I really like the Endermen's ability to move every kind of block.
They can move everything which can, in some cases, be quite useful.
For example you could try to get an Enderman to get some bedrock and carry it up to your base.
It also adds challenge to the game, which is what Mojang wanted to achieve with this new type of mob.
Also, there is really no need for a mobtrap to be three blocks high.
Lower the roof, and Endermen will not spawn anymore and you will be fine.
Besides that, I think at some point Mojang said that they were going to make mobtraps stop working.
You should be happy that they (haven't) didn't (done) do that (yet).
But as far as I know the Minecraft community, it is going to be removed or changed eventually anyways.
For some people this game will always stay a game that's just about building, even though the mode they're playing is clearly called "Survival".
You can tame them to carry your blocks? I didn't know that, but then again, if the game isn't about building, why use them to carry blocks anyway...
I wasn't aware Mojang were against mob traps. I find that sad.
It's a good idea in theory, but I'll show you a picture of my death factory, and you'll understand why I'm not exactly thrilled at the idea of rebuilding it all with obsidian...
*Insert facepalm here*
You're new to minecraft aren't you?
GO GET A PICKAXE AND USE SOME GODDAMN COBBLESTONE!
They can only move blocks like dirt/sand/wood. If you build it out of dirt, you should expect it to be destroyed.... besides, what happens if you go in for maintenance, and you suddenly see a creeper come up behind you and blow? Should they not be allowed to explode? THAT is a lot of maintenance. Especially if you're right next to your creation.
Rollback Post to RevisionRollBack
This is not the end, merely a prologue... anything that came before was just an idea.
GO GET A PICKAXE AND USE SOME GODDAMN COBBLESTONE!
They can only move blocks like dirt/sand/wood. If you build it out of dirt, you should expect it to be destroyed.... besides, what happens if you go in for maintenance, and you suddenly see a creeper come up behind you and blow? Should they not be allowed to explode? THAT is a lot of maintenance. Especially if you're right next to your creation.
Actually Endermen can move even things like bedrock and TNT right now. At least they could in the pre-release, I could be wrong about the latest update.
Maybe everyone should stop b*tching about someone "whining" when they're expressing their concern over a particular feature that a lot of the community seems to have issues with. It's perfectly within peoples rights to make suggestions for a game and so stop telling people to just "get used to it" and get used to hearing people disagree with you. Good lord, you'd swear the only people on these forums were 10 years old...
Just a thought:
Maybe a certain someone should stop b*tching about someone "whining" when they're tired of a million people "expressing" (usually quite rudely) their concern over a particular feature, that the creator of the game was perfectly within his rights to implement, and some of us actually find quite cool. So stop telling people to stop telling people to "get used to it" and get used to people who can turn your argument right back on you, because your part of this argument is just as petty and silly as the rest of it. You're not automatically superior just because you decided to be condescending toward other people. Good lord, you'd swear this guy was 10 years old...
</troll>
Playing Minecraft purely for surviving surely gets boring pretty quickly.
That's why you build stuff and harvest resources.
However, Mojang want to add some kind of challenge to this game mode.
It's not like you can't make a contraption that acts as defence against Endermen.
A water moat, for example, would be perfect since they can't swim and will just die pretty quickly.
Use signs at the bottom of the moat and you can build a central collection point which can be used to collect Ender pearls automatically.
Also, as I already said, there is no reason for a mobtrap to be more than two blocks high as there is no mob higher than that that drops anything you'd want to have.
I read that endermen get hurt by water, but some of the blocks removed were at the bottom of a channel... I can't keep them away because there is darkness in my trap. As to the ceiling not being over 2 blocks, I read that having more space increases spawning. Maybe you know otherwise. If that works the same, I could go through the hassle of adding 600 dirt blocks to every ceiling in my trap, although that won't be much fun, especially since I won't be able to get TNT from my trap anymore and will have to dig 600 dirt blocks by hand.
Survival is fine, but if the game was only about surviving, it'd be boring. You could just dig a hole in the dirt and hide at night, then stay there forever and you'd survive. I doubt anyone plays the game for just that. You're right.
So how would you feel if creepers went around and randomly exploded while in the forest or cave 50 blocks from where you are? There is a design reason why Notch chose not to do that. Do I just "deal" with the fact that unless you spend weeks building an ugly demilitarized zone around the greater region in which my house is located and place torches everywhere, most of the area will eventually get turned into a giant mess of randomly placed circles of blocks?
This is poor game design.
Also, like I said, killing things turns into grinding(a sign of bad game balancing) once you have progressed through the game and want to do grander things. Hence mob traps.
I mean, by the logic of some people here they should abolish the diamond pick? It makes mining too easy, we should "earn" our blocks by spending 8 hours a day playing minecraft instead of going to work or school.
