The Endermen are spawning inside the mobtrap, as appropriate, and they're sabotaging it from within. Once they've taken a few chunks out of the walls, they can cripple an entire spawning floor. A few blocks out of the floor, and the canal system is ruined and water cascades into areas where I don't want it.
This particular mobtrap was an enormous, five tower design and even with the relative rarity of Endermen spawns, they pop up enough to wreak havok in every tower on every floor.
Oh I fully understand all that. But you said you were afraid to make any other constructs "of any sort" for fear that the endermen would again wreak havok. What I was trying to say was that unless you're trying to build another mob grinder the game does provide you with the tools to make your creations safe from meddlers.
what a *****, go out and hunt the monsters yourself u lazy *****! Its Survival Mode, let them do what they want god dammit, it makes the game way more challenging.
I giggled at that. I'm not exactly scared of fighting pixelated monsters in a game. I've done that a lot, even went into dark forests with just a weapon. It gets old quick. And eventually it's just boring and unchallenging. As to lazy, build a mob trap first and then tell me if that was a lazy thing to do. It took me over 80 hours to get a version that worked as well as I wanted, and I had plans to improve it.
As to challenging, not really, because endlessly fixing things isn't challenging, it's just endless and annoying.
And don't call anyone "lazy" when you are yourself too lazy to spell "you" and use "u" instead.
There are a lot of aspects of this Enderman quandary that I find interesting, so I'll add my own views to the mass of bickering just for the heck of it.
First off, I think this is going to change, I think it will be like the increasing spawn rate at lower depths that occurred after the Halloween update. Notch re-evaluated and recognized the added nuisance it created, it didn't work as he intended. I think this enderman issue is the same, maybe worse. It might even be a bug, or simply unfinished that the enderman can move basically any block, so that remains to be seen.
If it's decided that it won't be changed, I'm not a fan, and whatever the "it's called survival mode" people want to argue, minecraft isn't a game made just for them, it's a creative sandbox game, and if a feature is this detrimental to a big portion of the community, it's a bad bad bad idea. Notch has said if a feature isn't fun, he'll remove it, I'll take him at his word and hope he can see the error here.
This all said, we have to remember that we're playing a beta game, and we have the option not to update, so if we don't like what's done we have 2 choices, don't update or find solutions to deal with the problem. You can look at this as a new challenge to be overcome just as every other challenge of designing a mob trap has been, it's certainly a problem which can be solved, as many have pointed out. What kind of sucks though is doing the work it would take to fix the problem, only to find the issue made moot if Notch nerfs the enderman, as I think he probably will.
Now for the aspect that people have pointed out in terms of Endermen messing up the landscape, I get this too, it's kind of along the lines of the leaves when they didn't decay. I hated that.
There are aspects of mobs affecting blocks that I like, and the concept at heart seems good, but I think its an idea that just doesn't work in practice, for a game that has building structures at it's very core. No one cares to have those structures tampered with or broken, people get banned from SMP servers for this very reason.
Last thing I have to say, specifically to the OP, I don't know what your experience is with mods, but in reading your posts it's obvious to me that you would get much enjoyment out of 3 mods that I use which significantly enhance the engineering side of the game. You should look at Better Than Wolves, RedPower, and Buildcraft. Buildcraft in particular will make your difficulties of filling in the ceilings and gathering the needed dirt much easier as these tasks can be automated with fillers and quarries. Of course these mods won't be updated to 1.8 for awhile yet, which is why I won't be doing much but playing around with 1.8, but do yourself a favor and check these out, you won't be sorry.
I love the Enderman block moving idea. Instead of some ****ing mob trap go out, and kill mobs with your sword you coward.
Oh yeah? how about you play the game the way you like and let the rest of us play it the way we like. If you don't like mob grinders then I've got a suggestion for you . . . DON'T ****ING BUILD 'EM! Leave the rest of us who get unmeasured fun and general enjoyment out of engineering these often complex creations to do our thing.
In short, "**** you and the horse you rode in on."
Umm haven't ya'll noticed that they are trying to get RID of mob grinders. Spiders that are 1x1, enderman that can move blocks, and I believe there is some other stuff as well. And btw, if you dont like Enderman getting into your mob grinder learn a little bit about them. Its not hard to get rid of them from your mob grinder, all you got to do is make it so they dont live to touch your blocks. Heck you can even make it so they cannot spawn in your mob grinder. Before you go crying about a new feature that is here to stay, 1.10 might just very well be the official release, read up and learn about them.
