I do understand the "getting used to Minecraft" deal, and I do somewhat agree with you, but there's still a few things I would have done differently. As I've seen in another thread, the different world and biomes aren't really.....unique anymore. Swamps are the same, mountains are the same, even strongholds and villages are the same. There's nothing that sets one world out from others anymore. Remember the 404 challenge? FlatLand? The countless other amazing seeds? We don't have those anymore. The world is pretty much the same everywhere, there's not much point to explore unless you're looking for something in particular.
The game has kind of lost it's touch, and although it is still probably my #1 favorite game, it just doesn't have that charm it once did.
Although the news I've heard about Jeb and his devotion to developing and ear for the community reassures me. Jeb works harder, and listens harder too. This makes me happy, and I'm confident Jeb (and the two new developers) will do their best to return the game to its former glory.
Anyway, you know what we need? Some ginormous update, like the Halloween update. The Adventure Update mainly just changed the generation, some game mechanics, and some minor things, but the Halloween update added the Nether. The End really isn't very exciting, it's just some generic end-game world. The Nether was an amazing, scary hellish place full of valuable materials and endless danger. We need something like that, but even bigger. But don't spoil it to us with prereleases or even videos, make this a secret project that we only know the bare basic idea of it, and that's how it stays until release. That will make the game have some mystery again.
I do understand the "getting used to Minecraft" deal, and I do somewhat agree with you, but there's still a few things I would have done differently. As I've seen in another thread, the different world and biomes aren't really.....unique anymore. Swamps are the same, mountains are the same, even strongholds and villages are the same. There's nothing that sets one world out from others anymore. Remember the 404 challenge? FlatLand? The countless other amazing seeds? We don't have those anymore. The world is pretty much the same everywhere, there's not much point to explore unless you're looking for something in particular.
The game has kind of lost it's touch, and although it is still probably my #1 favorite game, it just doesn't have that charm it once did.
Although the news I've heard about Jeb and his devotion to developing and ear for the community reassures me. Jeb works harder, and listens harder too. This makes me happy, and I'm confident Jeb (and the two new developers) will do their best to return the game to its former glory.
Anyway, you know what we need? Some ginormous update, like the Halloween update. The Adventure Update mainly just changed the generation, some game mechanics, and some minor things, but the Halloween update added the Nether. The End really isn't very exciting, it's just some generic end-game world. The Nether was an amazing, scary hellish place full of valuable materials and endless danger. We need something like that, but even bigger. But don't spoil it to us with prereleases or even videos, make this a secret project that we only know the bare basic idea of it, and that's how it stays until release. That will make the game have some mystery again.
I think after they added hills again, seeds have a use again. Before that (1.0) every biome was exactly the same except maybe a different shaped border. I'm living in a desert which borders a jungle and sometimes cats wander in the desert. I think ocelots fit in the desert better, but nonetheless I like the new jungle biome.
--Well, I took the advice of turning off smooth lighting(someone said it in another thread?) and it gives the game an older feel, also setting darkness to moody. I also decided to stop using armor and now I actually fear mobs enough so the game doesn't get boring. I mean yeah, mobs are still easy, but I don't get bored anymore because there is always a threat.
This inspired me to start a mod project that basically transformed the entire game into what it should be. Although I know no Java, if I can learn Java and assemble a team of people to work on this, here's how it would work...
Ah. Now, see, that won't do. You're basically asking other people to do the vast majority of work for you, whether you mean to or not.
Okay, yeah, seeds aren't entirely useless anymore. But they still don't match the sheer unique-ness of 1.7.3 and before seeds. Those ones had some quite interesting, amazing features unique to those worlds. Now we have some neat little things, but nothing as colossal or as memorable as the awesome seeds of the old generator.
And yes, I know my original post did sound like me just stating an idea for other people to sweat blood over, but it's merely an idea. My ideas extremely rarely get put into action, mainly due to my lack of programming knowledge. Some of the things I've said here have been disproved or fought against, but it doesn't make me stupid or a bad person. But still, read my suggestion on page 4 about the new 'major update'. THAT would bring back the adventure-y, mysterious feel I got long ago. Now, since everything's pretty much already completely explained through prereleases and wiki pages, there's really no mystery anymore.
I think one of my biggest complaints is the lack of completion of added features. Every patch follows the same pattern, fix a handful of bugs, add a ton more bugs, add a new feature that isn't quite polished to release quality, and then repeat. Mojang doesn't like to finish any of their tasks so much of the game ends up fragmented and half broken. Minecarts were broken for months and even the fix has left them only so-so. Wolves are still pretty laughable and now we're going to get cats which sound even more worthless. The game still lacks any proper progression and the team can't seem to figure out where to focus their attention. The team just doesn't seem to care all that much about where the game is going.
I have GOT to hear this! Ok Jon..give us a comprehensive 1 to 1 list of EVERYTHING that makes Minecraft --> Skyrim ripoff. You have 24 hours from 1:53pm PST to complete your homework; failure will result in the loss of 1 internet and flailing with a wet noodle...and the fact you're spewing copious amounts of ********.
Enchanting, potions, strongholds (e.g. dungeons), dragon boss in strange alternate world, combat functionality including power attacks, etc
I said it's ripping off a lot from the Elder Scroll games, though I'll qualify it now as being heavily influenced by them. When I started playing (the last day of Alpha), Minecraft was basically computer legos. Now, so many of the additions have been away from the dig-and-build aspects and instead have been RPG elements. Minecraft can't compete with Skyrim when it comes to the RPG elements.
