Hello everyone! Just joined the Minecraft Forums. I already posted this bug report in another section before I found this thread with the help of some other members. I apologize for the repost.
Bug: I placed a large chest on a floor of stone bricks and against a wall of wooden planks. My client disconnected from the SMP server I was on and then suddenly showed the dirt block texture and then went all black. The Minecraft client was unresponsive and I had to close it.
Minecraft Version: Beta 1.8.1
SMP
My Computer: Toshiba Satellite Laptop L655D - S5109, Windows 7 Home Premium 64bit, Processor: AMD Turion II P540 Dual Core 2.40 Ghz, 4GB RAM, Video Card: AMD Mobility Radeon HD 4200 Series 2GB RAM.
Can you repeat this bug?: Not sure. Hasn't happened since.
This is a minor issue but I feel it is a crucial one. On the page where you can download the minecraft client and server.jar files it does not say what version it is. This is helpful to know when there is a server update. Just a simple "download version 1.8.x" would be great!
Hi, Have the "usual" bugs I've read about, mostly texture problems on chests etc, animals and mushrooms spawning in odd places like trees, on or in leaf blocks.
One that is causing problems for me is an egg issue (maybe not a bug), I have collected around 30 eggs and thrown them to get chickens.. I got 4, I think 3 from the one egg, all from the first few eggs tossed, nothing since. With food from animals being scarce until breeding is possible a chicken farm would be useful.
Also have noticed leaf blocks in odd places, alone and on the ground, they have not been player placed, and I had not seen them before. I can only suggest they are being moved my the very many "rare" Endermen.
Other problems are with lag for players over the internet, I have few issues as I am on the same LAN as the server. For the others this went from annoying on 1.7.3 to unplayable with 1.8.1 release. Problems they encountered include long wait for chests, etc to open, making it difficult to eat if the raw product is in a chest, as the furnace has long delays also.
Server is only an oldish XP with 2GB RAM but it copes well over the LAN so I don't see that as an issue, I have also read of similar problem when the server is a quad W7 with 8gb memory so I think the problem is elsewhere.
One other thing that I do find annoying (again not really a bug), that was not noticeable on 1.7.3 is the blinking horizon when traveling by boat, epileptics would find this a problem I'm sure.
Art seems to be badly effected by light placement fixes it with lots of light arround them, mostly above them.
The chest thing is buging me BAD! server crash extreem 4-5 times today maby more. MAKE A 1.8.2 just to fix the chest bug. Drives me nuts now!
The enderman thing.
Lots of non-hostile mobs chickens cows so on. Don't seem sto spawn much if at all. soooo rare.
I WANT to see the mob#s with F3 again. I could allways find the deep tunnles. the server didn't have exploding on so TNT was usuless. Finding places to mine was easyer with the F3 thing.
I was experiencing "Out of memory!" errors... I got a tip from /v/ and anon said it's cause is running 32bit Java. I downloaded the 64bit version here: http://java.com/en/download/manual.jsp
after uninstalling the 32bit and re-installing with 64bit i experienced no crashes. :smile.gif:
What issues does this bug cause?: unable to log on to minecraft being forced to play offline
Rollback Post to RevisionRollBack
Quote from Blaze »
So you wake up on a beach one day, and remember NOTHING. (Except your degree teachings in Engineering, Wilderness Survival, Metal work, Physics, Tech, Psychology, History, Dynamics, and Blocks.) You mine and build and survive for years and years.