They should make Enderman move a block every 5mins and place it within a 40 block radius. Also you need to look at it from a game stand point, Enderman are here to balance out the game. You get rid of that block moving and you just got rid of what makes Enderman special. Not only that but you unbalance the game. (Mob grinders give you unlimited loot and make the game unbalanced.)
This all said, we have to remember that we're playing a beta game, and we have the option not to update, so if we don't like what's done we have 2 choices, don't update or find solutions to deal with the problem.
I actually wasn't given the option not to update. The game updated automatically. I made the mistake of seeing if my mobtrap would still work and after seeing the sad results, I quickly shut the game off.
As to solutions to the problem, currently the ones I have available are fixing the damage only to see it wrought again, or just waiting until 1.9 when the behavior gets changed. Hopefully changed.
My fear is Endermen behavior will get forgotten about and left as-is because Notch got distracted by Skyrim or something.
Umm haven't ya'll noticed that they are trying to get RID of mob grinders. Spiders that are 1x1, enderman that can move blocks, and I believe there is some other stuff as well. And btw, if you dont like Enderman getting into your mob grinder learn a little bit about them. Its not hard to get rid of them from your mob grinder, all you got to do is make it so they dont live to touch your blocks. Heck you can even make it so they cannot spawn in your mob grinder. Before you go crying about a new feature that is here to stay, 1.10 might just very well be the official release, read up and learn about them.
sir, they are not trying to get rid of mob grinders, and if you would've read more than the first post, you would've seen that the general issue is them messing up the landscape, not necessarily the buildings, and not everyone wants torches everywhere on their land.
Umm haven't ya'll noticed that they are trying to get RID of mob grinders. Spiders that are 1x1, enderman that can move blocks, and I believe there is some other stuff as well. And btw, if you dont like Enderman getting into your mob grinder learn a little bit about them. Its not hard to get rid of them from your mob grinder, all you got to do is make it so they dont live to touch your blocks. Heck you can even make it so they cannot spawn in your mob grinder. Before you go crying about a new feature that is here to stay, 1.10 might just very well be the official release, read up and learn about them.
I built this long before endermen were even conceived or talked of.
Yes, I can change my death factory, but as mentioned before it would take easily over 15 hours of nonstop work.
Lastly, I'm not crying, I'm expressing my thoughts to the community and listening to what they think. If you can't stand an opinion that isn't like yours, I recommend not reading forums.
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ok, people. i am the middle man.. before the endermen i used to build mobtraps and just gather and build. and i loved to do it.. but when i got the pre release of 1.8 endermen said no to failing with there mob friends and broke free.. so i changed my design.. it didn't work.. i started to get mad and was pissed.. after TNTing the now fail death trap and my house destroyed i started a new world. i started playing the game a different way and hunted more...instead of a mansion i live in a hut now.. i play the game on hard and creeper's are everywhere and i love it. im smarter with my builds and love the way Endermen try to mess my stuff up.. i can get about 30 gunpowder a night from hunting and not have to worry about my house cause i built moats, pit falls and other traps. i use more strategy and very careful. Endermen made me survival for what it actually is... SURVIVAL. if endermen loose this ability i will be saddened for they made this game more active..made you stay on your toes.. i like to hunt now and it dasnt take long at all... come morning i harvest my crops and kill of what creepers are left...at night i mine in my caves and hunt what i find in there.. or just go out and hunt..im always exploring now and not just sitting in one place.. OP you may not agree with me but i felt the urge to state my opinion... i even just signed up to try and have you see it our way.. i enjoy the endermen for they made a new challenge i want to defeat..and so far it's working... and i do hope you attempt to change that will fail.. sorry to say that but old ways must change sometime.. though i do see your point of view for i was once like that.. not saying my way is better for you may not like to do that stuff. just saying maybe its time to try something new? (i hope you do read this and comment back OP would like to know your thoughts and anyone else who read this) Good luck on your goal OP
