I posted it on their forum. But everything is getting clogged up on that forum so im just gonna make my own topic.
I'm attempting to run Misa's 64x64 Realistic Pack. I let it do it's thing and I run Minecraft and nothing happens.
Here's the log for all you people who know what this is and all.
The patcher you are using no longer works, seeing as it is not updated. Go back to the forum where you got that patcher and click under the "hot topic" for the new patcher.
I'm attempting to run Misa's 64x64 Realistic Pack. I let it do it's thing and I run Minecraft and nothing happens.
Here's the log for all you people who know what this is and all.
Starting MCPatcher v1.1.12_02
found /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bk.class
Found Portal: fy.class
Found FlowLava: gi.class
Found AnimManager: hf.class
Found Watch: if.class
Found Tessellator: kv.class
Found FlowWater: lc.class
Found Tool3D: nd.class
Found Fire: oc.class
Found FontRenderer: oi.class
Found Block: qk.class
Found StillWater: rb.class
Found Minecraft: net/minecraft/client/Minecraft.class
Texture pack: /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft-1.3_01.jar
Minecraft version: 1.3_01
Patching class: AnimTexture (ah.class)
Fix new array[1024] -> 16384 - <init>@5
Patching class: Compass (ai.class)
Change constant value 8.5 -> 32.5
Change constant value 7.5 -> 31.5
Fix new array[256] -> 4096 - <init>@12
Fix * 16 -> 64 - <init>@48
Fix * 16 -> 64 - <init>@59
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - <init>@68
Fix while(i<16) -> while(i<64) - a@651
Fix while(i<256) -> while(i<4096) - a@3
Fix * 16 -> 64 - a@487
Fix * 16 -> 64 - a@698
Update const reference 38 -> 161 - a@447
Update const reference 38 -> 161 - a@658
Update const reference 36 -> 163 - a@464
Update const reference 36 -> 163 - a@675
Fix -8 -> -32 - a@647
Fix -4 -> -16 - a@437
Fix 4 -> 16 - a@441
Replacing bk.class (StillLava.class)
Replace string "StillLava" -> "bk" @342
Replace string "StillLava.java" -> "bk.java" @264
Replace string "AnimTexture" -> "ah" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (fy.class)
Change constant value 16.0 -> 64.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<64) - <init>@50
Fix while(i<16) -> while(i<64) - <init>@60
Fix 2D array[32][1024] -> [32][16384] - <init>@16
Fix * 16 -> 64 - <init>@331
Fix * 8 -> 32 - <init>@79
Fix * 8 -> 32 - <init>@87
Fix 256 -> 4096 - a@26
Replacing gi.class (FlowLava.class)
Replace string "FlowLava" -> "gi" @352
Replace string "FlowLava.java" -> "gi.java" @268
Replace string "AnimTexture" -> "ah" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (hf.class)
Change constant value 1048576 -> 4194304
Update const reference 2 -> 332 - <init>@35
Fix %16*16+_3*16 -> %16*64+_3*64 - a@116
Fix /16*16+_4*16 -> /16*64+_4*64 - a@131
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528
Patching class: Watch (if.class)
Change constant value 16.0 -> 64.0
Change constant value 15.0 -> 63.0
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
Fix new array[256] -> 4096 - <init>@12
Fix new array[256] -> 4096 - <init>@21
Fix * 16 -> 64 - <init>@57
Fix * 16 -> 64 - <init>@68
Fix while(i<256) -> while(i<4096) - a@194
Update const reference 35 -> 140 - a@332
Update const reference 35 -> 140 - a@354
Update const reference 33 -> 142 - a@286
Update const reference 33 -> 142 - a@303
Fix * 16 -> 64 - a@371
Fix &0x10 -> 0x40 - a@363
Fix &0x10 -> 0x40 - a@368
Fix mod 16 -> 64 - a@280
Fix / 16 -> 64 - a@299
Replacing lc.class (FlowWater.class)
Replace string "FlowWater" -> "lc" @355
Replace string "FlowWater.java" -> "lc.java" @269
Replace string "AnimTexture" -> "ah" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (nd.class)
Change constant value 16.0 -> 64.0
