but they shouldn't touch naturally occurring wood blocks because that makes it yucky.
That possibly could be done. I was thinking another longer, smarter way, but the most simple way could not make it lag so bad. So lets say when the world generates it spawns the wood trees (lets call that nwood). All you would have to do is make it when nwood is chopped, it gives pwood (player placed wood). That way when you place pwood, enderman know they can take that wood. (You wont need any extra tables or nothing with this way, all you need is a new item.)
Right now I believe that when the world generates it sets up the wood. Then when a player chops the wood it looks to see what wood it is, then it gives them the item it corresponds to in the code. So instead of dropping the wood it drops now, you just create a copy of that same wood and call it a different name. Then tell the enderman that they can pick up that block but not the original wood. (No idea how Java works though, but it should be close to c++) -Sorry I dont know how to explain it better, but this could very well work and only take about 2 hours to change depending on how big the code is. Well 2 hours to add in the exception for the tree code and about 10 hours to change all the coding.
Hmm that could very well work and doing it this way will make the enderman target player made structures. That would be sweet. :biggrin.gif:
I hadn't considered that one, but you have a very good point. a Traditional mob farm is now utterly impossible thanks to enderman. He can and will dismantle the farm on you every time.
As I understand the current situation, he can move ANY block. bedrock, tnt, logs, ANYTHING! I can't think of any possible way to make a functional mob farm as things are currently all thanks to Enderman.
As for building . . . anything else, and keeping it enderman safe, the only solution I can think of is to build a big moat around everything and make extra certain you have plenty of light inside your fortress, so that enderman can't spawn indoors somewhere and wreck all your stuff.
Yes, I could start again and never build anything of value and just hunt and sleep. But that'd get boring quick. I don't play Minecraft for FPS reasons, there are much better games for that. I've played this way for months, ages ago, and after a while I got bored of that. I don't play to survive, nobody does. There's no point to surviving, you have infinite lives, you accomplish nothing that you couldn't accomplish by burying yourself in a hole and "survive" infinitely there. The point isn't to last, it's to do something. One thing I like to do is build things. Pistons were a great addition, anything that makes the game more complex is great.
Now, if I wanted to play a more "survival-based" game mode, I'd still think endermen aren't much of anything. They'd move around blocks that I don't care for because I just want to survive, not build things, so that's pointless of them to do, and they're no big threats, so that's also pretty pointless from a survival point of view. Endermen exist because there are buildings to mess up; without that, they have no reason to be (from a survival viewpoint), so that's a contradiction here, in my opinion. That's partly why they're just annoying.
In short, Minecraft isn't Fallout and shouldn't try to be. Mobs are very secondary to the game, all in all. Not in the first stages, but once you're set up and have resources, they become very secondary. Enderman was probably an attempt at changing that, but I don't think it'll make many people find it fun.
People who don't mind endermen have no complx constructions to care for, so endermen is pointless to them and doesn't affect them; people who can be affected by enderman can only be affected in negative ways. As much as I don't mind creepers blowing my stuff up when they earned it (by catching me by surprise or else), I see nothing of worth in enderman griefing both my stuff and the landscape in pseudo-mysterious ways. It adds nothing but takes away a lot.
I think the only time you actually "survive" is your first night. After that, you're set, and from then on, the game isn't about survival anymore. And even if you failed to survive your first night, what? You respawn and it's as if nothing had happened, as if you had never died. So why is that important? It's very superficial I think. It doesn't matter much.
