I never said it would make performance suffer or cause instability. You really have a knack for making up complete ********, don't you? Like your idea earlier that anybody who likes Endermen the way they are just "hates building."
Having a toggle is simply a ridiculous solution, simply because people propose it whenever there's something they don't like, as if the developers must cater to them. Firstly it reeks of entitlement issues and secondly, it's just ridiculous. If we add a toggle every time somebody doesn't like part of the game, the options menu will just have hundreds of options. It's plainly a stupid solution.
Incorporate it into difficulty, as it stands there is very little difference between setting the game to easy, and setting the game to hard.
If Endermen add a "challenge" to the game, let people enable that on Hard.
In a game fundamentally based on being able to manipulate every inch of landscape called Minecraft, being able to toggle off NPC griefing is an obvious necessity. Some of us want to be able to build cool stuff and fight monsters, in the same mode. It's called having a balanced gameplay dynamic, which NPC griefing totally ruins.
Ovus, while you make a reasonable argument here, you fall flat when you harp on about the name of the game. "But it has CRAFT in the name! Crafting is a major part of the game!"
Just appealing to a part of the game's title doesn't make for an argument with any substance - I can just as easily propose that combat should be removed altogether because hey, the game's called MINECRAFT, which means it's about the art of MINING! Or hey, they should just remove most of the biomes and focus future updates around oceanic content - the game IS called Minecraft, after all. It's like saying Starcraft should have first person ship to ship combat because hey, it's called STARcraft so it should be set in space!
The point about balanced gameplay etc is a reasonable argument I accept. But the whole "but the game is CALLED this" is a really, really dumb point.
Dude it's a viaduct, it's built like 20 blocks in the air, why do I need to rebuild it because the bottom two or three blocks of the supports are underwater?
The castle has the same view it always had, mostly more castle, but the rest of it is mostly water so it looks the same as it always did.
The castle also doesn't spawn any mobs and therefore doesn't get any holes in it, it wouldn't be a castle if it had mobs in it.
I'll find a way to stop the spiders spawning there, actually it'd probably be as easy as building a little lava moat around that terrace, probably about time I did it anyway as I've died like three times moving between those two floors.
There's nothing to explore near the castle, I mined it all out to build the thing.
I would actually like to see what 1.9 brings, I like having to adapt my construction methods with each new version, or new mod I install, it's half the fun honestly, building the same way gets dull after a while.
The mountains jutting up higher than 20 blocks from the flooded landscape spawn Endermen. You are now exposed to noisy swiss cheese landscapes. Wood litters the mountains. Finally, with a sigh, you have finished your map. You have no desire to explore any more, since you finished. You cannot easily mine the flooded sections of your landscape for additions, but why would you? No longer leaving your castle sanctuary, you can finally sit back, relax, and stand there looking at the same four walls.
Do you:
1. Start a new map and repeat, growing increasingly dissatisfied with the same basic structure over and over again with little opportunity for variation or aesthetic improvement.
2. Mod Endermen Behaviors.
You know guys I've been playing 1.8 for quite a few hours now and I don't think an enderman has moved anything, least not as far as I can see.
Same here...I built a small wall of cobblestone near where I saw Endermen spawning, and they were there a few nights later dancing around it...nothing was taken from my wall..
Perhaps "existing buildings" prior to 1.8 are seen as non-human-placed blocks? That would make sense because the game probably wasn't keeping track of what you placed before 1.8.
I'll have to do some more experimenting when I get home.
I never said it would make performance suffer or cause instability. You really have a knack for making up complete ********, don't you? Like your idea earlier that anybody who likes Endermen the way they are just "hates building."
Having a toggle is simply a ridiculous solution, simply because people propose it whenever there's something they don't like, as if the developers must cater to them. Firstly it reeks of entitlement issues and secondly, it's just ridiculous. If we add a toggle every time somebody doesn't like part of the game, the options menu will just have hundreds of options. It's plainly a stupid solution.
1. Toggling doesn't even remotely effect you, so enough with this affected outrage.
2. We paid for the game, we're certainly entitled to have balanced gameplay.
3. Minecraft is fundamentally based on building cool things. The option to toggle off NPC griefing is necessary.
4. You're defending a mob that randomly picks blocks apart and makes circles on the ground. Seriously.
I really don't see the problem. Its a griefing mob after all, much like a creeper. It's just doing its job. What you can't make like a wall around your death machine to prevent anything form the outside breaking it besides getting in the entry point?