ok, people. i am the middle man.. before the endermen i used to build mobtraps and just gather and build. and i loved to do it.. but when i got the pre release of 1.8 endermen said no to failing with there mob friends and broke free.. so i changed my design.. it didn't work.. i started to get mad and was pissed.. after TNTing the now fail death trap and my house destroyed i started a new world. i started playing the game a different way and hunted more...instead of a mansion i live in a hut now.. i play the game on hard and creeper's are everywhere and i love it. im smarter with my builds and love the way Endermen try to mess my stuff up.. i can get about 30 gunpowder a night from hunting and not have to worry about my house cause i built moats, pit falls and other traps. i use more strategy and very careful. Endermen made me survival for what it actually is... SURVIVAL. if endermen loose this ability i will be saddened for they made this game more active..made you stay on your toes.. i like to hunt now and it dasnt take long at all... come morning i harvest my crops and kill of what creepers are left...at night i mine in my caves and hunt what i find in there.. or just go out and hunt..im always exploring now and not just sitting in one place.. OP you may not agree with me but i felt the urge to state my opinion... i even just signed up to try and have you see it our way.. i enjoy the endermen for they made a new challenge i want to defeat..and so far it's working... and i do hope you attempt to change that will fail.. sorry to say that but old ways must change sometime.. though i do see your point of view for i was once like that.. not saying my way is better for you may not like to do that stuff. just saying maybe its time to try something new? (i hope you do read this and comment back OP would like to know your thoughts and anyone else who read this) Good luck on your goal OP
you are a good man sir, i respect your opinion, and i don't think any "anti-enderman" person here wants to see them completely removed, we don't want to tamper with everyone's experience of the game, but just our own. Which is why most of the suggestions is to add a toggle for enderman.
you are a good man sir, i respect your opinion, and i don't think any "anti-enderman" person here wants to see them completely removed, we don't want to tamper with everyone's experience of the game, but just our own. Which is why most of the suggestions is to add a toggle for enderman.
thank you.. its nice to see someone agree. i only hope other's will see thats its there opinion and not the RULE.. i just think that OP is seing them for only there down side instead of trying to find the counter to it
There are a lot of aspects of this Enderman quandary that I find interesting, so I'll add my own views to the mass of bickering just for the heck of it.
...
One of the best-written, most well-considered posts I have seen in this forum.
Endermen need (really really NEED) to be controllable/limitable some way for those whose fun is being wrecked along with their creations. One possible solution might be a server-properties setting that disables or limits their block-moving powers. Say, 0 for never move blocks, 1 for move only natural blocks (leaving alone things like cobble, glass, slabs, nether stuff etc.), 2 for move-anything.
Taking trees apart needs to not ever happen. As for player-placed blocks, that seems a huge problem with "upgraded" worlds. The game can't "know" what was player-placed until after the necessary tracking (assuming there is any as of yet) is implemented. It makes everything the player(s) had previously made totally vulnerable. Crazy. My best guess is, everything made pre-1.8 needs to be placed off-limits. Landscape and all.
I think this one will get sorted out in workable ways.
Meanwhile PLEASE guys. Let people revert to 1.7.3 if they wish.
I know that one thing you could do to keep the enderman away is to create a sort of moat around ur contraption because they will die upon entering the water. Doesn't glass make it so mobs can't swim up anymore? Isn't that how your mobby murder machine works? try incorperating that into a defense against the enderman by creating a moat around the parts you don't want reconfigured. I'm not sure if it will work but im trying to help, I totally understand what you are talking about.
ok, people. i am the middle man.. before the endermen i used to build mobtraps and just gather and build. and i loved to do it.. but when i got the pre release of 1.8 endermen said no to failing with there mob friends and broke free.. so i changed my design.. it didn't work.. i started to get mad and was pissed.. after TNTing the now fail death trap and my house destroyed i started a new world. i started playing the game a different way and hunted more...instead of a mansion i live in a hut now.. i play the game on hard and creeper's are everywhere and i love it. im smarter with my builds and love the way Endermen try to mess my stuff up.. i can get about 30 gunpowder a night from hunting and not have to worry about my house cause i built moats, pit falls and other traps. i use more strategy and very careful. Endermen made me survival for what it actually is... SURVIVAL. if endermen loose this ability i will be saddened for they made this game more active..made you stay on your toes.. i like to hunt now and it dasnt take long at all... come morning i harvest my crops and kill of what creepers are left...at night i mine in my caves and hunt what i find in there.. or just go out and hunt..im always exploring now and not just sitting in one place.. OP you may not agree with me but i felt the urge to state my opinion... i even just signed up to try and have you see it our way.. i enjoy the endermen for they made a new challenge i want to defeat..and so far it's working... and i do hope you attempt to change that will fail.. sorry to say that but old ways must change sometime.. though i do see your point of view for i was once like that.. not saying my way is better for you may not like to do that stuff. just saying maybe its time to try something new? (i hope you do read this and comment back OP would like to know your thoughts and anyone else who read this) Good luck on your goal OP
It's good to see that Endermen opened a new experience to you, but I'm of the opinion that a sandbox game shouldn't have one style of play endorsed over another.