....at first i was i thought i new were you were coming from..but did i state this was a survival only? no.. i even used to use complex things. and i still do..i have minecrats that bring me from house to house.. i have lots of things spread through my game..and it is a sandbox so it should be played as such..though you took what i said ...pointed out how i played but not the point i was showing and them compared minecraft to a FPS? how does one compare minecraft to Fallout?? and those that do should be treated as ignorant fools. you took what i said and made it be something else. i now see that you dont want to see the other side to Endermen but just want revenge for your trap..i was wrong and now see it.. good luck my friend with your cause but your going at it for the wrong reason.
well you see this proves my point.. Minecraft has a large verity of players each with there own goals.. for its gather enough cobble to make a 60x80 Castle as i do in every map/server i go in..and then i move to a new location and start again... i used to use mob traps to gather gunpowder for TNT..to get said cobble. and im glad to see someone els state there opinion in a non aggressive tone. and i say thanks for that. to Me Endermen are a way of Notch saying "B*tch.. Now what?" and having us actually have to think to have a response. i feel it brings back that " F*** YOU YA D*MN CREEPER!!!" Feel to it... when you see a creeper walking you way you would **** your self...the Endermen bring that aspect up in a new way.. we all complained about creeper's but Notch did nothing. and we are glad he didnt for we found the fun in them..yes they **** us off still...same as skeletons but we are Mincrafters!! we will find a way to beat them XD...and just be glad there not like the orcs from Mocreatures mod
I completely understand your point. What I'm saying is that currently the game is very good for your preferred style of play, but *my* preferred style of play is no longer really possible as things are.
I worked for a long time to understand mobtraps and their construction. I built several ones that didn't work well before I came upon a design I liked to look at AND worked well. I went through several worlds experimenting with building and forms and had a lot of fun doing it, even when something I tried didn't work.
Now, I feel like all that work was wasted because of an addition that allows the undoing of my work with no method to prevent it. I'm not interested in a white-knuckle session of survival, the idea of living in a rough hut and hunting mobs every night doesn't appeal to me, and no amount of Hoo-Rah cheerleading is going to make a survival-style game fun when what I want to play is a building and crafting game. I could just as easily say to you that survival style of play doesn't take anywhere near the creativity and forethought that mobtrap and castle planning does and therefore, isn't as valid and nothing to worry about.
Geeze, you people would hate what I want Endermen to do - and that's deliberately target unnatural and/or player-made buildings.
I'm already all giddy at the thought of the special traps I'd have to design to protect myself and my structures.
tbh, i'd rather have them do that then just pick up blocks at random to make things around my building look weird, after 100 minecraft days the landscape will really be ugly you know?
I completely understand your point. What I'm saying is that currently the game is very good for your preferred style of play, but *my* preferred style of play is no longer really possible as things are.
I worked for a long time to understand mobtraps and their construction. I built several ones that didn't work well before I came upon a design I liked to look at AND worked well. I went through several worlds experimenting with building and forms and had a lot of fun doing it, even when something I tried didn't work.
Now, I feel like all that work was wasted because of an addition that allows the undoing of my work with no method to prevent it. I'm not interested in a white-knuckle session of survival, the idea of living in a rough hut and hunting mobs every night doesn't appeal to me, and no amount of Hoo-Rah cheerleading is going to make a survival-style game fun when what I want to play is a building and crafting game. I could just as easily say to you that survival style of play doesn't take anywhere near the creativity and forethought that mobtrap and castle planning does and therefore, isn't as valid and nothing to worry about.
actualy what you said is true... pure survival is not as creative and hard as building things such as mob traps. again thats why i love builing my castle..and live in huts only for a while..and i never said my way was better..and again i agree that everyone has there own play style and i hope they do put a slider to adjust what they can and cant do,.what i dont think people are seeing is both ways are right..and nuthing needs to be fixed...just a slider to be added... i for one still love to build.. if i wanted survival only why would i be on minecraft? though to state the truth..when Skyrim comes out i wont even touch minecraft for a good few weeks.. the players of minecraft are very unique and we all must see that..
I like endermen tearing up stuff because it forces me to take that into account when building things. OP stop complaining. I WILL complain if this gets nerfed or rolled back because of guys like you that refuse to use mcedit to alter your farm. X2 rooms, and a well lit collected area coupled with a well lit roof (of the farm) and endermen are not your problem.
I like endermen tearing up stuff because it forces me to take that into account when building things. OP stop complaining. I WILL complain if this gets nerfed or rolled back because of guys like you that refuse to use mcedit to alter your farm. X2 rooms, and a well lit collected area coupled with a well lit roof (of the farm) and endermen are not your problem.
you don't get it, you're just as bad as people who want the enderman completely removed or nerfed, what most people want, is the option to choose to have it remove blocks or not, so that people like you, and other people like me can all play the game the way we want!
