I think what's really killing it for me is the fact that I CAN'T PLAY because I have an OSX 10.5. It's not that out of date, is it?
same here, and I hate people who tell me, "oh just get a new computer or update your OS..." I dont have the resources to do that so I'm stuck with not playing until they fix that tiny little detail... I really hope I dont have to go get a new computer to play Minecraft.
The hunger bar - I might get used to it but a) having no direct and immediate control over my health does not impress nor interest me, and :cool.gif: waiting around for health to regenerate is boring, and c) I may as well have just switched to peaceful every time I got hurt in 1.7.3, feels like cheating, and takes the fun out of it.
Experience orbs - you've got to be kidding, if you care that's great. Doesn't interest me in the slightest.
Having screen real-estate taken up by the new bars.
Broken mob systems/spawning changes.
Sprint double tap. Sprint in general is useful, but ultimately less interesting than coming up with other ways of covering distances more easily than walking.
NPC's and NPC Villages - Is this Minecraft or some other game that i'd never look at?
The performance - I actually have great fps believe it or not, but I rarely play because of amount of CPU this game uses. I so want to relax while building and exploring but hearing my fans going as hard as they are when playing just causes me to exit and do something else. Though that isn't special to this version.
Otherwise, new blocks are nice. Giant mushrooms are nice. A new mob is nice, apart from the griefing.
Love everything 1.8 has to offer. Don't understand why people are crying so much.
Some of the things they could have toned down, where others they could have expanded on, or put more depth into them (Endermen), but overall; love 1.8.
Only thing that's holding our server back, is bukkit and plugins, so that has nothing to do with the update itself, just time in updating bukkit/plugins to work properly which comes with most updates.
Haven't heard any real complaints either from people on my server; granted, we're all adults so that may be the case.
Admit it, we all saw 1.8 as the god among updates, the one that was going to make this game tons of fun with lots more adventure, killing, and exploring. While it is pretty amazing and has breathed new life into the game for me, there are lots of things that shouldn't have been changed and don't have an option of some sort to change it back.
So, here is my brief list of things that should have options/removed. I will add to it if anyone posts and just keep making a larger list.
The shorter render distance underground
The view turning
Hunger bar
I will try to check this thread regularly and try to update is as much as I can. So please, post yours!
Two things. On the one hand its far too easy now to survive out in the open at night fending off mobs without armor and only a stone sword. Was much harder to do that with 1.73. Stackable food is too easy to get. Actually makes farming unnecessary with the amount of meat readily available.
Then to contradict what I've just said, the only way to quickly die it seems is to have a creeper sneak up on you while fighting off other mobs and blow up. that kills you instantly even if you're wearing iron armor. In 1.73 it brought your health way down but didn't kill you. That's an imbalance right there.
The abandoned mines are pretty kool but the mob imbalance is frustrating. I found a mine and encountered many many spiders all attacking me at once. Interspersed were zombies and skeletons along with creepers. Tough going. The thing is I was able to fend off a half dozen spiders attacking me at the same time from all angles including dropping in from above. Then with my health at full, my armor about half gone a creeper came in unnoticed from behind, blew up and bam instant death.
Sure an exploding creeper at close range is going to be severe but in 1.73 you usually survived one explosion at close range. Now you don't so going into dark caves, especially an abandoned mine with multiple entries and exits from all directions is fraught to the max.
My advise is if you find an abandoned mine make a chest and store as much as you can before exploring, cause you might not make it too far before encountering a silent creeper hopping in your back pocket. My problem now is I want to go back and explore that mine some more and for the life of me I just can't seem to locate it again. Grrr, especially as i had noticed an enderman wandering around about 20 blocks below where I had traversed to........
Everything that you said you hated makes the game more realistic...
The only thing I dislike is the Purple Enderman eyes... should be red.
This is the counterargument that I hate seeing. I don't think Minecraft is meant to be a "realistic" game. It's a sandbox adventure and crafting game. If the game is meant to be realistic then why are there zombies, skeleton warriors, and explosive green aliens running around? If this game were meant to be real should there be enemies like bears and stuff hiding in the woods instead of reanimated corpses? And in caverns wouldn't things like bat creatures be more reasonable? Also you go from saying "the game is realistic" to saying "this fictional monster that doesn't exist anywhere in the world or in any dimension should have different colored eyes"? That's the only "improvement" you can think of after shooting down the OP?