If you're happy having the game reduced to a survival game, then the Endermen are just another challenge that you can easily adopt into your playstyle.
However, there was another aspect of Minecraft and that was the building. I really enjoyed the challenge of creating functional and aesthetically pleasing mobtraps. I really enjoyed the idea of building massive fortresses and keeping the wild mobs outside of it through clever traps and canal systems.
No offense, but the survival-style game you described doesn't appeal to me. I have no problem with a hard struggle in the beginning of the game, but I like to know that I can work towards something larger than a simple hut in the wilderness and a night of frenzied hunting just to replace my fishing rod.
I know that one thing you could do to keep the enderman away is to create a sort of moat around ur contraption because they will die upon entering the water. Doesn't glass make it so mobs can't swim up anymore? Isn't that how your mobby murder machine works? try incorperating that into a defense against the enderman by creating a moat around the parts you don't want reconfigured. I'm not sure if it will work but im trying to help, I totally understand what you are talking about.
they spawn up inside...he states that (and i know that lol)
ok, people. i am the middle man.. before the endermen i used to build mobtraps and just gather and build. and i loved to do it.. but when i got the pre release of 1.8 endermen said no to failing with there mob friends and broke free.. so i changed my design.. it didn't work.. i started to get mad and was pissed.. after TNTing the now fail death trap and my house destroyed i started a new world. i started playing the game a different way and hunted more...instead of a mansion i live in a hut now.. i play the game on hard and creeper's are everywhere and i love it. im smarter with my builds and love the way Endermen try to mess my stuff up.. i can get about 30 gunpowder a night from hunting and not have to worry about my house cause i built moats, pit falls and other traps. i use more strategy and very careful. Endermen made me survival for what it actually is... SURVIVAL. if endermen loose this ability i will be saddened for they made this game more active..made you stay on your toes.. i like to hunt now and it dasnt take long at all... come morning i harvest my crops and kill of what creepers are left...at night i mine in my caves and hunt what i find in there.. or just go out and hunt..im always exploring now and not just sitting in one place.. OP you may not agree with me but i felt the urge to state my opinion... i even just signed up to try and have you see it our way.. i enjoy the endermen for they made a new challenge i want to defeat..and so far it's working... and i do hope you attempt to change that will fail.. sorry to say that but old ways must change sometime.. though i do see your point of view for i was once like that.. not saying my way is better for you may not like to do that stuff. just saying maybe its time to try something new? (i hope you do read this and comment back OP would like to know your thoughts and anyone else who read this) Good luck on your goal OP
Yes, I could start again and never build anything of value and just hunt and sleep. But that'd get boring quick. I don't play Minecraft for FPS reasons, there are much better games for that. I've played this way for months, ages ago, and after a while I got bored of that. I don't play to survive, nobody does. There's no point to surviving, you have infinite lives, you accomplish nothing that you couldn't accomplish by burying yourself in a hole and "survive" infinitely there. The point isn't to last, it's to do something. One thing I like to do is build things. Pistons were a great addition, anything that makes the game more complex is great.
Now, if I wanted to play a more "survival-based" game mode, I'd still think endermen aren't much of anything. They'd move around blocks that I don't care for because I just want to survive, not build things, so that's pointless of them to do, and they're no big threats, so that's also pretty pointless from a survival point of view. Endermen exist because there are buildings to mess up; without that, they have no reason to be (from a survival viewpoint), so that's a contradiction here, in my opinion. That's partly why they're just annoying.
In short, Minecraft isn't Fallout and shouldn't try to be. Mobs are very secondary to the game, all in all. Not in the first stages, but once you're set up and have resources, they become very secondary. Enderman was probably an attempt at changing that, but I don't think it'll make many people find it fun.
