Wait...If this changes the seed in some way...Then what will happen to my 20 floor slime trap?
This is a very good question. All my biomes got messed up when I tried it. I am willing to accept that, but I didn't think about the slimes! I am constructing a slimetrap myself right now in 1.1.
I will try to find out if the slimespawns change. That would be sad.
Edit: I still found slimes in the same places :smile.gif:
Done this, worked fine, smooth transitions etc, but -
in three different jungles I didn't found an ozelot. Are they so damn rare, or has anyone the same problem after changing "old" worlds to the new biome generator ?
I even changed the textures to xray, but seen not a single ozelot, even after standing still for 20 minutes ...
I've found Ocelots in all jungles, even in pre-existing terrain created in Beta 1.6 outside my Castle I saw three of them that spawned directly. (That place changed to a jungle biome) They are very hard to spot in a real jungle in the dense vegetation.
Edit: Now I saw you wrote you used the X-ray and didn't see them. That is very strange.
1. Is the transition smooth?
2. Do jungle trees drop jungle saplings?
3. Will the new code be implemented in 1.2 or should i do this trick like now?
1. Some people say the transitions are smooth but I experienced the opposite. Where land already was created the transition was ugly, like when we went from beta 1.7 to beta 1.8. Sharp edges are seen and all pre-existing biomes also change.
2. When i tried to get jungle saplings i mostly got ordinary saplings and sometimes a jungle sapling, it may be a bug.
3. I think you have to do the trick even when the official version is released.
So since it changes the maps seed i suppose I should find a new seed wich has slime spawning chunks in the same spot as my WIP slime farm.
Too bad there isn't a safer way to do it :/
It doesn't change the seed. So slime chunks are probably ok.
Here's an example - This is my world's biome layout in 1.8.1, 1.0.0, and 12w03a. The terrain generates completely differently in each one, but you can tell by the similarities in the 3 maps that the seed is the same, it just gets interpreted a little differently.
Considering using a pregenerated 1.2 map in a bukkit 1.0 server, so that when its updated to 1.2 we don't need to redo the map again. Its a mixture of 1.0 and 1.8 maps at the moment, and so needs a new map anyway.
Only problems I see so far (with single player testing) is that the jungle will look a bit brown and ugly for a while.
Is there a way to put the 1.2 map generator into a bukkit server ?
I have an old server generated from 1.0 and I updated my minecraft.jar to snapshot 12w08a, and decided to explore some areas I had never been before. I found similar biome borders such as weird biome transitions, and when I traveled farther, found a jungle. I then downloaded NBT Edit and checked the data for my level, and my generatorVersion was already 1 and my generator name was already default. I did not modifications yet I observed new updated chunks in unexplored areas. This world is SSP.
Transition in desert
Once you've done that, generatorVersion will be there, and generatorName will be default_1_1.
Then continue with the instructions.
Sounds logical now that i think about it. hehe.. Thanks! :smile.gif:
This is a very good question. All my biomes got messed up when I tried it. I am willing to accept that, but I didn't think about the slimes! I am constructing a slimetrap myself right now in 1.1.
I will try to find out if the slimespawns change. That would be sad.
Edit: I still found slimes in the same places :smile.gif:
I've found Ocelots in all jungles, even in pre-existing terrain created in Beta 1.6 outside my Castle I saw three of them that spawned directly. (That place changed to a jungle biome) They are very hard to spot in a real jungle in the dense vegetation.
Edit: Now I saw you wrote you used the X-ray and didn't see them. That is very strange.
1. Some people say the transitions are smooth but I experienced the opposite. Where land already was created the transition was ugly, like when we went from beta 1.7 to beta 1.8. Sharp edges are seen and all pre-existing biomes also change.
2. When i tried to get jungle saplings i mostly got ordinary saplings and sometimes a jungle sapling, it may be a bug.
3. I think you have to do the trick even when the official version is released.
It doesn't change the seed. So slime chunks are probably ok.
Here's an example - This is my world's biome layout in 1.8.1, 1.0.0, and 12w03a. The terrain generates completely differently in each one, but you can tell by the similarities in the 3 maps that the seed is the same, it just gets interpreted a little differently.
Only problems I see so far (with single player testing) is that the jungle will look a bit brown and ugly for a while.
Is there a way to put the 1.2 map generator into a bukkit server ?
Transition in desert
Very obvious transition
Jungle