Build your mob grinder a bit differently.
The problem i have with the enderman vs the creeper is, creepers dont explode unless you make them.
You automaticly spawn enderman, they wander around and will pick up blocks. (im assuming they still pick up player blocks btw)
I dont want the enderman to remove the wrong block from my fireplace or lava pool so my whole house goes up in flame. I dont want to sit around and spend hours clearing whole spawns when i want to go somewhere just so the enderman doesnt take my blocks when im gone for a bit while doing something else.
I want them to change the enderman so that they only pick up player blocks (or no player blocks at all) if you do something to them, what that is doesnt matter much aslong as there is a way to avoid it (like the creeper).
Ps: i do think mob traps are gay and wish they wouldnt work at all ;p
Adaptation is the key to survival in any situation.
Learn to live with some risk. Enderman are fine as-is...it's now a RISK to build something big and you really have to think about how you are building it.
Sure, I've already had pieces of my house "deconstructed" 3 times, and my bridge...oh yeah, forgot about the farm.
BUT...I live with it. I live with the uncertainty that not everything might be as I left it...leaving your house is now a RISK...and that is survival. I get a nervous feeling when I'm approaching my base area now, never knowing what to expect.
That's not a design flaw...that's awesome!
Alright, that may be fine with you. But what about the people who do /legitimate/ big builds?
Like the cathedral posted not too long ago. I'm sure having a million Endermen spawn and destroy something like that would just plain suck. :/
1. Toggling doesn't even remotely effect you, so enough with this affected outrage.
2. We paid for the game, we're certainly entitled to have balanced gameplay.
3. Minecraft is fundamentally based on building cool things. The option to toggle off NPC griefing is necessary.
4. You're defending a mob that randomly picks blocks apart and makes circles on the ground. Seriously.
lol. You have some serious entitlement issues.
But we PAID for the game! The developers MUST bow down to my every command!
not sure if someone already brought this up but maybe it's because you made the constructing in 1.7 and updated meaning everything in 1.7 is a naturally placed block in 1.8?
But we PAID for the game! The developers MUST bow down to my every command!
We paid for the game, therefore the developers have a responsibility not to ruin the gameplay.
In a sandbox game fundamentally based on being able to modify every inch of landscape, NPC griefing ruins the gameplay. Minecraft shouldn't be reduced to only one or the other, ONLY survival or ONLY creative. What has made Minecraft so enjoyable is that we can experience both, at the same time, without one inhibiting the other.
I agree. its a pain to fix mistakes that endermen make when they remove your blocks. I had built a tower in minecraft but the inside was dark and two endermen spawned and removed two of the blocks and as I was going around the tower looking for mistakes i saw these two holes in the wall and was like WTH dang endermen are at it again :smile.gif:
Make endermen stop removing player-placed blocks!!!
They don't really do much of anything even when they do move stuff around.
The worst that is going to happen is you might have to move a block or two back into place every now and then, you aren't going to come and find endermen swarming over your buildings and dismantling them to sticks like a looney tunes cartoon.
I've found a small hoard of 3 Endermen, and not too far away another small hoard. This was outside, while I was walking around.
Now say we have a large, dark building. You have an Enderman take a block, fall to the ground and die [perhaps] another may spawn. Times this by 3. Then take this and put it in many sections of a large build.
I've never seen one open or remove a door of mine. So question is, to what extent do they really grief? If it is really the case that pre-existing structures (i.e. ones you built before the update) are considered 'landscape' because the tracking of who moved a block was not yet built, and thus Endermen are moving them with impunity, what kind of complaint is there?
Also, Endermen can be quite difficult to fight; I had one teleport behind me after I attacked him. I had to look down so I could see which direction he was going to appear from.
Needless to say, I was sold on Endermen from then on.
We paid for the game, therefore the developers have a responsibility not to ruin the gameplay.
In a sandbox game fundamentally based on being able to modify every inch of landscape, NPC griefing ruins the gameplay. Minecraft shouldn't be reduced to only one or the other, ONLY survival or ONLY creative. What has made Minecraft so enjoyable is that we can experience both, at the same time, without one inhibiting the other.
