I think Endermen only add more challenge for creating better trap/farm system. Just because Endermen breaks your system, doesn't mean you can't defend it with tricky press plate and few pistons to release lava spill. :wink.gif:
Notch never modded creapers from blowing up my buildings, players modded creapers so they don't blow up my buildings, and I am quite positive players will make an anti-griefing enderman mod very very shortly.
Maybe just my take, but endermen probably shouldn't stay as is. Someone else metioned tearing blocks down to get to the player, which seems pretty scary to me especially if they did it quickly. There's also the possibility they could pick up blocks to throw at the player. Maybe they could spawn with a block already in hand. Maybe there was one player made block they had a fetish for, like torches but not lanterns, or they could steal pumpkins and watermelons, or draw crop circles in your field of wheat.
The issue isn't really that endermen tear up and break mob traps. It's that they tear up and break everything. Forests, buildings, the landscape itself. Nothing is spared. Everything is just slowly picked apart. It's really, really annoying.
The issue isn't really that endermen tear up and break mob traps. It's that they tear up and break everything. Forests, buildings, the landscape itself. Nothing is spared. Everything is just slowly picked apart. It's really, really annoying.
This exactly. I have NO problem with them bothering player-placed blocks, it just gives me incentive to better guard my property. What I don't want is my whole world I haven't built in looking screwed up. If you ask me, make them ONLY move player structures, at least in Survival.
I agree that shouldn't move blocks that are near a certain "x" object(such as jack-o-lantern). Not many people probably like jack-o-latern everywhere. So how about a magical Ender-Ward(such as a totem pole) which disables Endermen from moving blocks within 4x4 chunk place?
Not removing blocks that are player-placed won't work because sometimes people build structures from natural from the sides of mountains or the ground.
i'm fine with the endermen but i don't want them messing up trees, landscapes, and my buildings. I (+friends) have a city that is big and we don't want to have to keep fixing our rail system or buildings. We just want to keep making new ones not guarding and fixing all day/night long. i think it is more how people play minecraft, if they want them they should have them but a option to turn off there ability to move blocks would be nice for ppl who want to play it their one way.
i hope they never change it, if anythign the endermen is a minor nusence. and im glad we havea block disrupting mob. its stuposed to be survival, learn to adapt.
as far as breaking mob grinders, Notch has stated he may make them cease to work by requiring player kills to get items, endermen does this to a lesser exstent by breaking the grinders, which are better then his other alternitive.
As to those who say "UR NOT DOIN' IT RITE! u shud kill them yourself like a MAN!" I think that you are being a little bit unfair.
The great thing about Minecraft is all the choice and freedom that we, as players, enjoy. Do you want to build a vast fortress with crenelations and moats? Sure! Go ahead! Want to build a tower to the heavens with spiralling staircases? Go ahead again! Do you want to dig down deep to the centre of the earth, or dive to the bottom of the ocean? Do you want to build next-to-nothing and instead just explode, climbing mountains and cutting down mobs with sword and bow? You can! Do you want to use your ingenuity to build traps? You can!
This is what's great about minecraft, there are lots and lots and lots of ways to play and enjoy it, and I think that building death factories is a perfectly legitimate way of doing so.
Generally speaking, successive patches have increased player freedom and our ability to build what we want, rather than reduce it.
I completely agree with what your saying about players being able to choose what to build but i think endermen shouldn't loose there ability to move blocks. A game should always have a way of countering what you do, its what makes a game challenging and in this game if you build a mob trap/grinder the endermen are simply the games counter, and with the way people are acting about this i'd say its pretty damned super effective(pokemon moment). Now people are presented with a challenge its your job to find a way to conquer it instead of bitching and making other people angry because you cant have an easy game to play.
i hope they never change it, if anythign the endermen is a minor nusence. and im glad we havea block disrupting mob. its stuposed to be survival, learn to adapt.
as far as breaking mob grinders, Notch has stated he may make them cease to work by requiring player kills to get items, endermen does this to a lesser exstent by breaking the grinders, which are better then his other alternitive.
Grinders are a showcase of "winning" survival mode. There is a lot of math behind some of the most popular designs. People came up with them because they became bored with the game at large. It's boring going against the same enemies a million times whenever you need items. It's a legit alternative to hacking your inventory that requires a colossal amount of effort. Regardless of attempts to destroy the progress, people are going to industrialize in survival mode. The trick for survival mode is to offer some new, more demanding challenges.
I like endermen. Visually. Behaviorally, they don't work for me. As I've noted several times before, they seem to exist mainly to grief. And it won't be survival single player there they do that best. It will be SMP, where the majority of those affected will be helpless to protect their projects. They will sabotage larger constructions and turn everything to chaos and anarchy. People are already working on mods to remove endermen from Minecraft entirely. I'll probably end up using one if the ability to grab blocks is retained, as I heavily dislike my worlds being vandalized by a dumb NPC that exists for no purpose other than to act maliciously against the world itself. I'd prefer to not have to. I'd really like to see endermen contribute something other than frustration.
