Because there aren't many other functional things you can build.
Necessity is the mother of invention, not everyone builds things just for looks, giving people reasons to build things will encourage them to build those things.
Unless you build them very big, move-faster devices take more time to set up than they save, it's because people like building, not because they want to move faster.
speak for yourself. a lot of my effort in the game goes towards eliminating as much travel time as I can. Not because it is a net savings in time, but a decrease in dead time. When you are walking from one place to another, through a place you have been or explored, you are not really playing the game. You are moving from one part of the game to another. When you are building a quick travel system, you are playing the game. When you are harvesting resources for it, you are playing the game. When you use it, you are cutting out dead time.
So while it may not be a net time saver, it does remove tedium to build a fast travel system.
I heard the aether mod was being considered as a real part of the game. :/ I highly doubt this, but I'll ask: any merit to that rumor?
None at all. Jeb(who is the one who pushes for appropriate mods to be incorporated into the game) said that the aether was great, but works best as a mod.
I don't normally read this thread, I just skim it because most of it is just people complaining about things they haven't played with yet. I did, however, want to point out for Ovus, considering their supreme dislike for the village buildings, that at the time Notch posted the first photo, he did say that they were a work in progress and the building design was not final.
I know it is asking a lot, but how about, instead of spending a seemingly monumental amount of energy hating everything we see about the next update, we put that energy toward something productive which may take our minds off of the negative thoughts running through our heads and allow us all time to chill and wait for something to actually be released before going off about it? I know it might have a detrimental effect on your post counts but once something does get released, you may then complain to your hearts desire. To do otherwise is to tantamount to dressing oneself as a fool when something which you have complained bitterly about on these forums is, dare I say it, actually ENJOYABLE and not at all like how you complained it was going to be.
I know I am probably wasting my time posting this because, let's face it, 140 pages will swallow this post quite easily. Aside from that, I'm reasonably certain that any complainer who does read it will completely disregard this post, or call me a Notch fan boi, or try to rationally explain their irrational dislike for whatever unreleased feature is being added to the game. Heck, they may even do all of the above! Anyway, just thought we needed (yet another) voice of reason to speak up in some misguided effort to prove that the Minecraft community isn't completely ungrateful.
Nice post. Sadly most of the people who browse these forums will have no idea what you just said.
He wants to be able to craft EVERYTHING IN THE WORLD.
That would be pretty sweet, though. :tongue.gif:
I stand by my earlier comment, this will be the greatest update in Minecraft history. Notch and Jeb are Buckling down and adding the gameplay they've been skirting around for months. Even if there are some downsides to the update, I'm pretty sure that it's literally IMPOSSIBLE for this update to be totally a detriment to Minecraft. Overall, it WILL be an improvement, and probably a VAST one. That is a fact.
Why exactly are we getting raw and cooked chicken? Do we really NEED more food, especially from the weakest mob in the game? I have an alternative. Why not just make so you can cook eggs? That way there is a new food item, an old item gets repurposed, and we don't get a useless new item.
Rollback Post to RevisionRollBack
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Why exactly are we getting raw and cooked chicken? Do we really NEED more food, especially from the weakest mob in the game? I have an alternative. Why not just make so you can cook eggs? That way there is a new food item, an old item gets repurposed, and we don't get a useless new item.
I always found it weird and arbitrary that you could only eat pork, and not chicken or beef. I doubt it took a lot of effort to add; make a graphic, create a new item, give it a food value, make a cooked and uncooked version, and assign it as a drop to the appropriate mob. I seriously think that the graphics is the most effort in that process. They are adding a lot more food options in general, why not let you eat thing that are very common foods?
And who said you won't be able to cook and eat eggs?
I always found it weird and arbitrary that you could only eat pork, and not chicken or beef. I doubt it took a lot of effort to add; make a graphic, create a new item, give it a food value, make a cooked and uncooked version, and assign it as a drop to the appropriate mob. I seriously think that the graphics is the most effort in that process. They are adding a lot more food options in general, why not let you eat thing that are very common foods?
