I like them too. Wish that they were a little more dangerous, found one in a cave and all I needed to do was fire two arrows at him, he died without a fight. (playing on Hard)
I know a lot of people don't like it, but I like their destructive nature. So far I haven't had a problem with them wrecking my house (have a moat) but I welcome their random destruction. Kind of fun to explore a cave and see an area where one has been around, just random blocks all over the place. Of course Notch tweeted that he's removing it (maybe trolling again).
If there was ever a mob that needed a backstory in this game though, it's these guys.
I like them too. Wish that they were a little more dangerous, found one in a cave and all I needed to do was fire two arrows at him, he died without a fight. (playing on Hard)
I know a lot of people don't like it, but I like their destructive nature. So far I haven't had a problem with them wrecking my house (have a moat) but I welcome their random destruction. Kind of fun to explore a cave and see an area where one has been around, just random blocks all over the place. Of course Notch tweeted that he's removing it (maybe trolling again).
If there was ever a mob that needed a backstory in this game though, it's these guys.
His tweet says that he is nerfing the ability, not removing it. I'm taking this as he is going to make changes to what/when/where/why they move blocks, which I think and hope will be a better ability that either totally removing it or leaving it as is based on Notch's execution of the nerf.
the challenge is the fighting part. the mess cleaning is just something you gotta do to make sure everything is working properly. and to your earlier comment, endermen are only super easy to kill if you play on easy. try playing hard mode where they hit for 4 hearts.
I agree, I love the idea of them teleporting to attack. THAT is the fun part, them carrying blocks however is just pointless. It doesn't serve to be a challenge, it's not scary, and I simply don't find it fun having to go back and replace things that I already built. Especially when they flood areas with water, or worse, lava.
By the way, I do play on hard just to try and make it a challenge. I killed three of them in a row with no weapon before two finally ganged up on me and finished me off. If you move right, they can't even touch you most of the time so the fight becomes too easy. Especially since it was my very first encounter with them and I was expecting it to be much harder to combat them.
But as I said, I love the idea of their combat style. Even if it could use quite a bit of work still. But the block carrying, which sounds like it is being gotten rid of now based on Notch's recent twitter, was the part that made them seem like dumb little kids that just made a mess more often than not. Other than that I love the new mobs as they are quite creative with their teleportation stuff :wink.gif:
In general, I like them. They add a new element to the game and their block moving can occasionally really screw you over in a way that feels like you have to actually combat the environment once in a while (I believe someone listed the possibility of Endermen releasing lava as a minor annoyance above -- to me, that seems like it could be a serious danger).
My main concern about them is in regard to custom maps. Many adventure maps rely on the player to not play on peaceful, so there is definitely a chance than An enderman could spawn somewhere sensitive and mess something about the experience up. When we finally get Adventure Mode, I hope that this is taken into account :/
The ability for a mob to alter blocks makes sense for survival, where the point is to survive, but not for a style of gameplay that usually relies on a rigidly controlled, pre-made environment.
I know a lot of people don't like it, but I like their destructive nature. So far I haven't had a problem with them wrecking my house (have a moat) but I welcome their random destruction. Kind of fun to explore a cave and see an area where one has been around, just random blocks all over the place. Of course Notch tweeted that he's removing it (maybe trolling again).
If there was ever a mob that needed a backstory in this game though, it's these guys.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
His tweet says that he is nerfing the ability, not removing it. I'm taking this as he is going to make changes to what/when/where/why they move blocks, which I think and hope will be a better ability that either totally removing it or leaving it as is based on Notch's execution of the nerf.
I agree, I love the idea of them teleporting to attack. THAT is the fun part, them carrying blocks however is just pointless. It doesn't serve to be a challenge, it's not scary, and I simply don't find it fun having to go back and replace things that I already built. Especially when they flood areas with water, or worse, lava.
By the way, I do play on hard just to try and make it a challenge. I killed three of them in a row with no weapon before two finally ganged up on me and finished me off. If you move right, they can't even touch you most of the time so the fight becomes too easy. Especially since it was my very first encounter with them and I was expecting it to be much harder to combat them.
But as I said, I love the idea of their combat style. Even if it could use quite a bit of work still. But the block carrying, which sounds like it is being gotten rid of now based on Notch's recent twitter, was the part that made them seem like dumb little kids that just made a mess more often than not. Other than that I love the new mobs as they are quite creative with their teleportation stuff :wink.gif:
lmao, one post and it was to try an say I was crying? Awww that's so sweet. Now go back to your room and let the grownups finish talking.
My main concern about them is in regard to custom maps. Many adventure maps rely on the player to not play on peaceful, so there is definitely a chance than An enderman could spawn somewhere sensitive and mess something about the experience up. When we finally get Adventure Mode, I hope that this is taken into account :/
The ability for a mob to alter blocks makes sense for survival, where the point is to survive, but not for a style of gameplay that usually relies on a rigidly controlled, pre-made environment.
Your sending me to the kiddies room!?!
Awesome!!!