easy=lots of mobs +less dmg
normal = some mobs +more dmg
hard= not many mobs +more dmg
++ the way the mob spawning works in this game makes it so the mobs are more spread out over a 288x288(i believe) box. and if it hits mob cap within that box nothing else will spawn b4 something else despawns
It's true; less mobs spawn on hard mode. For that reason, I find the hard difficulty to be easier. I die far less often on hard difficulty.
I think that the difficulty should determine the health/damage of each mob.
Then, there should be a "More Mobs" game mode. Two separate options.
You...lost me.
Back to my point, 1-2 mobs per hour is unacceptable. It's pointless, there is absolutely zero challenge. There should be tons of mobs in any difficulty. Their health changes already with difficulty.
I'm considering this a game breaking bug, because again, it's just as bad as overpowered armor.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I remember testing something in my creative world, I had it on peaceful, then went back to my survival world and was wondering why stuff wasn't spawning.
Right now I'm on hard not using armor, it is still fairly easy. If more mobs spawned I might actually have incentive to wear it. So far I die about once every rl day because of some incident usually dealing with my splashing in water while a skelly shoots at me or a creepers comes behind me, of which half the time creepers blow up behind me I jump and take 4-5 hearts of damage.
It used to be, as it should, that caves were teeming with mobs, which made it difficult to explore and get things out of them. I can remember alpha and beta like the back of my hand, and it felt MUCH better. Armor was necessary to exploring, since mobs could be anywhere, in large numbers one after another slowly weakening you and your armor if you were not careful
THAT is minecraft,
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
It used to be, as it should, that caves were teeming with mobs, which made it difficult to explore and get things out of them. I can remember alpha and beta like the back of my hand, and it felt MUCH better. Armor was necessary to exploring, since mobs could be anywhere, in large numbers one after another slowly weakening you and your armor if you were not careful
THAT is minecraft,
I think mobs don't even need to be harder then they already are, more spawning can be overwhelming, but they should be like you said. Armor protects too much in pve right now because there's not enough mobs. Also, the more mobs spawn, the more likely that different types get mixed together and even with crappy AI they have excellent teamwork just from different abilities.
I think mobs don't even need to be harder then they already are, more spawning can be overwhelming, but they should be like you said. Armor protects too much in pve right now because there's not enough mobs. Also, the more mobs spawn, the more likely that different types get mixed together and even with crappy AI they have excellent teamwork just from different abilities.
1 skeleton, not too big of a deal
2 Skeletons, 4 zombies, and 3 creepers, in a tight ass cave, ON BOTH SIDES OF ME, ****!
I remember, I used to wall off tunnels, and make check points, because mobs could be anywhere, I feared them! Now... they are nothing.
The spawning needs to be bumped up big time, Notch himself said, back in the start, that he wanted the game to be very hard. I agree with that, since it makes it more for-filling and challenging.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
2 Skeletons, 4 zombies, and 3 creepers, in a tight ass cave, ON BOTH SIDES OF ME, ****!
I remember, I used to wall off tunnels, and make check points, because mobs could be anywhere, I feared them! Now... they are nothing.
The spawning needs to be bumped up big time, Notch himself said, back in the start, that he wanted the game to be very hard. I agree with that, since it makes it more for-filling and challenging.
Yeah, and I want to feel like darkness is 'creeping in on me'.
--When I'm running around in the desert, where a lot of mobs spawn, I'll be going after a skelly but then I see a creeper in front of it coming at me, I go to fight the creeper but a zombie gets in front of the creeper, I back up and attack the zombie so I can attack the creeper but then a spider comes up behind me and starts taking cheap shots. I want that to happen ALL THE TIME. Armor needs to feel like a tool, not an invincibility.
Yeah, and I want to feel like darkness is 'creeping in on me'.
--When I'm running around in the desert, where a lot of mobs spawn, I'll be going after a skelly but then I see a creeper in front of it coming at me, I go to fight the creeper but a zombie gets in front of the creeper, I back up and attack the zombie so I can attack the creeper but then a spider comes up behind me and starts taking cheap shots. I want that to happen ALL THE TIME. Armor needs to feel like a tool, not an invincibility.
Man you always hit the nail on the head with perfect force!
When is the last time a creeper snuck up on you? I've only seen 2 the past 3 days of playing :/
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Man you always hit the nail on the head with perfect force!