And who said you won't be able to cook and eat eggs?
Well I just think if we give each passive mob their own food then what little challenge left to the game will be basically gone.
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Well I just think if we give each passive mob their own food then what little challenge left to the game will be basically gone.
wait, the challenge in the game came from the difficulty of finding food? I didn't realize that existed in the first place. And look at it from this perspective:
If you are playing with hunger, and you need food, and a chicken is standing in front of you, wouldn't you want to eat the chicken?
Additionally, if/when they implement the persistent mobs like they have been talking about, killing a passive mob means more. Its not a transient mob that would be despawning soon anyways. It is one of the few mobs in the area, and you kill it, it will be gone for a while. Therefore, killing the mob, instead of just harvesting it's renewable supplies, would have a much higher cost to the player, and hence can be compensated with greater returns. In his case, getting food as well.
With persistent mobs, you can create a chicken coop, load it with chickens, gather their eggs, use some of the eggs to spawn new chickens, which you can kill and eat. Or gather eggs for whatever purpose they may eventually serve. If you are raising chickens, you should be able to eat them.
I mean, sure, with the current state of the game, it may not be a very meaningful change. But the entire dynamic of food and passive mobs are being revised, and in that context, eating more passive mobs makes sense. I'm not going to pretend to know the detail of how i will work, though I can make educated guesses, but it shouldn't be hard to see how this can fit into the bigger picture.
Ok, why do I have to defend eating chickens? Why is this conversation even necessary in the first place?
I know it is asking a lot, but how about, instead of spending a seemingly monumental amount of energy hating everything we see about the next update, we put that energy toward something productive which may take our minds off of the negative thoughts running through our heads and allow us all time to chill and wait for something to actually be released before going off about it? I know it might have a detrimental effect on your post counts but once something does get released, you may then complain to your hearts desire. To do otherwise is to tantamount to dressing oneself as a fool when something which you have complained bitterly about on these forums is, dare I say it, actually ENJOYABLE and not at all like how you complained it was going to be.
I know I am probably wasting my time posting this because, let's face it, 140 pages will swallow this post quite easily. Aside from that, I'm reasonably certain that any complainer who does read it will completely disregard this post, or call me a Notch fan boi, or try to rationally explain their irrational dislike for whatever unreleased feature is being added to the game. Heck, they may even do all of the above! Anyway, just thought we needed (yet another) voice of reason to speak up in some misguided effort to prove that the Minecraft community isn't completely ungrateful.
a ) You sounded really fair and rational until the part where you accuse the complainers of being irrational.
b ) I'm reasonably confident that leveling is not the solution to making Minecraft a more fun, complete game. I have outlined why I can reasonably make this assumption even before the feature is released in my various posts in this thread. Had you actually read them instead of merely skimming you would have realized I was at least trying to argue a specific point in a logical manner.
c ) I'm not sure why I would want to wait until after a feature is implemented and released to let the developers know why I don't think I'll like it. Even if leveling is left in, I and others who feel the same as me may be able to influence the implementation of leveling so that it's something I'll find palatable, or maybe we'll at least have the option to toggle it off.
d ) Ungrateful? We're not talking about Toady One here working for gratuities. If anyone owes gratitude in this equation it's Mojang for making millions off the Minecraft community by selling an unfinished game.
I always found it weird and arbitrary that you could only eat pork, and not chicken or beef. I doubt it took a lot of effort to add; make a graphic, create a new item, give it a food value, make a cooked and uncooked version, and assign it as a drop to the appropriate mob. I seriously think that the graphics is the most effort in that process. They are adding a lot more food options in general, why not let you eat thing that are very common foods?
And who said you won't be able to cook and eat eggs?
Now you're singing my song. Real glad to see these kinds of improvements and hope they add a lot more like them in 1.8.
speak for yourself. a lot of my effort in the game goes towards eliminating as much travel time as I can. Not because it is a net savings in time, but a decrease in dead time. When you are walking from one place to another, through a place you have been or explored, you are not really playing the game. You are moving from one part of the game to another. When you are building a quick travel system, you are playing the game. When you are harvesting resources for it, you are playing the game. When you use it, you are cutting out dead time.