In my opinion I don't like the hunger bar either (and every time I say "hunger bar" I think of Snickers for some reason). It clutters the HUD (just like the XP bar that doesn't do anything yet) and I'm a little miffed at how food no longer directly heals health. I can appreciate "hunger" being linked to "stamina", and not being able to dash on an empty stomach, but honestly I think food should heal both health AND hunger instead of just hunger. If that's not the case, there should at least be a craftable aid item that focuses on health only.
Rollback Post to RevisionRollBack
The preceding user isn't fond of listening to mindless crap from other people.
I don't have any real gripes with this, to be honest. I love stackable food, and I love the addition of chicken, beef, and melons as edible items. I'm finding that food is a little scarce around my home area, and there isn't a lot to be done for it because of the new spawning system. Chickens are renewable, though, as are melons.
Enderman griefing has led me to redesign my walls (thicker, so that if the endermen steal bits the structure is still sound and can be repaired in the morning), but that's good. I like being forced to adapt. My next project is a moat. I'm also hoping that they will be made easier to trigger (currently if you're fighting an Enderman, it's because you wanted to) and more effective in combat, as they do very little damage and die easily.
My only real gripe, in all honesty, is experience. I died last night for the first time since the leak, and the result was ultimately me starting a new world. I went back to get the loot I had been carrying out when I was insta-killed by a creeper. No big deal. Found my way back down, entered the relative area where I had died, and... massive lag. The game crashed. I reloaded and crashed again. This continued until it got old and I started a new world. That single issue is unnacceptable, and really should have occurred to Notch or Jeb.
- Sure, I know I have a slow computer, but I could play with 20-30 fps on the 1.7 with the default skin. In 1.8 I can play with 5 fps with simplecraft skin. This is the biggest problem. I just cna't play anymore, sorry.
- F key no more? WHHHHY?
I like all the things you listed, that aside you should have done what I did keep your old .jars, I have back ups of every .jar dating back to when I first joined, Beta 1.2.
What ruined it for me? Whining children such as yourself and people with trashy computers. ZOMG GAME IS BROKEN I CANT PLAY!!! Game runs just fine on all my computers and my friends'. Update was great. Stfu and gtfo if you don't like the game, no one is forcing you to play...
I really enjoy 1.8 overall so I'm not sure what you're complaining about. All the things you say are bad add a better feel to the game, particularly survival mode. Only thing I dislike about 1.8 is the fact that it's hard to play with all the bugs and crashes.
As for performance though, I have 4gb RAM, a dual core, and a 2 year old graphics card and I run the game on max graphics options fine with only occasional fps spikes which I had before 1.8 too. So if your rig is better than mine, which for a modern comp it probably is, you shouldn't be having performance issues.
The Endermen's griefing ability, and making all animals endangered species.
I suspect the transformation of animals into a limited resource without providing them with any way of renewal was either a terrible oversight, or a devious way of making people learn to use fish, chickens and flora. Probably the first one, terrible oversight.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Hmm. Lets me see. Perhaps it was all the people whining about 1.8 not being out which made Mojang release a rather buggy version to shut them up. Now that they have those same people are moaning that they didn't get rid of the bugs. (Mainly crash issues) So next update I hope they're patient so that they don't spoil the update for everybody.
I really really hate food. I wouldn't have such a big problem with it if it didn't work so fast. you can't even survive a half a day with out food and that's plain stupid.
same here, and I hate people who tell me, "oh just get a new computer or update your OS..." I dont have the resources to do that so I'm stuck with not playing until they fix that tiny little detail... I really hope I dont have to go get a new computer to play Minecraft.
Experience orbs - you've got to be kidding, if you care that's great. Doesn't interest me in the slightest.
Having screen real-estate taken up by the new bars.
Broken mob systems/spawning changes.
Sprint double tap. Sprint in general is useful, but ultimately less interesting than coming up with other ways of covering distances more easily than walking.
NPC's and NPC Villages - Is this Minecraft or some other game that i'd never look at?
The performance - I actually have great fps believe it or not, but I rarely play because of amount of CPU this game uses. I so want to relax while building and exploring but hearing my fans going as hard as they are when playing just causes me to exit and do something else. Though that isn't special to this version.
Otherwise, new blocks are nice. Giant mushrooms are nice. A new mob is nice, apart from the griefing.
Overall I dislike the direction this has gone in.
I would go so far as to say this is the best patch Minecraft has ever received.