Your Computer Specs and Operating System: HP-Pavilion, Windows 7 Home Premium 64-bit, AMD PhenomII Quad-core 2.8GHz Processor, 8GB RAM, ATI Radeon HD 4350
Can you repeat this bug: Yes
What issues does the bug Cause: I built the Nether portal in a dirt structure behind my base. I’d been told that sometimes the mobs manage to come through and if they did, I wanted them contained. When I went through the portal for the first time, though, I found the other end of the thing situated hundreds of feet above an ocean of lava, with the nearest land way in the distance. Reasoning that the location of the other end is dependent upon where you built yours, I took the portal apart and moved it a fair distance away from my base and built a stone hut for containment. I went through the portal a second time and found the other end exactly where it had been the first trip, suspended above the lava. Then a ghast started shooting at me, so I ducked back through the portal and found myself and a Nether portal behind my base again. The new portal wasn't even where I'd originally built the thing, though it was close. Only a few yards away, with a totally different orientation. So I chipped a block out of the thing to shut it down, so no nasties would come through while I was gone, and went running back to the stone hut I'd built to see if my portal was still there. It was. Not only is the portal not working quite properly, it's a way to dupe obsidian. It's not the same portal, either. I popped the block out of the one I exited through, but the portal I built is still functional. In testing to see if this glitch was repeatable, I had exactly the same thing happen. There are now two Nether portals in my back yard. The new one is again a few yards from where I originally built the first one, but is in a slightly different place and in yet another orientation from the first duplicate. A third portal, the one I built in the stone hut, remains exactly where I built it, as functional as when I discovered the problem.
Specific conditions it occurs in if applicable: Normal play had been bug-free until this cropped up, didn't notice any particularly specific conditions.
Your Computer Specs and Operating System: Win 7, 8GB Ram, Radeon HD6950, 3.7GHz CPU
Can you repeat this bug: yes
What issues does the bug Cause: Looks ugly
Specific conditions it occurs in if applicable: -
I've noticed this issue too.
After a little troubleshooting, I've found that it's only if I log into Minecraft WHILE it's raining, I will get the graphical glitch of rain appearing to fall through solid blocks. It can be through one or two blocks of a ceiling, or it can be through 50 blocks underground.
There is no sound coming from this "phantom" rain and it does not splash on the ground around you, just goes straight through the ground from above and below you, so it's not PHYSICALLY raining inside.
I have tried different settings such as Advanced OpenGL on/off, fog and distance near/far and it makes no difference.
If I'm already in Minecraft when it starts raining, I don't have a problem. It's only when logging in while it's still raining. It does cause constant crashing.
Hope this helps :biggrin.gif:
Version of Minecraft: 1.8.1
SSP or SMP: SMP
Your Computer Specs and Operating System: Windows 7 Ultimate x64, 4GB of RAM, 3.7ghz Phenom II 955 CPU, Nvidia GTX 260.
Can you repeat this bug: Yes.
What issues does the bug Cause: Causes my game to crash with a black screen before Force Closing after a few seconds.
Your Computer Specs and Operating System: AMD Phenom 9500 Quad-Core Processor 2.20GHz / 8GB RAM / ATI Radeon HD 3200 Graphics Card / Windows 7 x64
Can you repeat this bug: Yes
What issues does the bug Cause: Invisible rain ON me only the water droplets that bounce off the ground are visible, I can see the rain beside me but when I move closer it becomes invisible as described before. (Screenshots included at the end of post)
Specific conditions it occurs in if applicable: Whenever it rains
Your Computer Specs and Operating System: AMD 1055T OC @ 3.4, 8gb 1600mhz RAM, AMD HD Radeon 6870 (My server is not run from my computer, but from a dedicated server that I rent)
Can you repeat this bug: Yes
What issues does the bug Cause: When ever I add myself and my admins to the OP list, and start the server, our names with capital letters are changed to lowercase and I am unable to do OP commands.
Specific conditions it occurs in if applicable: Happens everytime.
You can fix this problem by setting your ops.txt and your whitelist.txt files to read-only.
Version of Minecraft: 1.8
SSP or SMP: SMP (recreating the same build in SSP creative mode, glitch does not happen, and everything operates as intended)
Can you repeat this bug?: Random
What issues does this bug cause: Redstone circuitry goes stupid or does not reset states properly
Conditions when it occurs: Redstone torches do not reset on when fed power is taken away.
Example: where the torch on the left is a redstone torch attached to the block (red), with the redstone torch on the right feeding through redstone dust to the block, normally the torch on the side would toggle off properly, however, when power is taken away from the fed block (removing rightmost torch) the torch that was off, does not reset to on.
Another example of the glitch is that I made a 3x3 block of buttons, with redstone torches on the opposite wall, all of them are on of course when placed. When pressing each of the buttons the redstone torches will go out (as intended), but at least in the one build I was working on in a SMP server, the top left most torch would not return to on state. I tried moving the torch to the side or top (or having all 3) resulted in the same thing, having those torches not re-light after the button was pressed.
