What's your opinion? I'd love to hear yours! Just respond to my post (respectfully, please, without getting angry at me or flaming me.) Post away!
Well, I for one want to see more Biome Specific mobs (1 to 2 peaceful, and 1 or more hostile) per biome.
I would want the rate of spawning for sheep, pigs, cows, and chickens lowered a bit, or move them to specific biomes only. (Plains, hills. seeing bare skinned pigs, chickens, cows, and sheep running around in snow biomes and on mountains doesn't really seem all that realistic to me.)
I'd like to see a few more general hostile mobs too. some peaceful creatures in the nether (zombie pigs, zombie cows, chickens, sheep, etc)
so take swamps.
zombies
skeletons
giant spiders
giant dragonflies?
mud beast?
black wolves?
Snow/tiaga biomes.
wolves (gray white and black)
deer?
rabbits?
some sort of hostile cat or bear?
forest:
spider
zombie
dragonfly?
wolves (white and gray only)
the dragonfly would be like the giant spider, possibly ridden (with saddle, can't control it)
the wolves. three breeds, white, gray and black. each are their own separate mob, black rarest, white most common but still rare.
white wolves are the size of current wolves, gray are a bit larger, black wolves would be large. almost double the size of the current wolf.
gray wolves will be a bit stronger than white wolves, black wolves will be twice as strong.
black wolves cannot be bred with other black wolves. black wolves will however breed with white wolves to make gray wolves. (keeping you from breeding infinite black wolves, there may also be a limit to how many can exist at any given time, or how many the player can have tamed at a time due to their more aggressive nature and size.)
white wolves are the easiest to tame, black being the hardest, requiring something other than just bones to tame them, maybe bones, and a leash that can only be had from dungeon/villager chests, or something from the nether.
There's much more that could be done that I haven't covered here.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
Dude, you're a hater. If they took Terraria's multitude of items, weapons, mobs and bosses and combined them with Minecraft's survival type gameplay you would have a perfect game. Stop hatin, there's not enough mobs.
I don't think there are enough mobs mainly because when you go out at night all you see are 3, maybe 4 types of mobs, in a cave you hear 3 or 4 types of mobs... in the nether you hear 3 or 4 types of mobs... in the day, hey there are 3 or 4 types of mobs... and none of them are biome specific... I'm only talking about the common mobs right now chicken sheep creeper zombie-pigmen etc. I'm excluding ocelots and slimes because we barely see slimes and ocelots are in a snapshot so a majority of people will not have seen them I am also not including squids because as far as I know no one goes on a diving expedition just for squids, unless you want black die, then at that point you only have to kill one or two, get some black sheep and breed them an dyou never have to go back to squid again.
I think there needs to be more underwater content in general and a great place to start would be mobs, biome specific mobs would be a nice edition, as mentioned above something like deer in forests, goats in mountains or taiga, just about anything would be nice. I think they are heading int he right direction with biome specific mobs though, as the ocelots are supposed to only be found in jungles, though I have heard some bugs about them being found in other places never experienced it though.
More mobs, please. More bosses, please. Sure, there are an assortment of random other mobs that are rare/only spawn in certain places, but when you get down to it there are still only 4 consistent mobs: Zombies, Spiders, Skeletons, and Creepers. What's so complicated about more mobs? "Oh, this thing is attacking me and it's new I don't knwo what to do do i atatck it?!"
Look at terraria, go to the terraria wiki. That is a lot. This game needs a boss to guard a dungeon, not some easily killed mobs, but a boss that has an awesome drop. I love rare items, and drops, and that will add a new experience to the game. The bosses WILL have different ways though.
Look at terraria, go to the terraria wiki. That is a lot. This game needs a boss to guard a dungeon, not some easily killed mobs, but a boss that has an awesome drop. I love rare items, and drops, and that will add a new experience to the game. The bosses WILL have different ways though.
A boss to guard a dungeon could go wrong in Minecraft, although I wouldn't argue about a boss in strongholds in a specified room type of the stronghold(a throne room/war room perhaps?) and it dropped nice new items that ONLY it could drop and maybe he'd have a respawn timer of 10 Minecraft days, since there are only I think 3 strongholds per map and anything worth getting would have to be a random chance to drop, and I think a 10 day respawn time would be resonable. Maybe add giants in the game but retool their AI to be something other than a big zombie, make them bend and crawl if you're in a place they cant get to, give them more HP (since golems now have the same HP as them) or make them immune to arrows and you need to somehow kill it intelligently. Although for the same reason a boss guarding a dungeon could go wrong, a boss room could go wrong, with the way ravines work right now as in they cut strongholds in half or almost completely demolish them in some cases.
I dont really care for enemies in minecraft. minecraft is like a rpg or an adventure game. and i really hate creepers, they do nothing but destroy anything you built. whats so fun about that? i think creepers should be removed from the game.
Personally, I won't be happy until Minecraft has more mobs than Nethack has monsters.
