I heard about how I can salvage my death factory: 2-block high ceilings. Yes, I heard.
I'm concerned about other things now, specifically the landscape getting messed up. If endermen can't move player-placed blocks in the future, then all they can move is naturally placed blocks, and at this point I don't see why they should even do this.
I understand the person who said they should move only player-placed blocks; I definitely don't want that, but at least it makes sense. It'd still be a pain and I'd rather he functioned another way. (I have zero problem against creepers because they are fair: they explode only if they manage to get to you.)
Another thing is this: Minecraft isn't about survival. Yes, it's the name of the mode, but what does it mean concretely? Do you play to survive? If so, why don't you bury yourself and just wait? You'll survive forever. As is obvious, this was never the point or purpose of the game. Survive, ok, but why? Beyond just existing in the game, what is it you do? You build things, you craft objects, you farm for food, etc. Why is it any more wrong to farm for other items? Personally, I'm far, far more interested in engineering stuff than fighting mobs by hand. I love FPS games, don't get me wrong, but this isn't what Minecraft is about. I love adjusting my contraptions and getting them to work. Building my death factory was done for itself, but also to get massive amounts of TNT, so I could build stuff like cannons and what not. These things can't be done if I were to hunt manually; it'd take too much time.
Also, mobs aren't challenging. If you die, you respawn immediately. So? Not much. Sure, you may lose tons of items, and if that happened to you, you're aware that it's more frustrating than fun. Since there is no set goal, obstacles on the way to goals you chose for yourself aren't the same as obstacles on a clearly defined goal within the game.
Bottom line: I will wait some time before tackling the annoying task of digging 600 blocks and then placing them, but I'll still stick to peaceful simply because I don't want my landscape be ruined. Apart from building contraptions, I also love exploring, and I'm not interested in seeing randomly messed up biomes and such.
I ran into the exact same issue. My magnificent mob towers that I spent a month and a half building got ripped to uselessness in minutes. Yes, I could spend four or five hours fixing all the holes, but why bother? They'll just undo all my repairs in minutes.
This actually removes my desire to plan and build structures of any sort, since they could be riddled with holes by the morning, and if you have lava or water involved in your structure, the damage could extend well beyond just some holes in the wall.
I think I'm done with Minecraft until 1.9. This was a game-killer for me.
I haven't experienced this yet, but I have turned off peaceful difficulty yet. I have a massive map consisting of many huge towns and huge ships. Has taken about a year to make. I would hate to turn on normal difficulty and have enderman removing bricks from my map. I would have no way of figuring out what bricks they removed because this map is HUGE. It takes about 8 minutes to travel the length of all my made content and that is on a mine cart. This isn't like a town here and then a town 8 minutes away. The mine cart is like a train that is meant to move you through all the content. I can only dare dream of what would happen if enderman got their hands on my map.
I would love to see a fix where they didn't remove bricks placed by players.
Not quite, structures built in new 1.8 worlds are still equally affected. Notice how they can pick up bedrock (in another thread, screenshot included, it's the "myth busted" one), put in creative mode, which only exists since now, and was probably a new world anyway.
Well, if what you say is true, then simple answer to keep Endermen from spawning is make the ceiling 2 blocks tall. And, something really needs to be changed here. I don't really like the idea of the game being a "checkbox" type thing, so I don't like the idea of disabling their griefing, but making them pick up only nonplayer placed block is perfectly acceptable. Although, at the same time, I welcome our new enemy....
You do realize it is Survival mode right? if you are mad about your creations being destroyed make them in creative mode? like this is the adventure update...the game is actually fun to play now and has some challenge to it. I love the enderman
and what would the point be to build a Mob Trap in Creative? Think about what you're saying.
I myself don't really understand why they thought it was a good idea to make endermen do that?
Were they just trying to be unique and make something different? Because I really don't see why someone took that idea and thought it would improve the game?
You do realize it is Survival mode right? if you are mad about your creations being destroyed make them in creative mode? like this is the adventure update...the game is actually fun to play now and has some challenge to it. I love the enderman
and what would the point be to build a Mob Trap in Creative? Think about what you're saying.
I myself don't really understand why they thought it was a good idea to make endermen do that?