In that same build I have lines fed from that button array to long lines separated by a gap, on the side of the blocks that the line is running across, torches are put on the side (to trigger the torch to feed a line below), the last row in the line (coincidentally the same one linked to the top left button) the torches on the side do not relight when power is taken away.
Also in the same build I am attempting a small RSNOR gate with repeaters torches, and blocks, but it sometimes does not reset, nor does it trigger properly in some cases.
Where where the are repeaters mounted facing each red block. when reset (redstone on top of one of the red blocks to feed the torch attached to it) the torches do not behave properly, and when triggered from the redstone dust (gunpowder in the "image") both torches go out. Attempting to send a reset signal (to redstone on top of lower right red block in example) does nothing to the system, as neither of the torches are lit, when at least one should always be lit.
I apologize if this was already discovered in case the sticky hasn't been updated.
I was crashing due to out-of-memory errors every few minutes, but I solved that completely by installing Java 7 and removing Java 6. The JRE installer can be found here.
Information relevant to the bug while it was occurring:
Version of Minecraft: 1.8.1
SSP or SMP: SSP
Your Computer Specs and Operating System: Windows 7, AMD X4 640, GeForce GTX 460, 8GB RAM
Can you repeat this bug: Yes, it occurred spontaneously and often.
What issues does the bug cause: Out of memory error and game shutdown.
Specific conditions it occurs in if applicable: Apparently, Java 6.
Edit: I'd like to mention that my framerate was noticeably improved with the update to 7 as well.
Your Computer Specs and Operating System: Several computers involved. Mostly Windows 7 PC
Can you repeat this bug: Yes.
What issues does the bug Cause: Significant amounts of server lag. Causes warning in server log: "Server can't keep up! Did the system time change..."
Specific conditions it occurs in if applicable: Large cactus farm will cause a significant amount of cacti entities on the ground. Once we removed the farm all together and the item entities, there was no more lag, and no more warnings in the server log. The cactus farm is based off of the blocking growth into water. However, the one on our world was significantly larger with several levels going above it. You can see a video that the farm is baseed off of here:
I can upload world with and without cactus farm as evidence to this bug.
Your Computer Specs and Operating System: Quad-core 2.8 Mac Pro, 14GB RAM, average (stock) video card, 10.6.8.
Can you repeat this bug: Yes
What issues does the bug Cause: Just walking around, about every 5 seconds I get a small "freeze" and then back to normal. Only seems to be happening when I walk around. But here's the odd thing: it only happens in Singleplayer worlds. I have a server setup on my Mac, and when I log into that world, no problems. But if I log in to a singleplayer world, I get the problem. I've created many new worlds, bumped up the RAM to Minecraft, played on crap settings, etc.
1.7.3 ran fine, even the 1.8 pre-release ran fine. It was the 1.8.1 update that introduced this.
Bug: I placed a large chest on a floor of stone bricks and against a wall of wooden planks. My client disconnected from the SMP server I was on and then suddenly showed the dirt block texture and then went all black. The Minecraft client was unresponsive and I had to close it.
Minecraft Version: Beta 1.8.1
SMP
My Computer: Toshiba Satellite Laptop L655D - S5109, Windows 7 Home Premium 64bit, Processor: AMD Turion II P540 Dual Core 2.40 Ghz, 4GB RAM, Video Card: AMD Mobility Radeon HD 4200 Series 2GB RAM.
Can you repeat this bug?: Not sure. Hasn't happened since.
What issues does this bug cause?: Client crash.
When using flint and steel to ignite obsidian to enter the nether, it simply doesnt affect it.
it causes a fire next to the block, and nothing else.
*Flint and steel also does not ignite TNT, but causes same affect as the Obsidian error
One that is causing problems for me is an egg issue (maybe not a bug), I have collected around 30 eggs and thrown them to get chickens.. I got 4, I think 3 from the one egg, all from the first few eggs tossed, nothing since. With food from animals being scarce until breeding is possible a chicken farm would be useful.
Also have noticed leaf blocks in odd places, alone and on the ground, they have not been player placed, and I had not seen them before. I can only suggest they are being moved my the very many "rare" Endermen.
