I'm not sure if this should go here or in the Support forum, but I thought one of you guys would have more experience in this field.
I'm trying to make a language pack for a fictional lang, just for kicks. My problem is, Minecraft changes the font whenever you switch the language to anything else but English to a thin, texture-pack-ignoring variant from the glyph files. Any language.
I've read the problem could be related to the language file having unicode characters, but thats incorrect. When I switched the en-US and en-PT (English Pirate) files around to test, the normal English (now in the English Pirate slot) got the narrow font, and the Pirate (now in the Normal English slot) got the regular one.
Has anyone been able to work around this? And how?
I'm not sure where the mapping happens between the language code and the font, but if you check out default.png in the font folder in Minecraft.jar you'll see that it's not just a non-Unicode thing. The font in default.png covers some old DOS subset of characters, i.e. not even enough for French. Some languages *do* keep the default font though - it's not just English.