He means you can no longer trample crops by simply walking on them, you have to jump now. For somebody with a knack for creating update/speculation threads, you really don't research a lot. (This isn't just coming from the crop trampling thing, most of your update threads you've gotten stickied skimmed over a lot of things)
Rollback Post to RevisionRollBack
I used to write original signatures, then I took an arrow to the knee.
He means you can no longer trample crops by simply walking on them, you have to jump now. For somebody with a knack for creating update/speculation threads, you really don't research a lot. (This isn't just coming from the crop trampling thing, most of your update threads you've gotten stickied skimmed over a lot of things)
So, you wish to call me out for a post that isn't in the OP... which was trying to confirm information? So, confirming what I post with other users (Information can be faked/misled, so researching and relying on a single source as proof is idiotic), is reason for you to try and insult me? *chuckle*.
Please, if you can do better, do so. If not, then I politely as you to not post here unless it's something productive. :smile.gif:
(Or if it seems you have a bone to pick with me - please, contact me in PM and we'll do so there where appropriate).
It appears that wheat will now not grow if there is a block directly above it. I'm pretty sure this was not the case in 1.0 and earlier.
...I can't 100% remember if it did or not. I think in 1.8 area, a block above stopped it. Though, I'm not 100% sure as I haven't played properly in a month or two, and my SP world from 1.8 got erased due to a glitch. >.<
It could be, though, I'd really not speculate unless we have a basis as to WHY the new physics would cause this effect. Aka, how they altered the code to stop trampling, and how that would effect this. I truly have no speculation on this, though.
So, you wish to call me out for a post that isn't in the OP... which was trying to confirm information? So, confirming what I post with other users (Information can be faked/misled, so researching and relying on a single source as proof is idiotic), is reason for you to try and insult me? *chuckle*.
Please, if you can do better, do so. If not, then I politely as you to not post here unless it's something productive. :smile.gif:
(Or if it seems you have a bone to pick with me - please, contact me in PM and we'll do so there where appropriate).
...I can't 100% remember if it did or not. I think in 1.8 area, a block above stopped it. Though, I'm not 100% sure as I haven't played properly in a month or two, and my SP world from 1.8 got erased due to a glitch. >.<
It could be, though, I'd really not speculate unless we have a basis as to WHY the new physics would cause this effect. Aka, how they altered the code to stop trampling, and how that would effect this. I truly have no speculation on this, though.
Well, one thing I do know, is when you try to place a block on planted seeds, the block defaults to the space above the seeds now. That definitely wasn't in 1.0
okay i think something happened to armour in 1.1 because while i was in an abandoned mineshaft in full diamond armour a cave spider killed me in 1 hit. is this a known bug?
okay i think something happened to armour in 1.1 because while i was in an abandoned mineshaft in full diamond armour a cave spider killed me in 1 hit. is this a known bug?
Please read the main post, under common issues. It's explained there. :tongue.gif:
...I can't 100% remember if it did or not. I think in 1.8 area, a block above stopped it. Though, I'm not 100% sure as I haven't played properly in a month or two, and my SP world from 1.8 got erased due to a glitch. >.<
Actually, I'm wrong, wheat has never been able to grow with an opaque block over it because that's where it checks the light level. Slipped my mind somehow.
Actually, I'm wrong, wheat has never been able to grow with an opaque block over it because that's where it checks the light level. Slipped my mind somehow.
Derp, Why didn't I think of that either?
Oh well, at least we know that it wasn't added in 1.1
which when thrown, spawn the Mob correlating to the egg thrown
Just found an error in the OP
You don't throw the spawn eggs, you "place" them on a block and it spawns the mob.
Just wanted to clarify that :tongue.gif:
New map type, Super Flat, is a new world type on generation which gives you a world that is 7 high from bedrock,
Actually it's 3 layers of dirt, 1 layer of bedrock
The bow enchantments I belive are a bit wrong, there is 'fire' and 'flame' Flame ignites blocks on fire as well as the arrow and targets. Fire only ignites targets and does not appear to be on fire.