People who don't mind endermen have no complx constructions to care for, so endermen is pointless to them and doesn't affect them; people who can be affected by enderman can only be affected in negative ways. As much as I don't mind creepers blowing my stuff up when they earned it (by catching me by surprise or else), I see nothing of worth in enderman griefing both my stuff and the landscape in pseudo-mysterious ways. It adds nothing but takes away a lot.
I think the only time you actually "survive" is your first night. After that, you're set, and from then on, the game isn't about survival anymore. And even if you failed to survive your first night, what? You respawn and it's as if nothing had happened, as if you had never died. So why is that important? It's very superficial I think. It doesn't matter much.
Hey guys, I only read the first 6 pages or so, so forgive me if this has already been said.
Why not make this a difficulty-setting thing? On Normal mode, Enderman won't move blocks, but on Hard, he will act the same way he does now. Perhaps mobs will actively attack your base as well in that case. Creepers could try to blow up your house from the outside if they're provoked, like if they happen to see you through a window or something. Also, zombies and skeletons could maybe do some damage to the blocks and break them given enough time. Spiders can already climb walls, but on hard they would also actively try to get to you, and with the help of the other mobs breaking your walls down they could.
I'm not aware of anyone who plays on Hard, so this wouldn't take anything away from the game, it would simply add another level to the game entirely. It could almost be like tower defense. Arrow Dispensers would suddenly have a use.
It's good to see that Endermen opened a new experience to you, but I'm of the opinion that a sandbox game shouldn't have one style of play endorsed over another.
If you're happy having the game reduced to a survival game, then the Endermen are just another challenge that you can easily adopt into your playstyle.
However, there was another aspect of Minecraft and that was the building. I really enjoyed the challenge of creating functional and aesthetically pleasing mobtraps. I really enjoyed the idea of building massive fortresses and keeping the wild mobs outside of it through clever traps and canal systems.
No offense, but the survival-style game you described doesn't appeal to me. I have no problem with a hard struggle in the beginning of the game, but I like to know that I can work towards something larger than a simple hut in the wilderness and a night of frenzied hunting just to replace my fishing rod.
well you see this proves my point.. Minecraft has a large verity of players each with there own goals.. for its gather enough cobble to make a 60x80 Castle as i do in every map/server i go in..and then i move to a new location and start again... i used to use mob traps to gather gunpowder for TNT..to get said cobble. and im glad to see someone els state there opinion in a non aggressive tone. and i say thanks for that. to Me Endermen are a way of Notch saying "B*tch.. Now what?" and having us actually have to think to have a response. i feel it brings back that " F*** YOU YA D*MN CREEPER!!!" Feel to it... when you see a creeper walking you way you would **** your self...the Endermen bring that aspect up in a new way.. we all complained about creeper's but Notch did nothing. and we are glad he didnt for we found the fun in them..yes they **** us off still...same as skeletons but we are Mincrafters!! we will find a way to beat them XD...and just be glad there not like the orcs from Mocreatures mod
Oh I fully understand all that. But you said you were afraid to make any other constructs "of any sort" for fear that the endermen would again wreak havok. What I was trying to say was that unless you're trying to build another mob grinder the game does provide you with the tools to make your creations safe from meddlers.
I giggled at that. I'm not exactly scared of fighting pixelated monsters in a game. I've done that a lot, even went into dark forests with just a weapon. It gets old quick. And eventually it's just boring and unchallenging. As to lazy, build a mob trap first and then tell me if that was a lazy thing to do. It took me over 80 hours to get a version that worked as well as I wanted, and I had plans to improve it.
As to challenging, not really, because endlessly fixing things isn't challenging, it's just endless and annoying.
And don't call anyone "lazy" when you are yourself too lazy to spell "you" and use "u" instead.
First off, I think this is going to change, I think it will be like the increasing spawn rate at lower depths that occurred after the Halloween update. Notch re-evaluated and recognized the added nuisance it created, it didn't work as he intended. I think this enderman issue is the same, maybe worse. It might even be a bug, or simply unfinished that the enderman can move basically any block, so that remains to be seen.
If it's decided that it won't be changed, I'm not a fan, and whatever the "it's called survival mode" people want to argue, minecraft isn't a game made just for them, it's a creative sandbox game, and if a feature is this detrimental to a big portion of the community, it's a bad bad bad idea. Notch has said if a feature isn't fun, he'll remove it, I'll take him at his word and hope he can see the error here.
