I think the issue is that a lot of the players on here more veteran than others. The "Alpha/InfDev Players". They want things to be the way they use to be, or to make Minecraft more challenging without the use of mods (this could also apply to anyone who feels this way). They're used to how Minecraft plays could probably get to The End in less than a couple of hours, or so. Then you have the "Beta Players", or the noobs as I've seen some people call them. They seem to like the new things add, or don't care too much about them. Of course, this isn't limit to specific groups. Personally, I like play with mods. Not everything suggested is going to add to vanilla. That's where mods comes into play. Vanilla isn't the only flavor a cup of Neapolitan ice cream. :tongue.gif:
It's actually the other way around. The Alpha players are pretty bored with "the old Minecraft" at this point, and look forward to each new snapshot. For them, it's less "Minecraft" and more "download the new update and check out the new features craft". They may not like everything that gets added, but at least they're the sort of diehard players who won't complain about it. Meanwhile, the Beta players pretend they know what Alpha was like, and that it was "SOOO much better than the **** game we have now". This is just a generalization, but it's a common misconception that Alpha players always prefer the Alpha game.
'What Minecraft is' has always seemed very sketchy.
The first plans of Notch were basically a sandbox rpg(fantasy, same thing).
Jeb is steering it more towards what would make it fun and not just a set blueprint(Notch wanted it fun to but was very stark on a vision from what I have seen).
Another good point I've heard is the fact that everything has it's own use and thus why it is in the game:
TNT is so advanced!! No, it's in the game because it is unique, it blows stuff up(added probably because of Inifiniminer but fun nonetheless..).
Pistons are so advanced!! Well, they even drew a picture to explain it. I guess it's just a hydraulic of some sort except not using liquids but the power of redstone that pushes air?
Why don't we have cars!! Well, minecarts?
Why don't we have guns!! Well, bows(and infinity enchant ).
The game is full of items with purpose related to the item, whether it's real world or not. Lazuli is always disputed, but in the real world it was a gem and pretty much nothing more.
Have to agree with that. Most of the topics I've seen are started by people from beta or later claiming to speak for the "veterans". Then you get a bunch of alpha and infdev people jumping in and telling them to speak for themselves because they certainly don't speak for us.
Anybody who's been around that long knows that Minecraft is constantly evolving and not everything that makes it into the game is going to please everybody. You take the good with the bad and accept that in an open world game like this, not all features will appeal to everybody, nor should they. There are things I don't care for in the game, but I'm not going to take away somebody else's fun when I can simply ignore a feature that has no impact on the game as I play it.
That's not to say that no amount of complaining is ever warranted. Glitches, balance issues, and unplanned exploits are going to be a norm with a small development team and no game testers. That's not really a nostalgia thing, though.
Pretty much this. Making spaceships and airplanes doesn't make sense because of the theme. But it doesn't mean we can't have similar things. Boom airship. Now you can fly and it fits the theme.
Exactly my point. If people put a little bit more effort in their suggestions in order to try and fit the theme then things would be different. Going back to Skyrim as an example, suggesting something like a machine gun or other chemically-propelled and handheld projectile weapons to the main game would be ludicrous and deserves to be slammed down.
Anyways, whenever I see people complaining about the "feel" of Minecraft (and I've been guilty of this before too) I mentally replace it with theme.