k, no probs! although you WILL get the test treatment... I'm sorry, I can't be sure you know redstone PE, so I'll have test you but the test ain't ready, so you'll have to wait a lil bit. I'l PM when it's ready. till then, you're an apprentice.
Sand is literally the best thing ever.
with it, you caN change the direction of a water current, you can make suffocation traps, pit fall traps, doors.....
All of which can already be done, you just have to get crafty
Well sand and gravel will make a huge impact on MC:PE "redstone"... I plan on making improvements on my map for that
One thing is that whether or not the devs will keep block updates in the game with the addition of actual redstone... they have already removed doors (we have to use lava now)
If someone wants I can put the file to paste into PIEPro. If someone like it;).
The only thing I ask is that the information about that created a chamber.
I'd like to join this clan
I've been working with block updates since before it was cool, and I've got a few original mechanisms up my sleeve.
yay! adventure maps can live again! lolz, I love iron doors so much
oh, and mackthehobbit, you're in!
random note: You guys will scream when you play my "vaults stage two". I'm actually making a harder version for redstoners that will give them nightmares.
heheh... you've got no idea! i've made some parts with invisible entities so that you have to find the signals made of invisi-signs by activating water which reveals which blocks are signs XD and that's only the beginning....
oh, and pbog, is that your submission for the contest? XD
Don't worry, I'll accept it. I'll have TurtleDroid handle anything with sand, he's my co leader, so yeah. xD considering the fact that it WILL be added, I'm ok with it.
I have something that is very "common sense". It involves long distance signal (not instant) without signs...
People have probably figured it out already but whatever:
-Place water source blocks 7 blocks apart from each other for as long as you need the signal to go.
-Next make a "switch" to activate it.
-Make the thing that you have to deactivate using water
Aw crap... LOL. Ok, then. xD
http://www.minecraftforum.net/topic/1598496-the-redstone-pe-hq-tutorials-blueprints-and-inventions-new-clan-added-join-the-hq-today/page__st__180#entry20301000
If I helped you, please press the up arrow button thingy in the bottom right hand corner of this post. Thanks.
also, it's theoretical XD
EDIT: also, CaptainJR is now in! XD And yes, I know you also can do redstone. I'll let you skip the test.
One thing is that whether or not the devs will keep block updates in the game with the addition of actual redstone... they have already removed doors (we have to use lava now)
So true.What section of block updates do we need advancement on? I could help
oh, andWe need a lot more outputs XD or more ways to use outputs!
I've been working with block updates since before it was cool, and I've got a few original mechanisms up my sleeve.
My Pocket Edition Mods:
Gravity Gun
[Follow me on twitter]
http://db.tt/dR7oXNnM
If someone wants I can put the file to paste into PIEPro. If someone like it;).
The only thing I ask is that the information about that created a chamber.
Here is the link: https://www.dropbox.com/s/s36k9r5bbrqcler/Redstone_Groudon383.zip
Take check the map and see that I did not do it in a few hours. As the name bothers you can be called a "cool room"
yay! adventure maps can live again! lolz, I love iron doors so much
oh, and mackthehobbit, you're in!
random note: You guys will scream when you play my "vaults stage two". I'm actually making a harder version for redstoners that will give them nightmares.
oh, and pbog, is that your submission for the contest? XD
People have probably figured it out already but whatever:
-Place water source blocks 7 blocks apart from each other for as long as you need the signal to go.
-Next make a "switch" to activate it.
-Make the thing that you have to deactivate using water
I know, I know it is extremely obvious
Could you give a link or write about what's going on? I do not follow the subject closely.