There's a lot of interesting and helpful information in here. I've learned a lot about how Minecraft works--and why it is so intensive to run--from this thread. Thanks all.
Wow, what monitor are you using? Must be a really good one to be able to display over 150 FPS.
It's a standard 60hz 1080p monitor, but the game runs and feels smoother at higher frame rates. My mouse has a polling rate of 1000hz so the higher the frame rate, the better I can aim.
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OG Member of BrenyBeast's private BeastCraft Server
As far as I can tell it only prevents rendering unseen chunks. Either way there's no difference in FPS for me with it on or off.
It almost feels worse for me. Advanced OpenGL seems kind of buggy, and I get the feeling the calculations involved are more expensive than the performance gain.
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Mostly moved on. May check back a few times a year.
I don't own a laptop but my friends that do have terrible lag issues. making it so that they can't play MC unless they have low details and optifine, even then they suffer from lag. Though they may not have stellar computers they shouldn't be lagging that bad.
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Your a such a great friend that if we were both in a falling plane and there was only one parachute... I would feel really bad and think of you often.
Ah the common mistake, "I can run oblivion, skyrim, san andreas, add more games here, why not minecraft?!"
Do NOT underestimate how cpu and ram pushing Minecraft is. Its not cuz its a square block that it should
be easier then a shape. Its all about how many shapes.
Btw on that pc you should be fine, clean install it, maybe even switch to Ubuntu and u'll be playing MC much
better!
I've tried running Minecraft on Fedora and it's a disaster. Given my experiences with Ubuntu, I doubt that would work out any better.
The problem people have with Minecraft's performance is that it sometimes runs much faster on junky hardware than it does on really nice stuff. There's a disconnect between hardware quality and performance, which implies shoddy programming. People who have never had trouble with Minecraft don't seem to understand that.
On my old Toshiba Satellite L305, which had the graphics capacities of a dieing lobster, I got tolerable performance in b1.0, slowly dropping to unplayable levels around b1.3, but it jumped up at b1.4. Between then and b1.8, it continued dropping, but I've seen small increases in 1.0 and 1.1. For me, 1.1 runs just a bit slower than b1.0.
Even though my computer was incompatible with the multicore versions of OptiFine, the basic one lets me play at one render distance higher with the same framerate, but with somewhat nicer graphical options and no double-placing or lag spikes. Can't recommend it enough to anyone with any kind of performance issues. It's worth it just for the graphical options. You can turn off void fog, get better grass and snow, control all the normal graphical options individually, and even use all your now-free processing power to greatly extend your render distance if you want to. There's a way to set it all the way out to 512 blocks, I think.
It's a standard 60hz 1080p monitor, but the game runs and feels smoother at higher frame rates. My mouse has a polling rate of 1000hz so the higher the frame rate, the better I can aim.
Mostly moved on. May check back a few times a year.
Yeah, and the fact if I spin around fast I can see the black un-rendered chunks. Not worth it, really.
It's good we'll have it on xbox 360.
I've tried running Minecraft on Fedora and it's a disaster. Given my experiences with Ubuntu, I doubt that would work out any better.
Beta 1.7.3 - around 230fps
full version - aroun 140fps
On my old Toshiba Satellite L305, which had the graphics capacities of a dieing lobster, I got tolerable performance in b1.0, slowly dropping to unplayable levels around b1.3, but it jumped up at b1.4. Between then and b1.8, it continued dropping, but I've seen small increases in 1.0 and 1.1. For me, 1.1 runs just a bit slower than b1.0.
Even though my computer was incompatible with the multicore versions of OptiFine, the basic one lets me play at one render distance higher with the same framerate, but with somewhat nicer graphical options and no double-placing or lag spikes. Can't recommend it enough to anyone with any kind of performance issues. It's worth it just for the graphical options. You can turn off void fog, get better grass and snow, control all the normal graphical options individually, and even use all your now-free processing power to greatly extend your render distance if you want to. There's a way to set it all the way out to 512 blocks, I think.
How to not die in a cave