Jeez. The game changed, deal with it. You can still mob farm, just not the same way you used to. That's what happens when a game isn't complete, the way you have to play it changes along with the game >_>
New mob was added, it's doing it's job and you now have to figure out how to solve your problem. People *have* suggested how to fix it, you just refuse to do that because it reduces the amount of stuff you can harvest. Stop acting as if Mojang is required to make the game suit your needs and suck it up. Instead of sitting on here complaining about how a mob functions like it's supposed to, find a way to fix it.
Are we seriously supposed to come on and complain every time a change in the game requires us to play differently? Survival is survival, you aren't meant to build fancy structures any more, you're meant to survive. That's what creative mode is for and if you can't understand that then well, hopefully you get over it eventually.
(Oh dang, totally thought this thread was only 5 pages, guess I was wrong >_> This was already probably repeated a bunch of times, if so I apologize)
Survival is survival, you aren't meant to build fancy structures any more, you're meant to survive. That's what creative mode is for and if you can't understand that then well, hopefully you get over it eventually.
But yeah. No building in Survival? Good luck with that.
Survival is survival, you aren't meant to build fancy structures any more, you're meant to survive. That's what creative mode is for and if you can't understand that then well, hopefully you get over it eventually.
so, now survival went from something you could play basically for ever, to something during which you'll be doing the same thing for couple of days and get bored of? Do you really find it fun to just keep living in a hut, in a landscape that gets uglier and uglier... oh well. i'm happy for you then.
i hope they never change it, if anythign the endermen is a minor nusence. and im glad we havea block disrupting mob. its stuposed to be survival, learn to adapt.
as far as breaking mob grinders, Notch has stated he may make them cease to work by requiring player kills to get items, endermen does this to a lesser exstent by breaking the grinders, which are better then his other alternitive.
Grinders can be modified to block Endermen spawning.
Even if Notch tried to break Mob Grinders, we could just convert the spawning pads to a gravity trap that leaves them with .5-1 hearts, and finish them off in a bottle neck via bow and arrow, or a displaced hole allowing you to punch their feet without giving them sight. Methods of mob spawning has advanced to the point that you could hold/tape down your left mouse button and kill a mob with each punch, simply due to the sheer number of monsters spawning/moving to your kill zone.. It won't be as efficient, but it'd be automated.
And at any rate, how exactly do people building mob traps affect you? If you don't like them, don't build them.
I completely agree with what your saying about players being able to choose what to build but i think endermen shouldn't loose there ability to move blocks. A game should always have a way of countering what you do, its what makes a game challenging and in this game if you build a mob trap/grinder the endermen are simply the games counter, and with the way people are acting about this i'd say its pretty damned super effective(pokemon moment). Now people are presented with a challenge its your job to find a way to conquer it instead of bitching and making other people angry because you cant have an easy game to play.
Endermen aren't a challenge. You don't conquer them. You put up with them. They don't make the game any more difficult. The bold assumption that everyone in this thread wants the game to be easy is short sighted, ignorant, and presumptuous.
Jeez. The game changed, deal with it. You can still mob farm, just not the same way you used to. That's what happens when a game isn't complete, the way you have to play it changes along with the game >_>
New mob was added, it's doing it's job and you now have to figure out how to solve your problem. People *have* suggested how to fix it, you just refuse to do that because it reduces the amount of stuff you can harvest. Stop acting as if Mojang is required to make the game suit your needs and suck it up. Instead of sitting on here complaining about how a mob functions like it's supposed to, find a way to fix it.
Are we seriously supposed to come on and complain every time a change in the game requires us to play differently? Survival is survival, you aren't meant to build fancy structures any more, you're meant to survive. That's what creative mode is for and if you can't understand that then well, hopefully you get over it eventually.
(Oh dang, totally thought this thread was only 5 pages, guess I was wrong >_> This was already probably repeated a bunch of times, if so I apologize)
So what exactly is your argument? You haven't given a single reason why Endermen moving blocks adds anything to the game. If anything, you're just complacent with every feature Notch adds to the game and willing to refute any and all criticism.
How would it be totally messed up? OMG there's a dirt block in the middle of a dirt hill!
One could ask the same of you. How totally messed up would Minecraft be if there wasn't a dirt block in the middle of a dirt hill? (Despite the vast under exaggeration)
It's no more unsightly as a creepers explosion effect on the ground.
wow people say that but, for the creeper to blow up, you have to set it off, so it's avoidable most times, and you can see it and i fill them up, but the enderman does that no matter if you're there, or underground and it's a lot more annoying to fix up all flying trees, left out blocks of leaves everywhere and my hills looking like swiss cheese.
I agree that shouldn't move blocks that are near a certain "x" object(such as jack-o-lantern). Not many people probably like jack-o-latern everywhere. So how about a magical Ender-Ward(such as a totem pole) which disables Endermen from moving blocks within 4x4 chunk place?