I question the judgment of any forumgoer who defends an NPC which hangs out in the distance randomly picking apart blocks and making circles on the ground. They add absolutely nothing to the survival aspect of the game.
Geeze, you people would hate what I want Endermen to do - and that's deliberately target unnatural and/or player-made buildings.
I'm already all giddy at the thought of the special traps I'd have to design to protect myself and my structures.
I'm of a like mind. I think they just need some refinement. This is their first official implementation and there's some annoyances which need to be addressed.
actualy what you said is true... pure survival is not as creative and hard as building things such as mob traps. again thats why i love builing my castle..and live in huts only for a while..and i never said my way was better..and again i agree that everyone has there own play style and i hope they do put a slider to adjust what they can and cant do,.what i dont think people are seeing is both ways are right..and nuthing needs to be fixed...just a slider to be added... i for one still love to build.. if i wanted survival only why would i be on minecraft? though to state the truth..when Skyrim comes out i wont even touch minecraft for a good few weeks.. the players of minecraft are very unique and we all must see that..
I don't know that I agree that "nothing needs to be fixed," given the amount of irritation that this one aspect of one mob has created in the community. A slider or toggle switch would certainly address the complaints, but I'm not sure that's the best solution.
I really don't have too much of a problem with the Endermen's ability to move blocks, it's interesting and unique. What I have a problem with is their *unrestricted* ability to move blocks. The mischief and damage potential of this behavior, in my opinion, ruins game balance and severely impacts any desire I have to spend the time and effort necessary to realize the massive mega-constructions that were hallmarks of Minecraft.
If there was some way to prevent them from moving *certain* blocks, or conditions you could create that would prevent them from moving blocks, or anything along those lines, I wouldn't have any problem with them. As you've pointed out, adapting to creepers and the wall-climbing abilities of spiders was something the community took in stride.
This Endermen behavior seems like little more than pointless griefing specifically designed to aggravate players. There is no rhyme or reason to it, and Endermen don't do it for any reason other than to . . . put holes in things. Spiders climb walls because, well . . . that's what spiders DO. Creepers explode, but they can't just go off and blow up on their own . . . the player has to trigger that behavior. Endermen, however, are free to destroy at their whim and fancy and the player may not even be aware it's happened until it's too late and their lava-based lighthouse has burned down their entire base.
Could the OP update the first post with a link to a mod should he find one? I don't think I'm going to even touch my main world until a working mod comes out, or I'll just start a new world to mess around in. :/
I like endermen tearing up stuff because it forces me to take that into account when building things. OP stop complaining. I WILL complain if this gets nerfed or rolled back because of guys like you that refuse to use mcedit to alter your farm. X2 rooms, and a well lit collected area coupled with a well lit roof (of the farm) and endermen are not your problem.
Fail post is fail?
Knock yourself out spending hundreds of hours just digging up the obsidian necessary to prevent it. I don't even know if they can pick up obsidian. I think they can. Mob traps were DESIGNED to have endermen in constant contact with blocks, and they WILL move them.
And that's not even mentioning their effect on the general environment when they're left to their own designs for hundreds of hours while you're underground. Theres no possible way to walk around 24/7 and manage unless its literally the only thing you do. If you're happy with random floating trees, and randomly displaced sand and dirt blocks everywhere, then yes, go complain. Endermen add nothing to the game when they move blocks. Creepers already do it for us, and when they do it's a built-in punishment for incompetence. Go creeper proof your designs and be content. Endermen have much bigger ramifications on more than just having to build moats around every creation.
you don't get it, you're just as bad as people who want the enderman completely removed or nerfed, what most people want, is the option to choose to have it remove blocks or not, so that people like you, and other people like me can all play the game the way we want!
you can get that in your tiny brain?
How about: I like the game the way it IS?
How about use a mod?