When is the last time a creeper snuck up on you? I've only seen 2 the past 3 days of playing :/
Well, they usually spawn in packs of 3. Deserts have a majorly high spawn rate compared to everywhere else, that's why I live in them. It's probably because sand and water fill a lot of holes lower in the chunks.
What usually happens for me is I see a creeper in front or under me, I go to attack it, there's one next to it, and while I'm dealing with them two, there's a third one I can't run away from because I'm busy or stuck in a small area.
The best chance creepers usually have of hurting me is when they are in a cave gap above me and they fall right on my head so they can blow me up.
Well, they usually spawn in packs of 3. Deserts have a majorly high spawn rate compared to everywhere else, that's why I live in them. It's probably because sand and water fill a lot of holes lower in the chunks.
What usually happens for me is I see a creeper in front or under me, I go to attack it, there's one next to it, and while I'm dealing with them two, there's a third one I can't run away from because I'm busy or stuck in a small area.
The best chance creepers usually have of hurting me is when they are in a cave gap above me and they fall right on my head so they can blow me up.
All the while your being mowed down with arrows, and zombies are moving in as well.
Man...those were the days! Jeb needs to focus on the spawning, as the rest of the game will feel LOADS better if it became difficult as it used to me.I never bitched or whined that it was hard, I learned new tactics and ideas to survive, the game made me think.
That is what made it so good.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Mob spawning rates are also highly dependent on what else is in the area and how long you've been there. Mobs only spawn within roughly 80 blocks of the player, and spawn in irregular intervals. Also, if there are many large dark places nearby, mobs may have spawned in those instead of the branch you happen to be going through.
Once you starting lighting up a large majority of the caves in an area however, mobs can spawn like mad regardless of difficulty settings.
All the while your being mowed down with arrows, and zombies are moving in as well.
Man...those were the days! Jeb needs to focus on the spawning, as the rest of the game will feel LOADS better if it became difficult as it used to me.
I never bitched or whined that it was hard, I learned new tactics and ideas to survive, the game made me think.
That is what made it so good.
Well, I still think if you want more challenge you should check out deserts. I got 6 enderpearls in one night and also see a spider jockey every second or third night. If there was more mob spawn it would make deserts even more fun though.
I'm quite sure difficulty (peaceful aside) has no bearing on the amount of mobs that spawn. Just pointing that out.
You are correct. The spawn rate of hostile mobs is completely independent of the difficulty setting, aside from peaceful.
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Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
Go to this page and educate yourself on some facts.
You are correct. The spawn rate of hostile mobs is completely independent of the difficulty setting, aside from peaceful.
I misread the following:
Look at this page. "As of Beta 1.3, fewer passive mobs spawn on harder modes."
My points below are still valid:
That wiki is about as reliable a source as these forums. I often see information missing, or simply false. I'm not saying that this is necessarily the case here, I'm just saying that it's not an end-all-doubt, 100% positive source of proof.
I'd love to see someone get the facts straight out of the code, and bring them to this thread. Then the rumors could stop.
Look at this page. "As of Beta 1.3, fewer passive mobs spawn on harder modes."
That wiki is about as reliable a source as these forums. I often see information missing, or simply false. I'm not saying that this is necessarily the case here, I'm just saying that it's not an end-all-doubt, 100% positive source of proof.
I'd love to see someone get the facts straight out of the code, and bring them to this thread. Then the rumors could stop.
Okay, wow... Did you even bother reading that before you posted? Here let me bold the relevant part.
"As of Beta 1.3, fewer passive mobs spawn on harder modes."
I'll even copy and paste the exact wording from the actual patch notes for you.
"Less passive Mobs when on harder modes."
Now that I've pointed all that out I'll quote what I said again.
The spawn rate of hostile mobs is completely independent of the difficulty setting, aside from peaceful.
Now, do I need to bold the relevant part in there as well?
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I haven't went into caves in a while but that sounds far too low. I remember mining in the past and finding a lot more. (Mostly those bloody spiders though)
Last night I was working on building something and I had been playing on peaceful since my return to the game but decided I'd turn it on to normal.
Loooads of mobs were spawning.
I wasn't in a cave, but there was definitely a lot of them.
