These mob farms people build are taking advantage of aspects of the game to benefit the player in a way that always felt like cheating to me. Now there's a feature of the game that doesn't allow you to take advantage of these mechanics so easily. Seems fair... clever, even.. that they were able to find such a subtle way of messing with these contraptions.
But that's just my opinion. Everyone plays Minecraft their own way, I just don't agree with it. I see it as an exploit, not a valid use of the game mechanics. Clever, but not legitimate.
Did you know that Jeb and Notch have been thinking about making enemies only drop items and EXP if you personally deal damage to it before it dies? It's because Mob farms are a cheap way of harvesting items, and they wanted to implement measures to prevent it from happening. A lot of people spoke out violently against it, but I thought it was a good idea.
And I did that, I did it so well I was able to build this death factory. Should the reward for survival be unavoidable sabotage? This is like saying humanity should revert back to caves and forget about technology because it's not "survival". It still is, we just got better at it. Besides, enderman is a weak mob, moving blocks around isn't a death sentence. I'd rather he be stronger and more violent, and couldn't move blocks. That way it'd be more survival and less griefing.
It's a gameplay feature. If you don't want to have fun in Survival mode with Enderman making your stay a nightmare unless you put...torches and water around your construction, very simple. If you dont like mob to mess with your construction play on peacefull, mod the game or get a previous MC version.
I welcome with open hands the new challenge of Survival.
Even though it could be annoying to get your construction destroyed by Creeper or moved by Enderman, it is Survival mode.
My death factory is entirely dark inside so mobs can spawn. I know of no way to prevent endermen from spawning inside my factory.
I welcome a challenge, but if there is no possible solution, it's not a challenge. Going through a concrete wall isn't a challenge, it's just an impossibility.
What's the point of having redstone available in survival mode if this is the type of stuff is intended? Not really much of a point to building anything out of redstone if some idiot mob is gonna just pick it apart. While we're at it, why have colored wool in survival mode? It's "survival" mode. What use is colored wool to survival? If you want to build something nice looking, go play on creative. Only people who don't have any interest in building cool stuff have a right to enjoy the adventure aspect of Minecraft.
Oh boo. you can't farm mobs anymore, and actually have to do ****. ;P
You know, that factory didn't make itself. I had to think it, and make it. It was far more interesting than just killing mobs out in the wild, and I was rewarded with greater production for my efforts. That's how things should work: the more you give, the more you get.
You can disagree and suggest I shouldn't even be allowed to play the game unless I coded it myself, based on the argument that I'd then have to "do ****".
You guys who say "deal with it" are looking at it solely from the perspective of someone who just wants to build a base where they can live and mine in safety. Boring.
Notch said somewhere that stuff should only happen near the player. This is why creepers only go off if you engage them. Endermen seem capable of doing their thing even while they are very far from the player. I see their handiwork in forests and caves which seem kind of a distance from where I was during the night.
There should be a reasonable way of countering their block-moving, and the range at which they can do it needs to be less than the distance at which they can see you and attack.
I mean, if we are going to have to deal with destructive crap like this, at least de-nerf fire so we can have grand conflagrations again. I want to do a controlled burn to get rid of the ugly ruined forest these guys messed up.
These mob farms people build are taking advantage of aspects of the game to benefit the player in a way that always felt like cheating to me
I think being forced to kill 1000 skeletons and creepers and monsters over and over is a form of grinding, plain and simple. Building a mob farm rewards strategy, which is what good games should have.
What's the point of having redstone available in survival mode if this is the type of stuff is intended? Not really much of a point to building anything out of redstone if some idiot mob is gonna just pick it apart. While we're at it, why have colored wool in survival mode? It's "survival" mode. What use is colored wool to survival? If you want to build something nice looking, go play on creative. Only people who don't have any interest in building cool stuff have a right to enjoy the adventure aspect of Minecraft.
Actually, last I heard, some tests were done, and the endermen were unable to pick up any blocks that had "something on them" redstone, torches, switches, buttons. They couldn't pick up the attached item itself, either.
These mob farms people build are taking advantage of aspects of the game to benefit the player in a way that always felt like cheating to me. Now there's a feature of the game that doesn't allow you to take advantage of these mechanics so easily. Seems fair... clever, even.. that they were able to find such a subtle way of messing with these contraptions.