Not removing blocks that are player-placed won't work because sometimes people build structures from natural from the sides of mountains or the ground.
Ender Ward makes sense. Crafting a torch with 8 Ender Pearls perhaps?
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I still have yet to see anyone make a statue of a dwarf strangling a kitten that you can live inside.
This exactly. I have NO problem with them bothering player-placed blocks, it just gives me incentive to better guard my property. What I don't want is my whole world I haven't built in looking screwed up. If you ask me, make them ONLY move player structures, at least in Survival.
Not removing blocks that are player-placed won't work because sometimes people build structures from natural from the sides of mountains or the ground.
as far as breaking mob grinders, Notch has stated he may make them cease to work by requiring player kills to get items, endermen does this to a lesser exstent by breaking the grinders, which are better then his other alternitive.
I completely agree with what your saying about players being able to choose what to build but i think endermen shouldn't loose there ability to move blocks. A game should always have a way of countering what you do, its what makes a game challenging and in this game if you build a mob trap/grinder the endermen are simply the games counter, and with the way people are acting about this i'd say its pretty damned super effective(pokemon moment). Now people are presented with a challenge its your job to find a way to conquer it instead of bitching and making other people angry because you cant have an easy game to play.
Grinders are a showcase of "winning" survival mode. There is a lot of math behind some of the most popular designs. People came up with them because they became bored with the game at large. It's boring going against the same enemies a million times whenever you need items. It's a legit alternative to hacking your inventory that requires a colossal amount of effort. Regardless of attempts to destroy the progress, people are going to industrialize in survival mode. The trick for survival mode is to offer some new, more demanding challenges.
I like endermen. Visually. Behaviorally, they don't work for me. As I've noted several times before, they seem to exist mainly to grief. And it won't be survival single player there they do that best. It will be SMP, where the majority of those affected will be helpless to protect their projects. They will sabotage larger constructions and turn everything to chaos and anarchy. People are already working on mods to remove endermen from Minecraft entirely. I'll probably end up using one if the ability to grab blocks is retained, as I heavily dislike my worlds being vandalized by a dumb NPC that exists for no purpose other than to act maliciously against the world itself. I'd prefer to not have to. I'd really like to see endermen contribute something other than frustration.
New mob was added, it's doing it's job and you now have to figure out how to solve your problem. People *have* suggested how to fix it, you just refuse to do that because it reduces the amount of stuff you can harvest. Stop acting as if Mojang is required to make the game suit your needs and suck it up. Instead of sitting on here complaining about how a mob functions like it's supposed to, find a way to fix it.
Are we seriously supposed to come on and complain every time a change in the game requires us to play differently? Survival is survival, you aren't meant to build fancy structures any more, you're meant to survive. That's what creative mode is for and if you can't understand that then well, hopefully you get over it eventually.
(Oh dang, totally thought this thread was only 5 pages, guess I was wrong >_> This was already probably repeated a bunch of times, if so I apologize)
That would be awesome and hilarious.
Look out your window and see a random group of creepers across the lake and one just decides to blow up killing its comrades.
But yeah. No building in Survival? Good luck with that.
so, now survival went from something you could play basically for ever, to something during which you'll be doing the same thing for couple of days and get bored of? Do you really find it fun to just keep living in a hut, in a landscape that gets uglier and uglier... oh well. i'm happy for you then.
Grinders can be modified to block Endermen spawning.
Even if Notch tried to break Mob Grinders, we could just convert the spawning pads to a gravity trap that leaves them with .5-1 hearts, and finish them off in a bottle neck via bow and arrow, or a displaced hole allowing you to punch their feet without giving them sight. Methods of mob spawning has advanced to the point that you could hold/tape down your left mouse button and kill a mob with each punch, simply due to the sheer number of monsters spawning/moving to your kill zone.. It won't be as efficient, but it'd be automated.
And at any rate, how exactly do people building mob traps affect you? If you don't like them, don't build them.
Endermen aren't a challenge. You don't conquer them. You put up with them. They don't make the game any more difficult. The bold assumption that everyone in this thread wants the game to be easy is short sighted, ignorant, and presumptuous.
So what exactly is your argument? You haven't given a single reason why Endermen moving blocks adds anything to the game. If anything, you're just complacent with every feature Notch adds to the game and willing to refute any and all criticism.
One could ask the same of you. How totally messed up would Minecraft be if there wasn't a dirt block in the middle of a dirt hill? (Despite the vast under exaggeration)
after a while, that one dirt hill will have holes everywhere with dirt blocks sticking out everywhere, so pretty huh...
wow people say that but, for the creeper to blow up, you have to set it off, so it's avoidable most times, and you can see it and i fill them up, but the enderman does that no matter if you're there, or underground and it's a lot more annoying to fix up all flying trees, left out blocks of leaves everywhere and my hills looking like swiss cheese.
Ender Ward makes sense. Crafting a torch with 8 Ender Pearls perhaps?