This all said, we have to remember that we're playing a beta game, and we have the option not to update, so if we don't like what's done we have 2 choices, don't update or find solutions to deal with the problem. You can look at this as a new challenge to be overcome just as every other challenge of designing a mob trap has been, it's certainly a problem which can be solved, as many have pointed out. What kind of sucks though is doing the work it would take to fix the problem, only to find the issue made moot if Notch nerfs the enderman, as I think he probably will.
Now for the aspect that people have pointed out in terms of Endermen messing up the landscape, I get this too, it's kind of along the lines of the leaves when they didn't decay. I hated that.
There are aspects of mobs affecting blocks that I like, and the concept at heart seems good, but I think its an idea that just doesn't work in practice, for a game that has building structures at it's very core. No one cares to have those structures tampered with or broken, people get banned from SMP servers for this very reason.
Last thing I have to say, specifically to the OP, I don't know what your experience is with mods, but in reading your posts it's obvious to me that you would get much enjoyment out of 3 mods that I use which significantly enhance the engineering side of the game. You should look at Better Than Wolves, RedPower, and Buildcraft. Buildcraft in particular will make your difficulties of filling in the ceilings and gathering the needed dirt much easier as these tasks can be automated with fillers and quarries. Of course these mods won't be updated to 1.8 for awhile yet, which is why I won't be doing much but playing around with 1.8, but do yourself a favor and check these out, you won't be sorry.
Oh yeah? how about you play the game the way you like and let the rest of us play it the way we like. If you don't like mob grinders then I've got a suggestion for you . . . DON'T ****ING BUILD 'EM! Leave the rest of us who get unmeasured fun and general enjoyment out of engineering these often complex creations to do our thing.
In short, "**** you and the horse you rode in on."
My Gaming Channel:https://www.youtube.com/c/TinfoilChefsGamingChannel
They should make Enderman move a block every 5mins and place it within a 40 block radius. Also you need to look at it from a game stand point, Enderman are here to balance out the game. You get rid of that block moving and you just got rid of what makes Enderman special. Not only that but you unbalance the game. (Mob grinders give you unlimited loot and make the game unbalanced.)
I actually wasn't given the option not to update. The game updated automatically. I made the mistake of seeing if my mobtrap would still work and after seeing the sad results, I quickly shut the game off.
As to solutions to the problem, currently the ones I have available are fixing the damage only to see it wrought again, or just waiting until 1.9 when the behavior gets changed. Hopefully changed.
My fear is Endermen behavior will get forgotten about and left as-is because Notch got distracted by Skyrim or something.
sir, they are not trying to get rid of mob grinders, and if you would've read more than the first post, you would've seen that the general issue is them messing up the landscape, not necessarily the buildings, and not everyone wants torches everywhere on their land.
I built this long before endermen were even conceived or talked of.
Yes, I can change my death factory, but as mentioned before it would take easily over 15 hours of nonstop work.
Lastly, I'm not crying, I'm expressing my thoughts to the community and listening to what they think. If you can't stand an opinion that isn't like yours, I recommend not reading forums.
you are a good man sir, i respect your opinion, and i don't think any "anti-enderman" person here wants to see them completely removed, we don't want to tamper with everyone's experience of the game, but just our own. Which is why most of the suggestions is to add a toggle for enderman.
thank you.. its nice to see someone agree. i only hope other's will see thats its there opinion and not the RULE.. i just think that OP is seing them for only there down side instead of trying to find the counter to it
One of the best-written, most well-considered posts I have seen in this forum.
Endermen need (really really NEED) to be controllable/limitable some way for those whose fun is being wrecked along with their creations. One possible solution might be a server-properties setting that disables or limits their block-moving powers. Say, 0 for never move blocks, 1 for move only natural blocks (leaving alone things like cobble, glass, slabs, nether stuff etc.), 2 for move-anything.
Taking trees apart needs to not ever happen. As for player-placed blocks, that seems a huge problem with "upgraded" worlds. The game can't "know" what was player-placed until after the necessary tracking (assuming there is any as of yet) is implemented. It makes everything the player(s) had previously made totally vulnerable. Crazy. My best guess is, everything made pre-1.8 needs to be placed off-limits. Landscape and all.