But that's just my opinion. Everyone plays Minecraft their own way, I just don't agree with it. I see it as an exploit, not a valid use of the game mechanics. Clever, but not legitimate.
Did you know that Jeb and Notch have been thinking about making enemies only drop items and EXP if you personally deal damage to it before it dies? It's because Mob farms are a cheap way of harvesting items, and they wanted to implement measures to prevent it from happening. A lot of people spoke out violently against it, but I thought it was a good idea.
All the mobs killed indirectly give no XP, I can tell you this much.
As to cheating, everything I did was legal. I just invented a trap and built it. I had more fun doing this than I would have hunting for mobs. If I wanted to play an FPS, I wouldn't play Minecraft. If I wanted to shoot things, I'd play a game like Team Fortress 2 or any of those games, which, I'm sure you'll agree, are very different from Minecraft. I don't play Minecraft for the same reasons I'd play Quake.
I also doubt that Notch and company made enderman specifically in order to screw up our inventions. If you think that's clever, all I can respond is that all it does is make me give up my factory and ensure I won't spend any more time making it. What does that do? Not much, it just takes some fun out of the game and also ensures I can't do some of the things I wanted to do.
I was working on flattening tons of land around my home, and to do this, I used TNT. Without my factory, I'd have to spend an incredible amount of time hunting creepers; this would not be fun, because I'd have to kill literally hundreds, and I neither want to spend that time nor actually have that time hunting creepers in the dark.
Mob farming was just a way to accomplish things I couldn't do any other way, such as massive landscape reformation and everything else you can do with TNT. In fact, the very construction of the factory required TNT, with which I mined almost all of these blocks.
Removing that from me wouldn't trade anything else in return, it'd just make it impossible for me to manage landscape, and I'm not spending 50 hours shovelling dirt for that. Maybe you'd find it fun to spend your sparetime shovelling, but I'd rather invent death factories, use my brain, do trial and error, be happy when it finally works, and get what I deserve, than shovel dirt for days in a row.
I really don't see the problem. Its a griefing mob after all, much like a creeper. It's just doing its job. What you can't make like a wall around your death machine to prevent anything form the outside breaking it besides getting in the entry point?
Building a mob farm rewards strategy, which is what good games should have.
That's not strategy, that's manipulating game mechanics. Strategy would be making mobs chase you through a cactus patch to kill or weaken them. Relying on the fact that monsters spawn in dark caves so that they'll be plunged immediately into water and drowned is a little different.
Same over here brother, even on peaceful mode I find blocks moved around when there's not supposed to be any mobs spawning like that... Mad annoying yo.
I have to agree here, from the moment I heard that Endermen could move blocks around I was really sad about what this might mean. Creepers aren't too bad and their explosions can be dealt with, it makes them unique. But just moving blocks around, including ones that you've placed yourself, is just flipping annoying.
I'd love it if at the very least they'd give us the ability to turn off their ability to carry blocks, or at least player placed blocks. If nothing else then just turn off the Enderman completely, because they're not even that tough. They're just annoying griefers who like messing up the world.
How about making it a toggle like npc villages? (and toggle-able in server/properties also) is there a good reason not to dd it as a toggle instead of removing it? (but allow it to be changed in the world, not just at creation, for older worlds.
I'd rather invent death factories, use my brain, do trial and error, be happy when it finally works, and get what I deserve, than shovel dirt for days in a row.
You're not using your brain. Mob farms / death traps / all these things that take advantage of the fact that monsters spawn in dark areas and are killed by drowning (how do skeletons drown, anyway? That needs to be removed..) were created by someone else a long time ago. Doesn't matter if yours looks different, you didn't invent the concept, you copied it from someone else.
These mob farms people build are taking advantage of aspects of the game to benefit the player in a way that always felt like cheating to me. Now there's a feature of the game that doesn't allow you to take advantage of these mechanics so easily. Seems fair... clever, even.. that they were able to find such a subtle way of messing with these contraptions.
But that's just my opinion. Everyone plays Minecraft their own way, I just don't agree with it. I see it as an exploit, not a valid use of the game mechanics. Clever, but not legitimate.
Did you know that Jeb and Notch have been thinking about making enemies only drop items and EXP if you personally deal damage to it before it dies? It's because Mob farms are a cheap way of harvesting items, and they wanted to implement measures to prevent it from happening. A lot of people spoke out violently against it, but I thought it was a good idea.