I should not have an extra tab in minecraft for someone else's convenience.
While we are adding teh buttons, lets add one for creepers. They blow stuff up.
How about lets add one for chickens, because they clog up peaceful farms.
let's also add a "Chuck Norris body change" option while we are at it.
I like endermen tearing up stuff because it forces me to take that into account when building things. OP stop complaining. I WILL complain if this gets nerfed or rolled back because of guys like you that refuse to use mcedit to alter your farm. X2 rooms, and a well lit collected area coupled with a well lit roof (of the farm) and endermen are not your problem.
use mcedit to build because you're too lazy to do it yourself? Yeck.
However that's not really the point. The point is that thanks to enderman, it is currently impossible to have a working mob farm. enderman can spawn on and destroy any collection floors you have. To the best of my knowledge, there is no way to prevent this currently. That is bad.
That possibly could be done. I was thinking another longer, smarter way, but the most simple way could not make it lag so bad. So lets say when the world generates it spawns the wood trees (lets call that nwood). All you would have to do is make it when nwood is chopped, it gives pwood (player placed wood). That way when you place pwood, enderman know they can take that wood. (You wont need any extra tables or nothing with this way, all you need is a new item.)
Right now I believe that when the world generates it sets up the wood. Then when a player chops the wood it looks to see what wood it is, then it gives them the item it corresponds to in the code. So instead of dropping the wood it drops now, you just create a copy of that same wood and call it a different name. Then tell the enderman that they can pick up that block but not the original wood. (No idea how Java works though, but it should be close to c++) -Sorry I dont know how to explain it better, but this could very well work and only take about 2 hours to change depending on how big the code is. Well 2 hours to add in the exception for the tree code and about 10 hours to change all the coding.
Hmm that could very well work and doing it this way will make the enderman target player made structures. That would be sweet. :biggrin.gif:
I hadn't considered that one, but you have a very good point. a Traditional mob farm is now utterly impossible thanks to enderman. He can and will dismantle the farm on you every time.
As I understand the current situation, he can move ANY block. bedrock, tnt, logs, ANYTHING! I can't think of any possible way to make a functional mob farm as things are currently all thanks to Enderman.
As for building . . . anything else, and keeping it enderman safe, the only solution I can think of is to build a big moat around everything and make extra certain you have plenty of light inside your fortress, so that enderman can't spawn indoors somewhere and wreck all your stuff.
Yuck...
....at first i was i thought i new were you were coming from..but did i state this was a survival only? no.. i even used to use complex things. and i still do..i have minecrats that bring me from house to house.. i have lots of things spread through my game..and it is a sandbox so it should be played as such..though you took what i said ...pointed out how i played but not the point i was showing and them compared minecraft to a FPS? how does one compare minecraft to Fallout?? and those that do should be treated as ignorant fools. you took what i said and made it be something else. i now see that you dont want to see the other side to Endermen but just want revenge for your trap..i was wrong and now see it.. good luck my friend with your cause but your going at it for the wrong reason.
At this point my server doesn't have Bukkit updated for 1.8 yet.
I'm already all giddy at the thought of the special traps I'd have to design to protect myself and my structures.
I completely understand your point. What I'm saying is that currently the game is very good for your preferred style of play, but *my* preferred style of play is no longer really possible as things are.
I worked for a long time to understand mobtraps and their construction. I built several ones that didn't work well before I came upon a design I liked to look at AND worked well. I went through several worlds experimenting with building and forms and had a lot of fun doing it, even when something I tried didn't work.
Now, I feel like all that work was wasted because of an addition that allows the undoing of my work with no method to prevent it. I'm not interested in a white-knuckle session of survival, the idea of living in a rough hut and hunting mobs every night doesn't appeal to me, and no amount of Hoo-Rah cheerleading is going to make a survival-style game fun when what I want to play is a building and crafting game. I could just as easily say to you that survival style of play doesn't take anywhere near the creativity and forethought that mobtrap and castle planning does and therefore, isn't as valid and nothing to worry about.
agreed.. i hope they make them alot worse... though with a toggle switch for those who hate it.
tbh, i'd rather have them do that then just pick up blocks at random to make things around my building look weird, after 100 minecraft days the landscape will really be ugly you know?