Some of the things they could have toned down, where others they could have expanded on, or put more depth into them (Endermen), but overall; love 1.8.
Only thing that's holding our server back, is bukkit and plugins, so that has nothing to do with the update itself, just time in updating bukkit/plugins to work properly which comes with most updates.
Haven't heard any real complaints either from people on my server; granted, we're all adults so that may be the case.
Two things. On the one hand its far too easy now to survive out in the open at night fending off mobs without armor and only a stone sword. Was much harder to do that with 1.73. Stackable food is too easy to get. Actually makes farming unnecessary with the amount of meat readily available.
Then to contradict what I've just said, the only way to quickly die it seems is to have a creeper sneak up on you while fighting off other mobs and blow up. that kills you instantly even if you're wearing iron armor. In 1.73 it brought your health way down but didn't kill you. That's an imbalance right there.
The abandoned mines are pretty kool but the mob imbalance is frustrating. I found a mine and encountered many many spiders all attacking me at once. Interspersed were zombies and skeletons along with creepers. Tough going. The thing is I was able to fend off a half dozen spiders attacking me at the same time from all angles including dropping in from above. Then with my health at full, my armor about half gone a creeper came in unnoticed from behind, blew up and bam instant death.
Sure an exploding creeper at close range is going to be severe but in 1.73 you usually survived one explosion at close range. Now you don't so going into dark caves, especially an abandoned mine with multiple entries and exits from all directions is fraught to the max.
My advise is if you find an abandoned mine make a chest and store as much as you can before exploring, cause you might not make it too far before encountering a silent creeper hopping in your back pocket. My problem now is I want to go back and explore that mine some more and for the life of me I just can't seem to locate it again. Grrr, especially as i had noticed an enderman wandering around about 20 blocks below where I had traversed to........
i cant play it
This is the counterargument that I hate seeing. I don't think Minecraft is meant to be a "realistic" game. It's a sandbox adventure and crafting game. If the game is meant to be realistic then why are there zombies, skeleton warriors, and explosive green aliens running around? If this game were meant to be real should there be enemies like bears and stuff hiding in the woods instead of reanimated corpses? And in caverns wouldn't things like bat creatures be more reasonable? Also you go from saying "the game is realistic" to saying "this fictional monster that doesn't exist anywhere in the world or in any dimension should have different colored eyes"? That's the only "improvement" you can think of after shooting down the OP?
In my opinion I don't like the hunger bar either (and every time I say "hunger bar" I think of Snickers for some reason). It clutters the HUD (just like the XP bar that doesn't do anything yet) and I'm a little miffed at how food no longer directly heals health. I can appreciate "hunger" being linked to "stamina", and not being able to dash on an empty stomach, but honestly I think food should heal both health AND hunger instead of just hunger. If that's not the case, there should at least be a craftable aid item that focuses on health only.
The preceding user isn't fond of listening to mindless crap from other people.
Enderman griefing has led me to redesign my walls (thicker, so that if the endermen steal bits the structure is still sound and can be repaired in the morning), but that's good. I like being forced to adapt. My next project is a moat. I'm also hoping that they will be made easier to trigger (currently if you're fighting an Enderman, it's because you wanted to) and more effective in combat, as they do very little damage and die easily.
My only real gripe, in all honesty, is experience. I died last night for the first time since the leak, and the result was ultimately me starting a new world. I went back to get the loot I had been carrying out when I was insta-killed by a creeper. No big deal. Found my way back down, entered the relative area where I had died, and... massive lag. The game crashed. I reloaded and crashed again. This continued until it got old and I started a new world. That single issue is unnacceptable, and really should have occurred to Notch or Jeb.
- F key no more? WHHHHY?
Maybe it was the fact it doesn't work on my, or anyone else's Mac.
Kind of.
Just a little.
As for performance though, I have 4gb RAM, a dual core, and a 2 year old graphics card and I run the game on max graphics options fine with only occasional fps spikes which I had before 1.8 too. So if your rig is better than mine, which for a modern comp it probably is, you shouldn't be having performance issues.
I suspect the transformation of animals into a limited resource without providing them with any way of renewal was either a terrible oversight, or a devious way of making people learn to use fish, chickens and flora. Probably the first one, terrible oversight.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Weird Changes to Animal spawning
Bizzare spawn paterns of new features
Lack of Snomwy Biomes
Mostly Xp that completly Killed Minecraft
Thanks