And I did that, I did it so well I was able to build this death factory. Should the reward for survival be unavoidable sabotage? This is like saying humanity should revert back to caves and forget about technology because it's not "survival". It still is, we just got better at it. Besides, enderman is a weak mob, moving blocks around isn't a death sentence. I'd rather he be stronger and more violent, and couldn't move blocks. That way it'd be more survival and less griefing.
My death factory is entirely dark inside so mobs can spawn. I know of no way to prevent endermen from spawning inside my factory.
I welcome a challenge, but if there is no possible solution, it's not a challenge. Going through a concrete wall isn't a challenge, it's just an impossibility.
You know, that factory didn't make itself. I had to think it, and make it. It was far more interesting than just killing mobs out in the wild, and I was rewarded with greater production for my efforts. That's how things should work: the more you give, the more you get.
You can disagree and suggest I shouldn't even be allowed to play the game unless I coded it myself, based on the argument that I'd then have to "do ****".
Notch said somewhere that stuff should only happen near the player. This is why creepers only go off if you engage them. Endermen seem capable of doing their thing even while they are very far from the player. I see their handiwork in forests and caves which seem kind of a distance from where I was during the night.
There should be a reasonable way of countering their block-moving, and the range at which they can do it needs to be less than the distance at which they can see you and attack.
I mean, if we are going to have to deal with destructive crap like this, at least de-nerf fire so we can have grand conflagrations again. I want to do a controlled burn to get rid of the ugly ruined forest these guys messed up.
I think being forced to kill 1000 skeletons and creepers and monsters over and over is a form of grinding, plain and simple. Building a mob farm rewards strategy, which is what good games should have.
Actually, last I heard, some tests were done, and the endermen were unable to pick up any blocks that had "something on them" redstone, torches, switches, buttons. They couldn't pick up the attached item itself, either.
Scared me like Minecraft used to scare me when I first started playing it. I want "Red moon" damnit!
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
All the mobs killed indirectly give no XP, I can tell you this much.
As to cheating, everything I did was legal. I just invented a trap and built it. I had more fun doing this than I would have hunting for mobs. If I wanted to play an FPS, I wouldn't play Minecraft. If I wanted to shoot things, I'd play a game like Team Fortress 2 or any of those games, which, I'm sure you'll agree, are very different from Minecraft. I don't play Minecraft for the same reasons I'd play Quake.
I also doubt that Notch and company made enderman specifically in order to screw up our inventions. If you think that's clever, all I can respond is that all it does is make me give up my factory and ensure I won't spend any more time making it. What does that do? Not much, it just takes some fun out of the game and also ensures I can't do some of the things I wanted to do.
I was working on flattening tons of land around my home, and to do this, I used TNT. Without my factory, I'd have to spend an incredible amount of time hunting creepers; this would not be fun, because I'd have to kill literally hundreds, and I neither want to spend that time nor actually have that time hunting creepers in the dark.
Mob farming was just a way to accomplish things I couldn't do any other way, such as massive landscape reformation and everything else you can do with TNT. In fact, the very construction of the factory required TNT, with which I mined almost all of these blocks.
Removing that from me wouldn't trade anything else in return, it'd just make it impossible for me to manage landscape, and I'm not spending 50 hours shovelling dirt for that. Maybe you'd find it fun to spend your sparetime shovelling, but I'd rather invent death factories, use my brain, do trial and error, be happy when it finally works, and get what I deserve, than shovel dirt for days in a row.
Build your mob grinder a bit differently.
That's not strategy, that's manipulating game mechanics. Strategy would be making mobs chase you through a cactus patch to kill or weaken them. Relying on the fact that monsters spawn in dark caves so that they'll be plunged immediately into water and drowned is a little different.
Endermen HATE water :smile.gif:
I'd love it if at the very least they'd give us the ability to turn off their ability to carry blocks, or at least player placed blocks. If nothing else then just turn off the Enderman completely, because they're not even that tough. They're just annoying griefers who like messing up the world.
You're not using your brain. Mob farms / death traps / all these things that take advantage of the fact that monsters spawn in dark areas and are killed by drowning (how do skeletons drown, anyway? That needs to be removed..) were created by someone else a long time ago. Doesn't matter if yours looks different, you didn't invent the concept, you copied it from someone else.