Enderman Sappin yo dispenser
actualy what you said is true... pure survival is not as creative and hard as building things such as mob traps. again thats why i love builing my castle..and live in huts only for a while..and i never said my way was better..and again i agree that everyone has there own play style and i hope they do put a slider to adjust what they can and cant do,.what i dont think people are seeing is both ways are right..and nuthing needs to be fixed...just a slider to be added... i for one still love to build.. if i wanted survival only why would i be on minecraft? though to state the truth..when Skyrim comes out i wont even touch minecraft for a good few weeks.. the players of minecraft are very unique and we all must see that..
I like endermen tearing up stuff because it forces me to take that into account when building things. OP stop complaining. I WILL complain if this gets nerfed or rolled back because of guys like you that refuse to use mcedit to alter your farm. X2 rooms, and a well lit collected area coupled with a well lit roof (of the farm) and endermen are not your problem.
you don't get it, you're just as bad as people who want the enderman completely removed or nerfed, what most people want, is the option to choose to have it remove blocks or not, so that people like you, and other people like me can all play the game the way we want!
you can get that in your tiny brain?
I'm of a like mind. I think they just need some refinement. This is their first official implementation and there's some annoyances which need to be addressed.
I don't know that I agree that "nothing needs to be fixed," given the amount of irritation that this one aspect of one mob has created in the community. A slider or toggle switch would certainly address the complaints, but I'm not sure that's the best solution.
I really don't have too much of a problem with the Endermen's ability to move blocks, it's interesting and unique. What I have a problem with is their *unrestricted* ability to move blocks. The mischief and damage potential of this behavior, in my opinion, ruins game balance and severely impacts any desire I have to spend the time and effort necessary to realize the massive mega-constructions that were hallmarks of Minecraft.
If there was some way to prevent them from moving *certain* blocks, or conditions you could create that would prevent them from moving blocks, or anything along those lines, I wouldn't have any problem with them. As you've pointed out, adapting to creepers and the wall-climbing abilities of spiders was something the community took in stride.
This Endermen behavior seems like little more than pointless griefing specifically designed to aggravate players. There is no rhyme or reason to it, and Endermen don't do it for any reason other than to . . . put holes in things. Spiders climb walls because, well . . . that's what spiders DO. Creepers explode, but they can't just go off and blow up on their own . . . the player has to trigger that behavior. Endermen, however, are free to destroy at their whim and fancy and the player may not even be aware it's happened until it's too late and their lava-based lighthouse has burned down their entire base.
Fail post is fail?
Knock yourself out spending hundreds of hours just digging up the obsidian necessary to prevent it. I don't even know if they can pick up obsidian. I think they can. Mob traps were DESIGNED to have endermen in constant contact with blocks, and they WILL move them.
And that's not even mentioning their effect on the general environment when they're left to their own designs for hundreds of hours while you're underground. Theres no possible way to walk around 24/7 and manage unless its literally the only thing you do. If you're happy with random floating trees, and randomly displaced sand and dirt blocks everywhere, then yes, go complain. Endermen add nothing to the game when they move blocks. Creepers already do it for us, and when they do it's a built-in punishment for incompetence. Go creeper proof your designs and be content. Endermen have much bigger ramifications on more than just having to build moats around every creation.
How about: I like the game the way it IS?
How about use a mod?
I should not have an extra tab in minecraft for someone else's convenience.
While we are adding teh buttons, lets add one for creepers. They blow stuff up.
How about lets add one for chickens, because they clog up peaceful farms.
let's also add a "Chuck Norris body change" option while we are at it.
:biggrin.gif:
use mcedit to build because you're too lazy to do it yourself? Yeck.
However that's not really the point. The point is that thanks to enderman, it is currently impossible to have a working mob farm. enderman can spawn on and destroy any collection floors you have. To the best of my knowledge, there is no way to prevent this currently. That is bad.