It seems silly for harder to have less monsters but I guess you could just stick with normal. :sad.gif:
I used to see around 30 to 40 per hour, if not more, caves were dangerous as hell. (just about) back in the day (alpha, beta)
Now that armor isn't Jesus armor anymore, I am ready to face them head on with the possibility of death in mind, and I see one mob...
PLEASE tell me this is a bug.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
normal = some mobs +more dmg
hard= not many mobs +more dmg
++ the way the mob spawning works in this game makes it so the mobs are more spread out over a 288x288(i believe) box. and if it hits mob cap within that box nothing else will spawn b4 something else despawns
Please tell me you are joking?
It should be
easy = mobs +less dmg
normal = some more mobs +more dmg
hard= a lot of mobs +more dmg
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I think that the difficulty should determine the health/damage of each mob.
Then, there should be a "More Mobs" game mode. Two separate options.
You...lost me.
Back to my point, 1-2 mobs per hour is unacceptable. It's pointless, there is absolutely zero challenge. There should be tons of mobs in any difficulty. Their health changes already with difficulty.
I'm considering this a game breaking bug, because again, it's just as bad as overpowered armor.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Right now I'm on hard not using armor, it is still fairly easy. If more mobs spawned I might actually have incentive to wear it. So far I die about once every rl day because of some incident usually dealing with my splashing in water while a skelly shoots at me or a creepers comes behind me, of which half the time creepers blow up behind me I jump and take 4-5 hearts of damage.
THAT is minecraft,
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
1 skeleton, not too big of a deal
2 Skeletons, 4 zombies, and 3 creepers, in a tight ass cave, ON BOTH SIDES OF ME, ****!
I remember, I used to wall off tunnels, and make check points, because mobs could be anywhere, I feared them! Now... they are nothing.
The spawning needs to be bumped up big time, Notch himself said, back in the start, that he wanted the game to be very hard. I agree with that, since it makes it more for-filling and challenging.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
--When I'm running around in the desert, where a lot of mobs spawn, I'll be going after a skelly but then I see a creeper in front of it coming at me, I go to fight the creeper but a zombie gets in front of the creeper, I back up and attack the zombie so I can attack the creeper but then a spider comes up behind me and starts taking cheap shots. I want that to happen ALL THE TIME. Armor needs to feel like a tool, not an invincibility.
Man you always hit the nail on the head with perfect force!
When is the last time a creeper snuck up on you? I've only seen 2 the past 3 days of playing :/
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
What usually happens for me is I see a creeper in front or under me, I go to attack it, there's one next to it, and while I'm dealing with them two, there's a third one I can't run away from because I'm busy or stuck in a small area.
The best chance creepers usually have of hurting me is when they are in a cave gap above me and they fall right on my head so they can blow me up.
All the while your being mowed down with arrows, and zombies are moving in as well.
Man...those were the days! Jeb needs to focus on the spawning, as the rest of the game will feel LOADS better if it became difficult as it used to me.I never bitched or whined that it was hard, I learned new tactics and ideas to survive, the game made me think.
That is what made it so good.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Once you starting lighting up a large majority of the caves in an area however, mobs can spawn like mad regardless of difficulty settings.
Wrong! Stop spreading this absolutely stupid and absolutely WRONG information!
http://www.minecraftwiki.net/wiki/Spawning
Go to this page and educate yourself on some facts.
You are correct. The spawn rate of hostile mobs is completely independent of the difficulty setting, aside from peaceful.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I misread the following:
My points below are still valid:
That wiki is about as reliable a source as these forums. I often see information missing, or simply false. I'm not saying that this is necessarily the case here, I'm just saying that it's not an end-all-doubt, 100% positive source of proof.
I'd love to see someone get the facts straight out of the code, and bring them to this thread. Then the rumors could stop.
Okay, wow... Did you even bother reading that before you posted? Here let me bold the relevant part.
"As of Beta 1.3, fewer passive mobs spawn on harder modes."
I'll even copy and paste the exact wording from the actual patch notes for you.
"Less passive Mobs when on harder modes."
Now that I've pointed all that out I'll quote what I said again.
Now, do I need to bold the relevant part in there as well?
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
Last night I was working on building something and I had been playing on peaceful since my return to the game but decided I'd turn it on to normal.
Loooads of mobs were spawning.
I wasn't in a cave, but there was definitely a lot of them.
It seems silly for harder to have less monsters but I guess you could just stick with normal. :sad.gif: