I'll make the TP in 16x and after I release that, I'll work on the 32x and possibly 64x if I'm not lazy. As for an emblem, I'm good at drawing with a papaer and pencil but I'm no good at photoshop. Maybe I'll make a concept after the TP if someone hasn't already.
first and probably last mod ill make public https://dl.dropbox.com/s/egr4jqc6ab6i895/Multi.Stuff.mod
changes:
dirt=>stationary water(doesnt require unpatching of mod)
coal ore => farmland
lapis ore=>lava( need to unpatch mod to turn it into lava)
ironhoe=>egg
ironsword=>sign
bow=> flint&steel (can light tnt and shoot arrows)
unless you want a unique world use this on already generated maps do not generate new maps while you have this mod.patched it will affect the map generation
first and probably last mod ill make public https://dl.dropbox.c...Multi.Stuff.mod
changes:
dirt=>stationary water(doesnt require unpatching of mod)
coal ore => farmland
lapis ore=>lava( need to unpatch mod to turn it into lava)
ironhoe=>egg
ironsword=>sign
bow=> flint&steel (can light tnt and shoot arrows)
I strongly advice against replacing dirt, it can cause severe damage to pre-existing maps. Because of this, I would never use this mod on a map I care about because I tested it on a world I did not care about and it caused a lot of dirt to become the weird block with update written on it, even after unpatching.
lyrics.
yes.
actual beats.
no.
changes:
dirt=>stationary water(doesnt require unpatching of mod)
coal ore => farmland
lapis ore=>lava( need to unpatch mod to turn it into lava)
ironhoe=>egg
ironsword=>sign
bow=> flint&steel (can light tnt and shoot arrows)
also Zenpro you almost done with the tp?