Change constant value 0.001953125 -> 1.2207031E-4
tool pixel top - a@729
Update const reference 32 -> 322 - a@442
Update const reference 32 -> 322 - a@572
Update const reference 32 -> 322 - a@705
Update const reference 32 -> 322 - a@842
Fix while(i<16) -> while(i<64) - a@434
Fix while(i<16) -> while(i<64) - a@564
Fix while(i<16) -> while(i<64) - a@697
Fix while(i<16) -> while(i<64) - a@834
Update const reference 11 -> 323 - a@458
Update const reference 11 -> 323 - a@589
Update const reference 11 -> 323 - a@724
Update const reference 11 -> 323 - a@862
Patching class: Fire (oc.class)
Change constant value 1.06 -> 1.02
Fix new array[320] -> 4352 - <init>@16
Fix new array[320] -> 4352 - <init>@25
Fix * 16 -> 64 - <init>@8
(unpatch) <init> *64 to *16 - <init>@7
Fix while(i<256) -> while(i<4096) - a@226
Fix while(i<20) -> while(i<68) - a@11
Fix while(i<20) -> while(i<68) - a@91
Fix while(i<16) -> while(i<64) - a@3
Fix while(i<16) -> while(i<64) - a@84
Fix * 16 -> 64 - a@30
Fix * 16 -> 64 - a@106
Fix * 16 -> 64 - a@135
Fix * 16 -> 64 - a@160
Fix mod 20 -> 68 - a@27
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148
Update const reference 2 -> 58 - a@143
Patching class: FontRenderer (oi.class)
Fix font 7 -> i / 16 - 1 - <init>@119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
Fix font 8 -> i / 16 - <init>@135
Fix font 8 -> i / 16 - <init>@166
Fix font 8 -> i / 16 - <init>@317
Fix font 8 -> i / 16 - <init>@330
Fix font 8 -> i / 16 - <init>@154
(unpatch) font i / 16 -> 8 - <init>@319
(unpatch) font i / 16 -> 8 - <init>@332
Fix font whitespace width 2 -> i / 64 - <init>@232
Replacing rb.class (StillWater.class)
Replace string "StillWater" -> "rb" @345
Replace string "StillWater.java" -> "rb.java" @265
Replace string "AnimTexture" -> "ah" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading terrain.png...
Resizing terrain.png from 256x256 to 1024x1024
Reading gui/items.png...
Resizing gui/items.png from 256x256 to 1024x1024
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 64x64
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater.<init> - <init>@114
pass Minecraft to FlowWater.<init> - a@483
pass Minecraft to StillLava.<init> - <init>@126
pass Minecraft to FlowLava.<init> - a@498
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/billycampbell/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.OSXEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Texture pack: /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft-1.3_01.jar
Minecraft version: 1.3_01
Patching class: AnimTexture (ah.class)
Fix new array[1024] -> 16384 - <init>@5
Patching class: Compass (ai.class)
Change constant value 8.5 -> 32.5
Change constant value 7.5 -> 31.5
Fix new array[256] -> 4096 - <init>@12
Fix * 16 -> 64 - <init>@48
Fix * 16 -> 64 - <init>@59
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - <init>@68
Fix while(i<16) -> while(i<64) - a@651
Fix while(i<256) -> while(i<4096) - a@3
Fix * 16 -> 64 - a@487
Fix * 16 -> 64 - a@698
Update const reference 38 -> 161 - a@447
Update const reference 38 -> 161 - a@658
Update const reference 36 -> 163 - a@464
Update const reference 36 -> 163 - a@675
Fix -8 -> -32 - a@647
Fix -4 -> -16 - a@437
Fix 4 -> 16 - a@441
Replacing bk.class (StillLava.class)
Replace string "StillLava" -> "bk" @342
Replace string "StillLava.java" -> "bk.java" @264
Replace string "AnimTexture" -> "ah" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (fy.class)
Change constant value 16.0 -> 64.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<64) - <init>@50
Fix while(i<16) -> while(i<64) - <init>@60
Fix 2D array[32][1024] -> [32][16384] - <init>@16
Fix * 16 -> 64 - <init>@331
Fix * 8 -> 32 - <init>@79
Fix * 8 -> 32 - <init>@87
Fix 256 -> 4096 - a@26