In fact, some cross pollination of nethack gameplay concepts into Minecraft would be awesome.... at least that would satisfy all the RPGers.
I also like the idea of zombie siege and survival-type gameplay (ala Call of Duty Zombies), but I think it's best suited to a mod so as not to spoil the pure sandbox gameplay.
I disagree that there are too many mobs, but do agree with some of the previous posters that I'd have taken archer/swordsman/pikemen villagers over the iron golem any day. I think it would fit in better with the Minecraft world. I would still like to see more mobs added, though. Horses would be great for moving vast distances without rails. Mules would be nice if you could train them to return to a certain spot on command (fill a chest with loot, put it on your mule, send him home). I'd also like to see more than the stupid squid in the ocean (perhaps something hostile like a shark?).
Mostly, I think that all mobs need to have a use and that virtually all mobs (except maybe creepers) should be biome/location specific. Wolves only in Tiaga. Cows only in plains. Spiders only in caverns. Zombies only near settlements. Add a few dozen other mobs to spice things up, as well. Mountain goats in the mountains. A few more bird types so feathers aren't so rare. Stuff like that.
Well, I for one want to see more Biome Specific mobs (1 to 2 peaceful, and 1 or more hostile) per biome.
I would want the rate of spawning for sheep, pigs, cows, and chickens lowered a bit, or move them to specific biomes only. (Plains, hills. seeing bare skinned pigs, chickens, cows, and sheep running around in snow biomes and on mountains doesn't really seem all that realistic to me.)
I'd like to see a few more general hostile mobs too. some peaceful creatures in the nether (zombie pigs, zombie cows, chickens, sheep, etc)
so take swamps.
zombies
skeletons
giant spiders
giant dragonflies?
mud beast?
black wolves?
Snow/tiaga biomes.
wolves (gray white and black)
deer?
rabbits?
some sort of hostile cat or bear?
Plains/hills:
creeper
skeleton
spider/jockey
zombie
cow
chicken
pig
sheep
Ocean:
squid
sharks?
school of fish(hostile)?
school of fish(passive)?
zombies (on islands only)
skeleton(on islands only)
Jungle:
Ocelot
monkey(aggressive)?
giant dragonfly?
giant spider
reskinned zombie
forest:
spider
zombie
dragonfly?
wolves (white and gray only)
the dragonfly would be like the giant spider, possibly ridden (with saddle, can't control it)
the wolves. three breeds, white, gray and black. each are their own separate mob, black rarest, white most common but still rare.
white wolves are the size of current wolves, gray are a bit larger, black wolves would be large. almost double the size of the current wolf.
gray wolves will be a bit stronger than white wolves, black wolves will be twice as strong.
black wolves cannot be bred with other black wolves. black wolves will however breed with white wolves to make gray wolves. (keeping you from breeding infinite black wolves, there may also be a limit to how many can exist at any given time, or how many the player can have tamed at a time due to their more aggressive nature and size.)
white wolves are the easiest to tame, black being the hardest, requiring something other than just bones to tame them, maybe bones, and a leash that can only be had from dungeon/villager chests, or something from the nether.
There's much more that could be done that I haven't covered here.
Oh god. Bugdom. Level 4.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
I think there needs to be more underwater content in general and a great place to start would be mobs, biome specific mobs would be a nice edition, as mentioned above something like deer in forests, goats in mountains or taiga, just about anything would be nice. I think they are heading int he right direction with biome specific mobs though, as the ocelots are supposed to only be found in jungles, though I have heard some bugs about them being found in other places never experienced it though.
Hey! Hey you! Yeah you with the face! NARF!!
A boss to guard a dungeon could go wrong in Minecraft, although I wouldn't argue about a boss in strongholds in a specified room type of the stronghold(a throne room/war room perhaps?) and it dropped nice new items that ONLY it could drop and maybe he'd have a respawn timer of 10 Minecraft days, since there are only I think 3 strongholds per map and anything worth getting would have to be a random chance to drop, and I think a 10 day respawn time would be resonable. Maybe add giants in the game but retool their AI to be something other than a big zombie, make them bend and crawl if you're in a place they cant get to, give them more HP (since golems now have the same HP as them) or make them immune to arrows and you need to somehow kill it intelligently. Although for the same reason a boss guarding a dungeon could go wrong, a boss room could go wrong, with the way ravines work right now as in they cut strongholds in half or almost completely demolish them in some cases.
In fact, some cross pollination of nethack gameplay concepts into Minecraft would be awesome.... at least that would satisfy all the RPGers.
I also like the idea of zombie siege and survival-type gameplay (ala Call of Duty Zombies), but I think it's best suited to a mod so as not to spoil the pure sandbox gameplay.
Mostly, I think that all mobs need to have a use and that virtually all mobs (except maybe creepers) should be biome/location specific. Wolves only in Tiaga. Cows only in plains. Spiders only in caverns. Zombies only near settlements. Add a few dozen other mobs to spice things up, as well. Mountain goats in the mountains. A few more bird types so feathers aren't so rare. Stuff like that.