I am certain something with the chat coloring has changed. I have been playing minecraft since 1.2 beta and i have had color in my chat all that time. Now i join my friends server and im like...why is there no color in my chat?? so i know something changed with the coloring or something to do with it.
I am certain something with the chat coloring has changed. I have been playing minecraft since 1.2 beta and i have had color in my chat all that time. Now i join my friends server and im like...why is there no color in my chat?? so i know something changed with the coloring or something to do with it.
Apparently, you can also color code save by putting the "§" character in front of the world name, though I have not tried this myself.
I also remember seeing something about the chat colors being changed the same way, though once again, I am not 100% sure.
Apparently, you can also color code save by putting the "§" character in front of the world name, though I have not tried this myself.
I also remember seeing something about the chat colors being changed the same way, though once again, I am not 100% sure.
yes, §(1-9) are different colors, §0 is black, $a is neon green (or just light green), and §k is random letter or some kind of animation based on chosen letter.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
When I attack skeletons with a power V infinity bow, it either takes 2 hits or 1 to kill them.
Is there somewhat randomized damage now? Maybe even depends on range?
enchantment damage has always been randomized. it deals anywhere between full and half the listed extra damage. Helps prevent insta-gibbing on a consistent basis.
So if your bow does 4 hearts damage, and the enchantment adds 3, it can do anywhere between 5.5 and 7 hearts.
He means you can no longer trample crops by simply walking on them, you have to jump now. For somebody with a knack for creating update/speculation threads, you really don't research a lot. (This isn't just coming from the crop trampling thing, most of your update threads you've gotten stickied skimmed over a lot of things)
I used to write original signatures, then I took an arrow to the knee.
Probably due to the new trampling physics.
It's not clear to me how changed trampling physics would cause that.
So, you wish to call me out for a post that isn't in the OP... which was trying to confirm information? So, confirming what I post with other users (Information can be faked/misled, so researching and relying on a single source as proof is idiotic), is reason for you to try and insult me? *chuckle*.
Please, if you can do better, do so. If not, then I politely as you to not post here unless it's something productive. :smile.gif:
(Or if it seems you have a bone to pick with me - please, contact me in PM and we'll do so there where appropriate).
...I can't 100% remember if it did or not. I think in 1.8 area, a block above stopped it. Though, I'm not 100% sure as I haven't played properly in a month or two, and my SP world from 1.8 got erased due to a glitch. >.<
It could be, though, I'd really not speculate unless we have a basis as to WHY the new physics would cause this effect. Aka, how they altered the code to stop trampling, and how that would effect this. I truly have no speculation on this, though.
Well, one thing I do know, is when you try to place a block on planted seeds, the block defaults to the space above the seeds now. That definitely wasn't in 1.0
Please read the main post, under common issues. It's explained there. :tongue.gif:
Actually, I'm wrong, wheat has never been able to grow with an opaque block over it because that's where it checks the light level. Slipped my mind somehow.
Derp, Why didn't I think of that either?
Oh well, at least we know that it wasn't added in 1.1
Just found an error in the OP
You don't throw the spawn eggs, you "place" them on a block and it spawns the mob.
Just wanted to clarify that :tongue.gif:
Actually it's 3 layers of dirt, 1 layer of bedrock
Umm, no there isn't.
There is only the Flame enchantment.
rotfl ^^ love the pic.
Apparently, you can also color code save by putting the "§" character in front of the world name, though I have not tried this myself.
I also remember seeing something about the chat colors being changed the same way, though once again, I am not 100% sure.
yes, §(1-9) are different colors, §0 is black, $a is neon green (or just light green), and §k is random letter or some kind of animation based on chosen letter.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
When I attack skeletons with a power V infinity bow, it either takes 2 hits or 1 to kill them.
Is there somewhat randomized damage now? Maybe even depends on range?
So if your bow does 4 hearts damage, and the enchantment adds 3, it can do anywhere between 5.5 and 7 hearts.