Other problems are with lag for players over the internet, I have few issues as I am on the same LAN as the server. For the others this went from annoying on 1.7.3 to unplayable with 1.8.1 release. Problems they encountered include long wait for chests, etc to open, making it difficult to eat if the raw product is in a chest, as the furnace has long delays also.
Server is only an oldish XP with 2GB RAM but it copes well over the LAN so I don't see that as an issue, I have also read of similar problem when the server is a quad W7 with 8gb memory so I think the problem is elsewhere.
One other thing that I do find annoying (again not really a bug), that was not noticeable on 1.7.3 is the blinking horizon when traveling by boat, epileptics would find this a problem I'm sure.
The chest thing is buging me BAD! server crash extreem 4-5 times today maby more. MAKE A 1.8.2 just to fix the chest bug. Drives me nuts now!
The enderman thing.
Lots of non-hostile mobs chickens cows so on. Don't seem sto spawn much if at all. soooo rare.
I WANT to see the mob#s with F3 again. I could allways find the deep tunnles. the server didn't have exploding on so TNT was usuless. Finding places to mine was easyer with the F3 thing.
Thas about it so far.
My link Mideval skins and others
Minecraft Version: Beta 1.8.1
SSP or SMP: SMP
Can you repeat this bug?: yes
What issues does this bug cause?: when i connect srever again,it rain in house
Specific conditions it occurs in if applicable:
after uninstalling the 32bit and re-installing with 64bit i experienced no crashes. :smile.gif:
Minecraft Version: Beta 1.8.1
SSP or SMP: ssp
Can you repeat this bug?: yes
What issues does this bug cause?: unable to log on to minecraft being forced to play offline
SSP or SMP: SSP
Your Computer Specs and Operating System: HP-Pavilion, Windows 7 Home Premium 64-bit, AMD PhenomII Quad-core 2.8GHz Processor, 8GB RAM, ATI Radeon HD 4350
Can you repeat this bug: Yes
What issues does the bug Cause: I built the Nether portal in a dirt structure behind my base. I’d been told that sometimes the mobs manage to come through and if they did, I wanted them contained. When I went through the portal for the first time, though, I found the other end of the thing situated hundreds of feet above an ocean of lava, with the nearest land way in the distance. Reasoning that the location of the other end is dependent upon where you built yours, I took the portal apart and moved it a fair distance away from my base and built a stone hut for containment. I went through the portal a second time and found the other end exactly where it had been the first trip, suspended above the lava. Then a ghast started shooting at me, so I ducked back through the portal and found myself and a Nether portal behind my base again. The new portal wasn't even where I'd originally built the thing, though it was close. Only a few yards away, with a totally different orientation. So I chipped a block out of the thing to shut it down, so no nasties would come through while I was gone, and went running back to the stone hut I'd built to see if my portal was still there. It was. Not only is the portal not working quite properly, it's a way to dupe obsidian. It's not the same portal, either. I popped the block out of the one I exited through, but the portal I built is still functional. In testing to see if this glitch was repeatable, I had exactly the same thing happen. There are now two Nether portals in my back yard. The new one is again a few yards from where I originally built the first one, but is in a slightly different place and in yet another orientation from the first duplicate. A third portal, the one I built in the stone hut, remains exactly where I built it, as functional as when I discovered the problem.
Specific conditions it occurs in if applicable: Normal play had been bug-free until this cropped up, didn't notice any particularly specific conditions.
That's not a bug, you have to collect it with a pick axe.
I've noticed this issue too.
After a little troubleshooting, I've found that it's only if I log into Minecraft WHILE it's raining, I will get the graphical glitch of rain appearing to fall through solid blocks. It can be through one or two blocks of a ceiling, or it can be through 50 blocks underground.
There is no sound coming from this "phantom" rain and it does not splash on the ground around you, just goes straight through the ground from above and below you, so it's not PHYSICALLY raining inside.
I have tried different settings such as Advanced OpenGL on/off, fog and distance near/far and it makes no difference.
If I'm already in Minecraft when it starts raining, I don't have a problem. It's only when logging in while it's still raining. It does cause constant crashing.