Replacing gi.class (FlowLava.class)
Replace string "FlowLava" -> "gi" @352
Replace string "FlowLava.java" -> "gi.java" @268
Replace string "AnimTexture" -> "ah" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (hf.class)
Change constant value 1048576 -> 4194304
Update const reference 2 -> 332 - <init>@35
Fix %16*16+_3*16 -> %16*64+_3*64 - a@116
Fix /16*16+_4*16 -> /16*64+_4*64 - a@131
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528
Patching class: Watch (if.class)
Change constant value 16.0 -> 64.0
Change constant value 15.0 -> 63.0
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
Fix new array[256] -> 4096 - <init>@12
Fix new array[256] -> 4096 - <init>@21
Fix * 16 -> 64 - <init>@57
Fix * 16 -> 64 - <init>@68
Fix while(i<256) -> while(i<4096) - a@194
Update const reference 35 -> 140 - a@332
Update const reference 35 -> 140 - a@354
Update const reference 33 -> 142 - a@286
Update const reference 33 -> 142 - a@303
Fix * 16 -> 64 - a@371
Fix &0x10 -> 0x40 - a@363
Fix &0x10 -> 0x40 - a@368
Fix mod 16 -> 64 - a@280
Fix / 16 -> 64 - a@299
Replacing lc.class (FlowWater.class)
Replace string "FlowWater" -> "lc" @355
Replace string "FlowWater.java" -> "lc.java" @269
Replace string "AnimTexture" -> "ah" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (nd.class)
Change constant value 16.0 -> 64.0
Change constant value 0.001953125 -> 1.2207031E-4
tool pixel top - a@729
Update const reference 32 -> 322 - a@442
Update const reference 32 -> 322 - a@572
Update const reference 32 -> 322 - a@705
Update const reference 32 -> 322 - a@842
Fix while(i<16) -> while(i<64) - a@434
Fix while(i<16) -> while(i<64) - a@564
Fix while(i<16) -> while(i<64) - a@697
Fix while(i<16) -> while(i<64) - a@834
Update const reference 11 -> 323 - a@458
Update const reference 11 -> 323 - a@589
Update const reference 11 -> 323 - a@724
Update const reference 11 -> 323 - a@862
Patching class: Fire (oc.class)
Change constant value 1.06 -> 1.02
Fix new array[320] -> 4352 - <init>@16
Fix new array[320] -> 4352 - <init>@25
Fix * 16 -> 64 - <init>@8
(unpatch) <init> *64 to *16 - <init>@7
Fix while(i<256) -> while(i<4096) - a@226
Fix while(i<20) -> while(i<68) - a@11
Fix while(i<20) -> while(i<68) - a@91
Fix while(i<16) -> while(i<64) - a@3
Fix while(i<16) -> while(i<64) - a@84
Fix * 16 -> 64 - a@30
Fix * 16 -> 64 - a@106
Fix * 16 -> 64 - a@135
Fix * 16 -> 64 - a@160
Fix mod 20 -> 68 - a@27
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148
Update const reference 2 -> 58 - a@143
Patching class: FontRenderer (oi.class)
Fix font 7 -> i / 16 - 1 - <init>@119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
Fix font 8 -> i / 16 - <init>@135
Fix font 8 -> i / 16 - <init>@166
Fix font 8 -> i / 16 - <init>@317
Fix font 8 -> i / 16 - <init>@330
Fix font 8 -> i / 16 - <init>@154
(unpatch) font i / 16 -> 8 - <init>@319
(unpatch) font i / 16 -> 8 - <init>@332
Fix font whitespace width 2 -> i / 64 - <init>@232
Replacing rb.class (StillWater.class)
Replace string "StillWater" -> "rb" @345
Replace string "StillWater.java" -> "rb.java" @265
Replace string "AnimTexture" -> "ah" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading terrain.png...
Resizing terrain.png from 256x256 to 1024x1024
Reading gui/items.png...
Resizing gui/items.png from 256x256 to 1024x1024
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 64x64
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater.<init> - <init>@114
pass Minecraft to FlowWater.<init> - a@483
pass Minecraft to StillLava.<init> - <init>@126
pass Minecraft to FlowLava.<init> - a@498
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
And then nothing happens to my game. Everything is still default.
Note that I'm running on a Mac OS 10.6.6 please reply quickly thank you.