No, they don't have a responsibility. You're not an investor. You can't get your money back. You paid for a license that allows you to play the game, that's the end of the transaction.
Oh no.. An aspect of survival is added to the Survival mode.. should probably get rid of that before it harms anyone's precious creations...
It's about time that hunger and a somewhat intelligent mode was added to the game. The overall AI needs to be worked on so it actively tries to kill you in creative ways, rather than just running straight at you even if a wall separates the two. Then it will be a somewhat challenging survival mode, as the name suggests.
You want to make a mob killing machine yet you don't like it when the mobs fight back.. Stay in creative servers then, or wait for a mod to come out that suits your needs. The block movement of the Endermen allows so many possibilities and add a new layer of depth. What I'd like to see is an Enderman taking blocks away from my walls to allow a creeper to enter and destroy my house. Now that would be the day...
Notice the differentiating views of myself and the OP, he does not welcome challenge and survival in the Survival Mode, but I do. I don't think it makes sense to make a mode called Survival, then make it easy to survive and thrive. I think Notch feels that way too, at least I hope he does.
We paid for the game, therefore the developers have a responsibility not to ruin the gameplay.
In a sandbox game fundamentally based on being able to modify every inch of landscape, NPC griefing ruins the gameplay. Minecraft shouldn't be reduced to only one or the other, ONLY survival or ONLY creative. What has made Minecraft so enjoyable is that we can experience both, at the same time, without one inhibiting the other.
This is what I had liked before the Enderman's possible threat. If there are Endermen destroying things all willy nilly, then who are we to say things like "I want to build something amazing in this plot" on survival?
I think some people just like to complain and don't like change(just like when other games/sites are updated)
And some people will defend the makers of something they like against any imagined offense to the point of absurdity, eventually this becomes a cult of personality in which Notch and Mojang can do no wrong. I'm seeing this already and regretting my decision today to join these largely pointless forums.
This update is so bad I honestly suspect the enderman's current properties to be a prank, possibly one precipitated by the fact said cult apparently expects Notch to have 1.0 ready in a wholly unreasonable 65 days. By the looks of things, that's the absolute worst that could happen, something that crashes at the drop of a hat (or shift key) isn't ready for much of anything. Kill the golden goose guys, great idea.
i missed the post's when creepers were added.... were thay anything like this?
because creepers do more than "move" 1 block at a time..... they "destroy" atleast 5 and make the rest items
Incorporate it into difficulty, as it stands there is very little difference between setting the game to easy, and setting the game to hard.
If Endermen add a "challenge" to the game, let people enable that on Hard.
Ovus, while you make a reasonable argument here, you fall flat when you harp on about the name of the game. "But it has CRAFT in the name! Crafting is a major part of the game!"
Just appealing to a part of the game's title doesn't make for an argument with any substance - I can just as easily propose that combat should be removed altogether because hey, the game's called MINECRAFT, which means it's about the art of MINING! Or hey, they should just remove most of the biomes and focus future updates around oceanic content - the game IS called Minecraft, after all. It's like saying Starcraft should have first person ship to ship combat because hey, it's called STARcraft so it should be set in space!
The point about balanced gameplay etc is a reasonable argument I accept. But the whole "but the game is CALLED this" is a really, really dumb point.
The mountains jutting up higher than 20 blocks from the flooded landscape spawn Endermen. You are now exposed to noisy swiss cheese landscapes. Wood litters the mountains. Finally, with a sigh, you have finished your map. You have no desire to explore any more, since you finished. You cannot easily mine the flooded sections of your landscape for additions, but why would you? No longer leaving your castle sanctuary, you can finally sit back, relax, and stand there looking at the same four walls.
Do you:
1. Start a new map and repeat, growing increasingly dissatisfied with the same basic structure over and over again with little opportunity for variation or aesthetic improvement.
2. Mod Endermen Behaviors.
Same here...I built a small wall of cobblestone near where I saw Endermen spawning, and they were there a few nights later dancing around it...nothing was taken from my wall..
Perhaps "existing buildings" prior to 1.8 are seen as non-human-placed blocks? That would make sense because the game probably wasn't keeping track of what you placed before 1.8.
I'll have to do some more experimenting when I get home.
See to me this is a fair compromise. I would support this.