Hope this helps :biggrin.gif:
Version of Minecraft: 1.8.1
SSP or SMP: SMP
Your Computer Specs and Operating System: Windows 7 Ultimate x64, 4GB of RAM, 3.7ghz Phenom II 955 CPU, Nvidia GTX 260.
Can you repeat this bug: Yes.
What issues does the bug Cause: Causes my game to crash with a black screen before Force Closing after a few seconds.
SSP or SMP: SMP
Your Computer Specs and Operating System: AMD Phenom 9500 Quad-Core Processor 2.20GHz / 8GB RAM / ATI Radeon HD 3200 Graphics Card / Windows 7 x64
Can you repeat this bug: Yes
What issues does the bug Cause: Invisible rain ON me only the water droplets that bounce off the ground are visible, I can see the rain beside me but when I move closer it becomes invisible as described before. (Screenshots included at the end of post)
Specific conditions it occurs in if applicable: Whenever it rains
You can fix this problem by setting your ops.txt and your whitelist.txt files to read-only.
SSP or SMP: SMP (recreating the same build in SSP creative mode, glitch does not happen, and everything operates as intended)
Can you repeat this bug?: Random
What issues does this bug cause: Redstone circuitry goes stupid or does not reset states properly
Conditions when it occurs: Redstone torches do not reset on when fed power is taken away.
Example:
Another example of the glitch is that I made a 3x3 block of buttons, with redstone torches on the opposite wall, all of them are on of course when placed. When pressing each of the buttons the redstone torches will go out (as intended), but at least in the one build I was working on in a SMP server, the top left most torch would not return to on state. I tried moving the torch to the side or top (or having all 3) resulted in the same thing, having those torches not re-light after the button was pressed.
In that same build I have lines fed from that button array to long lines separated by a gap, on the side of the blocks that the line is running across, torches are put on the side (to trigger the torch to feed a line below), the last row in the line (coincidentally the same one linked to the top left button) the torches on the side do not relight when power is taken away.
Also in the same build I am attempting a small RSNOR gate with repeaters torches, and blocks, but it sometimes does not reset, nor does it trigger properly in some cases.
Where where the
I was crashing due to out-of-memory errors every few minutes, but I solved that completely by installing Java 7 and removing Java 6. The JRE installer can be found here.
Information relevant to the bug while it was occurring:
Version of Minecraft: 1.8.1
SSP or SMP: SSP
Your Computer Specs and Operating System: Windows 7, AMD X4 640, GeForce GTX 460, 8GB RAM
Can you repeat this bug: Yes, it occurred spontaneously and often.
What issues does the bug cause: Out of memory error and game shutdown.
Specific conditions it occurs in if applicable: Apparently, Java 6.
Edit: I'd like to mention that my framerate was noticeably improved with the update to 7 as well.
SSP or SMP: SMP
Your Computer Specs and Operating System: Several computers involved. Mostly Windows 7 PC
Can you repeat this bug: Yes.
What issues does the bug Cause: Significant amounts of server lag. Causes warning in server log: "Server can't keep up! Did the system time change..."
Specific conditions it occurs in if applicable: Large cactus farm will cause a significant amount of cacti entities on the ground. Once we removed the farm all together and the item entities, there was no more lag, and no more warnings in the server log. The cactus farm is based off of the blocking growth into water. However, the one on our world was significantly larger with several levels going above it. You can see a video that the farm is baseed off of here:
I can upload world with and without cactus farm as evidence to this bug.
Thank you.
~
SSP or SMP: SSP
Your Computer Specs and Operating System: Quad-core 2.8 Mac Pro, 14GB RAM, average (stock) video card, 10.6.8.
Can you repeat this bug: Yes
What issues does the bug Cause: Just walking around, about every 5 seconds I get a small "freeze" and then back to normal. Only seems to be happening when I walk around. But here's the odd thing: it only happens in Singleplayer worlds. I have a server setup on my Mac, and when I log into that world, no problems. But if I log in to a singleplayer world, I get the problem. I've created many new worlds, bumped up the RAM to Minecraft, played on crap settings, etc.
1.7.3 ran fine, even the 1.8 pre-release ran fine. It was the 1.8.1 update that introduced this.
Multiplayer
Basically a Redstone Torch is permanently broken on the space once it burned out. even replacing it does not fix it.
not Sure yet on SinglePlayer