Archipelago: While this is vague, the point of this is more of a region composed of many small islands with lots of water in between. Note this isn't an "ocean" biome, but it would have "deep" water between islands. A new kind of tree in this biome would be some palm trees and/or coconuts.
What I would like to see would be Underground Rivers. Not so much a biome, but a lengthy tube in the rock with a medium-sized river inside of it. It would make mining a bit more interesting, since we only have little pools of water. Also, maybe add currents to the existing rivers, since they seem somewhat unrealistic being stagnant.
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Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
I would like to see a rare city biome that would basicly be a large village with bigger buildings. the biome would also be slightly less rare than the mushroom biome
I was just about to suggest it, but maybe the ruined cities are in a biome themselves, like maybe a dead biome, where everything is in ruins aka Wasteland
I'm not much of a wasteland fan though... But it does sound coolio.
(Acting as though I don't remember my previous post) Well since I don't like to make decisions, here are the biomes I feel Minecraft could very much use: a mountainous alpha/beta-style forest biome (maybe even with a pre-1.8 color scheme); a field of scattered trees; a tropical island biome with palm trees; a mesa biome with red sandstone; an autumn forest; a cherry blossom forest; a volcanic biome; a snowless taiga/coniferous forest; and a deciduous forest with snow.
If I had to choose one, I guess it'd be the tropical biome.
I think we need a bit more attention to the water, why not a reef biome to add some diversity to water and attract ppl to water building as well?
new things could include
- coral block - can be mined and then used as a building block or smelted into limestone blocks (or marble)
- coral plants (like flowers the coral can only be placed in water)
- Increased fish yield for fishing in coral areas
- sponge can generate in these biomes
- introduction of possible fish/crabs that spawn in these biomes (currently we only have squids, a little life may be good for water biomes)
I would not build in water myself, but i have heard of people complain about not enough stuff to do with water, this could be a good thing
I think we need a bit more attention to the water, why not a reef biome to add some diversity to water and attract ppl to water building as well?
new things could include
- coral block - can be mined and then used as a building block or smelted into limestone blocks (or marble)
- coral plants (like flowers the coral can only be placed in water)
- Increased fish yield for fishing in coral areas
- sponge can generate in these biomes
- introduction of possible fish/crabs that spawn in these biomes (currently we only have squids, a little life may be good for water biomes)
I would not build in water myself, but i have heard of people complain about not enough stuff to do with water, this could be a good thing
Due to the way Minecraft's engine works, I've discovered that there is a big problem with trying to add underwater coral. And the reason is this: Anything that is not considered an entity, mainly including mobs and dropped items, is a block, and that includes everything from grass to what we like to call blocks in Minecraft. How a "block" works in Minecraft is it takes up a space (or 2, in the case of beds or doors) in the world's "grid", should I say. Water happens to be one of those blocks (and even air has an object ID for some strange reason, probably because of lighting reasons). It's for this reason why water (and lava too) doesn't flow through thin blocks such as signs or fence posts, because as blocks, they already take up a full, one-block space at those specific coordinates on the grid, preventing flowing water, which has another ID, from having that same space. The only block that is created or destroyed automatically by every other block is air.
TL:DR; If corals were implemented as blocks, what you would see are gigantic air pockets surrounding the corals, which would be ugly and unimmersive; all simply because of a problem with Minecraft's engine.
Underground biomes (Crystal caves, normal caves, giant caverns, etc.), Savannah, or some sort of Skylands (Perhaps a literal Sky Biome.), although I think Skylands should be a different dimension.
Due to the way Minecraft's engine works, I've discovered that there is a big problem with trying to add underwater coral. And the reason is this: Anything that is not considered an entity, mainly including mobs and dropped items, is a block, and that includes everything from grass to what we like to call blocks in Minecraft. How a "block" works in Minecraft is it takes up a space (or 2, in the case of beds or doors) in the world's "grid", should I say. Water happens to be one of those blocks (and even air has an object ID for some strange reason, probably because of lighting reasons). It's for this reason why water (and lava too) doesn't flow through thin blocks such as signs or fence posts, because as blocks, they already take up a full, one-block space at those specific coordinates on the grid, preventing flowing water, which has another ID, from having that same space. The only block that is created or destroyed automatically by every other block is air.
TL:DR; If corals were implemented as blocks, what you would see are gigantic air pockets surrounding the corals, which would be ugly and unimmersive; all simply because of a problem with Minecraft's engine.
Um, you could always make the coral blocks' model include a water source-looking block that blends with the rest of the sea... right?
Click to go to my channel^
So good.
They're making it? How do you know it? Can you show us those pictures?
Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
Friendliest wolfshark thing you'll meet. Maybe.
'Tis better to die for the Emperor than to live for yourself!
They could call it "Classic Biome"
That could be awesome...
I'm not much of a wasteland fan though... But it does sound coolio.
If I had to choose one, I guess it'd be the tropical biome.
new things could include
- coral block - can be mined and then used as a building block or smelted into limestone blocks (or marble)
- coral plants (like flowers the coral can only be placed in water)
- Increased fish yield for fishing in coral areas
- sponge can generate in these biomes
- introduction of possible fish/crabs that spawn in these biomes (currently we only have squids, a little life may be good for water biomes)
I would not build in water myself, but i have heard of people complain about not enough stuff to do with water, this could be a good thing
Due to the way Minecraft's engine works, I've discovered that there is a big problem with trying to add underwater coral. And the reason is this: Anything that is not considered an entity, mainly including mobs and dropped items, is a block, and that includes everything from grass to what we like to call blocks in Minecraft. How a "block" works in Minecraft is it takes up a space (or 2, in the case of beds or doors) in the world's "grid", should I say. Water happens to be one of those blocks (and even air has an object ID for some strange reason, probably because of lighting reasons). It's for this reason why water (and lava too) doesn't flow through thin blocks such as signs or fence posts, because as blocks, they already take up a full, one-block space at those specific coordinates on the grid, preventing flowing water, which has another ID, from having that same space. The only block that is created or destroyed automatically by every other block is air.
TL:DR; If corals were implemented as blocks, what you would see are gigantic air pockets surrounding the corals, which would be ugly and unimmersive; all simply because of a problem with Minecraft's engine.
Um, you could always make the coral blocks' model include a water source-looking block that blends with the rest of the sea... right?