I think this one will get sorted out in workable ways.
Meanwhile PLEASE guys. Let people revert to 1.7.3 if they wish.
It's good to see that Endermen opened a new experience to you, but I'm of the opinion that a sandbox game shouldn't have one style of play endorsed over another.
If you're happy having the game reduced to a survival game, then the Endermen are just another challenge that you can easily adopt into your playstyle.
However, there was another aspect of Minecraft and that was the building. I really enjoyed the challenge of creating functional and aesthetically pleasing mobtraps. I really enjoyed the idea of building massive fortresses and keeping the wild mobs outside of it through clever traps and canal systems.
No offense, but the survival-style game you described doesn't appeal to me. I have no problem with a hard struggle in the beginning of the game, but I like to know that I can work towards something larger than a simple hut in the wilderness and a night of frenzied hunting just to replace my fishing rod.
they spawn up inside...he states that (and i know that lol)
Yes, I could start again and never build anything of value and just hunt and sleep. But that'd get boring quick. I don't play Minecraft for FPS reasons, there are much better games for that. I've played this way for months, ages ago, and after a while I got bored of that. I don't play to survive, nobody does. There's no point to surviving, you have infinite lives, you accomplish nothing that you couldn't accomplish by burying yourself in a hole and "survive" infinitely there. The point isn't to last, it's to do something. One thing I like to do is build things. Pistons were a great addition, anything that makes the game more complex is great.
Now, if I wanted to play a more "survival-based" game mode, I'd still think endermen aren't much of anything. They'd move around blocks that I don't care for because I just want to survive, not build things, so that's pointless of them to do, and they're no big threats, so that's also pretty pointless from a survival point of view. Endermen exist because there are buildings to mess up; without that, they have no reason to be (from a survival viewpoint), so that's a contradiction here, in my opinion. That's partly why they're just annoying.
In short, Minecraft isn't Fallout and shouldn't try to be. Mobs are very secondary to the game, all in all. Not in the first stages, but once you're set up and have resources, they become very secondary. Enderman was probably an attempt at changing that, but I don't think it'll make many people find it fun.
People who don't mind endermen have no complx constructions to care for, so endermen is pointless to them and doesn't affect them; people who can be affected by enderman can only be affected in negative ways. As much as I don't mind creepers blowing my stuff up when they earned it (by catching me by surprise or else), I see nothing of worth in enderman griefing both my stuff and the landscape in pseudo-mysterious ways. It adds nothing but takes away a lot.
I think the only time you actually "survive" is your first night. After that, you're set, and from then on, the game isn't about survival anymore. And even if you failed to survive your first night, what? You respawn and it's as if nothing had happened, as if you had never died. So why is that important? It's very superficial I think. It doesn't matter much.
Why not make this a difficulty-setting thing? On Normal mode, Enderman won't move blocks, but on Hard, he will act the same way he does now. Perhaps mobs will actively attack your base as well in that case. Creepers could try to blow up your house from the outside if they're provoked, like if they happen to see you through a window or something. Also, zombies and skeletons could maybe do some damage to the blocks and break them given enough time. Spiders can already climb walls, but on hard they would also actively try to get to you, and with the help of the other mobs breaking your walls down they could.
I'm not aware of anyone who plays on Hard, so this wouldn't take anything away from the game, it would simply add another level to the game entirely. It could almost be like tower defense. Arrow Dispensers would suddenly have a use.
well you see this proves my point.. Minecraft has a large verity of players each with there own goals.. for its gather enough cobble to make a 60x80 Castle as i do in every map/server i go in..and then i move to a new location and start again... i used to use mob traps to gather gunpowder for TNT..to get said cobble. and im glad to see someone els state there opinion in a non aggressive tone. and i say thanks for that. to Me Endermen are a way of Notch saying "B*tch.. Now what?" and having us actually have to think to have a response. i feel it brings back that " F*** YOU YA D*MN CREEPER!!!" Feel to it... when you see a creeper walking you way you would **** your self...the Endermen bring that aspect up in a new way.. we all complained about creeper's but Notch did nothing. and we are glad he didnt for we found the fun in them..yes they **** us off still...same as skeletons but we are Mincrafters!! we will find a way to beat them XD...and just be glad there not like the orcs from Mocreatures mod