I agree with this, but i have never noticed them moving massive amounts, just one or two tops, and thats if you really have no defense around your machine
How would people like it if Creepers could blow up on a whim?
I would think that is awesome, because it would give me a reason to go back to building 5 thick self-repairing walls that I used to build before I figured out how Creepers work.
Seriously, SURVIVAL mode has a difficulty curve for about two in-game nights and then you can have pretty much every toy there is.
I just found Project Zomboid from Notch's twitter and I wish Minecraft had 1/10th the challenge.
Just a thought:
Maybe a certain someone should stop b*tching about someone "whining" when they're tired of a million people "expressing" (usually quite rudely) their concern over a particular feature, that the creator of the game was perfectly within his rights to implement, and some of us actually find quite cool. So stop telling people to stop telling people to "get used to it" and get used to people who can turn your argument right back on you, because your part of this argument is just as petty and silly as the rest of it. You're not automatically superior just because you decided to be condescending toward other people. Good lord, you'd swear this guy was 10 years old...
I was arguing for a solution for BOTH sides and was pointing out that you attacking someone's suggestion for what they feel could be an improvement in the game is uncalled for. However, I've seen enough of your posts to know that your mentality won't accept that so I won't argue with you, there'd be no point. Insult people all you like, it only reflects back on you.
I still agree that the Endermen need some method of limiting their ability to pick up certain blocks. Though I'm guessing mods will be created for this soon given how many people feel that it is a bad feature to begin with.
I agree with this, but i have never noticed them moving massive amounts, just one or two tops, and thats if you really have no defense around your machine
Creepers explode because you interact with them, Endermen grief without any need of interaction
How would people like it if Creepers could blow up on a whim?
I, personally, would find that quite funny. Especially if they did it because they were attacking Skeletons or Zombies... You know, Notch mentioned more Mob interaction...
Even if I have to rebuild stuff as a result, who cares? What the hell else am I going to do? It's minecraft, and I'm playing Survival mode. If I have to rebuild something, that gives me something to do.
Apparently vines placed on a block prevent an Enderman from removing the block. Instead they remove the vines. Vines will then regrow, so this should help some with your problems.
Not a complete solution maybe, but at least its within the game.
I really don't see the problem. Its a griefing mob after all, much like a creeper. It's just doing its job. What you can't make like a wall around your death machine to prevent anything form the outside breaking it besides getting in the entry point?
Build your mob grinder a bit differently.
If you've looked at my factory, you know nobody can come near it because it's in the middle of the sea, for one, and it's in the air, for two. The problem is they spawn inside it, like every other mob. And yes, I was told to lower the ceilings down to two. I hope this would work, but even then, it wouldn't solve enderman's nuisance, such as messing up the landscape everywhere.
Surround it with water.
Endermen HATE water :smile.gif:
My factory is in the middle of the sea. Secondly, endermen don't mind water, as evidenced by the fact that they removed tons of blocks at the bottom of water channels.
My factory is in the middle of the sea. Secondly, endermen don't mind water, as evidenced by the fact that they removed tons of blocks at the bottom of water channels.
They die in water, just not right away. If they touch water for even a second, they burst into flames even if they're no longer touching it.
There are also ways to prevent them, and you've been doing nothing but spouting "I WAS RIGHT! I WAS RIGHT! YOU ALL ARE WRONG, YOUR OPINIONS ARE INVALID!!"
So spare us your presence.
Deal with it, son. I was absolutely correct when I anticipated that dougs randomly moving blocks around would just serve as an irritation, and offer nothing of value to gameplay. And I only pointed that out with my first post, all of my posts afterward had nothing to do with my predicting this situation, so nice try at misrepresenting my comments, homie :tongue.gif:
I was arguing for a solution for BOTH sides and was pointing out that you attacking someone's suggestion for what they feel could be an improvement in the game is uncalled for.
Those "suggestions" amounted to "I don't like Survival mode", considering nearly every issue with Endermen can be resolved without mods. The "worst" one is that you will get randomly placed blocks left around your base.
If people don't want mobs hassling their buildings they can build mob exclusion areas, play Creative, play peaceful, play peaceful most of the time but turn it up when they want to go spelunking etc.
However people who want a challenge can't do simple changes like that to get creatures like Endermen into the game.
You can tame them to carry your blocks? I didn't know that, but then again, if the game isn't about building, why use them to carry blocks anyway...
I wasn't aware Mojang were against mob traps. I find that sad.
*Insert facepalm here*
You're new to minecraft aren't you?
GO GET A PICKAXE AND USE SOME GODDAMN COBBLESTONE!
