annoying when it comes to making traps with them. At least I was able to hack in an Everlasting Bow and an Eversharp Sword. They are not truly everlasting, but with 32000 uses, they could be considered that.
I have areas in my CTM map and Experimental World with traps using stationary sand and gravel. I placed them by going into 0.5.0. If you go back into 0.6.0, the blocks will not update unless an input is detected. I was making a farming trap but found that wheat breaks falling entities. :/ But not to worry, I have player detectors! Only problem with that is all of my ideas of tnt traps using it won't work. And lava traps are pretty obvious and sand and gravel are annoying when it comes to making traps with them. At least I was able to hack in an Everlasting Bow and an Eversharp Sword. They are not truly everlasting, but with 32000 uses, they could be considered that.
For the everlasting tools, you can just give them negative damage values, and they last forever.
Yeah thats what I did. Somewhere around -32476 is the lowest you can go. But who uses a tool that many times? I tried to guard the Everlasting Bow with reactors but they keep glitching out. I hate how if you are out of range of one reactor, the reactor closest to it will act like your out of its range, too. But it can be useful sometimes.
I was originally planning on letting the pigmen burn in sunlight while sinking in cobwebs but apparently cobwebs act like water and dowse them. I like making traps the most. I wonder what the next contest is!
k, I'm adding that to the op sometime today. TRIBE, YOU GOTTA MAKE A LIST OF STUFF I HAS TO UPDATE!!!!
iOS. Although may i suggest looking in the settings and changing the framerate?
Do you have an Nvidia Tegra 3/4 core? Cause if you do then the app is not compatible.
Sorry... I've been kinda inactive online in general recently
There are mods though... the one with flint and steel is... the liquid signal is not
For the everlasting tools, you can just give them negative damage values, and they last forever.
https://www.dropbox.com/s/t8xzb6vhwwrgdpq/Wither Grinder.zip
BTW I will now be typing in bold red whenever i'm not on my iPod. its just my style
sorry was responding to chimera.