While I still enjoy playing Minecraft, it has almost nothing to do with any of these RPG changes. I never really progressed beyond building giant structures and neat-o castles, along with some redstone fiddling. I've found no draw in pvp (especially considering the lack of balance), and a lot of the changes are just small bonuses to resource accumulation, rather than anything really entertaining.
As a specific example, I've barely found any actual use for potions beyond a SMP exp grinder. Sure I could make a potion that makes me fireproof, but that just allows me to harvest more Blazes to make more fire resistance potions (also strength potions, but why bother? Enemies die fast enough already). In Skyrim, I can make a potion that turns me invisible and that allows me to sneak up on an otherwise difficult enemy and do major damage out of no where. In Minecraft, potions are inconsequential; in Skyrim, their limits are nearly endless. (As another example, followers in Skyrim are actually useful, whereas wolves in Minecraft just get in the way or die)
If there's a conclusion to be had, it's that I wish Minecraft would focus more on the dig-and-build aspects and less on the really-lousy-Elder Scrolls game aspects. More legos, less RPG.
--Well, I took the advice of turning off smooth lighting(someone said it in another thread?) and it gives the game an older feel, also setting darkness to moody. I also decided to stop using armor and now I actually fear mobs enough so the game doesn't get boring. I mean yeah, mobs are still easy, but I don't get bored anymore because there is always a threat.
Kudos to you for finding a way to have more fun! I could tell by your posts that you seemed to be getting bored with the game. Glad to see you are finding ways to regain that fun.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
The game has kind of lost it's touch, and although it is still probably my #1 favorite game, it just doesn't have that charm it once did.
Although the news I've heard about Jeb and his devotion to developing and ear for the community reassures me. Jeb works harder, and listens harder too. This makes me happy, and I'm confident Jeb (and the two new developers) will do their best to return the game to its former glory.
Anyway, you know what we need? Some ginormous update, like the Halloween update. The Adventure Update mainly just changed the generation, some game mechanics, and some minor things, but the Halloween update added the Nether. The End really isn't very exciting, it's just some generic end-game world. The Nether was an amazing, scary hellish place full of valuable materials and endless danger. We need something like that, but even bigger. But don't spoil it to us with prereleases or even videos, make this a secret project that we only know the bare basic idea of it, and that's how it stays until release. That will make the game have some mystery again.
No idea. Consult @mollstam's twitter.
Xlson, real name Leonard Axelsson. I'm not sure what his job is, exactly.
Here you go.
These are pretty awesome.
I particularly like the "lost" seed.
Also:
Twin Islands.
Notice how he says, "after a lot of trial and error."
Seeds still have value. Just look in the seed section.
And since that's your only point, your argument is moot.
Therefore, you have a case of nostalgia-itus. Go play some tetris. It should help.
"Ever had the feeling Minecraft's lost its touch?"
NO
I still play on peaceful when offline, am terrified of creepers, love the world generation, and know the game is amazing because of its simplicity.
...I don't get it. Him liking the jungle biome is getting nostalgic?
And yes, I know my original post did sound like me just stating an idea for other people to sweat blood over, but it's merely an idea. My ideas extremely rarely get put into action, mainly due to my lack of programming knowledge. Some of the things I've said here have been disproved or fought against, but it doesn't make me stupid or a bad person. But still, read my suggestion on page 4 about the new 'major update'. THAT would bring back the adventure-y, mysterious feel I got long ago. Now, since everything's pretty much already completely explained through prereleases and wiki pages, there's really no mystery anymore.
1.7.3 and before: <3
1.8: Pretty Cool
1.0: Uhh, I don't feel like exploring, I'll just stay in my house.
1.1: Pretty Cool
1.2: Might become <3 again.
It seems symmetrical.
Enchanting, potions, strongholds (e.g. dungeons), dragon boss in strange alternate world, combat functionality including power attacks, etc
I said it's ripping off a lot from the Elder Scroll games, though I'll qualify it now as being heavily influenced by them. When I started playing (the last day of Alpha), Minecraft was basically computer legos. Now, so many of the additions have been away from the dig-and-build aspects and instead have been RPG elements. Minecraft can't compete with Skyrim when it comes to the RPG elements.
While I still enjoy playing Minecraft, it has almost nothing to do with any of these RPG changes. I never really progressed beyond building giant structures and neat-o castles, along with some redstone fiddling. I've found no draw in pvp (especially considering the lack of balance), and a lot of the changes are just small bonuses to resource accumulation, rather than anything really entertaining.
As a specific example, I've barely found any actual use for potions beyond a SMP exp grinder. Sure I could make a potion that makes me fireproof, but that just allows me to harvest more Blazes to make more fire resistance potions (also strength potions, but why bother? Enemies die fast enough already). In Skyrim, I can make a potion that turns me invisible and that allows me to sneak up on an otherwise difficult enemy and do major damage out of no where. In Minecraft, potions are inconsequential; in Skyrim, their limits are nearly endless. (As another example, followers in Skyrim are actually useful, whereas wolves in Minecraft just get in the way or die)
If there's a conclusion to be had, it's that I wish Minecraft would focus more on the dig-and-build aspects and less on the really-lousy-Elder Scrolls game aspects. More legos, less RPG.
Kudos to you for finding a way to have more fun! I could tell by your posts that you seemed to be getting bored with the game. Glad to see you are finding ways to regain that fun.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.