1. Toggling doesn't even remotely effect you, so enough with this affected outrage.
2. We paid for the game, we're certainly entitled to have balanced gameplay.
3. Minecraft is fundamentally based on building cool things. The option to toggle off NPC griefing is necessary.
4. You're defending a mob that randomly picks blocks apart and makes circles on the ground. Seriously.
The problem i have with the enderman vs the creeper is, creepers dont explode unless you make them.
You automaticly spawn enderman, they wander around and will pick up blocks. (im assuming they still pick up player blocks btw)
I dont want the enderman to remove the wrong block from my fireplace or lava pool so my whole house goes up in flame. I dont want to sit around and spend hours clearing whole spawns when i want to go somewhere just so the enderman doesnt take my blocks when im gone for a bit while doing something else.
I want them to change the enderman so that they only pick up player blocks (or no player blocks at all) if you do something to them, what that is doesnt matter much aslong as there is a way to avoid it (like the creeper).
Ps: i do think mob traps are gay and wish they wouldnt work at all ;p
Endermans are not a solution for that.
http://getsatisfaction.com/mojang/topics/option_to_disable_npc_griefing
And you can discuss the subject further on the official MC forums here:
http://www.minecraftforum.net/topic/627873-option-to-disable-npc-griefing/
Alright, that may be fine with you. But what about the people who do /legitimate/ big builds?
Like the cathedral posted not too long ago. I'm sure having a million Endermen spawn and destroy something like that would just plain suck. :/
^Point of thread so far
lol. You have some serious entitlement issues.
But we PAID for the game! The developers MUST bow down to my every command!
We paid for the game, therefore the developers have a responsibility not to ruin the gameplay.
In a sandbox game fundamentally based on being able to modify every inch of landscape, NPC griefing ruins the gameplay. Minecraft shouldn't be reduced to only one or the other, ONLY survival or ONLY creative. What has made Minecraft so enjoyable is that we can experience both, at the same time, without one inhibiting the other.
Make endermen stop removing player-placed blocks!!!
I've found a small hoard of 3 Endermen, and not too far away another small hoard. This was outside, while I was walking around.
Now say we have a large, dark building. You have an Enderman take a block, fall to the ground and die [perhaps] another may spawn. Times this by 3. Then take this and put it in many sections of a large build.
Also, Endermen can be quite difficult to fight; I had one teleport behind me after I attacked him. I had to look down so I could see which direction he was going to appear from.
Needless to say, I was sold on Endermen from then on.
No, they don't have a responsibility. You're not an investor. You can't get your money back. You paid for a license that allows you to play the game, that's the end of the transaction.
It's about time that hunger and a somewhat intelligent mode was added to the game. The overall AI needs to be worked on so it actively tries to kill you in creative ways, rather than just running straight at you even if a wall separates the two. Then it will be a somewhat challenging survival mode, as the name suggests.
You want to make a mob killing machine yet you don't like it when the mobs fight back.. Stay in creative servers then, or wait for a mod to come out that suits your needs. The block movement of the Endermen allows so many possibilities and add a new layer of depth. What I'd like to see is an Enderman taking blocks away from my walls to allow a creeper to enter and destroy my house. Now that would be the day...
Notice the differentiating views of myself and the OP, he does not welcome challenge and survival in the Survival Mode, but I do. I don't think it makes sense to make a mode called Survival, then make it easy to survive and thrive. I think Notch feels that way too, at least I hope he does.
This is what I had liked before the Enderman's possible threat. If there are Endermen destroying things all willy nilly, then who are we to say things like "I want to build something amazing in this plot" on survival?
And some people will defend the makers of something they like against any imagined offense to the point of absurdity, eventually this becomes a cult of personality in which Notch and Mojang can do no wrong. I'm seeing this already and regretting my decision today to join these largely pointless forums.
This update is so bad I honestly suspect the enderman's current properties to be a prank, possibly one precipitated by the fact said cult apparently expects Notch to have 1.0 ready in a wholly unreasonable 65 days. By the looks of things, that's the absolute worst that could happen, something that crashes at the drop of a hat (or shift key) isn't ready for much of anything. Kill the golden goose guys, great idea.
because creepers do more than "move" 1 block at a time..... they "destroy" atleast 5 and make the rest items