Were they just trying to be unique and make something different? Because I really don't see why someone took that idea and thought it would improve the game?
i am curios: every one here states that after a rather short period of time (two or three nights in most examples) endermen wrecked havoc on the worlds an builds of many players
i thought they were kinda harmless, because i haven't seen many of them spawn at night, if they spawn at all and if they do they just stand around in group of three (and that is many(!) in my world), most of the time i only get to see one or two standing around doing nothing, wandering from left to right and stand there again, until now they only "ripped apart" one tree by taking one block of trunk, made me panic they could deforest the howl swamp i am currently housing in but they did not, not even touching the grass/trees/sand/my house/my farm/anything else, no random mess around my active chunks (don't care for the rest, their inactive after all)
guess i got lucky...
i am sorry for those guys who see their hard work teared apart by mobs running wild on a block taking/placing spree
@OP: did you tried those workarounds for you mob grinder death factory (yeah i know its huge, and i am not saying "stop whining and deal with it") i am curios to know if some of that stuff mentioned before would work for you (like lowering the ceilings, signs on the walls blahblah...)
haven't read the howl thread so sorry for asking this if you already answered it earlier (got bored with those arguments about whether or not mob grinders are "allowed" or "not" (duh! it's a sandbox game after all, with survival elements, go play the way you like and let others stick to their path))
actually, that idea of being able turning them on and off sounds cool, could be made for every mob, so players can adjust the game to their style of play (let them all on for those hardcore "i cut them down with fist and wooden sword" heroes(no irony or sarcasm here!) and no griefing mobs for survival builders, and no mobs for peaceful builders (besides now that we have creativity, that peaceful difficulty in survival game mode serves no proper reason i think) and that kind of stuff)
well yeah, my two cents
good crafting to all
- Nusszucker
I haven't tried yet, and if I want to try, it will take so much time. I have to dig up hundreds upon hundreds of blocks and place them before I can test. Inside my tower are around 12 or 13 floors, with 4 times 64 spawning blocks, so that's a bunch. I'm not thrilled. I'll deal with it if there is no other way, but I'll wait until I'm sure there is indeed no other way.
Peaceful should remain, and that's because while I enjoy creating stuff, I wouldn't enjoy it as much if I could fly and be non-human and not have to dig in caves and explore and etc. I still want to feel like a human. I want creation within a survival context. I want both aspects of the game, not just one. I don't play the game just to survive or kill monsters with my wooden swords, but I wouldn't want to be some invincible flying God and do only creation.
I ran into the exact same issue. My magnificent mob towers that I spent a month and a half building got ripped to uselessness in minutes. Yes, I could spend four or five hours fixing all the holes, but why bother? They'll just undo all my repairs in minutes.
This actually removes my desire to plan and build structures of any sort, since they could be riddled with holes by the morning, and if you have lava or water involved in your structure, the damage could extend well beyond just some holes in the wall.
I think I'm done with Minecraft until 1.9. This was a game-killer for me.
Isn't the solution just to add more light?
The reason mob traps are so heavily affected is because they're designed to spawn mobs.
maybe if instead of stealing blocks. the block they pick up is just copied. Nothing is removed just copied.
It would be slightly better but you'd still have random blocks being placed all over. I have to agree with many of the others who said this before me though as I see absolutely no reason why it was added to the game in the first place. Not sure who looked at the concept of random block movements and thought... "You know what? This is scary."
maybe if instead of stealing blocks. the block they pick up is just copied. Nothing is removed just copied.
meh at that point it doesn't do much but have them carrying some block, i can see the use if you just let some diamond blocks laying around, they copy it, you kill them, 9+ diamonds. But apart from that, i think the idea of having them pick up blocks just isn't working because people spend long times in the same area, so in the long run, landscapes and buildings will just get worst and worst.
what a *****, go out and hunt the monsters yourself u lazy *****! Its Survival Mode, let them do what they want god dammit, it makes the game way more challenging.
it doesn't make it more challenging unless they break stuff to get at you, but they don't need to, they teleport, so it just makes the game look uglier!
NP. Having read more I can see that the problem is deeper than just the spawner, it seems to be that their block-moving is out of control and in general, just pointlessly destructive and doesn't really create more challenge or ambiance.