They can only move blocks like dirt/sand/wood. If you build it out of dirt, you should expect it to be destroyed.... besides, what happens if you go in for maintenance, and you suddenly see a creeper come up behind you and blow? Should they not be allowed to explode? THAT is a lot of maintenance. Especially if you're right next to your creation.
Actually Endermen can move even things like bedrock and TNT right now. At least they could in the pre-release, I could be wrong about the latest update.
Just a thought:
Maybe a certain someone should stop b*tching about someone "whining" when they're tired of a million people "expressing" (usually quite rudely) their concern over a particular feature, that the creator of the game was perfectly within his rights to implement, and some of us actually find quite cool. So stop telling people to stop telling people to "get used to it" and get used to people who can turn your argument right back on you, because your part of this argument is just as petty and silly as the rest of it. You're not automatically superior just because you decided to be condescending toward other people. Good lord, you'd swear this guy was 10 years old...
Wrong. In 1.8pre at least I had them coming through a cobble wall at me.
I read that endermen get hurt by water, but some of the blocks removed were at the bottom of a channel... I can't keep them away because there is darkness in my trap. As to the ceiling not being over 2 blocks, I read that having more space increases spawning. Maybe you know otherwise. If that works the same, I could go through the hassle of adding 600 dirt blocks to every ceiling in my trap, although that won't be much fun, especially since I won't be able to get TNT from my trap anymore and will have to dig 600 dirt blocks by hand.
Survival is fine, but if the game was only about surviving, it'd be boring. You could just dig a hole in the dirt and hide at night, then stay there forever and you'd survive. I doubt anyone plays the game for just that. You're right.
This is poor game design.
Also, like I said, killing things turns into grinding(a sign of bad game balancing) once you have progressed through the game and want to do grander things. Hence mob traps.
I mean, by the logic of some people here they should abolish the diamond pick? It makes mining too easy, we should "earn" our blocks by spending 8 hours a day playing minecraft instead of going to work or school.
I would think that is awesome, because it would give me a reason to go back to building 5 thick self-repairing walls that I used to build before I figured out how Creepers work.
Seriously, SURVIVAL mode has a difficulty curve for about two in-game nights and then you can have pretty much every toy there is.
I just found Project Zomboid from Notch's twitter and I wish Minecraft had 1/10th the challenge.
I was arguing for a solution for BOTH sides and was pointing out that you attacking someone's suggestion for what they feel could be an improvement in the game is uncalled for. However, I've seen enough of your posts to know that your mentality won't accept that so I won't argue with you, there'd be no point. Insult people all you like, it only reflects back on you.
I still agree that the Endermen need some method of limiting their ability to pick up certain blocks. Though I'm guessing mods will be created for this soon given how many people feel that it is a bad feature to begin with.
I, personally, would find that quite funny. Especially if they did it because they were attacking Skeletons or Zombies... You know, Notch mentioned more Mob interaction...
Even if I have to rebuild stuff as a result, who cares? What the hell else am I going to do? It's minecraft, and I'm playing Survival mode. If I have to rebuild something, that gives me something to do.
I never insulted anyone... You, however, have been quite condescending, calling the community on these forums Ten-year-olds.
Sheesh, most of them are at least 15.
Not a complete solution maybe, but at least its within the game.
If you've looked at my factory, you know nobody can come near it because it's in the middle of the sea, for one, and it's in the air, for two. The problem is they spawn inside it, like every other mob. And yes, I was told to lower the ceilings down to two. I hope this would work, but even then, it wouldn't solve enderman's nuisance, such as messing up the landscape everywhere.
My factory is in the middle of the sea. Secondly, endermen don't mind water, as evidenced by the fact that they removed tons of blocks at the bottom of water channels.
Except for all the people, even in this thread, noting that it adds a whole new level of fun to the survival aspect of the game.
You personally don't like it. Fine. But that doesn't mean your idea that it's "griefing that adds nothing to the game" is somehow an objective fact.
They die in water, just not right away. If they touch water for even a second, they burst into flames even if they're no longer touching it.
Deal with it, son. I was absolutely correct when I anticipated that dougs randomly moving blocks around would just serve as an irritation, and offer nothing of value to gameplay. And I only pointed that out with my first post, all of my posts afterward had nothing to do with my predicting this situation, so nice try at misrepresenting my comments, homie :tongue.gif:
Those "suggestions" amounted to "I don't like Survival mode", considering nearly every issue with Endermen can be resolved without mods. The "worst" one is that you will get randomly placed blocks left around your base.
If people don't want mobs hassling their buildings they can build mob exclusion areas, play Creative, play peaceful, play peaceful most of the time but turn it up when they want to go spelunking etc.
However people who want a challenge can't do simple changes like that to get creatures like Endermen into the game.