So while it may not be a net time saver, it does remove tedium to build a fast travel system.
None at all. Jeb(who is the one who pushes for appropriate mods to be incorporated into the game) said that the aether was great, but works best as a mod.
From a legit source this time?
...
Anyways,
Nice post. Sadly most of the people who browse these forums will have no idea what you just said.
but when I do, I reply with insight.
I am the most unheeded man on the internet.
Made me laugh.
But anyway, I like what Mister Cloak is saying.
That would be pretty sweet, though. :tongue.gif:
I stand by my earlier comment, this will be the greatest update in Minecraft history. Notch and Jeb are Buckling down and adding the gameplay they've been skirting around for months. Even if there are some downsides to the update, I'm pretty sure that it's literally IMPOSSIBLE for this update to be totally a detriment to Minecraft. Overall, it WILL be an improvement, and probably a VAST one. That is a fact.
COME ON GUYS! DON'T WORRY! GET EXCITED! WHEEEEEE!
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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It will be a seperate gamemode added to minecraft most likely. :mellow.gif:
"I'm Sorry Fred but-" "OH GAWD WTF IS THAT!" *Spontanisaly Combusts*
[tweeter]
Boss?
I always found it weird and arbitrary that you could only eat pork, and not chicken or beef. I doubt it took a lot of effort to add; make a graphic, create a new item, give it a food value, make a cooked and uncooked version, and assign it as a drop to the appropriate mob. I seriously think that the graphics is the most effort in that process. They are adding a lot more food options in general, why not let you eat thing that are very common foods?
And who said you won't be able to cook and eat eggs?
Well I just think if we give each passive mob their own food then what little challenge left to the game will be basically gone.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
wait, the challenge in the game came from the difficulty of finding food? I didn't realize that existed in the first place. And look at it from this perspective:
If you are playing with hunger, and you need food, and a chicken is standing in front of you, wouldn't you want to eat the chicken?
Additionally, if/when they implement the persistent mobs like they have been talking about, killing a passive mob means more. Its not a transient mob that would be despawning soon anyways. It is one of the few mobs in the area, and you kill it, it will be gone for a while. Therefore, killing the mob, instead of just harvesting it's renewable supplies, would have a much higher cost to the player, and hence can be compensated with greater returns. In his case, getting food as well.
With persistent mobs, you can create a chicken coop, load it with chickens, gather their eggs, use some of the eggs to spawn new chickens, which you can kill and eat. Or gather eggs for whatever purpose they may eventually serve. If you are raising chickens, you should be able to eat them.
I mean, sure, with the current state of the game, it may not be a very meaningful change. But the entire dynamic of food and passive mobs are being revised, and in that context, eating more passive mobs makes sense. I'm not going to pretend to know the detail of how i will work, though I can make educated guesses, but it shouldn't be hard to see how this can fit into the bigger picture.
Ok, why do I have to defend eating chickens? Why is this conversation even necessary in the first place?
a ) You sounded really fair and rational until the part where you accuse the complainers of being irrational.
b ) I'm reasonably confident that leveling is not the solution to making Minecraft a more fun, complete game. I have outlined why I can reasonably make this assumption even before the feature is released in my various posts in this thread. Had you actually read them instead of merely skimming you would have realized I was at least trying to argue a specific point in a logical manner.
c ) I'm not sure why I would want to wait until after a feature is implemented and released to let the developers know why I don't think I'll like it. Even if leveling is left in, I and others who feel the same as me may be able to influence the implementation of leveling so that it's something I'll find palatable, or maybe we'll at least have the option to toggle it off.
d ) Ungrateful? We're not talking about Toady One here working for gratuities. If anyone owes gratitude in this equation it's Mojang for making millions off the Minecraft community by selling an unfinished game.
Now you're singing my song. Real glad to see these kinds of improvements and hope they add a lot more like them in 1.8.
Cant wait until it comes out