Yes. If they took blocks and built something, like a dungeon with a spawner or something, then it'd be different. It'd have a purpose. Moving blocks around has the same effect as when a bug does the same. It does nothing. It's not threatening, it's not fatal, and thus it's not related to survival.
One reason why I gave up on mobs in general was because they weren't interesting to fight, and the fact that you could switch difficulties any time made me wonder why I'd craft weapons and armor to do what I wanted to do (like mining) when I could just click peaceful and be done away with that. Difficulties should be imposed on the player; if the player has to impose them on himself, it'll be frustrating. And I mean fair difficulties, not unavoidable things, or things you can only avoid at the cost of doing impossible things, like covering your entire maps with torches or water.
The Endermen are spawning inside the mobtrap, as appropriate, and they're sabotaging it from within. Once they've taken a few chunks out of the walls, they can cripple an entire spawning floor. A few blocks out of the floor, and the canal system is ruined and water cascades into areas where I don't want it.
This particular mobtrap was an enormous, five tower design and even with the relative rarity of Endermen spawns, they pop up enough to wreak havok in every tower on every floor.
Just needs tweaking. Stop them from destroying trees is obviously a must.
They have the same spawn limitations as other mobs so you just need to take the standard precautions to make your creations secure. Build a moat. Build a wall. Keep your compound well lit.
The reason mob traps are so heavily affected is because they're designed to spawn mobs.
If I added light, mobs wouldn't spawn, and my construction would be useless, since it's entirely based on spawning mobs. But that issue has been solved somewhat already.
Bahh who gives a **** it's not like he's going to change it.
Now THAT is a telling remark. I'm beginning to fear that's what Notch is all about. I'd rather focus on his genius; the game is (can be) a work of art, a tour-de-force. But a who-gives-a-**** attitude towards your paying customers is a sign of massive personal and organizational malfunction, and can serve to negate all the positives.
1.8 -- so far -- SUCKS. I could go into detail, but others already have. It's NOT ready, and it's taken some wrong turns.
And most of all I'm truly and massively and seriously PISSED that I can't "legally" revert to 1.7.3 while they sort out the mess.
^^^ The perfect way to deal with this.
I heard about how I can salvage my death factory: 2-block high ceilings. Yes, I heard.
I'm concerned about other things now, specifically the landscape getting messed up. If endermen can't move player-placed blocks in the future, then all they can move is naturally placed blocks, and at this point I don't see why they should even do this.
I understand the person who said they should move only player-placed blocks; I definitely don't want that, but at least it makes sense. It'd still be a pain and I'd rather he functioned another way. (I have zero problem against creepers because they are fair: they explode only if they manage to get to you.)
Another thing is this: Minecraft isn't about survival. Yes, it's the name of the mode, but what does it mean concretely? Do you play to survive? If so, why don't you bury yourself and just wait? You'll survive forever. As is obvious, this was never the point or purpose of the game. Survive, ok, but why? Beyond just existing in the game, what is it you do? You build things, you craft objects, you farm for food, etc. Why is it any more wrong to farm for other items? Personally, I'm far, far more interested in engineering stuff than fighting mobs by hand. I love FPS games, don't get me wrong, but this isn't what Minecraft is about. I love adjusting my contraptions and getting them to work. Building my death factory was done for itself, but also to get massive amounts of TNT, so I could build stuff like cannons and what not. These things can't be done if I were to hunt manually; it'd take too much time.
Also, mobs aren't challenging. If you die, you respawn immediately. So? Not much. Sure, you may lose tons of items, and if that happened to you, you're aware that it's more frustrating than fun. Since there is no set goal, obstacles on the way to goals you chose for yourself aren't the same as obstacles on a clearly defined goal within the game.
Bottom line: I will wait some time before tackling the annoying task of digging 600 blocks and then placing them, but I'll still stick to peaceful simply because I don't want my landscape be ruined. Apart from building contraptions, I also love exploring, and I'm not interested in seeing randomly messed up biomes and such.
This actually removes my desire to plan and build structures of any sort, since they could be riddled with holes by the morning, and if you have lava or water involved in your structure, the damage could extend well beyond just some holes in the wall.
I think I'm done with Minecraft until 1.9. This was a game-killer for me.
I would love to see a fix where they didn't remove bricks placed by players.
Well, if what you say is true, then simple answer to keep Endermen from spawning is make the ceiling 2 blocks tall. And, something really needs to be changed here. I don't really like the idea of the game being a "checkbox" type thing, so I don't like the idea of disabling their griefing, but making them pick up only nonplayer placed block is perfectly acceptable. Although, at the same time, I welcome our new enemy....
and what would the point be to build a Mob Trap in Creative? Think about what you're saying.
I myself don't really understand why they thought it was a good idea to make endermen do that?
Were they just trying to be unique and make something different? Because I really don't see why someone took that idea and thought it would improve the game?
and what would the point be to build a Mob Trap in Creative? Think about what you're saying.
I myself don't really understand why they thought it was a good idea to make endermen do that?
Were they just trying to be unique and make something different? Because I really don't see why someone took that idea and thought it would improve the game?
I lol'd.
I haven't tried yet, and if I want to try, it will take so much time. I have to dig up hundreds upon hundreds of blocks and place them before I can test. Inside my tower are around 12 or 13 floors, with 4 times 64 spawning blocks, so that's a bunch. I'm not thrilled. I'll deal with it if there is no other way, but I'll wait until I'm sure there is indeed no other way.
Peaceful should remain, and that's because while I enjoy creating stuff, I wouldn't enjoy it as much if I could fly and be non-human and not have to dig in caves and explore and etc. I still want to feel like a human. I want creation within a survival context. I want both aspects of the game, not just one. I don't play the game just to survive or kill monsters with my wooden swords, but I wouldn't want to be some invincible flying God and do only creation.
Isn't the solution just to add more light?
The reason mob traps are so heavily affected is because they're designed to spawn mobs.
It would be slightly better but you'd still have random blocks being placed all over. I have to agree with many of the others who said this before me though as I see absolutely no reason why it was added to the game in the first place. Not sure who looked at the concept of random block movements and thought... "You know what? This is scary."
meh at that point it doesn't do much but have them carrying some block, i can see the use if you just let some diamond blocks laying around, they copy it, you kill them, 9+ diamonds. But apart from that, i think the idea of having them pick up blocks just isn't working because people spend long times in the same area, so in the long run, landscapes and buildings will just get worst and worst.
it doesn't make it more challenging unless they break stuff to get at you, but they don't need to, they teleport, so it just makes the game look uglier!
Yes. If they took blocks and built something, like a dungeon with a spawner or something, then it'd be different. It'd have a purpose. Moving blocks around has the same effect as when a bug does the same. It does nothing. It's not threatening, it's not fatal, and thus it's not related to survival.
One reason why I gave up on mobs in general was because they weren't interesting to fight, and the fact that you could switch difficulties any time made me wonder why I'd craft weapons and armor to do what I wanted to do (like mining) when I could just click peaceful and be done away with that. Difficulties should be imposed on the player; if the player has to impose them on himself, it'll be frustrating. And I mean fair difficulties, not unavoidable things, or things you can only avoid at the cost of doing impossible things, like covering your entire maps with torches or water.
The Endermen are spawning inside the mobtrap, as appropriate, and they're sabotaging it from within. Once they've taken a few chunks out of the walls, they can cripple an entire spawning floor. A few blocks out of the floor, and the canal system is ruined and water cascades into areas where I don't want it.
This particular mobtrap was an enormous, five tower design and even with the relative rarity of Endermen spawns, they pop up enough to wreak havok in every tower on every floor.
They have the same spawn limitations as other mobs so you just need to take the standard precautions to make your creations secure. Build a moat. Build a wall. Keep your compound well lit.
If I added light, mobs wouldn't spawn, and my construction would be useless, since it's entirely based on spawning mobs. But that issue has been solved somewhat already.
Now THAT is a telling remark. I'm beginning to fear that's what Notch is all about. I'd rather focus on his genius; the game is (can be) a work of art, a tour-de-force. But a who-gives-a-**** attitude towards your paying customers is a sign of massive personal and organizational malfunction, and can serve to negate all the positives.
1.8 -- so far -- SUCKS. I could go into detail, but others already have. It's NOT ready, and it's taken some wrong turns.
And most of all I'm truly and massively and seriously PISSED that I can't "legally" revert to 1.7.3 while they sort out the mess.